- 224
- Near Louisville, KY
- kirktreks
- Capn Kirk Treks
Real Racing Sim - Sunday Endurance Race
Tommykaira ZZII
@
Grand Valley East Reverse
in
Tommykaira ZZII
@
Grand Valley East Reverse
in
General info about races: Our goal is to provide a racing simulation experience for everyone. Real off-road grip, weak slipstream, tire wear on, and yes, heavy damage! ABS is optional.
The potential for damage encourages respect and sportsmanship among everyone, making penalties unnecessary GT5's penalty system is easily gamed, often penalizes the victim and does nothing to further the "racing simulation".
The races are usually long enough to require at least one pit for tires and/or gas depending on the car. We also enjoy racing real life cars, and offer a wide range of racing experiences, from VW Buses to F1's, some tuned, some untuned, you name it. Feel free to check out the Facebook ( http://tinyurl.com/GT5-LPP ) page to post race suggestions and say hello!
Date & Time: Sun August 12, 9:00 PM EDT / Sun August 12, 6:00 PM PDT / Mon August 13, 1:00 AM GMT Time zone converter here
Race length: 70 minutes (not including qualifying)
Requirements: Clean and fair drivers
Course:
Grand Valley East Section / Reverse
Room & Car regulations:
Tommykaira ZZII 00
If you do not have this standard car, I have a limited supply that I can gift
610 Performance Points, Sports Soft tires, No Add-on Aero
(some downforce is available without a wing)
If you do not have this standard car, I have a limited supply that I can gift
610 Performance Points, Sports Soft tires, No Add-on Aero
(some downforce is available without a wing)
- Heavy damage
- No penalties
- Weak slipstream
- Tire wear/Fuel consumption on
- Real grip reduction on wet/edge
- Visual damage on
- ABS available
- All other assists off
- Qualifying begins promptly at 9:00 PM Eastern (refer to the countdown timer above if you're not on the east coast) and will last 15 to 30 minutes.
- When you have a time you like, pull over to a secluded spot or sit in the pits, while we record your time. If you are unable to complete a qualifying lap in the time allotted, or if you leave or exit the track before we record your lap time, you will start at the back of the pack.
- If lap times are not registering properly on my screen, I will tell everyone to keep track of their lap times.
- At the start of the race, drivers will manually line up in formation for a ROLLING START. When the race timer counts down, and the race START message appears, DO NOT MOVE. Stay in the starting grid until the starting line up is called out.
- We will manually line up in qualifying order. Once everyone is in the correct order, the driver in the pole position will set a pace not exceeding 60 MPH / 96 KPH, and begin the race by breaking that pace. Please do not overtake other drivers until the pole/pace car breaks pace and begins accelerating to race speed. Then, THE RACE IS ON.
- This policy applies until we complete one continuous clean lap or two continuous minutes of clean racing on longer courses, without multi-car incidents. Cautions will only be available at the beginning of the race. We will repeat it as many times as necessary to get an incident free start.
- If there are any multi-car incidents, where any driver is knocked well off the track by another driver, we will call a FULL COURSE CAUTION. The policy does not apply to individual drivers losing control, even if an offending driver has minor contact with other drivers who continue racing.
- Once a caution is issued, please do not overtake any drivers, even if you are heading to the pits.
- All drivers (not in the pits) will form-up for another Manual Rolling Start behind the current race leader, who will maintain pace speed until everyone is in formation again, and restart according the approach used at the beginning of the race.
- First place (Lvl 9 car ticket)
- Second place ( Lvl 1 car ticket)
- Car paints for at least the top half of the participants including Chrome paints
- Bump drafting is allowed where it makes sense.
- Keep moving on the track, regardless of incident, unless cars behind you are approaching. Time, depending on severity of incident, will be added to your final race time once complaints are filed and replays checked.
- Drivers that are to be lapped are under no obligations to move out of the way, as long as they are not intentionally blocking. Most tracks have many sections to overtake. If you're faster, you'll find a way to pass.
- There will be no race restarts for people that disconnect, unless something extreme happens like half the room disconnects at the same time. Common sense will dictate what's appropriate. People that disconnect will still earn points (where applicable) depending on when they disconnected.
- Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules linked above. See the illustration below. Occasional unintended incursions will be tolerated, particularly if you visibly attempt to correct a bad line by braking, etc. or you have lost control of your vehicle. Patterns of abuse will not be tolerated, and complaints will be investigated as noted in #2 above.
How to sign-up: Just post > GTPlanet username (Playstation Network username)
Race Officials: alefin or kirktreks, or anyone else designated by them
Participants: This race is open to all Real Racing Sim regulars and past participants on a first come basis. New sign-ups are welcome, but signing-up on this thread does not guarantee entry if the room fills up. Please be on time. The participant policy varies from race-to-race and depending on the organizer/poster.
Thanks for reading, everyone!
Official Results (64 laps):
1. KingBestJr
2. phil0214
3. BRADKINDER*
4. elmo_too*
5. TyV2448
6. alefin
7. BigNFL
8. kirktreks
9. FuturesPassed
10. aaNOOB
11. CommonDeer
* I am not sure what review and/or ruling I was expected to make on lap 63. Elmo adjudicated it himself by holding up at the finish and giving 3rd back to Brad.
For what its worth, I would have ruled elmo's pass in the esses as "clean". If there was any contact that my replay did not show, it was NOT because elmo took a bad line - more likely, it was due to lag or Brad just losing control.
However, Brad was originally taken out by no fault of his own. Futures was clearly too hot to be trying to take the inside at the end of the tunnel. Brad's worst damage was well after Futures had cleared the area, while trying to react to elmo moving along side. That secondary wreck seemed to be the result of poor handling from going off-track, after the original wreck with FuturesPassed. I have no doubt that Brad had a break in concentration right then too - I would have been PO'd.
It was very sportsman-like of elmo to yield. I would not have wanted to move up that way either.
Also, if I were Futures, I might have considered holding-up after that collision with Brad, but it is just as well that he did not. The track is too tight there to be loitering, and he was a lap back anyway.
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