round 10 Results

  • Thread starter Frizbe
  • 16 comments
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United States
Albuquerque, NM
Frizbe
Darth Frizbe
  1. chromatic9 - 8:43.525
  2. icelt - 9:03.831
  3. Kjelliken 09.04.837
  4. Thatman - 9:06:402
LJ- 9:15.713 not clean
I forgot my time but know it was not clean so yeah....
 
I guess the time set by chromatic9 was set with steringwheel and pedals. I would not come close to that with a controller. I think. but a good 10 sec should be possible to shave of my time. :)
 
Nice, you beat my time in the 8:50's...

A bit of a landslide this time around.

Good job, chromatic! 👍



;)
 
Thanks!

Yeah I use the Fanatec with G25 pedals. It was quite a conservative lap though. I did 1:40,1:41 but kept getting foul laps even though I've got two wheels clear on the tarmac so I just avoided any cutting or curb riding and was really cautious on the next session, too scared to halfcut even 1 corner mostly. So frustrating being on for sub: 1'40 then get a trivial penalty.

If you could remember how far you can ride each curb till the foul lap pops up then a lot more time can be gained.

p1010001q.jpg

p1010010wj.jpg
 
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Has the phrase "2nd place just equals 1st loser" ever been more appropriate? :lol:

@Kjelliken - this is a perfect example of where it'd be great if the game recorded sector times so we could see how many times we swapped positions out there.
 
Has the phrase "2nd place just equals 1st loser" ever been more appropriate? :lol:

@Kjelliken - this is a perfect example of where it'd be great if the game recorded sector times so we could see how many times we swapped positions out there.

yupp that would be really great

:)
 
chromatic9:

First off, nice lap.

Are you using 270 or 540 degrees with your wheel (for that lap, especially)?

As far as I know the game doesn't support full 900 degree mode. I've tried every which way to get 900 mode to work, but every time I select it on the wheel, the game reverts to 270. Or.... Is my wheel not working like it should?




;)
 
I used 900 degrees on that lap and use 900 mostly. It's what I'm used to and feels right to me and comparable to GT5P and PC games.

If you change the sensitivity while the game is running it will default to 270.

With the console off, turn on your wheel, don't press the xbox guide button, press the tuning button, select your preset from 1-5 (I have PS3 settings using 5-1 and 360 using 5-2) press right on the wheel d-pad, change the sensitivity to OFF, press the tuning button to exit and power off the wheel.

Turn on your 360 using the on/off button on the front of your 360, never turn on your 360 with the wheel.

At the dashboard, turn your wheel on and press the xbox guide button then press the tuning button, select your preset number that you always use for 360, check the sensitivity shows 900, press tuning button to exit and start the game and don't change the sensitivity as it most likely lose 900.

Once you know your wheel is set to 900 all you have to do is remember to turn on your 360 using the console front on/off button. Turn the wheel on and press the xbox guide button at the dashboard then start the game with the wheels d-pad.

I avoid using the joypad to power on 360 if I plan to use the wheel.

I'm not sure if switching between preset messes up the rotation while the game is on but if you change platforms a lot, make sure your 360 preset is selected while at the dashboard.
 
I used 900 degrees on that lap and use 900 mostly. It's what I'm used to and feels right to me and comparable to GT5P and PC games.

If you change the sensitivity while the game is running it will default to 270.

With the console off, turn on your wheel, don't press the xbox guide button, press the tuning button, select your preset from 1-5 (I have PS3 settings using 5-1 and 360 using 5-2) press right on the wheel d-pad, change the sensitivity to OFF, press the tuning button to exit and power off the wheel.

Turn on your 360 using the on/off button on the front of your 360, never turn on your 360 with the wheel.

At the dashboard, turn your wheel on and press the xbox guide button then press the tuning button, select your preset number that you always use for 360, check the sensitivity shows 900, press tuning button to exit and start the game and don't change the sensitivity as it most likely lose 900.

Once you know your wheel is set to 900 all you have to do is remember to turn on your 360 using the console front on/off button. Turn the wheel on and press the xbox guide button at the dashboard then start the game with the wheels d-pad.

I avoid using the joypad to power on 360 if I plan to use the wheel.

I'm not sure if switching between preset messes up the rotation while the game is on but if you change platforms a lot, make sure your 360 preset is selected while at the dashboard.

Wow, that's why it hasn't worked.

