Rubber-to-Plastic Tires?

gtsmashbros

(Banned)
690
United States
California
Cabriolet21
Rebel Against This Empire!!!
I am tired of the way in GT5 when a car is about to roll over, with 2 wheels on the ground, the tires become plastic and the car slides back onto 4 wheels. If the tires retained the grip they have otherwise, the rollover physics would pretty much be fixed. The only other thing left would be fixing how the cars' metal bodies slip and slide while rolling over resulting in the stupid never ending nose spinning.

Who else thinks this needs fixing? Any other thoughts?
 
Ideas for how GT6's rollover physics should act...?

You should edit your post so it fits the section you posted in...
 
I always hated this so much.
I'm also annoyed by how freaking impossible it is to knock pieces of the car off. Two cars collide head on, both going over two hundred mph? The bumper will just turn black a little and hang to one side. That's logical.
Then there is the lack of sparks when metal hits pavement. I've seen cars crash with my own eyes. There are sparks everywhere. Now, you roll the car (which is unnecessarily difficult) and there are like five sparks. Hopefully, with GT6, the crash engine is much better than it is now.
 
Basically in GT5 as soon as two or more wheels leave the ground, car physics become very weird. I think this is both for technical (PD don't have a clue / faulty physics engine) and commercial (PD don't want car manufacturers complain that their cars roll over too easily) reasons. I too hope this gets fixed in GT6, but I'm not counting on it.
 
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