REAL RACING SIM | Racing Kart Junior @ Autumn Ring, SUN 12/23, 9PM EST

  • Thread starter alefin
  • 10 comments
  • 1,863 views
1,138
United States
United States
alefin
Real Racing Sim - Sunday Endurance Race

Junior Karts
@
Autumn Ring
in

img.php

Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday December 23, 9:00 PM EST
Sunday December 23, 6:00 PM PST
Monday December 24, 2:00 AM GMT
Time zone converter here

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Qualifying Times & Race Results: Click here or scroll down

Course:
Autumn Ring
Length: 1.83 mi, Longest Straight: 0.26 mi, Elevation Change: 98.4 ft, Corners: 17
a0hz41.jpg


Room & Car Regulations:
Gran Turismo RACING KART Jr. (DLC, Premium)
2s8pteh.jpg


*** Sports soft tires only ***
Engine rebuild allowed
Chassis maintenance allowed
Transmission tune allowed

You must pit at least once before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption on "Normal"
  • Real grip reduction on wet/edge
  • Visual damage on
  • All assists off
Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • Qualifying will have collisions off and be on light damage.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Level 19 car ticket, 5 car paints)
  • Second place (5 car paints)
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
2mhufxe.jpg

How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

Current GTPlanet Participants:

alefin
racefan88
Left Turn
joe22fan22
tacom08
montez34

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **




Thanks for reading, everyone!
 
Last edited:
43 Lap Autumn Ring Results
  1. elmo_too
  2. ugabugaz
  3. racefan8850
  4. alefin
  5. kirktreks
  6. montez34
  7. aaNOOB
  8. jomama2010 (9 laps)


Qualifying Times
  1. elmo_too, 1:35.774
  2. racefan8850, 1:35.957
  3. alefin, 1:37.502
  4. kirktreks, 1:37.614
  5. ugabugaz, 1:37.687
  6. montez34, 1:38.273
  7. jomama2010, 1:39.963
  8. aaNOOB, 1:49.732
 
Last edited:
Anyone run any laps yet? I just did a few and am running low 1:38s with a best just into the 1:37s. Also haven't played around much in the karts can they be broken in?
 
Yeah, you can break it in. Once you get enough mileage on it, you can rebuild the engine.

Not sure how much mileage, I think 150 or 200 miles.

Eh, initially on the transmission I recommended 84 mph, but that might be too high, even for a draft setup lol. Sorry for the confusion :P
 
Last edited:
Yeah, you can break it in. Once you get enough mileage on it, you can rebuild the engine.

Not sure how much mileage, I think 150 or 200 miles.

Eh, initially on the transmission I recommended 84 mph, but that might be too high, even for a draft setup lol. Sorry for the confusion :P

I have been breaking mine in over the past few days and along that time have been playing with the transmission quite a bit. I have mine set at 133kmh currently and am about 600rpm off red line. It could probably use a little more work though.
 
Sign me up, GTP montez34: PSN montez34. This is my first time signing up for a gtp race, I've done quite a bit of kart racing online, I bought GT5 the day it was released. Just a few questions, when will you notify me I'm in? and how do we join the room once it's open? I'd like to do some practicing and tuning before the event.
 
It will be in my private lounge, so I will need to be on your PSN friends list. Then when the room is up, all you have to do is go to my GT5 profile page and click on the coffee cup icon (the same section as Messageboard and Log in the "Profile" menu of GT5)
 
Last edited:
It will be in my private lounge, so I will need to be on your PSN friends list. Then when the room is up, all you have to do is go to my GT5 profile page and click on the coffee cup icon (the same section as Messageboard and Log in the "Profile" menu of GT5)

Sounds good, I added you as a friend.
 

Latest Posts

Back