- 21
- Ireland

For its fifth season, the Rei Sportscar Championship moves from Project Cars 2 to Gran Turismo Sport. After several RSC drivers capturing multiple track records in PC2, the move to GTS provides a lot of excitement. We're currently heavily recruiting ahead of our shift to this new platform and hope to find some clean racers of any calibre to join our league.
We race on Mondays at 8pm (UK/IRL) - 3pm (US EST) and operate eight-round seasons with a bye week after Round 4. The best six results count towards your championship total, so there's even some wiggle room if you miss a round or two.
If you hold the same nostalgia for losing hundreds of hours to older GT games, you'll like our league promo video.
1.
ROUND 1: SUZUKA GP
30 MINUTES X 2
ALL CARS USE REGULAR SEASON LIVERY
ROUND 2: FUJI SPEEDWAY GT
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 3: TSUKUBA
20 MINUTES X 3
OTAKU WEEK
ROUND 4: KYOTO DRIVING PARK 1 [LAYOUT TBD]
30 MINUTES X 2
ALL CARS USE REGULAR SEASON LIVERY
ROUND 5: TOKYO EXPRESSWAY [LAYOUT TBD]
30 MINUTES X 2
MIDNIGHT RUN WEEK
ROUND 6 KYOTO DRIVING PARK 2 [LAYOUT TBD]
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 7 RED BULL RING
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 8 FUJI SPEEDWAY
45 MINUTES X 2
THROWBACK WEEK
2. All race details are subject to change at the discretion of league manager.
ROUND 1: SUZUKA GP
30 MINUTES X 2
ALL CARS USE REGULAR SEASON LIVERY
ROUND 2: FUJI SPEEDWAY GT
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 3: TSUKUBA
20 MINUTES X 3
OTAKU WEEK
ROUND 4: KYOTO DRIVING PARK 1 [LAYOUT TBD]
30 MINUTES X 2
ALL CARS USE REGULAR SEASON LIVERY
ROUND 5: TOKYO EXPRESSWAY [LAYOUT TBD]
30 MINUTES X 2
MIDNIGHT RUN WEEK
ROUND 6 KYOTO DRIVING PARK 2 [LAYOUT TBD]
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 7 RED BULL RING
20 MINUTES X 3
ALL CARS USE REGULAR SEASON LIVERY
ROUND 8 FUJI SPEEDWAY
45 MINUTES X 2
THROWBACK WEEK
2. All race details are subject to change at the discretion of league manager.
1. Classes will be split in two categories – GT500 and GT300.
2. Each class will compete for points and race victories separately.
3. Only 2016 Group 2 vehicles are eligible for GT500 (and a maximum of five drivers per car selection).
4. Only Group 3 vehicles whose manufacturer has been previously represented in GT300 are eligible for GT300, with concept “Vision GT” cars being allowed subject to approval of league manager.
5. A maximum of five drivers (excluding the league manager) may driver the same vehicle.
6. Separate balance of performance systems will be in place for each class. Despite BoP being set to off, you must use the default GT Sport BoP settings for your car and adjust setups from there.
7. Both classes will race at the same time on the same track with the same conditions, but in separate lobbies.
8. The bottom three competitors in GT500 will be relegated to GT300 for the following season.
9. The top three competitors in GT300 will be promoted to GT500 for the following season.
10. If a competitor leaves GT500 at any point, a further GT300 competitor will be promoted.
11. A competitor may forfeit their right to be promoted, but may not pass on a relegation.
12. A competitor who is relegated from GT500 and does not compete in GT300 the following season will lose their guaranteed entry to the league. Extraordinary circumstances will be considered subject to league manager approval.
13. If a minimum grid of 16 is not met, then a one class system featuring only 2016 Group 2 vehicles will be used.
2. Each class will compete for points and race victories separately.
3. Only 2016 Group 2 vehicles are eligible for GT500 (and a maximum of five drivers per car selection).
4. Only Group 3 vehicles whose manufacturer has been previously represented in GT300 are eligible for GT300, with concept “Vision GT” cars being allowed subject to approval of league manager.
5. A maximum of five drivers (excluding the league manager) may driver the same vehicle.
6. Separate balance of performance systems will be in place for each class. Despite BoP being set to off, you must use the default GT Sport BoP settings for your car and adjust setups from there.