Thank you. I'll give that a try.





;)
 
When does round 11 start? How do you record from your Xbox 360 and get such a clear picture when taking a picture of your times?
 
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I used 900 degrees on that lap and use 900 mostly. It's what I'm used to and feels right to me and comparable to GT5P and PC games.

If you change the sensitivity while the game is running it will default to 270.

With the console off, turn on your wheel, don't press the xbox guide button, press the tuning button, select your preset from 1-5 (I have PS3 settings using 5-1 and 360 using 5-2) press right on the wheel d-pad, change the sensitivity to OFF, press the tuning button to exit and power off the wheel.

Turn on your 360 using the on/off button on the front of your 360, never turn on your 360 with the wheel.

At the dashboard, turn your wheel on and press the xbox guide button then press the tuning button, select your preset number that you always use for 360, check the sensitivity shows 900, press tuning button to exit and start the game and don't change the sensitivity as it most likely lose 900.

Once you know your wheel is set to 900 all you have to do is remember to turn on your 360 using the console front on/off button. Turn the wheel on and press the xbox guide button at the dashboard then start the game with the wheels d-pad.

I avoid using the joypad to power on 360 if I plan to use the wheel.

I'm not sure if switching between preset messes up the rotation while the game is on but if you change platforms a lot, make sure your 360 preset is selected while at the dashboard.

I have followed your instructions to the letter, and I am still not getting 900 degrees of rotation. Still 1 to 1 animations. I can switch between 210, 270, and 540 while the game is on, and there is no problem whatsoever. Whether I set 900 as a preset (with console off, console on, with my right leg in the air and my left foot out the window, etc...) or pick it in the game, it's always 1 to 1 animations (thus, the game default of 270). No matter how many different ways I try, it's not working.

Is there a step you left out, or is my wheel really anti-Forza?





;)
 
I have followed your instructions to the letter, and I am still not getting 900 degrees of rotation. Still 1 to 1 animations. I can switch between 210, 270, and 540 while the game is on, and there is no problem whatsoever. Whether I set 900 as a preset (with console off, console on, with my right leg in the air and my left foot out the window, etc...) or pick it in the game, it's always 1 to 1 animations (thus, the game default of 270). No matter how many different ways I try, it's not working.

Is there a step you left out, or is my wheel really anti-Forza?





;)
the game only animates the first portion of steering angle. I'm fairly confident mine is in 900 mode because the turing radius feels about the same as in iRacing (where I can in fact see that the wheel is in 900 mode) the telemetry wheel only rotates the same angle as the in game wheel as well which makes it even more 'tarded to try and tell which mode your in.
 
I have followed your instructions to the letter, and I am still not getting 900 degrees of rotation. Still 1 to 1 animations. I can switch between 210, 270, and 540 while the game is on, and there is no problem whatsoever. Whether I set 900 as a preset (with console off, console on, with my right leg in the air and my left foot out the window, etc...) or pick it in the game, it's always 1 to 1 animations (thus, the game default of 270). No matter how many different ways I try, it's not working.

Is there a step you left out, or is my wheel really anti-Forza?




;)

Damn, I forgot to mention that I wear a Head-dress.:dopey:

Seriously though, if your wheel is set to 900 at the dashboard it should work. I don't use cockpit cam and look at the animations. 270 is too low and is like playing Outrun or Dirt 2, it works correctly. 900 is natural and like playing LFS or GT5P. Selecting 900 from 270 while the game is on seems to just pad out to 900 and again feels wrong.

I've checked lock-to-lock on the car in game and it all looks and feels correct to me.

Here's the Fanatec blog

http://www.911wheel.de/?q=node/3054

PWTS 900° detection in FM3


Submitted by Thomas on Wed, 12/23/2009 - 13:39.

We discovered a strange phenomenom with the wheel rotation.

FM3 works fine and detects the wheel as a 900° wheel if you have selected 900 in the SEN setting of the Tuning menu and if you start the Xbox console with the on/offf button on the console.

But in case you start the console by pressing the Xbox Guide Button on the wheel, the wheel detection of FM3 does not work properly and the wheel is recognized as 270° wheel. As the setting in the wheel is still 900 it will result in a very unsensitive wheel so you have to move the wheel a lot.

There are two ways to let FM3 go to the correct mode:

1. Turn the wheel off and on again

2. Change the SEN setting to 540 and back to 900

Please make sure you have the correct 900° mode activated because FM3 will work much better with it. Try it!

