Perhaps so, but it may be so that todays cars in GT6 are not in DriveClub but what about GT7?
Polygons can be scaled up or down. DriveClub seems to have cars that would do good for GT.
Yeah, but no one shares assets with anyone else. It would be good for Kaz to want those cars included in the Gran Turismo stable though.
If PCars get some approachable learning curve, with aids and all of that, casuals will be hooked by the amazing visuals of the game and 5 million copies will be pretty easily achiavable.
If P CARS was the only sim game coming out on consoles, it could sell at 5-plus million. But first, it has to be interesting to casuals as well as the racing game fiends. Second, it has to stick out more prominently than Assetto Corsa and rFactor 2, as well as the other racers coming along like Drive Club and Grid 2. Knowing me, I may end up getting those three sims because I keep getting lured into the hype like I did with Dirt 3. And it is a good game. But I did ten events and put it away again. The flavor was just a little too weak. Gran Turismo has totally spoiled other games for me, I'm afraid.
I would prefer that P CARS, AC and rF2 give Kaz something to chew on, but I really don't see it. Sims never really smack the market like they really should. And Kaz has immersed himself in the real life racing world, so I can see how he wouldn't take much interest in what they're doing.
The one game I wish would really stick in his craw is Forza. Initially it seemed to, because Turn 10 essentially stole his idea lock, stock and lugnuts, and I have no doubt that there was resentment. After a few games, they settled into an uneasy detente. But I really seriously wish Kaz would consider T10's version of Race Mod and their Livery Editor. These are assets which T10 is squandering badly. The potential to support the community with tools enabling the creation of fanbased racing leagues using small collections of similarly spec'd cars is there, if they would just realize it. Heck, everyone has to pay for Live if they want to race online, and M$ is bleeding rich enough that they could almost support the server networks with rounding error money.
With the sheer wealth of cars available in Gran Turismo's stable, the potential is there for PD to support user made leagues, and Kaz stated as such in the GT6 reveal last spring, when he discussed their plans to give us online tools for the creation and management of these leagues. As well as user hosted races, series and even championships, alongside PD created versions.
Maybe this is so ambitious that it really requires PS4 to realize properly. Night racing with a number of cars casting their own headlight beams sure is more realistic than PS3's two car limit, due to the obsolete GPU. And the potential for more than 16 cars on track at once opens up serious multiclass racing, let alone bigger fields in general. This alone is making me anxious to see a GT7 Prologue, and then there are all those "living world" things I'd mentioned before that would help bring GT7 to life, such as more lifelike crowds, puddles with distinct evaporation rates, and wind that has isolated gusts on different parts of the track. And far more is possible on PS4.
I want GT6 to be fleshed out too, but I'd trade all the features of a full blown GT6 for GT7 by fall 2015.