7. Both classes will race at the same time on the same track with the same conditions, but in separate lobbies.
8. The bottom three competitors in GT500 will be relegated to GT300 for the following season.
9. The top three competitors in GT300 will be promoted to GT500 for the following season.
10. If a competitor leaves GT500 at any point, a further GT300 competitor will be promoted.
11. A competitor may forfeit their right to be promoted, but may not pass on a relegation.
12. A competitor who is relegated from GT500 and does not compete in GT300 the following season will lose their guaranteed entry to the league. Extraordinary circumstances will be considered subject to league manager approval.
13. If a minimum grid of 16 is not met, then a one class system featuring only 2016 Group 2 vehicles will be used.
1. All drivers must complete a Driver Entry Profile to with the following information:
PSN ID
SINGLE NAME FOR USE ON RADIO
CLASS CAR NUMBER
TYRE
PRIMARY TEAM COLOUR
SECONDARY TEAM COLOUR
PRIMARY SPONSOR
SECONDARY SPONSOR
2. All liveries need to be approved before they appear in a race. Unapproved liveries incur a 10 second time penalty.
3. Four different liveries are required for thisseason, but may be sourced from any means.
4. Liveries famous for appearing on another manufacturer may not be used unless waiver granted by league manager.
5. All cars must use default number plate.
6. Only numbers 2-99 may be used.
7. No car may run as a single colour with no livery applied.
8. No offensive language / graphics may be used unless waiver granted by league manager.
9. You must display your tyre supplier as part of your livery.
10. No two teams in a single class may have the same primary team colour / secondary team colour combination.
11. No two teams in a single class may have the same primary sponsor.
12. Priority for team colours and sponsors are given on a first come, first served basis with respect to registration of a Driver Entry Profile.
13. Priority for team colours and sponsors are given on a first come, first served basis with respect to registration of a Driver Entry Profile.
14. “OTAKU WEEK” liveries must display some form of nerd culture. “Itasha” liveries are encouraged, and all anime related materials are suggested. Outside media such as videogames, music and film will be accepted subject to league manager approval.
15. “MIDNIGHT RUN WEEK” liveries must display only monochromatic shades of black to white. No colours outside of a monochromatic spectrum will be allowed.
16. “THROWBACK WEEK” liveries should invoke some element of motorsport history and ideally commemorate a famous car or livery from the past.
17. If a competitor is unsure whether their livery meets the criteria for entry, they should confer with the league manager who will be able to advise them appropriately.
PSN ID
SINGLE NAME FOR USE ON RADIO
CLASS CAR NUMBER
TYRE
PRIMARY TEAM COLOUR
SECONDARY TEAM COLOUR
PRIMARY SPONSOR
SECONDARY SPONSOR
2. All liveries need to be approved before they appear in a race. Unapproved liveries incur a 10 second time penalty.
3. Four different liveries are required for thisseason, but may be sourced from any means.
4. Liveries famous for appearing on another manufacturer may not be used unless waiver granted by league manager.
5. All cars must use default number plate.
6. Only numbers 2-99 may be used.
7. No car may run as a single colour with no livery applied.
8. No offensive language / graphics may be used unless waiver granted by league manager.
9. You must display your tyre supplier as part of your livery.
10. No two teams in a single class may have the same primary team colour / secondary team colour combination.
11. No two teams in a single class may have the same primary sponsor.
12. Priority for team colours and sponsors are given on a first come, first served basis with respect to registration of a Driver Entry Profile.
13. Priority for team colours and sponsors are given on a first come, first served basis with respect to registration of a Driver Entry Profile.
14. “OTAKU WEEK” liveries must display some form of nerd culture. “Itasha” liveries are encouraged, and all anime related materials are suggested. Outside media such as videogames, music and film will be accepted subject to league manager approval.
15. “MIDNIGHT RUN WEEK” liveries must display only monochromatic shades of black to white. No colours outside of a monochromatic spectrum will be allowed.
16. “THROWBACK WEEK” liveries should invoke some element of motorsport history and ideally commemorate a famous car or livery from the past.
17. If a competitor is unsure whether their livery meets the criteria for entry, they should confer with the league manager who will be able to advise them appropriately.
