*Rumor* Gran Turismo 7 Prologue headed to PS4?

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Completely gorgeous? I don't know. It doesn't look anything special graphics-wise imo judging by that trailer. I hope next gen is much more than that, because in some parts of that trailer, GT6 looked better (no joke). It does have great sound though. If people are to judge by looks, Driveclub would be the go to racing game on the PS4. The Xbox One has Forza 5.

I think PCars will do as well as Codemaster's F1 series. The casuals make up for the majority of game sales, so great physics won't matter much as to the hardcore (which makes the minority of sales) and Drivelcub on the PS4 may just be enough for PCars to have some competition on the market.


It's not a game that I'm itching to have, but can't deny the graphics it does show.
 
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I don't like Prologue :P And it would great if they don't port it, since they already mentioned that the PS4 is easier to use........
 
Project C.A.R.S. does have amazing details and effects, but somehow at times even GT6 on the old PS3 machine resembles reality more for me. Physics-wise I'm not so convinced.

Prologue is welcome addition for me to show what new PS4 can show and to fill the gap till new full game comes.
 
DriveClub + Amg, GT6 + Amg
i see a possibility that Driveclub + GT7 will share models.
Since Sony CEO likes Driveclub and GT i bet he is involved to get them to work together. Videos i see from Driveclub seem better than GT6 so GT7 better do something new.
 
Project C.A.R.S. does have amazing details and effects, but somehow at times even GT6 on the old PS3 machine resembles reality more for me. Physics-wise I'm not so convinced.

Prologue is welcome addition for me to show what new PS4 can show and to fill the gap till new full game comes.
So you're a PCars member already? Can you share what you think is right and wrong with the physics vs. GT6?
 
I really think that they will never fix physics, each game will have some good stuff and some bad.
But i am sure that by putting in 1200 cars will not do it the best.
And if i go back, each GT has been
fun (dont have Gt6 but untill Gt5)
and each new version is the new correct simulator and we have not had it with the old version. Now GT5 that i had fun with is not as good as GT6 as i see
others say regarding physics. But still GT5 was good fun because it was on the new generation and online was great in the correct lobby. PD perhaps
hoped that new graphics and other
physicsimprovement would be enough to make a game fun. And here i think they got it wrong.
I my self rather see more correct feel of a racing than having correct
physics. So if there is a word for it
then say it but i would like to have
good feeling, fun and excitement when i play and that means sometimes more than just physics.
(feel of speed, danger, sound, carcommunication, races that matter)
 
I really think that they will never fix physics, each game will have some good stuff and some bad.
But i am sure that by putting in 1200 cars will not do it the best.
And if i go back, each GT has been
fun (dont have Gt6 but untill Gt5)
and each new version is the new correct simulator and we have not had it with the old version. Now GT5 that i had fun with is not as good as GT6 as i see
others say regarding physics. But still GT5 was good fun because it was on the new generation and online was great in the correct lobby. PD perhaps
hoped that new graphics and other
physicsimprovement would be enough to make a game fun. And here i think they got it wrong.
I my self rather see more correct feel of a racing than having correct
physics. So if there is a word for it
then say it but i would like to have
good feeling, fun and excitement when i play and that means sometimes more than just physics.
(feel of speed, danger, sound, carcommunication, races that matter)


Basically to sum it up the Physics factor is overblown and I can agree with that its necessary, but not to the point most on here make it too be.

Think most would let the physics stay where they are have penalties and better A.I as were racing over more improvements to the Physics without the other stuff addressed.

It's like playing NBA 2K14 without any rules that's what GT5 and GT6 remind me of at this point.
 
A game which is going to be released on 3 different platforms (PS4/XBONE and PC) has more of a chance of selling that amount than a game that releases in just one.

Plus this game is getting massive hype (which I truly laugh at) and it is in a good position since Forza´s 5 micro-transaction debacle and cut down content (more DLC´s than an actual game...), and Gran Turismo´s inconsistency/flaws/disappointments/etc of the latest games (for a lot of people, not just the ones who bought it), which both are also opening doors for others to grab some pieces of the cake.

So yeah pCARS "is in advantage" (or it seems like) on consoles at least...on PC with Assetto Corsa, GSC 2013, rFactor 2 and iRacing is not that easy to compete...for hardcore simracers the "eye candy" factor (graphics) does nothing if the simulation aspect is bad. (which is being worked out...but far as good to me at the moment)




In other news more related to the topic (kind of), maybe Drive Club will be released on April 9th...which "opens the gate" for a possible "Gran Turismo 7: Resurrection of Faith" on the PS4 at the end of the year or early 2015.


