REAL RACING SIM | Megane VS Focus ST @ Côte d'Azur, SUN Dec 9, 9PM EST

  • Thread starter alefin
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United States
alefin
Real Racing Sim Sunday Endurance Race

Megane VS Focus
@
Côte d'Azur
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday December 9, 9:00 PM EST
Sunday December 9, 6:00 PM PST
Monday December 10, 2:00 AM GMT
Time zone converter here

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Qualifying Times & Race Results: Click here or scroll down

Course:
Côte d'Azur
Length: 2.08 mi, Longest Straight: 0.15 mi, Elevation Change: 145.0 ft, Corners: 26
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Room & Car Regulations:
Renault Sport Megane Renault Sport '08 (Premium)
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Ford Focus ST '06 (Premium)
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*** Both cars on Sports Medium tires max ***
** Everything else allowed as long as you can get into a "Tuning Prohibited" room **

You must pit at least once before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on "Normal"
  • Real grip reduction on wet/edge
  • Visual damage on
  • ABS available
  • All other assists off
Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • Qualifying will have collisions off and be on light damage.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Level 17 car ticket, 5 car paints)
  • Second place (5 car paints)
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

Current GTPlanet Participants:
alefin
racefan88
GTguy88
basswerks1
bssmu

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **




Thanks for reading, everyone!
 
Last edited:
I have been wanting to try this type of race for a while now.
Can I please join ?

Psn: basswerks1
 
Everyone's welcome to join. All we ask is that you familiarize yourself with how the race is going to start, track boundaries etc. It's all in the opening post.

Please ask questions if you have any.
 
Thanks for the add.
Actually I do have a question abt the amount of tuning and pp we are allowed.
Am I correct in assuming I can tune unrestricted?
 
There's an option online called "Tuning Prohibited", which means you have to run the car almost entirely stock. I believe the only thing you can change is maybe brake bias, and restricting engine power.

If you go into your own lounge, you'll probably see the option. If your car can get on the track with "Tuning Prohibited", then you'll be fine.
 
There's an option online called "Tuning Prohibited", which means you have to run the car almost entirely stock. I believe the only thing you can change is maybe brake bias, and restricting engine power.

If you go into your own lounge, you'll probably see the option. If your car can get on the track with "Tuning Prohibited", then you'll be fine.

Ahh I see.
Trial and error for me then.
 
Reminder that "Tuning Prohibited" doesn't mean you can't do oil changes/engine break ins. You can still get into a room with a fully broken-in engine. I'd recommend it to get the most out of your car.

I usually just give my car to a B-Spec driver and have them run an endurance race with it lol, if I remember to.
 
Thats not too bad bass. I was running low to mid 1:57's, the more you break the car in the faster you can run.
 
I ran a best of ~1:56, after about 15 laps of practice. Liking the Megane. Really see the modding potential, since in stock form power drops off after ~6k rpm
 
Yea i started out in the 2min range and every like 10-15 laps i take off like a half second to a second im sure part of it is practice, but with the cars having such low power break in is important.
 
One of these days I'm going to call in sick and compete in one of these races. Damn work is taking up to much gt5 time. Lol
 
Which race? And what car did you pick?

umm don't quote me on the name of the race but it was the first one in the b spec endo..
i'm using the megane and was dead last.. lol the point was to break in the engine.

*edit*
just figured the megane is capable of wining the 400pp bspec seasonals!!
what better way to break in?
 
I work sunday but luckily get out in time to make the race. The cars are very even, after driving both I am going with the focus, it suits my driving preferences a bit better.
 
It will take at least a couple of hundred miles to fully break in and get maximum power -- don't forget to change your oil before the race!

See you Sunday!

By the way, I hope we can stimulate some interest in the next Sunday endurance too (10 days from now). I am looking forward to an exciting, fun Figure 8 Rally in Classic Muscle Heavy Weights.
 
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