Real currencies!

How about this: you go to a specific country, and you get what their cars are worth in their currency. You go to America, and all the cars are listed in $US. You go to Britan, and all the cars are listed in £. You go to Japan, it's listed in ¥. You go to France, it's listed in €.
 
No. How could you do a "50,000 credits challenge" then? Exchange rates vary so one country may get an advantage.
 
Actually, I'm not fond of having different prices for different regions. I can swallow Cr., but I live in a country which is small by game market standards, so if GT goes for real life currencies, I'll either get stuck working with bahts, Hong Kong Dollars, Australian Dollars or worse, rupees.

I can understand US-style or Japanese style pricing just fine. Please don't make me learn about pricing in other countries!

Plus there's the need to compute importation taxes, levies, fines, guzzlers taxes and so on. While some of the prices in Turismo now are off, they're not way off.

I say, leave it as is. Convert manufacturer's MSRP in the country of origin to Credits and leave it at that.
 
I agree with the CR. But the CR prices need to be closer to there real life counterparts. The CR system is really close to us americans$ amounts.Most cars are reasonably close but some, for example the E55 AMG. It sells for $75,000 in america. But the game lists it as 105,000cr! The new Viper is around the same price in the game and the Z06 corvette,300C,GTO,SRT-4 are within 2000cr of their $ counterpart.

Damn..I'm rambling.
 
Wouldnt really work, as the £ is stronger than the $.. and i would beleive you'd get more Yen to the £ than the $....!

However i did read about a country/homeland.. where when starting a new game, you choose Japan, Europe or US, and when choosing cars from those regions its cheaper, and if you choose to race overseas its more expensive.

However this would only really work when racing as a proper team; moving that team to another country to race, sustain their presence there etc.
 
Long time no see. :lol:

Not to mention the wicked 33,000 Cr. the Hyundai Tiburon costs, when in the US it's just over 20k, and in Europe and Asia it's nearly the same.
 
They can't make the Credit prices closer to real life, prices for cars are different all over the world because of exchange rates and where stuff is made.

Anyway, why does it matter? Money is as common as oxygen in GT.
 
Yeah, it's not a big deal. I like the "cr" designation. The prices DO seem to be close to the U.S. MSRP in the NTSC version, but those that aren't can be justified with "it's not $US, it's credits" :) It might be fun to be able to switch currencies (like you can switch between mph and km/h), but then people would be complaining three years later that the exchange rate in the game is inaccurate :rolleyes:
 
Then they'll complain that this car is too powerful or too weak, that this model is wrong, that this one is too expensive... :lol:

There's something there, think they ought to release a GT4 2006 Edition? Then when GT5 comes out, you can have GT5 2k6, 2k7, 2k8, etc... (EA Style), lazy commercialism on one part, though, but at least the line-ups will always be current.
 
How about this: Sony can put a currency patch on their website. Then, anyone with a proper burner can have the most recent exchange rates on their PS2. :)
 
Uh, no. I don't mind US dollars, but in talking about actual currencies used... no.

I'm okay with Credit, and there's two schools of thought here. The first one is that it doesn't matter what currency you use, as long as you have the money to pony up to pay for something. I don't want to be involved with currency rates when I have racing to do, cars to buy and maintain, or whatever else that involves credits... oh yeah, doing practice runs at race tracks. Credit is about as universal of a term as water. Think about it. When you play an arcade game, what do most arcade games tell you in the arcade's Attract Mode (the little demonstration of the arcade game from the title, to game footage, and even the "Winners Don't Do Drugs" screen)? Usually it will let you know how many coins or tokens equal one credit to play, and maybe even a notification for how many coins is one continue. To a game, you deposit in money to play, and that's a credit. Same goes for Gran Turismo games and most others using Credit as currency. When you have enough Credits in a GT game, you can get something. Your Credits credit you with almost anything you want in the game. I don't want to concern myself with currency rates or actual currencies. I can think of a game I played in which currency exchanging was featured, and that's the Super Nintendo classic "Secret of Evermore." I wouldn't consider different currencies. Let them all be the same to avoid confusion and even some frustration.

The second school of thought is that the credits for something varies. It could be designed to make more powerful and more rare cars more expensive, or also to probihit cheap skates from getting the best machinery for easy prices. I kind of thought that most of the bigtime Le Mans racers had rediculous asking prices for them. You pay 4.5 million Cr to get an Audi R8 or either Pescarolo. Can you believe it? In GTs 2 and 3, the highest asking price was 2M Cr. Now the highest is 4.5M. So, you have to work to get them, but those prices were ridiculous!
 
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