- 10,557
- Columbia, MD.
- Parnelli_Bones
Hello. I just got GT5 on Friday, and spent pretty much the entire weekend exploring it. There's lots and lots of improvements over GT4, I'm happy to say, biggest improvement of all is car physics.
MY first GT5 experience (in Arcade mode) was a '91 Lancia Delta HF Integrale Evoluzione. I just drove this car in GT4 (after searching for it for almost an hour in the used car lot, jeeezus!) so it was convenient to just get in this car in GT5, too. Was VERY surprised to see the Delta swinging about with actual lift-off oversteer as I drove it around High Speed Ring in GT5! In GT4, when I drove this car, the rear never does anything fun! No oversteer at all, unless you're off-road. At best, the rear sways a little in GT4; but most of the time, it just rides those rails, while the front (of course) understeers. Not so in GT5. I also turned off the ABS, and wow...brakes DO LOCK UP in GT5!
The Ai is also improved, which has been well-documented at this point. There's lots and lots of improvments, and I'm not going to type them all right now. But there's also a few things that made me say wow...WTF, PD. It's these few things that are gonna guarantee I'll be returning to GT4 at times, rather than abandoning it forever.
1> No machine tests! Yes that's right, PD got rid of machine tests. No more 400M, 1,000M and Max Speed tests. No more Test Curse, either! Perhaps it's due to all the people whining about how "boring" the Test Curse is over the past 9 years. But I dug it because it's a perfect, static environment to test and compare cars. Test courses are supposed to be boring! Otherwise, any imperfections (bumps, for instance) on such a track would wind up affecting one car but possibly not another, meaning we wouldn't be able to trust any results. Real test ovals are just like the ones in GT3 and GT4: mirror-smooth, acres of space.
2> Roof view is now "shifted" way forward in GT5. In other words, in GT4, the roof cam seemed to be centered on the roof, which means usually we can see the entire front-half of the car (and any Ai to the left or right). It also gives the game a speedier feel as we drive. GT5, on the other hand, has put the roof cam on the very front of the roof, which means perepheral visibility is limited! GT5 feels "slower" than GT4 because of this reason. That, to me, is a definite step backwards. Maybe there's a way to fix this in GT5 somehow; but so far I haven't figured out how.
I know everyone is just going to say "duh, there's the cabin view inside the car", and I do love driving this way. But I get my best lap times when using roof view.
Just a couple things I've noticed. Feel free to add more if you like.
MY first GT5 experience (in Arcade mode) was a '91 Lancia Delta HF Integrale Evoluzione. I just drove this car in GT4 (after searching for it for almost an hour in the used car lot, jeeezus!) so it was convenient to just get in this car in GT5, too. Was VERY surprised to see the Delta swinging about with actual lift-off oversteer as I drove it around High Speed Ring in GT5! In GT4, when I drove this car, the rear never does anything fun! No oversteer at all, unless you're off-road. At best, the rear sways a little in GT4; but most of the time, it just rides those rails, while the front (of course) understeers. Not so in GT5. I also turned off the ABS, and wow...brakes DO LOCK UP in GT5!
The Ai is also improved, which has been well-documented at this point. There's lots and lots of improvments, and I'm not going to type them all right now. But there's also a few things that made me say wow...WTF, PD. It's these few things that are gonna guarantee I'll be returning to GT4 at times, rather than abandoning it forever.
1> No machine tests! Yes that's right, PD got rid of machine tests. No more 400M, 1,000M and Max Speed tests. No more Test Curse, either! Perhaps it's due to all the people whining about how "boring" the Test Curse is over the past 9 years. But I dug it because it's a perfect, static environment to test and compare cars. Test courses are supposed to be boring! Otherwise, any imperfections (bumps, for instance) on such a track would wind up affecting one car but possibly not another, meaning we wouldn't be able to trust any results. Real test ovals are just like the ones in GT3 and GT4: mirror-smooth, acres of space.
2> Roof view is now "shifted" way forward in GT5. In other words, in GT4, the roof cam seemed to be centered on the roof, which means usually we can see the entire front-half of the car (and any Ai to the left or right). It also gives the game a speedier feel as we drive. GT5, on the other hand, has put the roof cam on the very front of the roof, which means perepheral visibility is limited! GT5 feels "slower" than GT4 because of this reason. That, to me, is a definite step backwards. Maybe there's a way to fix this in GT5 somehow; but so far I haven't figured out how.
I know everyone is just going to say "duh, there's the cabin view inside the car", and I do love driving this way. But I get my best lap times when using roof view.
Just a couple things I've noticed. Feel free to add more if you like.
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