Rubberband AI?

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I have never played a GT game before, but if GT5 is released, I'm pretty sure I'll buy a PS3 and the game. That's how awesome the game looks to me right now.

Does GT have rubberband AI? To me it looks like Forza has this, and I hate it.

Just this night I was running an R3 race on the New York circuit, and I was battling with the Rahal Letterman BMW. At one point, the BMW crashed at one of the chicanes. But two laps later, he was hot on my tail again. Now that's not realistic, and it really p****es me off to see a car closing in very very vast.

I hope GT5 does not have this.
 
GT has had rubberband AI since it's started, unfortunately. I hope GT5 won't...
 
Nobody knows what GT5 will hold. It may have adjustable rubber band handicap for online racing.

In GT5P online I believe there was rubber band early on but I think it's been entirely gone for a while. The AI has no rubber band effect, but still works peculiarly:

If an AI car is leading, they go really really fast. All other AI goes kinda fast. Once you pass any AI they disappear for the most part, even if they were leading.

GT for PSP had an extreme rubber band effect, so we may see it in some form somewhere in GT5. I would hope only in oniline racing and only if it could be turned off completely.
 
GT5P online has still rubber band, but only in "STANDARD" mode, where it even makes less sense than in "professionel" IMO.
Which is my biggest gripe with the game anyways, I truly believe, if there was just ONE driving physic in the game it would be so much more popular...
I have very good racers on my PSN list, but almost nobody likes GT5P, because of that. It's a shame really.
 
They had the 'rubber-band' across all of the online events. Then they removed it from the 'Expert' events (probably because so many people complained about it). So I'd say there will be no rubber-band at all, or an optional rubber-band.
 
In professional mode in GT5P, and in GT4, there is no rubberband.

You sometimes get rabbits but that's just one AI car being faster than the others. The rabbits settle down to their own pace and won't go any faster whether you pass them or not. (they definitely won't obligingly go slower for you...)
 
Actually i have been playing TOCA Race Driver 3(arcadey kinda but can be challenging on Pro Sim physics and Hard diff., and some disciplines) but one good thing about it is the AI

They exhibit defensive driving blocking you even if they have to leave the racing line and they exhibit cautious driving , for example if there is a wreck or a spin they will do their best to avoid colliding with you or each other even to the point of stopping

There isn't any catching up with race leaders if you aren't racing the line as tight as possible, and its slightly harder for them to catch up to you if you follow that line.

This is something GT AI has overlooked for a while and adds such a better feel to the inevitable hundred + hours of offline mode.
 
Actually i have been playing TOCA Race Driver 3(arcadey kinda but can be challenging on Pro Sim physics and Hard diff., and some disciplines) but one good thing about it is the AI

Oh, what a game! What a game.

I use to do a lot of offline races with the V8 Supercars, and it was very tough. The AI cars had good speed and had varying and realistic levels of aggressive and defensive driving. Toca RD3 AI did fall down with some of the other series, particularly the F1000 and Formula Ford.

EDIT: Also I wouldn't describe it as arcadey. Try doing the Formula 1000 on ProSim on a bumpy circuit. You need to know the circuits, not just "left/right", but every bump, where to avoid curbs etc. Catch a bump in the wrong way and you're likely to end up in the wall.
 
This is something GT AI has overlooked for a while and adds such a better feel to the inevitable hundred + hours of offline mode.

All im looking at is you avatar, Meshuggah is awesome and the new alive dvd/cd is awesome cant stop listening to it.
 
This is something GT AI has overlooked for a while and adds such a better feel to the inevitable hundred + hours of offline mode.

Actually, it became pretty clear to me after GT1 that the focus was on driving, and not necessarily racing, especially with the platform limitations of PS1/PS2. Now with increased capabilities, and also as online races is all about racing obviously, the focus surely will include more actually racing (be it online or offline AI).
 
I actually dont mind a bit of rubber band AI as long as its done in moderation. In real life a driver's lap times might vary a couple of seconds, rubber band AI is just like that. The driver being cautious when they're in the lead, or more aggressive when they need to catch up. Seems perfectly realistic to me.

What I dont like is rubber band physics, where the AI will pull of physically impossible moves when they are trying to catch you.
 
In professional mode in GT5P, and in GT4, there is no rubberband.

You sometimes get rabbits but that's just one AI car being faster than the others. The rabbits settle down to their own pace and won't go any faster whether you pass them or not. (they definitely won't obligingly go slower for you...)

U agree with your post 100%👍
 
i believe some of the ps2 nfs games had this but it was called "catch up" pissed me off so much until i found out there was an option to turn it off in the game
 
GT4 never had it. GTPSP had it because of the very limited number of cars on the grid.

With 10-16 car grids in GT5, and with all the negative feedback they've had about it, I predict the majority of offline races won't have it (With the possible exception of the beginner races). It will certainly be optional as far as the online is concerned.

Don't worry about it.
 
Thanks for all the input! It's just something that *** me off, like in the above example. After the BMW's crash, I thought I had a bit of air. But then the BMW was on me again.