1. Each round will be scored as the following:
10-6-4-3-2-1
2. Round points will be based on average finishing position per race in each round, e.g. someone who finishes first, eighth and third in a triple sprint round, may receive third place points because their average finishing position was fourth.
3. Points are awarded to full-time competitors only, with a “full-time competitor” defined as someone who is registered from the start of the season.
4. The countback procedure in the event of a tie will be whoever held the lead of the championship at that respective points total first, i.e. to get first place, you have to beat the current championship leader rather than simply tie with them. A tie will go to the person who held the championship lead for the longest consecutive period of time counting backwards from the end of the championship.
5. The best livery in each class for each of the four themes (regular, otaku, midnight run, throwback) plus the single best livery will receive one championship point. The maximum number of points on offer for this category is five.
6. The regular season livery point will be awarded after Round 1. The overall season livery point will be awarded before Round 8.
10-6-4-3-2-1
2. Round points will be based on average finishing position per race in each round, e.g. someone who finishes first, eighth and third in a triple sprint round, may receive third place points because their average finishing position was fourth.
3. Points are awarded to full-time competitors only, with a “full-time competitor” defined as someone who is registered from the start of the season.
4. The countback procedure in the event of a tie will be whoever held the lead of the championship at that respective points total first, i.e. to get first place, you have to beat the current championship leader rather than simply tie with them. A tie will go to the person who held the championship lead for the longest consecutive period of time counting backwards from the end of the championship.
5. The best livery in each class for each of the four themes (regular, otaku, midnight run, throwback) plus the single best livery will receive one championship point. The maximum number of points on offer for this category is five.
6. The regular season livery point will be awarded after Round 1. The overall season livery point will be awarded before Round 8.
1. All drivers should report to the race lobby at least five minutes before the scheduled race start.
2. Race starts may be delayed in the event of technical issues. Issues on an individual level will be taken into account, but the group must be prioritised for a prompt on-time race start.
3. In the event of technical issues or a major accident involving multiple cars (more than two), a race session may be restarted at the discretion of the league manager.
4. Races will begin with a default rolling start operated by the computer.
5. All sessions will be operated by the league manager unless otherwise specified.
6. The first race session of the evening will start at 8pm local time for Dublin, Ireland. Note: This may cause inconsistencies for U.S. timezones during changeover periods for daylight savings time which occurs at a different date in the U.S. versus Europe.
2. Race starts may be delayed in the event of technical issues. Issues on an individual level will be taken into account, but the group must be prioritised for a prompt on-time race start.
3. In the event of technical issues or a major accident involving multiple cars (more than two), a race session may be restarted at the discretion of the league manager.
4. Races will begin with a default rolling start operated by the computer.
5. All sessions will be operated by the league manager unless otherwise specified.
6. The first race session of the evening will start at 8pm local time for Dublin, Ireland. Note: This may cause inconsistencies for U.S. timezones during changeover periods for daylight savings time which occurs at a different date in the U.S. versus Europe.
1. All racing incidents are subject to review by league manager.
2. All racing incidents are subject to review by a designated league race steward.
3. No competitor may choose which party reviews a race incident.
4. Time penalties may apply to any driver who is seen to demonstrate dangerous driving. Dangerous driving penalties can be applied to both leading and trailing cars.
5. Contact does not guarantee a penalty, and a lack of contact does not absolve a driver from a penalty.
6. You do not have the right to take a “qualifying line” when dealing with other cars. You must consider other cars around you while navigating a track.
7. The car which previously held the higher position should be given right of way in overtaking situations, such that, you must pass cleanly and entirely, and anything that would be registered as “fifty-fifty” will give priority to the driver who held the spot before the sequence of events took place.
8. One move is allowed in a braking zone by a leading driver. They may take an inside line all the way down a straight, then use their one move to either stay on an inside line for a hard defense, or move back out onto the standard line provided that it is clear.
9. It is possible that drivers can potentially avoid a penalty by “redressing” their action on track after contact with another car by slowing down and pulling fully behind the wronged driver. This should be done with car and handled safely and not create a situation which may cause further incidents. Depending on the severity of the initial offense, this does not guarantee a driver to be absolved of their dangerous driving, but will be taken into account when assessing an incident.