PS: I made that name up...it sounds really cool though.:lol:

The massive hype is only on the internet, which doesn't matter much, and it has faded quite a lot with all the delays and with others keeping up graphics wise.

Project CARS will not sell more than 5 millions copies by any chance; condition being it only counts the first two years before massive steam discounts or going f2p. And BTW I predicted here how GT6 was going to do :P


About GT6, am I the only one here that actually liked the game? So many complains here, most of them about very little stuff such as a patch delay, and current GT6 is way, way better than 2010 GT5 as a game and as a 'sim'.
 
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it would be fantastic if Driveclub's cars are shared with the new Gran Turismo 7.. GT Series realy needs Hennessey, Koeningseeg, BAC, Ariel, Premium Ruf and all those new AMG, RS AUDI and M BMW cars!!!
 
Project C.A.R.S. does have amazing details and effects, but somehow at times even GT6 on the old PS3 machine resembles reality more for me. Physics-wise I'm not so convinced.

Prologue is welcome addition for me to show what new PS4 can show and to fill the gap till new full game comes.
Replays on gt6 is almost next-gen...Replays on Pcars is past-gen...until now.

it would be fantastic if Driveclub's cars are shared with the new Gran Turismo 7.. GT Series realy needs Hennessey, Koeningseeg, BAC, Ariel, Premium Ruf and all those new AMG, RS AUDI and M BMW cars!!!
Audi RS 5 red...i am waiting...
 
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The massive hype is only on the internet, which doesn't matter much, and it has faded quite a lot with all the delays and with others keeping up graphics wise.

Project CARS will not sell more than 5 millions copies by any chance; condition being it only counts the first two years before massive steam discounts or going f2p. And BTW I predicted here how GT6 was going to do :P
I believe Blackberry said something similar a few years ago about the iphone and phones without a keyboard. That turned out well.

5 million is a lot of units and would be an outrageous success. Even if it cuts into GT by a few hundred thousand or a million units it would be a huge hit for them. The bigger point you miss though is that PD will no longer have all the "buzz" on the PS3. It'll have a competitor going directly after a large portion of it's fanbase and it could well be available long before GT7 is on PS4. It won't replace GT, it's not designed to do that at this point, it's targeting a more specific audience. But I could see with 5 million in sales and a significant warchest behind the franchise, it going more head to head with GT in PCars2 with the addition of a significant number of street cars, targeting more modern machines and true classics.

Whether GT notices or cares is up for discussion but at some point in the future, it may have no choice but to sit up and take notice. Hopefully sooner rather than later.
 
DriveClub + Amg, GT6 + Amg
i see a possibility that Driveclub + GT7 will share models.
Since Sony CEO likes Driveclub and GT i bet he is involved to get them to work together. Videos i see from Driveclub seem better than GT6 so GT7 better do something new.
I don't think they will share models, because PD didn't share GT premium models with Driveclub and those models are next gen ready according to Yamauchi. Plus, those GT models have a higher polygon count then the driveclub cars.

Driveclub: 250,000
GT5: 500,000
 
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I don't think they will share models, because PD didn't share GT premium models with Driveclub and those models are next gen ready according to Yamauchi. Plus, those GT models have a higher polygon count then the driveclub cars.

Driveclub: 250,000
GT5: 500,000

Perhaps so, but it may be so that todays cars in GT6 are not in DriveClub but what about GT7?
Polygons can be scaled up or down. DriveClub seems to have cars that would do good for GT.
 
Perhaps so, but it may be so that todays cars in GT6 are not in DriveClub but what about GT7?
Polygons can be scaled up or down. DriveClub seems to have cars that would do good for GT.
Yeah, but no one shares assets with anyone else. It would be good for Kaz to want those cars included in the Gran Turismo stable though.

If PCars get some approachable learning curve, with aids and all of that, casuals will be hooked by the amazing visuals of the game and 5 million copies will be pretty easily achiavable.
If P CARS was the only sim game coming out on consoles, it could sell at 5-plus million. But first, it has to be interesting to casuals as well as the racing game fiends. Second, it has to stick out more prominently than Assetto Corsa and rFactor 2, as well as the other racers coming along like Drive Club and Grid 2. Knowing me, I may end up getting those three sims because I keep getting lured into the hype like I did with Dirt 3. And it is a good game. But I did ten events and put it away again. The flavor was just a little too weak. Gran Turismo has totally spoiled other games for me, I'm afraid.

I would prefer that P CARS, AC and rF2 give Kaz something to chew on, but I really don't see it. Sims never really smack the market like they really should. And Kaz has immersed himself in the real life racing world, so I can see how he wouldn't take much interest in what they're doing.

