Rain & Snow in Gran Turismo 5 - [UPDATED] finally, officially confirmed!!!!!

@ post #362:

have you recoginzed the "FACE of a girl with a ribbon in her hair" in the upper right corner??? Is that maybe Kaz's daugther or so?...
 
Approaching rain :drool:

dbmrzt.gif


Man, I can't wait to drive in that rain.
 
"I know Polyphony Digital can do weather effects better than the PGR4 team!"

How do you know that? You're just hoping, you don't know though. Those weather effects in PGR looked great. The rain in that GT5 trailer looked good, the snow didnt look too great to me.

And the fact that it only works on SOME of the tracks, and only SOME of the cars have working wipers tells me this was a tacked on feature late in the development process.
 
And the fact that it only works on SOME of the tracks, and only SOME of the cars have working wipers tells me this was a tacked on feature late in the development process.

You can't tack on a feature like dynamic weather. It's very time consuming to create which is why so few racing games actually feature it. On top of that I can't think of any 60fps racer that has weather of any type. It's usually featured in 30fps racers.

As far as the wiper issue goes, what's the point of having wipers on standard cars when you don't have an interior view? It would be a waste of their resources to even animate them.
 
I think that the statement and restriction about only having some of the tracks with weather effects is fair enough. There are just some places in the world where you will not see a heavy blizzard, so Kaz wouldn't allow you to do it in the game either, as it wouldn't be realistic.

This is at least how I hope the restriction works on some circuits.
 
"I know Polyphony Digital can do weather effects better than the PGR4 team!"

I think the difficulty here is that the PS3 doesn't have endless power.
GT5 has so much content, high resolution, high quality graphics and so much polygons etc.
The real achievement here is that they can offer all that content and still keep 60 fames per second!

If you look at GT5's graphics and compare it to other racing games(f1 2010, Forza 3, Dirt etc,), GT5 is really a step ahead of all it's competitors.
Polyphony is doing a really great job getting al that stuff out of the PS3.

1280x1080p, 60FPS, Super high detailed cars interior and exterior, detailed tracks, 16 cars on track, dynamic weather, skidmarks, upcoming leeves and gravel, tire smoke, backfire, night racing, headlights, windscreen wipers, damage, intelligent physics engine, 7.1 sound, Lighting and reflections, is there more?
It only does everything.

Thank you Polyphony!
 
"I know Polyphony Digital can do weather effects better than the PGR4 team!"

1). How do you know that? You're just hoping, you don't know though. Those weather effects in PGR looked great. The rain in that GT5 trailer looked good, the snow didnt look too great to me.

2). And the fact that it only works on SOME of the tracks, and only SOME of the cars have working wipers tells me this was a tacked on feature late in the development process.

1). After seeing the weather reveal trailer and the gameplay videos of it - I can safely say that Polyphony Digital can definitely do weather better than the PGR4 team - better than any racing sim developer I have yet seen if fact!

The snow looked amazing. I have driven in snow and that's exactly how it looks.

2). I think rain or snow will be available on all tracks in Gran Turismo 5 - it just won't be dynamic and cycling in anything other than the Endurance Races. The other tracks that are not Endurance tracks will most likely feature static, randomly assigned weather from the very start of the race that lasts [without changing] through to the end of the race. This allows for a weather forecast during the pre-race screen that is accurate and allows you to set up your vehicle for the race accordingly [rain on the track means you would want to equip Rain Slicks and snow would mean equipping dirt/snow tires].

For the Endurance Races, we will also receive a forecast for the weather, but as Kazunori Yamauchi pointed out the forecast isn't always 100% accurate, just like real life - meaning the you might have only a 10% chance of rain at the start of your 99 laps, but after 20 laps it may dynamically change the weather into a thunderstorm causing you to take the necessary precautions; like going to the Pit Lane and equipping the proper tires.

The only weather effect I haven't noticed is the rain and snow beading-up on the chassis' of the vehicles. PGR4 had that effect and it looked incredible. I'm sure Polyphony Digital will add this small detail as it would dynamically increase the realism and immersion factor.
 
