REAL RACING SIM - Tank Cars @ Road Course Daytona, SUN 11/18, 9PM EST

  • Thread starter kirktreks
  • 11 comments
  • 3,249 views
224
United States
Near Louisville, KY
kirktreks
Capn Kirk Treks
Real Racing Sim - Sunday Endurance Race

Jay Leno Tank Car
@
Road Course - Daytona
in

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Thanks to asdfg11 for the countdown timer!


General Info About Races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.

The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary -- GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".

The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook page ( http://tinyurl.com/GT5-LPP ) to post race suggestions and say hello!

Date & Time:
Sunday November 18, 9:00 PM EST
Sunday November 18, 6:00 PM PST
Monday November 19, 2:00 AM GMT
Time zone converter here

Race Officials: alefin, kirtrkeks or anyone designated by them

Host: Private lounge of alefin, kirktreks or wherever designated by race officials

Race Length: 70 minutes (not including qualifying)

Requirements: Fun, clean and fair drivers

Course:
Road Course - Daytona
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Room & Car Regulations:
Jay Leno Tank Car
BUY ONE NOW! in the Online Dealership
(Too Late for Online Dealer)
Win one by completing the A-Spec Extreme: American Championship
At $4M, they are too pricey to give as gifts, but EVERYONE should own one!

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No Power Restrictions
Racing Hard tires max


Mandatory Pit
All drivers must enter the pit at least once
before the race timer reaches 55 minutes

  • Standard race quality
  • Standard microphone quality
  • Collisions on
  • Heavy damage
  • No penalties
  • Weak slipstream
  • Tire wear/Fuel consumption normal
  • Real grip reduction on wet/edge
  • Visual damage on
  • ABS available
  • All other assists off

Qualifying & Rolling Starts:
  • Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
  • When you have a time you like, pull over to a secluded spot or drive into the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
  • If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
  • At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
  • We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.

Full Course Caution Until Clean Start:
  • This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
  • If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
  • Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
  • All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
Prizes:
  • First place (Lvl 21 car ticket)
  • Second place ( Lvl 11 car ticket)
  • Car paints for at least the top half of the participants including Chrome paints
Other Notes: The GTPlanet Online Racing Rules & Guidelines applies with some changes/additions.
  1. Bump drafting is allowed where it makes sense.
  2. Keep racing on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked. If you decide to allow the other driver(s) to pass because of a collision, be absolutely sure that you will not be in the way of other drivers. When in doubt, keep racing.
  3. Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
  4. There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
  5. Anyone found violating the car regulations will be harshly penalized, i.e. dropped into last place in the race results. "I didn't know" is not a valid reason.
  6. Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended infractions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
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How to Sign-Up: Just post > GTPlanet username (Playstation Network username)

GTPlanet Participants:

** This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. **


Official Results:
32 Laps

What fun! It was was challenging and unpredictable - a real nail biter!

1. HugoStiglitz_420
2. kirktreks
3. elmo_too
4. racefan8850
5. alefin

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Thanks for reading, everyone!
 
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If you can't afford the $4M, or whatever they cost outside the Online Dealership. You can win one. Just complete the following:

A-Spec Extreme
American Championship: Jay Leno Tank Car ‘03 (S)
 
I'm in lol Racing tank cars, that's insane. I'm insane, so i belong in this race haha.

I also really like your regulations. Heavy damage, racing hard tires max, good stuff
 
Thanks Common for posting where to win it in the A-Spec series! Particularly important since they finally recycled the Online Dealership -- no more Tank Cars for sale :(

Hugo/Tom -- I am glad you like it. We mix it up every Sunday -- different cars, same or similar regs and race length. Look for posts from alefin or me. This Sunday is untuned Cobras at Suzuki!
 
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Hey is tuning allowed? At another course I would really prefer it to be prohibited but because you'll be hitting the REV limiter even without the draft I don't have a problem with it being allowed.

I think that with this car, whoever gets the tune right is gonna have a pretty good advantage.
 
Best have a good look at the car before making any judgement about tuning advantages. You will find that we are all on a level playing field with this one; there is really nothing you can tune. That is why no restrictions are specified.

Our races include a variety of unrestricted tuning, limited tuning, tuning prohibited (or not possible) and single-car/multi-car races. Just search the Spot Races for "REAL RACING SIM", or go to the event calendar HERE.

And you are correct, there are clearly some folks who will inevitably get an advantage with car tuning. Where allowed in our races, those are the breaks. We have a pretty good mix of skill levels, and there are usually a handful of top notch drivers (and tuners!) battling for first, and the rest of us battling it out at the back. I have a great time, even when I am dead last.

I just posted a bunch of races through end of year. You can look to alefin to follow-up to fill in any Sundays that are still open. We have been alternating Sundays for most of the last two years, but I will be backing-off a bit in 2013 and will only be setting-up one RRS Sunday Endurance event per month next year. We will still be racing every Sunday, as I am sure alefin will continue to fill in the rest.

While I am glad to have carried a good bit of the weight and had a good deal of influence on our racing theme over the years, alefin is truly the hub and heart of this operation.

If I don't say it enough, THANKS ADAM!
 
Due to new track options, I am changing all race regs to say:

Tire wear/Fuel consumption NORMAL (instead of ON)
 
after a fun run at Suzuka i hope ill be able to do this race as long as i am home from work in time

psn; racefan8850
 
im confirming ill be there what a challenging car to drive its alot of fun once you start to get it right though
 
Results are posted above. Turnout was lighter than I expected, but it was still a ton of fun!
 
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