The one game I wish would really stick in his craw is Forza. Initially it seemed to, because Turn 10 essentially stole his idea lock, stock and lugnuts, and I have no doubt that there was resentment. After a few games, they settled into an uneasy detente. But I really seriously wish Kaz would consider T10's version of Race Mod and their Livery Editor. These are assets which T10 is squandering badly. The potential to support the community with tools enabling the creation of fanbased racing leagues using small collections of similarly spec'd cars is there, if they would just realize it. Heck, everyone has to pay for Live if they want to race online, and M$ is bleeding rich enough that they could almost support the server networks with rounding error money.

With the sheer wealth of cars available in Gran Turismo's stable, the potential is there for PD to support user made leagues, and Kaz stated as such in the GT6 reveal last spring, when he discussed their plans to give us online tools for the creation and management of these leagues. As well as user hosted races, series and even championships, alongside PD created versions.

Maybe this is so ambitious that it really requires PS4 to realize properly. Night racing with a number of cars casting their own headlight beams sure is more realistic than PS3's two car limit, due to the obsolete GPU. And the potential for more than 16 cars on track at once opens up serious multiclass racing, let alone bigger fields in general. This alone is making me anxious to see a GT7 Prologue, and then there are all those "living world" things I'd mentioned before that would help bring GT7 to life, such as more lifelike crowds, puddles with distinct evaporation rates, and wind that has isolated gusts on different parts of the track. And far more is possible on PS4.

I want GT6 to be fleshed out too, but I'd trade all the features of a full blown GT6 for GT7 by fall 2015.
 
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If P CARS was the only sim game coming out on consoles, it could sell at 5-plus million. But first, it has to be interesting to casuals as well as the racing game fiends. Second, it has to stick out more prominently than Assetto Corsa and rFactor 2, as well as the other racers coming along like Drive Club and Grid 2. Knowing me, I may end up getting those three sims because I keep getting lured into the hype like I did with Dirt 3. And it is a good game. But I did ten events and put it away again. The flavor was just a little too weak. Gran Turismo has totally spoiled other games for me, I'm afraid.
Actually, no. You forget PCars is on all 3 consoles +PC. It only needs modest sales on each platform to hit 5 million. It only needs to nab a small cross section of sim racers and casuals to hit that target. Assetto and all the other sims are only competition on PC and Pcars will live or die by console sales not PC.
 
I would prefer that P CARS, AC and rF2 give Kaz something to chew on, but I really don't see it. Sims never really smack the market like they really should. And Kaz has immersed himself in the real life racing world, so I can see how he wouldn't take much interest in what they're doing.

And yet, here we are racing oponents who slows down to let you win, races without flags, no rules, ridiculously idiotic start procedure...

Not single one of those things are a problem with the other games that you mentioned.
 
I don't think they will share models, because PD didn't share GT premium models with Driveclub and those models are next gen ready according to Yamauchi. Plus, those GT models have a higher polygon count then the driveclub cars.

Driveclub: 250,000
GT5: 500,000



Maybe Evolution didn't want to use Polyphony's inferior models? Would be silly lifting the bonnet in DRIVECLUB to inspect the engine in first person view with no engine engine to inspect.

DRIVECLUB's non-gameplay models are plus 1million polygons, fully modelled engine bays, underside, etc. Gameplay models are 250,000, both are significantly higher than Gran Turismo's Photo Travel / gameplay models.
 
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Actually, no. You forget PCars is on all 3 consoles +PC. It only needs modest sales on each platform to hit 5 million. It only needs to nab a small cross section of sim racers and casuals to hit that target. Assetto and all the other sims are only competition on PC and Pcars will live or die by console sales not PC.
Well, that does change the complexion a little, but it depends. Rumors persist that the other two games will try and dip into that console market, now that the The ONE! and PS4 are up there with the typical higher end gaming rig in capacity. And as I said, P CARS has to compete against anticipated games like Drive Club and now the potential tsunami known as GT7 Prologue. I think you should consider how well other games like Shift and the F1 racers have fared. P CARS has potential, but gamers have to see that and want it.

And yet, here we are racing oponents who slows down to let you win, races without flags, no rules, ridiculously idiotic start procedure...

Not single one of those things are a problem with the other games that you mentioned.
And yet even being so awesomely better, those other games have to be happy with a few million sales.

No one is denying that those things you mentioned would benefit Gran Turismo a good deal, and even help sales, but it's pretty clear that most gamers just aren't moved by them like us hardcore guys. Sim sales are stubbornly consistent.
 
And yet even being so awesomely better, those other games have to be happy with a few million sales.

