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- Brucifxr
If the Xbox 360 has a 10mb eDRAM chip on the GPU that can do 4x MSAA, then why don't all games utilize it or at least not all of it? (i.e. GTA IV uses 2x instead of 4)
There's probably a more technical catch to it or something that I simply don't know, though I heard it can really only be used fully when the game is rendered natively in a sub-HD resolution (to soften the blow of upscaling I imagine).
There's probably a more technical catch to it or something that I simply don't know, though I heard it can really only be used fully when the game is rendered natively in a sub-HD resolution (to soften the blow of upscaling I imagine).