Oh well, to keep things exciting, I guess :-)
 
I don't really know if this answers the rubberbanding question, but the way I have found the AI to work in GT is if your car is badly tuned then you will be up against the 5th and 4th racer, if your car is well tuned then you will be up against the middle of the pack and if you are a top notch racer/tuner, then you will be up against the top 2 guys. In GT1 and 2 i found that to be the case but in 3 and in GT4 that is how I found it to be. The AI in GT5, what with all the 15 odd racers I have seen some really crazy battles going on with the AI. Imagine how that is going to work with the points system in GT.
 
Get a copy of MotorStorm Pacific Rift.
After playing through that game, you won't notice the rubber band AI in GT5 anymore.

Played it, but I must say deepest respect for those who actually finished it, I can't bear so much pain as long I have a free will. :dunce:
 
Mariokart Wii has no rubberbanding. Fact!

(Though it doesn't need it, the ones losing the race repeatedly get blue mushrooms etc. :p)
 
I've been playing GT4 recently and I cannot stand when a car which is noticeably faster than mine goes so slow and I pass them.

I.E. I'm in a very capable CLK GTR, but the Mintola ahead of me is going soooo slow. Slow enough for me to breeze past it in a straight line.
 
I've been playing GT4 recently and I cannot stand when a car which is noticeably faster than mine goes so slow and I pass them.

I.E. I'm in a very capable CLK GTR, but the Mintola ahead of me is going soooo slow. Slow enough for me to breeze past it in a straight line.

GT4 doesn't have rubberbanding. Its just the AI drive slowly.

i.e. Where you could hit 230mph+ on the Mulsane straight, the AI will not go past 215-220. Its ridiculous.

GT5 needs to have more challenging AI to be honest. The vast majority of GT4 races are really easy if you are in the same car, or at least a similar car to the opposition.
 
Oh, what a game! What a game.

EDIT: Also I wouldn't describe it as arcadey. Try doing the Formula 1000 on ProSim on a bumpy circuit. You need to know the circuits, not just "left/right", but every bump, where to avoid curbs etc. Catch a bump in the wrong way and you're likely to end up in the wall.

Preach! Formula 1000 is actually where i am kind of stuck ahahaha...

All im looking at is you avatar, Meshuggah is awesome and the new alive dvd/cd is awesome cant stop listening to it.

Oh em gee, they are tight as a toiger live.

Actually, it became pretty clear to me after GT1 that the focus was on driving, and not necessarily racing
Driving is top notch but when you got your claws out and ready to play, AI still on the scratching post.

I've been playing GT4 recently and I cannot stand when a car which is noticeably faster than mine goes so slow and I pass them.

I.E. I'm in a very capable CLK GTR, but the Mintola ahead of me is going soooo slow. Slow enough for me to breeze past it in a straight line.

The worst part isnt the speed (or lack of) its the fact that they dont even TRY to block you or give you a hard time getting past them.
 
The worst part isnt the speed (or lack of) its the fact that they dont even TRY to block you or give you a hard time getting past them.

Generally, if a faster car comes up behind you, particularly on a straight, its a bad idea to block them.

I've had incidents where the AI has took me on the inside (I was in a slower car sure). I've also had an incident where the AI braked and turned to avoid me. I've also had an incident where the AI has given me room on a corner exit.

Yes these occurances are very rare in GT4, but they do happen.
 
GT4 doesn't have rubberbanding. Its just the AI drive slowly.

i.e. Where you could hit 230mph+ on the Mulsane straight, the AI will not go past 215-220. Its ridiculous.

+1. The AI are programmed to drive at only 90% of the car's capability. Which, funnily enough, they interpret as also meaning 90% of its top speed. :lol:

Not too bad if you're in street cars that struggle to hit their top speeds on a race track, but if you're in an LMP, it's a very noticeable issue.

GT5 needs to have more challenging AI to be honest. The vast majority of GT4 races are really easy if you are in the same car, or at least a similar car to the opposition.

Except in those races wherein you're locked into one car and the AI all have rabbits (Opel race... Peugeot? Can't remember... still beat them both).
 
Except in those races wherein you're locked into one car and the AI all have rabbits (Opel race... Peugeot? Can't remember... still beat them both).

Because the AI have access to tuning parts we don't in those races. Fully tuned Speedster or Speedster Turbo, R5 tyres etc. still gives you near 200 points a race :lol: They're probably the only exceptions to be honest.

Though I do enjoy picking a car slower than the opposition to even the field, I shouldn't have to really. :indiff: If Prologue is anything to go by its going to be quite challenging in professional physics.
 
Well i think that's the issue, its not the driving experience, that will surely provide a great challenge, but the racing(unless you are online), Prologue's AI is Faster than GT4 but not much smarter, and from what we've seen in gameshow builds it still hasn't changed they will jam right into you like you're a ghost.
 
I've started playing GT2 again (picked it up for £4 the other day) and the rubber band effect is awful, actually driving me mad.
 
GT has had rubberband AI since it's started, unfortunately. I hope GT5 won't...

+1

Shameful for such a good game to have this problem. All they need is an adjustable AI (see SimBin games). As the player gets better he can crank up the AI level performance to keep the races close....so simple that I cannot see how PD failed to do this.
 
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