I think one of many reasons that weather will be limited to certain tracks, is a typical Prologue track used single pre-rendered textures for each location, using texture baking process (considering mip maps), since the time a day always stayed the same. Going to GT5, tracks having weather or time of day require multiple pre-rendered textures to be created for each texture location, this increases the file size & development time for each track. Thus tracks such as Circuit de la Sarthe or Nordschleife, especially the 24 require huge file sizes & a longer development time.

I'm in the reasoning that rain will be on a majority of the select tracks, time of day will be limited to tracks that have endurance races such as Circuit de la Sarthe. Snow will be limited to rally type courses, but what I'm not seeing is the Nordschleife in combination of dynamic light transition, rain then changing to snow.

Trying to add weather/time of day to all tracks will increase the size file sizes ten fold.

After watching the F1 night race at the Singapore street course, I would love to see courses like Tokyo R246 or New York have night versions, not to be confused with dynamic light transition. :)
 
Having the weather on the Nordschleife change from rain to snow with day to night transitions during Endurance Races would be awesome; but I agree it will be either rain or snow only and not both during the same race.

Also of note - in this video http://www.gamersyde.com/stream_gran_turismo_5_tgs_rain_gameplay_dark_-17179_en.html from the halfway point onward - you can see that the raindrops actually have physics applied to them and were not added simply to be eye candy. The raindrops streak across the windshield according to the wind direction and even what direction the vehicle is moving with or against the wind!!!!!

Amazing!
 
Last edited:
1). After seeing the weather reveal trailer and the gameplay videos of it - I can safely say that Polyphony Digital can definitely do weather better than the PGR4 team - better than any racing sim developer I have yet seen if fact!

The snow looked amazing. I have driven in snow and that's exactly how it looks.

2). I think rain or snow will be available on all tracks in Gran Turismo 5 - it just won't be dynamic and cycling in anything other than the Endurance Races. The other tracks that are not Endurance tracks will most likely feature static, randomly assigned weather from the very start of the race that lasts [without changing] through to the end of the race. This allows for a weather forecast during the pre-race screen that is accurate and allows you to set up your vehicle for the race accordingly [rain on the track means you would want to equip Rain Slicks and snow would mean equipping dirt/snow tires].

For the Endurance Races, we will also receive a forecast for the weather, but as Kazunori Yamauchi pointed out the forecast isn't always 100% accurate, just like real life - meaning the you might have only a 10% chance of rain at the start of your 99 laps, but after 20 laps it may dynamically change the weather into a thunderstorm causing you to take the necessary precautions; like going to the Pit Lane and equipping the proper tires.

The only weather effect I haven't noticed is the rain and snow beading-up on the chassis' of the vehicles. PGR4 had that effect and it looked incredible. I'm sure Polyphony Digital will add this small detail as it would dynamically increase the realism and immersion factor.

Well the weather thing is just opinion, I thought the rain looked great, the snow looked weak to me.

As far as what will actually be done in the game, you're just speculating. All we know for sure is on the official site, it says that weather effects are limited to certain tracks. That sure sounds to me like there will not be weather on every track.

Some will say this makes sense and is realistic, personally I cant help but feel the game is incomplete. Only some tracks have weather, only some cars have interiors. I wont make excuses for that or try to justify it. I just look at how long this game has been in development, and after all that time it sounds to me like it still needs another year or 2 to actually finish it.

I love racing games in general, I am not a GT fanboy, so its not hard for me to avoid making excuses for things I view as shortcomings.
 
Well the weather thing is just opinion, I thought the rain looked great, the snow looked weak to me.

As far as what will actually be done in the game, you're just speculating. All we know for sure is on the official site, it says that weather effects are limited to certain tracks. That sure sounds to me like there will not be weather on every track.

Some will say this makes sense and is realistic, personally I cant help but feel the game is incomplete. Only some tracks have weather, only some cars have interiors. I wont make excuses for that or try to justify it. I just look at how long this game has been in development, and after all that time it sounds to me like it still needs another year or 2 to actually finish it.

I love racing games in general, I am not a GT fanboy, so its not hard for me to avoid making excuses for things I view as shortcomings.

Are you willing to wait for 2 more years?
Polyphony is delivering a high quality game. Modeling cars and tracks at their high quality standard takes a very long time.