10. Racing incidents carry the following potential penalties: Warning / 10 seconds / 30 seconds / 1 lap / 1 race ban / Season ban.
11. Previous penalties will be taken into account when assessing current penalties. Repeat offenses are subject to increase in severity.
12. Any penalty can be given for any incident at the discretion of the league manager, with no opportunity to appeal.
2. All racing incidents are subject to review by a designated league race steward.
3. No competitor may choose which party reviews a race incident.
4. Time penalties may apply to any driver who is seen to demonstrate dangerous driving. Dangerous driving penalties can be applied to both leading and trailing cars.
5. Contact does not guarantee a penalty, and a lack of contact does not absolve a driver from a penalty.
6. You do not have the right to take a “qualifying line” when dealing with other cars. You must consider other cars around you while navigating a track.
7. The car which previously held the higher position should be given right of way in overtaking situations, such that, you must pass cleanly and entirely, and anything that would be registered as “fifty-fifty” will give priority to the driver who held the spot before the sequence of events took place.
8. One move is allowed in a braking zone by a leading driver. They may take an inside line all the way down a straight, then use their one move to either stay on an inside line for a hard defense, or move back out onto the standard line provided that it is clear.
9. It is possible that drivers can potentially avoid a penalty by “redressing” their action on track after contact with another car by slowing down and pulling fully behind the wronged driver. This should be done with car and handled safely and not create a situation which may cause further incidents. Depending on the severity of the initial offense, this does not guarantee a driver to be absolved of their dangerous driving, but will be taken into account when assessing an incident.
10. Racing incidents carry the following potential penalties: Warning / 10 seconds / 30 seconds / 1 lap / 1 race ban / Season ban.
11. Previous penalties will be taken into account when assessing current penalties. Repeat offenses are subject to increase in severity.
12. Any penalty can be given for any incident at the discretion of the league manager, with no opportunity to appeal.
1. Each race requires a mandatory pitstop.
2. You may fill your car with whatever volume of fuel you feel necessary.
3. Tyre wear acceleration will be set to [TBD via winter testing].
4. You must use two compounds of tyre in each race.
5. Damage will be set to off.
6. Penalties will be set to off (and manually controlled by the league manager).
7. Flags will be set to on and overtaking under a yellow flag will require that driver to pull fully behind the car it has overtaken or be docked one lap from their classification.
8. Ghosting will be set to yes for lapped cars.
9. The in-game race time will be outlined in the season schedule.
10. Your best six out of eight rounds will count towards your final championship points total.
11. Grids will be organised in reverse championship position.
12. The first race grid will be organised based on pre-event seeding, with #1 slotted in position 16 and #16 slotted in position 1. This seeding will be determined by the league manager.
13. Any user found to be taking advantage of a rule in an unfair or unspirited way will be subject to exclusion from final standings of the round and forced to start from the back of the overall grid for the following round.
14. All drivers are suggested to use the Discord voice chat in order to communicate with other drivers on track. This is not mandatory, but provides a cleaner race experience for all involved.
2. You may fill your car with whatever volume of fuel you feel necessary.
3. Tyre wear acceleration will be set to [TBD via winter testing].
4. You must use two compounds of tyre in each race.
5. Damage will be set to off.
6. Penalties will be set to off (and manually controlled by the league manager).
7. Flags will be set to on and overtaking under a yellow flag will require that driver to pull fully behind the car it has overtaken or be docked one lap from their classification.
8. Ghosting will be set to yes for lapped cars.
9. The in-game race time will be outlined in the season schedule.
10. Your best six out of eight rounds will count towards your final championship points total.
11. Grids will be organised in reverse championship position.
12. The first race grid will be organised based on pre-event seeding, with #1 slotted in position 16 and #16 slotted in position 1. This seeding will be determined by the league manager.
13. Any user found to be taking advantage of a rule in an unfair or unspirited way will be subject to exclusion from final standings of the round and forced to start from the back of the overall grid for the following round.
14. All drivers are suggested to use the Discord voice chat in order to communicate with other drivers on track. This is not mandatory, but provides a cleaner race experience for all involved.
1. The aim of ballast is to equalise all competitors over the course of a season. The aim is not to punish winning but to ideally give every driver in the field at least one race where there is an opportunity to run at the front of the pack.
