REAL RACING SIM | Racing Kart 125 @ Cape Ring South, SUN 8/5, 9PM EDT

  • Thread starter alefin
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alefin
Real Racing Sim - Sunday Endurance Race


Racing Kart 125 (SPL)
@
Cape Ring South
in

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General info about races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is usually optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook ( http://tinyurl.com/GT5-LPP ) page to post race suggestions and say hello!

Date & Time: Sun August 5th, 9:00 PM EDT / Sun August 5th, 6:00 PM PDT / Mon August 6th, 1:00 AM GMT Time zone converter here

Race length: 70 minutes (not including qualifying)

Requirements: Clean and fair drivers

Course:
Cape Ring South
Length: 2.01 mi Longest Straight: 0.50 mi Elevation Change: 88.6 ft Corners: 12
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Room & Car regulations:
(Premium) Gran Turismo RACING KART 125 (DLC)
or
(Premium) Gran Turismo RACING KART 125 SPL.

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Sports soft tires

  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on
  • Real grip reduction on wet/edge
  • Visual damage on
  • All assists off

Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • When you have a time you like, pull over to a secluded spot or sit in the pits, while we record your time. If you are unable to complete a qualifying lap in the time alotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.

Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.

Prizes:
  • First place (Lvl 12 car ticket, 5 car paints)
  • Second place (5 car paints)

Other notes: For the most part, the GTPlanet Online Racing Rules & Guidelines apply with some changes.
  1. Bump drafting is allowed where it makes sense.
  2. Keep moving on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended incursions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to sign-up: Just post > GTPlanet username (Playstation Network username)

Racing officials: alefin or kirtrkeks, or anyone designated by them

Current GTPlanet participants:

alefin
tacom08
torzilla
SKJ-2012
luvtadrive
GTP_BanditKarter



Thanks for reading, everyone!
 
Last edited:
I'll do this one to if its ok, sounds like its going to be close racing:tup:
GTP:sideXside3wide
PSN:SKJ-2012
 
I am not going to be able to race this one but I done some testing yesterday with Kart and that track and have one question: is it normal that my wheel's force feedback is reacting as if I was on a destroyed/cracked street road? My wheel is shaking quite a bit... First time trying kart though so..

Thanks!
 
I am not going to be able to race this one but I done some testing yesterday with Kart and that track and have one question: is it normal that my wheel's force feedback is reacting as if I was on a destroyed/cracked street road? My wheel is shaking quite a bit... First time trying kart though so..

Thanks!

Yeah, that's normal. The kart has no suspension so it's very bumpy, especially on hilly roads.
 
I am thinking we can skip the formation at pace speed for this race - given that it will not be so easy to tell when the pole/pace kart driver "floors it." I suggest we just line up in correct order, and alefin can just call out "3, 2, 1, GO!"

However, I think the clean start caution policy will still be needed. If someone gets knocked off track in turn one, it will be an even worse set-back than in a normal car, and we would need to reform and restart.

What say you al?
 
stock gearing on kart or tune?
what is good?
don't know karts or track but hope to race with you all again.
put me in
 
Only restriction is the tires. You can gear it however you want. I'd recommend somewhere around 106 mph max.
 
I'm up for this although I would prefer a track such as Autumn Ring Mini or Kart Space.
GTP: BanditKarter22
PSN: GTP_BanditKarter

I will see if I can stay up in time to compete properly :)
 
I'm up for this although I would prefer a track such as Autumn Ring Mini or Kart Space.
GTP: BanditKarter22
PSN: GTP_BanditKarter

I will see if I can stay up in time to compete properly :)

Hope you can too :)
 
Sunday 46 Lap Cape Ring South Results

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10. tensor120, DNF
11. torzilla, DNF
12. FUSTER-, DNF
13. SKJ-2012, DCD

Replay for importing into GT5

Qualifying Results
1) GTP_BanditKarter, 1:26.187
2) elmo_too, 1:27.598
3) phil0214, 1:28.396
4) tensor120, 1:28.530
5) BigNFL, 1:29.413
6) torzilla, 1:30.790
6) kirktreks, 1:30.790
8) SKJ-2012, 1:31.843
9) tacom08, 1:32.026
10) BRADKINDER, 1:33.294
11) FUSTER-, 133.546
12) alefin, 1:35.145
13) CommonDeer, ---
 
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