The good thing about this is that all the high quality stuff can be used in future Gran Turismo titles. So that will take less times to complete.
 
we have seen cloud movement, someone round hear made a great GIF showing it in the gif thread.

EDIT: hear it is in picture form

I think he was talking about cloud movement in the air. That gif does show subtle movement on the ground but the clouds in the air do not change in the gif.

Well the weather thing is just opinion, I thought the rain looked great, the snow looked weak to me.

As far as what will actually be done in the game, you're just speculating. All we know for sure is on the official site, it says that weather effects are limited to certain tracks. That sure sounds to me like there will not be weather on every track.

Some will say this makes sense and is realistic, personally I cant help but feel the game is incomplete. Only some tracks have weather, only some cars have interiors. I wont make excuses for that or try to justify it. I just look at how long this game has been in development, and after all that time it sounds to me like it still needs another year or 2 to actually finish it.

I love racing games in general, I am not a GT fanboy, so its not hard for me to avoid making excuses for things I view as shortcomings.

I understand where you are coming from, and I agree. About the snow, I thought the snow hitting the window did look good because it melted when it hit the glass, but if your talking about driving through snow instead of on top of it (because falling snow builds up) then that is another story. It is weird about the weather not on all tracks and not all the cars looking the same. Even though PD is doing a smash up job and is blowing my mind with some of the stuff I have seen in the past few days, it don't make sense why they would want to excel in only some parts or aspects of the game.

And one thing we don't even know about is the old tracks being brought back, have all of them been updated instead of just relying on the new engine and lighting. We are very much in the dark about the core of the game.
 
Last edited:
Well the weather thing is just opinion, I thought the rain looked great, the snow looked weak to me.

As far as what will actually be done in the game, you're just speculating. All we know for sure is on the official site, it says that weather effects are limited to certain tracks. That sure sounds to me like there will not be weather on every track.

Some will say this makes sense and is realistic, personally I cant help but feel the game is incomplete. Only some tracks have weather, only some cars have interiors. I wont make excuses for that or try to justify it. I just look at how long this game has been in development, and after all that time it sounds to me like it still needs another year or 2 to actually finish it.

I love racing games in general, I am not a GT fanboy, so its not hard for me to avoid making excuses for things I view as shortcomings.

I just don't know how you call the game incomplete This game delivers more content than any racing game to date i have played. Its very understandable that PD could not get everything they wanted in, but to call this game incomplete is a little harsh IMO. What other game has snow looking better than GT5. It did not look weak to me in that trailer.
 
As far as what will actually be done in the game, you're just speculating. All we know for sure is on the official site, it says that weather effects are limited to certain tracks. That sure sounds to me like there will not be weather on every track.

I disagree.

It sounds to me - based on the description from official site - that only Dynamic Weather will be featured on certain tracks and that weather in a static, random application will be given to all the other tracks.

Why do I think this?

Because the "Switzerland Eiger" track shown in the TGS demo - was always raining. Every time you played it. It didn't randomly start at some point and it conversely didn't stop at another - it rains from race start, to race stop. This is because it was set to do just that. The Eiger track has also been shown sunny, foggy and cloudy - but yet it rained every time in the TGS demo. This tells me that a random weather or time of day can be added to any of the tracks and that only certain ones contain the necessary data to have it in dynamic form.

Secondly, the disclaimer regarding said issue is placed right after this description:

Gran Turismo Official Site
Just imagine racing as the early evening sky turns purple. You start to see sprinkles of rain hit your windshield. Rain drops are lit by headlights ahead of you, and mist from the tires of the car in front of you blankets your windshield. You hit the wipers to clear your view of the road and get back to the task at hand: finishing the race and hopefully coming in first.

*Note that not all courses will incorporate these visual effects.
*Note that windshield wipers will only operate on premium model cars.

Blue - It is early evening and the time of day is dynamic, hence the changing colors of the sky signifying a transition from day into night. Dynamic weather is also creeping in on your Endurance Race

Red - Dynamic Weather is starting during your Endurance Race.

Green - Not all courses will incorporate these visual effects - those particular visual effects being dynamic day/night transitions and dynamic weather changes.

