Rubber band effect (RBE)

  • Thread starter Tomaz
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Tomaz

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TomLeeChan
Say what?
Hi!

What's up with that? That is so not cool that a car behind you is quicker just because he can follow you. It remembers me on "catch-up" in NFS where you have passed a car for 20 seconds or so and suddenly you see him on map like he's going 400mps and his arrow on map is moving so fast and BOOM he is behind you back in second. That sucks and I hope we could disable it.

Bye!
 
Hi!

What's up with that? That is so not cool that a car behind you is quicker just because he can follow you. It remembers me on "catch-up" in NFS where you have passed a car for 20 seconds or so and suddenly you see him on map like he's going 400mps and his arrow on map is moving so fast and BOOM he is behind you back in second. That sucks and I hope we could disable it.

Bye!

I think its disabled for all ONLINE PRO mode events..
Yes I think there will be an option with FULL game.

In single race events, I do not think its on.

I remeber i had MUCHO problems with RBE in Forza games, in GT5 whenever I pass AI, AI stays behind me, so i think its off.
 
RBE hasn't been used in Gran Turismo offline since GT2 if I remember right?
Its only been used on GT5:P online because PD probably felt it would help cater to the less avid drivers out there though I don't think they had to apply it to Pro events. Anyway, they've gotten rid of it now so its all good.
 
I think its disabled for all ONLINE PRO mode events.
Yup, it's now (finally) gone from all Pro events. Good move, PD!
I remeber i had MUCHO problems with RBE in Forza games, in GT5 whenever I pass AI, AI stays behind me, so i think its off.
I never played the first Forza, but I definitely didn't have issues with AI RBE in Forza 2 and top lap times for all AI cars never went beyond possible times in their particular car/PI combos. There is also no online RBE in Forza 2 whatsoever (nor are there different physics options, FWIW).
 
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