PS: In order to confuse you even more: If you start the game and in the Tuning menu you have selected anything other than 900, the game will detect the wheel as a 270° wheel. So if you select 540 the game will be even less sensitive than if you select the proper 900° mode. Got it?

I have the original firmware and just stick to this procedure.

1. Turn on the 360 via the console.
2. Turn the wheel on at the dashboard and press the Guide Button.
3. Check it's set at 900 degrees.
4. Start the game with the wheels D-pad.

1. Avoid changing the degrees while the game is running.
2. Avoid turning the console on via the joypad and wheel.
 
the game only animates the first portion of steering angle. I'm fairly confident mine is in 900 mode because the turing radius feels about the same as in iRacing (where I can in fact see that the wheel is in 900 mode) the telemetry wheel only rotates the same angle as the in game wheel as well which makes it even more 'tarded to try and tell which mode your in.

The highlighted bit isn't accurate. The game animates 270 degrees no matter what you have your wheel set to. However, (and this can easily be seen in 210 and 540 degree modes) it doesn't animate only the "first part" of the rotation. In such a case, the in-game wheel would stop at it's extreme (full lock visually), but you would be able to continue to steer the vehicle past that extreme (i.e your Fanatec wheel would continue to turn past the in-game animation, and the vehicle would follow). This isn't what happens, as described before, and below...

EDIT: After talking to a few people I have realized (I think) the game does only animate the "first" 270 degrees. Which is what is so confusing. Somehow, when I'm in 540 or 210 (the only other ratios besides 900 that do not match the in-game animation of 270) the wheel does not only animate the "first" part of the rotation, but rotates it's 270 degrees, while I turn the wheel 540 degrees, both ending their rotations simultaneously (i.e different ratios). I'm at a loss as to why my wheel won't talk to the game properly, or as it seems in this case, talk to the game in the same way as everyone else.

In regards to the rest...

When in proper 900 degree mode (as it is in 540 degree mode) it should take, 900 degrees of steering (lock to lock) to get the in-game animation to go 270 lock to lock. What is actually happening, is I turn the wheel 270 degrees out of it's full 900 degrees available (in other words, only the first 270 degrees of rotation), and the in game vehicle (along with steering animation) turns lock to lock. If the game was really in 900 degrees it would take the full 900 degrees to get from lock to lock. It just isn't.

I'm not sure what is so hard to understand about this.

Once again, I am not new to varying degrees of steering rotation. I have been playing PC sims for years. It's quite obvious to me when the wheel is set to 900/540/270/210. If it was in 900 degree mode (in-game) I would know it. The wheel itself is in 900 degree mode, the game just doesn't know it.

1. Turn on the 360 via the console.
2. Turn the wheel on at the dashboard and press the Guide Button.
3. Check it's set at 900 degrees.
4. Start the game with the wheels D-pad.

1. Avoid changing the degrees while the game is running.
2. Avoid turning the console on via the joypad and wheel.

Followed all of that to the letter. I checked out the blog as well. It seems I may have a buggy wheel.

Guys (and girls), the game really is not in 900 degree mode. I'm not missing something. I have followed every bit of advice thus far, and it's just not working.
 
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Followed all of that to the letter. I checked out the blog as well. It seems I may have a buggy wheel.

Guys (and girls), the game really is not in 900 degree mode. I'm not missing something. I have followed every bit of advice thus far, and it's just not working.

I just put the Lotus Elise on the Benchmark track. Went lock-to-lock and the game tracks my wheel the full 900 ie 450 left, 450 right. When on full lock I reduce to 360 (90 degrees or quarter of a turn) the car reacts and the turning is reduced, I go full lock again and the car turns more, tires scrubbing and my wheel and the car are at full lock, 450 degrees. The wheel in the telemetry is tracking my 360 to 450 degrees right-hand-lock movement but in smaller steps graphically. The steering animations stop well before full lock and not sure what the animations have to do with it.

I can make a video through my dvd recorder but I don't have a video camera to film myself. My digicam has 60secs worth of grainy tiny frame video and no sound.

What cars are you testing?

This is the first time they support a 900 wheel and still testing myself, I questioned how well its going to work before release. Maybe some cars are around 700.

Perhaps Thomas of Fanatec can tell us how its implemented?
 
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