Dynamic Weather and Day/Night Transitions are both coded to appear randomly, change the track conditions, the lighting, the physics and randomly start and stop during a race. This is just being applied on the Endurance Courses, where the race duration would benefit from changes in the weather and the time of day to make them not only more realistic, but less monotonous by adding unexpected challenges and excitement.

It is sensible to see that the remaining courses like the Eiger will be given Static/randomly applied weather that stays the same throughout the race.
 
Last edited:
I just don't know how you call the game incomplete This game delivers more content than any racing game to date i have played. Its very understandable that PD could not get everything they wanted in, but to call this game incomplete is a little harsh IMO. What other game has snow looking better than GT5. It did not look weak to me in that trailer.

Well I think I just see it that way because of how obvious these things are. I know there are 1000 cars in the game, but I think Forza 3 had 400 cars, all with interiors. Right there that game already has twice as many interiors.

Of course it doesnt have nearly as many total cars, but still, the fact is only 200 cars are completely done. That bugs me. So if I love driving with the interior cam, this game essentially only has 200 cars for me.

The weather thing isnt that important to me, its something that doesnt add much to the gameplay to me, its just a special effect that if it werent there, I wouldnt care at all. I just think its odd that not every track would have at least rain available on it. Makes me scratch my head a little.

Again this is all just opinion. Ive owned every GT game and im a fan, but that doesnt keep me from being critical about things that bug me. None of this is a deal breaker, Im getting the game anyway, just pointing out some things I think could have been better if they had more time.
 
Just another way of looking at it... and remember we do get weather for ALL tracks, just not dynamic for all. That has been said before and makes sense and can be read as correct depending on how you read the quote.


Just imagine racing as the early evening sky turns purple. You start to see sprinkles of rain hit your windshield.

Since the rain and snow and whatever canbe put on any track with the track creator, we know that the weather is a code that can be put onto a track rather than something directly linked to a track*

* Having made small games myself this is how I do it and i'd imagine a weather 'engine' controls the effect of it like the physics engine controls the physisc.



They wanted to show off the rain (and so they should it looks amazing) so ofcourse they set it to rain constantly.


That leaves 2 posibilities..

1) All premade tracks are dynamic or can be dynamic or set to a certain mode, while the 'courses' note the word 'courses' is there to mention that some things made for tests, some special events, and the course creator and such aren't dynamic and are preseat.

OR

2) New courses that we are seeing are dynamic while the older ones are being just shined and polished but aren't dynamic.


I'm hoping the earlier.
 
I know there are 1000 cars in the game, but I think Forza 3 had 400 cars, all with interiors. Right there that game already has twice as many interiors.

Yes - all of the 400 cars have interior/cockpit views in Forza 3 - but they are very rudimentary and they don't recreate or convey the movement of what it looks like to drive from inside a vehicle.

Gran Turismo 5 has that movement and vibration associated with driving a vehicle from a cockpit view, so even if only 200+ vehicles have this feature; it's better than none at all. The "standard" vehicles are still GT5 quality on the outside, so even though there may not be a cockpit view for those models, at least they look fantastic!
 
The demo I played this past weekend didn't have rain or snow effects. I will say, though, I'd love to imagine racing in this game in rain or snow conditions. It all began with a rain-soaked Special Stage Route 5 in GT3. Then came a wet Tsukuba followed by the debut of snow/ice racing in GT4. Now look- we're heading towards racing in the rain and/or snow for various tracks. I can really imagine doing Grand Valley in the wet. Trial Mountain in the wet would be a nightmare since I think that's a rally course that thinks it's a road course. The prospect alone of racing these courses is more than enough reason to be excited for racing these courses in GT5.

I must admit... I am terrible in games when rain and/or snow is involved. What you know about racing on dry courses goes out the window as you have to battle Mother Nature. You have to worry about finding a dry line and trying to make overtakes on wet roads. It will be a brand-new challenge for sure. If it helps, practice racing in the rain in other racing games to prepare yourself for Gran Turismo 5 rain racing.
 
The demo I played this past weekend didn't have rain or snow effects. I will say, though, I'd love to imagine racing in this game in rain or snow conditions. It all began with a rain-soaked Special Stage Route 5 in GT3. Then came a wet Tsukuba followed by the debut of snow/ice racing in GT4. Now look- we're heading towards racing in the rain and/or snow for various tracks. I can really imagine doing Grand Valley in the wet. Trial Mountain in the wet would be a nightmare since I think that's a rally course that thinks it's a road course. The prospect alone of racing these courses is more than enough reason to be excited for racing these courses in GT5.

