PURE | JGTS2-Congratulations to champions tony1311 and team Xanavi Z!

  • Thread starter Wardez
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Maybe so but it's strange how you can run sp rate, dampers and roll bars all at min value then again all maxed out and produce very similar track times. Just doesn't feel like its making much difference if any to me.

so more "what you like" than "what's faster" ;)
 
Btw can anyone give me GP/F times to aim for :P. I did a low 57 on Dens Fuji tune on my main acc with an underpowered HSV.
 
Basse-101
1:46.178 clean
1:46.348 dirty
Running turbo?

The Z has a turbo.

Edit: Have we been properly addressed on "track boundaries" for Monza or did I miss it. The OP says "2 tires on track at all times" so does that mean two tires within the white lines? Only real corner I am worried about is the exit of Ascari. Brought this up on the PURE forums and didn't get a definitive answer...
 
I set the rear toe to -1.00 today and noticed nothing in terms of on-track handling.
I set the camber to 3.0/0.0 and it felt the same as 2.0/1.0
I set the springs, and ride height to max/min and min/max and in-between settings, still nothing.

Resulting current setup, that drives, well, the same:
0/0
15.8/15.8
8/8
5/5
4/4

0.0/0.0
0.00/0.00

I wasn't thrilled with the old tuning methods, but at least you could tweak a car to your liking.

Haven't done the max/min stuff, but I thought I noticed some effect on tuning. Ridehight doesn't seem to have any effect though, which is a pitty as it was such an easy thing to use to dail in the car for a certain track.

But I'm totally lost how the tuning might work now. The only think I understand is the LSD. Its a shame as I think this game is how well you tune and drive your car, both things.
 
I set the rear toe to -1.00 today and noticed nothing in terms of on-track handling.
I set the camber to 3.0/0.0 and it felt the same as 2.0/1.0
I set the springs, and ride height to max/min and min/max and in-between settings, still nothing.

Resulting current setup, that drives, well, the same:
0/0
15.8/15.8
8/8
5/5
4/4

0.0/0.0
0.00/0.00

I wasn't thrilled with the old tuning methods, but at least you could tweak a car to your liking.

I think you're right.

Just tried stock setting and compared it to my carefully developed setup .... they feel exactly the same and generate same lap times. I do believe LSD, breakbalance, downforce, gearbox works. But the rest can be left as stock as it doesn't seem to have any impact on car handling.

What have you done PD. Not sure I'm looking forward to 2.10. Then all cars will feel and drive the same. They will just look different.
 
Sail IC
I think you're right.

Just tried stock setting and compared it to my carefully developed setup .... they feel exactly the same and generate same lap times. I do believe LSD, breakbalance, downforce, gearbox works. But the rest can be left as stock as it doesn't seem to have any impact on car handling.

What have you done PD. Not sure I'm looking forward to 2.10. Then all cars will feel and drive the same. They will just look different.

Exactly! Ballast positioning seems to work as well, it's just the suspension settings. Wonder if its the same in offline?
 
Ridehight doesn't seem to have any effect though, which is a pitty as it was such an easy thing to use to dail in the car for a certain track.

Most of it's effect was exaggerated and wrong though. The reason they run race cars as low as they can is that it increases ground effect aero. GT doesn't model ground effect (and all the body aero is estimation not calculation). So all ride height is doing is the minor adjustments to suspension travel and weigh balance. None of which make profound effects on how fast the car is.
 
I can defenetly use the ride hight adjustments to bias my wear to the front or to the back.

When it comes to cornering, I've found that LSD and brake bias are good tools for that now, contrary to how it was pre 2,09.
Dampers do have some effect.
I also feel that camber is much more useful now as well.

What I don't feel much of now is the anti roll bar and spring rates.
 
Edit: Have we been properly addressed on "track boundaries" for Monza or did I miss it. The OP says "2 tires on track at all times" so does that mean two tires within the white lines? Only real corner I am worried about is the exit of Ascari. Brought this up on the PURE forums and didn't get a definitive answer...

Answer?
 
It's in the OP:
Track notes ●
Track boundaries for all races in JGTS 2 are universally defined as follows:
two tires must remain in contact with the tarmac racing surface at all times and within white-line course boundaries. The preceding defines the "track." Curbing/rumble strips, hard surfaces beyond white lines such as concrete, "greencrete", or turf and other run off is not considered to be track. White lines are track and even if you only have two tires on their very edges on the white line (to be reviewed and confirmed by as steward) it will be considered clean.
 
2 tires on track at all times.

Track: Tarmac and solid white lines.
Curbs/concrete/"greencrete"/grass/run off areas are not part of track.
 
To further clarify your point, the first corner can be taken with some aggression while keeping the two tires on the white. Same with the strips on the right at Ascari. All the other corners, however, if it feels dirty, it probably is. That's the impression I got watching a few of my mock hot laps.
 
