PSVR2 and Motion Simulators: Seeking Advice

  • Thread starter dmgr2023
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Spain
Spain
Hi GTPlanet crew! šŸ‘‹

Iā€™ve been diving headfirst into GT7 with the PSVR2, and I have to say, the level of immersion is mind-blowing! But, as many of you VR racers might know, staying ā€œinside the play areaā€ can be a challenge, especially when you get into the heat of a race. The game pauses if you move too much, which is less than ideal when youā€™re trying to shave seconds off your lap time! šŸ˜…

Now, Iā€™m ready to take things up a notch and build my own motion simulator. Iā€™ve been researching setups like the SFX 100 and SFX 150. My initial plan is to start simple with a 4-actuator platform and then add features like surge and traction loss later on. But hereā€™s where I could really use some help from this amazing community.

Has anyone here tried combining PSVR2 with a motion rig? How well does the headset tracking hold up with all the movement?

I know GTPlanet is full of experienced racers and DIY enthusiasts, so any advice, tips, or personal experiences would be massively appreciated! Once I get everything set up, Iā€™ll be happy to share my progress and results with the community.

Thanks in advance for your help, and Iā€™ll see you on the trackā€”virtually, of course! šŸŽļøšŸ’Ø
 
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