Realism is in the imperfections

  • Thread starter j8mie
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I've been looking at the screen shots from GT5:Prologue this morning and thinking how lovely and shiny all the cars look out on track. Then is dawned on me. The cars wouldn't stay shiny for very long as over time they'd get covered in a layer of dirt, dead flies and other track side rubbish. If you add wet/snow/ice weather conditions to this your cars going to get dirty really quickly.

I then remembered watching a documentary about Final Fantasy the movie, and the 3D artists were saying that to make the skin appear more life like you had to make it look less perfect. So in fact they made the digital actors look "ugly" to make them more life like.

I think this is the direction that the GT series will need to go just to give the game that increased sense of realism, because at the moment those cars all look a bit "fake" now :(

Has anyone else thought the same thing?
 
Jamie, you're completely right. But the example of the shiny cars is already in GT4, (cars get less shiny and you can then take them to the carwash) but it only counts for your own car. It would be nice to have real mud and flies on the car when you've taken it out for a few hours though. 👍
 
It is a good point, and it would be nice to see an extra layer of detail to incorporate dynamic cosmetic changes to the car i.e. not necessarily damage, but persistent dirt etc. ...

The only problem would be keeping your cars clean... maybe you'd have to spend 10 Cr. a week to pay your kids to wash your cars for you at the weekend 👍
 
Nooo they should have the "Hot cheerleaders in bikinis" carwash at the local Wal-Mart:sly: but I do agree that there should be dirt and snow buildup because IRL you don't race on a dirt track and end the race with a perfectly clean car, instead it's full of dirt and mud.
 
It's certainly true that, in the real world, in the wet, you get general filth accumulating

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And in glorious sunshine rubber is stuck all over the car

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But, personally, assuming that you can't have everything, I would rather have a bigger selection of cars and tracks than bother with details at this level – they don't really have much affect on the driving experience... (though I admit to getting a childish kick out of having the car cleaned in GT4 :P ).
 
But, personally, assuming that you can't have everything, I would rather have a bigger selection of cars and tracks than bother with details at this level – they don't really have much affect on the driving experience...

i'm the opposite, I'd rather have less cars and better SFXs as discussed in this thread.
 
i'm the opposite, I'd rather have less cars and better SFXs as discussed in this thread.

+1. 👍

I'm all for extreme realism, and that's achieved with little but fundamental details, like the above mentioned dirt (oil, rubber, etc.) building up on the less aerodynamic parts of the car's body, tyre marks, realistic smoke, brakes that lock burning the tyre and lifting smoke, realistic sceneries with people that aren't made of badly cut (and printed) cardboard, occasional paper/bag/whatever flying at ground level crossing the track, heat haze while driving, both from the track's temperature (the mirror-like thing on the tarmac included), and also from the exhausts of the cars preceding you, deformable tyres, realistic damage with debris that stays where it falls (or maybe big chunks can get picked up by track marshalls - realistic and made with good motion-capture), realistic weather that changes during the race and having the cars behave realistically throughout those conditions, mechanical damage (for example, if you're braking from high speed into a turn and you start dowshifting the moment you start braking something would have to brake)...

You know, stuff like that. :)
There's more of course, but I can't remember anything else now, might add something later.
 
mechanical damage (for example, if you're braking from high speed into a turn and you start dowshifting the moment you start braking something would have to brake)...

:crazy: No thanks! Doing it for real was bad enough – whole new engine! I like the "no worries" aspect of the GT series. Wipe out and just press "Re-try" – so much more convenient than real life.

Next you'll be saying you want to pay credits for blowing the engine in GT5... No!!!:D
 
I have to agree also the game looks amazing, but i hope this time around the cars get dirty over time. I mean what was the point of the car wash when i didnt really notice the cars getting dirty.
 
It isn't the dirt itself, what happens in GT4 is that when you don't wash it for a certain period of time (assuming you're racing with it), the car's shine fades and eventually the paint loses all it's reflective properties (it dulls the paint).

It's easier to notice when you're a photomode addict and you need the car brand spankin' clean when you're taking a shot of it. :cool:


speedyK - OUCH!!! :ouch: Live and learn...
 
I'm sure, they will do something of this -ilk, after all Forza did it and Although PD
usually do their own thing, I think they are still going to do some of the things that Forza has done.
 
I agre with this, GT cars and tracks are far too perfect

Daytona looks brand new in the pics, not a 50+ year old track. It doesn't have that realistic gritty dirty feel to it.

The cars are the same way, when they get 'dirty' they just lose thier shine but they still look ace.

I've noticed all this before, but I've accepted it as just 'that's how GT is'. Everything in GT is superclean, that's one of the feature's of GT's 'character'. Super clean cars and tracks.
 
I agree with the OP. I also think they should do what has been said but on top of that, add more details to the track. The car looks very good but the track is lacking in details, IMO. I think the track details are as important, if not more important than the cars itself. When you're racing, you're mostly seeing the tracks. I've always loved how detailed the tracks and cities looked in PGR3 and now even more in PGR4. Rain and snow effects on the cars and detailed tracks like that of PGR4 would be icing on the cake for the final GT5. Here's hoping...
 
As has no doubt been hammered into the ground to the point of nausea, I'd gladly toss dirt/scratch type details for something I find much more valuable: Proper exhaust note.
 
As has no doubt been hammered into the ground to the point of nausea, I'd gladly toss dirt/scratch type details for something I find much more valuable: Proper exhaust note.

From the early reports I've seen on here, it sounds like we now finally have a decent exhaust note for the cars 👍
 
Not again on "Cars Getting Dirty And That Is It".

From the FIRST GT game on PSone, "cars getting dirty" has something more then just visual impact - "dirt" is lowering the aerodinamycs capability of the car. Period.

I will sustain from proclaiming the exact percentage, but I recall of line by Kaz that car with max-dirt-factor (AKA when it becomes totally matte) has around 10% lower aerodinamycs.

That is the purpose of the Car Wash from the first game onwards, and it was the first move towards the "mantaining of the car" philosophy for the series - that was pushed futher by introducing "oil change" in GT3 and "chasis recycling" process in GT4.
 
Well there's no real point of having the Car Wash if the car doesn't even visually get dirty. If it "physically" gets dirty and slows the aerodynamics, why not just have a thing that says "Wipe down with towel" and have a percentage bar or something.
 
Well there's no real point of having the Car Wash if the car doesn't even visually get dirty. If it "physically" gets dirty and slows the aerodynamics, why not just have a thing that says "Wipe down with towel" and have a percentage bar or something.
They do visually lose their shine, although dirt does not stick to the car. It is a visual


This would be a cool concept to have this, and have some debris marbles on the track when you get off the racing line. Then of course when you are in the pits you see one of the crew members either wiping down your window or peeling off a layer on the windshield. It would add another factor to when you may need to pit. Throw in a way to use the windshield wiper too.
 
Yah I do know they lose they're shine, but it isn't that interesting. I want actual buildup of debris and dirt, not just a lost luster. That's what wax is for.
 
It's funny because when ever I think of something that GT should include, I never think of it from every angle. I was just thinking about the cars getting visually dirty, then someone added that it makes a difference from a aerodymanic point of view. Then we go onto "marbles" on the track and pit crews cleaning your vents of rubbish, and wipers cleaning yoru screen.

There aren't any quick featrues you can add to this game anymore it would seem :)
 
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