I must admit... I am terrible in games when rain and/or snow is involved. What you know about racing on dry courses goes out the window as you have to battle Mother Nature. You have to worry about finding a dry line and trying to make overtakes on wet roads. It will be a brand-new challenge for sure. If it helps, practice racing in the rain in other racing games to prepare yourself for Gran Turismo 5 rain racing.

Couldn't have said that better myself!

I cannot wait for wet racing, it will be a whole new kind of challenge, especially the tracks with dynamic weather, having to pre-judge what tyres to use and quickly pull into the pits to change when the weather changes. GT5 will take over my life! :D
 
Just another way of looking at it... and remember we do get weather for ALL tracks, just not dynamic for all.

I agree with you sir and I sincerely hope that we are both right!

I cannot wait for wet racing, it will be a whole new kind of challenge, especially the tracks with dynamic weather, having to pre-judge what tyres to use and quickly pull into the pits to change when the weather changes. GT5 will take over my life! :D

As it will for all of us here, good sir!

Weather in static form on all tracks is good enough - but with dynamic, changing weather and time-of-day effects added to the Endurance Courses - that equals the PERFECT racing game!!!!!
 
Yes - all of the 400 cars have interior/cockpit views in Forza 3 - but they are very rudimentary and they don't recreate or convey the movement of what it looks like to drive from inside a vehicle.

Gran Turismo 5 has that movement and vibration associated with driving a vehicle from a cockpit view, so even if only 200+ vehicles have this feature; it's better than none at all. The "standard" vehicles are still GT5 quality on the outside, so even though there may not be a cockpit view for those models, at least they look fantastic!

To be honest, no game conveys what it's like to experience driving a vehicle fast and there's only so much Polyphony, Turn 10, Sim Bin and the host of other simulation developers can do to try and replicate that feeling.

Although it's true that GT5 has better rendered cars, I don't believe you can call Forza 3's interior rudimentary. There's some great examples, with the Audi R8 & the Ferrari F430 being beautifully made and great to drive in.

Aside from that I've been having a great time with F1 2010 over the weekend and the dynamic weather integration into the races is brilliant. It looks beautiful and really screws up a dry race set up with a dart in to the pits! If GT5 can capture that sense of weather change, mixed with the sheer number of car classes available, it should be really special in the final product.

I adored that shot in the GT5 TGS Trailer where the windshield was hit with rain making it difficult to look out of. :embarrassed:
 
I am very happy to see they officially announced weather in this game. Thats one thing that made PGR4 such a unique experience. And the physics were excellent whenever you drove through a huge water puddle in the road or huge snow drift. They did an excellent job with the weather effects in PGR4.
 
I am very happy to see they officially announced weather in this game. Thats one thing that made PGR4 such a unique experience. And the physics were excellent whenever you drove through a huge water puddle in the road or huge snow drift. They did an excellent job with the weather effects in PGR4.

yup F1 2010 and PGR4 have the best weatherv effects this gen, waiting for GT5 if it will enter the list...
 
hmm i know snow is fun and wanted feature but for normal races other than WRC is impractical.

Especialy for Supercars or all RWD cars.

MC12 + Snow :


 
haha 'perkel' I watched that whole clip it was epic, thanx man!

but I for one would love to see snow on a good few tracks, I love snow and I thought that the gt weather vid showing the white stuff looked incredible! I remember chamonix and the ice ring in gt4 and loved em, but with actual falling snow? YES PLEASE!
 
I'm looking foward to rain in gt5 I'm great in the rain on all racing games I have played, my best example is F1 cahmpionship edition I normally come about 2nd or 3rd in the dry in a 10 lap race and I'm about 6 seconds behind the leader, in the wet I always win and normally by about 15-20 seconds.
 
hmm i know snow is fun and wanted feature but for normal races other than WRC is impractical.

Especialy for Supercars or all RWD cars.

MC12 + Snow :




Damn, that guy drove it like he stole it. The most relaxed supercar owner I've seen.
 
Back