2. Cars must run the GTS default BOP percentage weight for their cars at all times.
3. For every 10 championship points you gain, you will be docked an additional 1.5 percent of power output from the maximum permitted power of your car.
4. You must reach full percentage increments before you are required to deduct from your power total. E.G. 10 points = 1.5 percent ballast but requires just 1 percent to be removed. However, 20 points = 3 percent ballast, and so the full 3 percent must be deducted.
5. The minimum power output allowed to be incurred by any car is -10 percent from their GTS default BOP setting.
6. Ballast will be calculated and published in weekly tables.
7. Ballast will take into account a single dropped round for points after the first four races of the season.
8. Ballast metrics may be adjusted if the entire field incurs a minimum amount, and will focus on keeping the last placed regular competitor on their standard GTS BOP power percentage even if they gain enough points to incur ballast.
9. Ballast metrics may be adjusted at any point during the season to allow for closer racing. Rates may increase or decrease if ballast appears to have too little or too much of an effect on the race outcome.
2. Cars must run the GTS default BOP percentage weight for their cars at all times.
3. For every 10 championship points you gain, you will be docked an additional 1.5 percent of power output from the maximum permitted power of your car.
4. You must reach full percentage increments before you are required to deduct from your power total. E.G. 10 points = 1.5 percent ballast but requires just 1 percent to be removed. However, 20 points = 3 percent ballast, and so the full 3 percent must be deducted.
5. The minimum power output allowed to be incurred by any car is -10 percent from their GTS default BOP setting.
6. Ballast will be calculated and published in weekly tables.
7. Ballast will take into account a single dropped round for points after the first four races of the season.
8. Ballast metrics may be adjusted if the entire field incurs a minimum amount, and will focus on keeping the last placed regular competitor on their standard GTS BOP power percentage even if they gain enough points to incur ballast.
9. Ballast metrics may be adjusted at any point during the season to allow for closer racing. Rates may increase or decrease if ballast appears to have too little or too much of an effect on the race outcome.
1. The league manager, unless specified elsewhere, will be Alex Sinclair, for all races and events held under the Rei Sportscar Championship title.
2. All drivers must understand that this is a game done for fun, but that a significant amount of work has gone into the crafting of the league for the betterment of the overall pool of competitors.
3. All drivers must be respectful to other drivers on and off the track. Any kind of unsportsmanlike behaviour will be subject to anything from a warning to a permanent ban depending on the severity of the offense.
4. The aim of this league is to create close racing and foster an environment whereby it is possible to improve each competitor’s driving and to generate a level playing field such that all competitors in a given class are producing somewhat identical laptimes.
5. All competitors must be aged 18 years or over.
6. The league manager reserves the right to modify, change, adapt or delete any and all rules without prior warning to suit the betterment of the league.
7. The league manager has the right to remove, add, or modify someone’s participation within the league.
8. The league manager has the right to remove, add, or modify someone’s participation within the Discord server.
9. The league manager has final say over any and all issues, problems and decisions for the group.
10. By competing in a league race, the competitor acknowledges these rules and vows to compete within the boundaries of the league regulations and not to exploit grey areas for potential gain.
2. All drivers must understand that this is a game done for fun, but that a significant amount of work has gone into the crafting of the league for the betterment of the overall pool of competitors.
3. All drivers must be respectful to other drivers on and off the track. Any kind of unsportsmanlike behaviour will be subject to anything from a warning to a permanent ban depending on the severity of the offense.
4. The aim of this league is to create close racing and foster an environment whereby it is possible to improve each competitor’s driving and to generate a level playing field such that all competitors in a given class are producing somewhat identical laptimes.
5. All competitors must be aged 18 years or over.
6. The league manager reserves the right to modify, change, adapt or delete any and all rules without prior warning to suit the betterment of the league.
7. The league manager has the right to remove, add, or modify someone’s participation within the league.
8. The league manager has the right to remove, add, or modify someone’s participation within the Discord server.
9. The league manager has final say over any and all issues, problems and decisions for the group.
10. By competing in a league race, the competitor acknowledges these rules and vows to compete within the boundaries of the league regulations and not to exploit grey areas for potential gain.