Yeah, all in the OP. And you can not, can't, use the run off from Ascari past the white line F1 style, and must abide by the pit-in and pit-out lane markers as well during the race.

Hmm, I thought it was clear enough, maybe I have to re-write it. Talking about the portion where it says, "white lines are track."
 
...and must abide by the pit-in and pit-out lane markers as well during the race.

Was wondering about that too, forgot to ask. I usually do that anyway.

Edit: I think "This is legal, this is not" pictures as per Adam's GT4 series would be excellent...
 
Eddie had a set of such pictures for this specific track during JGTS 1.. But then we decided to be more strict with the track limits compared to JGTS 1 (we used GTP's OLR's with some additions like pit lines etc.), so those pics whent out the door.
Awesome set of pics though.

But tarmac and solid white lines should explain it well enough though.. No need for pics.
 
Well I posted up a video for Sarthe's boundaries but I don't think it's worth doing those anymore. It was fun, but a lot of people didn't even know it existed. People need to check the OP news more :/
 
Hell, here's a video anyway. This video, red car is dirty, every single thing I do in this car is naughty:

 
Last edited:
I was thinking the exact same. I've been reversing min/max ride height, sp rates etc and I'm finding no difference in the cars handling. Have you tried diff settings?

I think the lack of feeling from making changes won't be felt on cars like the GT500's as much, compared to others.

I drove a Renault 5 GT Turbo '80 tonight on sports tyres, fuel/tyre depletion on fast - little changes could defnately be felt.

I drove a GT500 last night on sports tyres and no abs - I thought I wouldn't even make it round 2 corners, but managed a whole 9 lap race of trial mountain (with only 1 lap practice) without stacking it. I was shocked how "easy" it was, pre 2.08 if that car had been on slicks I doubt I'd been able to do 9 laps, probably not even 1, defiantely not at the pace I was doing them last night.

The GT00 cars being used in JGTS2 have alot of natural stability anyway (racecars + Aero), plus they tend to have very aggressive setups and slicks.

Add the 'normal' depletion rate, good drivers and 2.09 physics, it doesn't surprise me that changes are not felt as much anymore, even quite drastic ones.

We've gone down 1 tyre compound, another website I know has dropped 2 compounds, to try and get the same feel as there was pre 2.09.

The closer you get to the knife edge of power and grip, the more you can feel changes.

The high spring, damper and roll bars figures for some of these setups, combined with the other points mentioned above, kinda "locks in" the car's feel, run something less aggressive on the setup and with more natural instability and smaller changes can be felt.

Having the depletion on fast makes a difference too, the 2 mid engined cars felt completely different with new tyres compared to ones with 20% wear. All of a sudden, getting to around 20#% wear the cars felt like they had no lateral grip, but gripped ok upon straight line acceleration, it's very weird.

There are alot of weird things hapening - certain 'tricks' for certian car no longer work, sometimes running opposite settings (compared to pre 2.09) on certain parts of a setup mean better results.

Throw into this tracks too, like the run off at turn 1 Suzuka - a total 'no go' area pre 2.09, even with grip reduction on low, now has more grip to it and it's alot easier to regain control of car in this area that before.

Also, running Rome tonight, I don't remember ever having to brake so early for the first corner for the cars we were using tonight.

One final weird thing - tonight was our 450p Historics, around 50 cars to chooe from. We've been running these at these specs for a year and a half, we know these cars inside out. Dropping the tyre compound by 1 had a greater affect on some cars than others.

Some became undrivealbe, others didn't seem any different at all..

Nice work PD.. (NOT)..
 
R1600Turbo:
1. 1:46.533 (one off entering Ascari)
2. 1:46.692 (one off exiting Lesmo 2)


Reminder to all drivers and stewards. It's way too easy to be off at Ascari by mistake. If there's any doubt whether it's three wheels off track, it probably is.
 
R1600Turbo:
1. 1:46.533 (one off entering Ascari)
2. 1:46.692 (one off exiting Lesmo 2)


Reminder to all drivers and stewards. It's way too easy to be off at Ascari by mistake. If there's any doubt whether it's three wheels off track, it probably is.

standard small off is 0.5; scoreboard says 1 ? there two incidents?
 
Most of it's effect was exaggerated and wrong though. The reason they run race cars as low as they can is that it increases ground effect aero. GT doesn't model ground effect (and all the body aero is estimation not calculation). So all ride height is doing is the minor adjustments to suspension travel and weigh balance. None of which make profound effects on how fast the car is.
The miracle tune you're referring to doesn't exist though. ;)

You think maybe CoG has something to do with the ride height selected by race teams Tim?


I can defenetly use the ride hight adjustments to bias my wear to the front or to the back.

When it comes to cornering, I've found that LSD and brake bias are good tools for that now, contrary to how it was pre 2,09.
Dampers do have some effect.
I also feel that camber is much more useful now as well.

What I don't feel much of now is the anti roll bar and spring rates.
Try your camber at 8.0/0.0. 👍
 
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