Round #10 It's Integral to Seattle.

  • Thread starter boombexus
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boombexus

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I've been doing a race here recently that I have come to enjoy.
This is how it goes:

Fully modded Honda Integra Type-R '98 (J) currently, 481 HP

The track: Seattle, Arcade mode normal (3 lapper)


This race has proved to be quite a challenge as I have not even been able to capture the #1 spot versus the AI. So the competition can be fierce.
Added to the mix is the frustration of understeer in a powerful FF drivetrain. Perfect driving is a must on this one as any mistakes with the FF car are not easily corrected.
I have found that this race is good for practicing throttle control, steering response, and proper apexing.
In addition to this, it's been quite the eye opening experience with trying to set up a FF car to perfection. I'm sure that there might be a race in this comp that will require at least one of us to run in a FF car.


I'll set the pace here with a 4'51.081.

Lap 1: 1'42.684
Lap 2: 1'33.877
Lap 3: 1'34.520

I'd like to note that this replay here is not 100% wall free. There are a few minor scrapes with a wall here and there, and many rubs and bumbs with the AI.
I'd like to set as a rule for this race that the race must be run 100% wall free. The only exception to this is if an AI car has forced you into the wall.
Contact with the AI that does not provide you with a distinct advantage will be acceptable. (it's almost imposible not to bump the AI here at Seattle.
As you all know, there are little pockets of 'sidewalk' or 'track' that are on the opposite side of the rumble strip here at Seattle, these will be considered as inbounds and perfectly legal to drive in with all 4 tires.

LEADER BOARD

1. PH: 4'49.045
2. Boom: 4'50.267
3. Mr. Holland: 4'50.908
 

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  • type-r @ seattle.sps
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I'll work on it. Is it ok to block, or does the bump draft effect make that illegal?
 
Originally posted by Talentless
I'll work on it. Is it ok to block, or does the bump draft effect make that illegal?

Blocking is acceptable and if your hit from behind, that is acceptable as well.
 
Well, I may find out that I have lost data on my card. Why? Because a god damn inexplicable power outage occured with the card in the system, and I've heard a card is supposed to be removed and put in when the power is on. Besides, I seem to be slow today. Boom, have you run the car in free run?
 
I've tried some free runs just yet, but i have to go back to the Honda dealer. That sun of a b*tch ripped me off :mad:
The steering wheel in my Type-R is fake. So the car only goes straight.

This car had the worst understeer i've ever seen in my life!
So much power and so little control.:eek:
 
Jeez...when I signed up for this race yesterday it was New Years day, but now I'm wondering if it was actually April fools day!! Little bit of a challenge you say Rob! :lol: :lol:
After about an hours worth of running I finally got a clean run in (I think only after I had punched the driver of that Green Camaro race car in the head! :mad:) so the replay is clean on all accounts but a little slow.......
Lap 1 1:43.124
Lap 2 1:34.870
Lap 3 1:35.154
Race Time 4:53.148

Car has 485 BHP atm, and I ran with ASM and TCS set to zero. Rob are we allowed to use Traction Control at all? Might help cure some of the understeer caused by wheelspin.

Here's my replay anyways.......
 

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  • integratyper@seattle_4.53.148_ph.xps
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This race is staring to anger me. I'm down by 2 and not improving much at all. I'm not having too much trouble avoiding the walls but I think that avoidance is costing me. How can an icon like the integra be programmed so badly with no %#@%& steering?
 
Hang in there guy's and gals.
Currently I'm at work, but when I get home, I'll post up my settings and a replay of a lap in free run for Talentless.

Drew, you may use TCS if you would like. Set up the car as you see fit.

Cheers, mateys!
 
OK, here are my current settings:

Springs: 8.1/10.5
Height: 95/95
Bound: 4/10
Rebound: 4/10
Camber: 2.2/1.5
Toe: -0.5/2.0
Stabalizers: 3/4
Brakes: 23/19
Final gear: 4.875
Auto gear: 28
LSD: I have elected not to use a LSD.
ASM: 0
TCS: 1

I find that the key to making this car turn is to momentarily let of the gas and then enter the turn. At the apex, start off using half throttle and smoothly accelerating to redline. It should be a nice and smooth transition to full throttle on the exit of the turn. I don't hit full throttle until the car is almost in a straight line.
I have also chosen not to run with a LSD. This could be my mind playing tricks on me but I seem to find that a LSD is not to my liking in a FF car. Check it out yourselves and tell me what you find out.

T, here is a replay in freerun mode.
 
are you sure it's properly uploaded, i'm getting file name "attachment" and save as type "document"?
 
It's very odd that there is a "\" in the attachment name when it is not present on my computer files.
 
ok. i tried another file, it worked. either this thread is cursed or something's screwy.
 
.
 

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T, would you be so kind as to evaluate this replay according to the rules as stated above.
 

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  • 4\'49.xxx type r seattle.sps
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Ok, this replay is a clean one with a time of 4'50.267.

Currently at 485 HP.
 

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  • 4 50.267 boom type-r seattle.sps
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Yeah, wierd! I DL'ed the replay that you uploaded and I had no problems with it at all.

Are you still having issues with the replay in post #24?
 
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