Rome Night

Rome Night Version 3.3

  • Thread starter BarneyA
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BarneyA submitted a new resource:

Rome Night (Final version) v3.0 - Rome Night v3.0

Rome Night the old circuit from GT2

Now with similar elevations and much less gradient than v2.

Accurate curb placing and the scenery that tpe would allow

The circuit is about as small as I can get it without relocating the start/finish line due to tpe restrictions, so it is a bit longer than the original GT2 version.

Andalusia theme so can actually be dark if set to start time of 0630.

More accurate gradient on 1st hairpin.

Nice little layby on the long back straight for cruise meets,...

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Would you turn down the road banking, please? The real track was quite level and smooth in the fast sectors. Your track throws around the super touring cars which were so fun to drive here in GT2.

Corner profiles and the overall layout are broadly OK. The overall scale is OK. The elevation changes use the available terrain, which is not too bad. It's like driving a dream you can't quite remember, rather than a proper replica.

The long right turn before the uphill straight, which then leads to a right-left chicane. This long right corner should be a constant radius, from what I remember. It goes around a lake or a park in GT2, if I remember correctly.

Enjoyable to drive. But it really needs to flatten the banking. Stiff cars shouldn't jump across the centre line in fast sequences on this track.
 
Event created! Details in my custom track club topic.

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