No one is denying that those things you mentioned would benefit Gran Turismo a good deal, and even help sales, but it's pretty clear that most gamers just aren't moved by them like us hardcore guys. Sim sales are stubbornly consistent.

Just like GT6, which offers neither of those things.

PC sims have the excuse of being PC sims. And GT6?
 
PC sims have the excuse of being PC sims. And GT6?
So why did GT5 sell in the usual 10 million-plus numbers? And a million last year when we knew that GT6 was coming? It also had none of the things you mentioned, and still sold in 2013 roughly one third of the typical PC sim in its lifetime. I think it's pretty clear that Gran Turismo doesn't suffer in the average gamers eye from the things you insist are so crucially important.

What hurt GT6 sales were apparently a release with no fanfare and advertising support, and PS4, which was released before GT6 was and making it seem like a last gen leftover. Otherwise, GT5 numbers can't be explained except by some kind of cosmic accident, a global conspiracy or sales to space aliens.
 
So why did GT5 sell in the usual 10 million-plus numbers? And a million last year when we knew that GT6 was coming? It also had none of the things you mentioned, and still sold in 2013 roughly one third of the typical PC sim in its lifetime. I think it's pretty clear that Gran Turismo doesn't suffer in the average gamers eye from the things you insist are so crucially important.

What hurt GT6 sales were apparently a release with no fanfare and advertising support, and PS4, which was released before GT6 was and making it seem like a last gen leftover. Otherwise, GT5 numbers can't be explained except by some kind of cosmic accident, a global conspiracy or sales to space aliens.

Yeah, GT5 did well, but not so good as GT4.

GT6 is even worse.

About Gran Turismo 5. Well, what do you expected? They spent four to five years designing and delaying an imperfect game. By the time it was out, everybody was confident that every single promise and amazing feature that Sony's marketing machine had exposed would be in the disc. Oh well.

What hurt GT6 sales is the fact that people are getting tired of the same game, over and over again. It's the same thing that happens now with Nintendo. It's a racing game and PD is modelling the... moon, whilst releasing Vision GT cars without interiors, no community features and a lot of stuff that were working on GT5.

It's a japanese thing this arrogance, this unbeatable belief that nobody knows better than you. Sales are showing otherwise. Both for Nintendo and PD.
 
Maybe Evolution didn't want to use Polyphony's inferior models? Would be silly lifting the bonnet in DRIVECLUB to inspect the engine in first person view with no engine engine to inspect.

DRIVECLUB's non-gameplay models are plus 1million polygons, fully modelled engine bays, underside, etc. Gameplay models are 250,000, both are significantly higher than Gran Turismo's Photo Travel / gameplay models.
Could you please link the source?
 
No fanfarre? Granted it won't be in cnn/bloomberg/bbc as main story, but they made many parties, extravagant ascari/ronda launch, many cities had gt livery cars parading around, kaz documentary, vision announcements, senna partnership, stores marketing, should i continue? Also on the 6th installments there were many game review sites that were making "free ads" for them.
A little joke that applies here...
Cfo asks the ceo "what happens if we invest in developing our people and they leave us?"
Ceo answers "what happens if we don't and they stay?"
Edit
Its obvious pcars won't replace gt in sales, but if they take 1/10 players, even 1/30 its a major win for them... making them enough money to go on and think about either making a second pcars or continue evolving pcars one with dlc's.
If they make a good game, car companies will be more interested/involved, not to mention This encourages more developers to join the console battle and one day, in the medium-long term, get under sony's wings like gt is now.
Also it's not for people that never drove irl, its not for kids that love trolling. Its for a more mature car loving player that doesn't want to build a gaming pc but has the need for speed and the brains not to do it in public roads(for the most part)
 
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No fanfarre? Granted it won't be in cnn/bloomberg/bbc as main story, but they made many parties, extravagant ascari/ronda launch, many cities had gt livery cars parading around, kaz documentary, vision announcements, senna partnership, stores marketing, should i continue? Also on the 6th installments there were many game review sites that were making "free ads" for them.
A little joke that applies here...
Cfo asks the ceo "what happens if we invest in developing our people and they leave us?"
Ceo answers "what happens if we don't and they stay?"
Its funny, a common sentiment is,"I didn't see any commercials" so the promotion of the game sucked. Its 2014, who turns to commercial television to find out about videogames?...lol.
You are right of course, the awareness of the game was still very high, its just not selling as well.
 
Yeah, GT5 did well, but not so good as GT4.
Oh yes it did...

Gran Turismo 4:11,730

Gran Turismo 5:10,660

And it took about seven years for GT4 to break through that 10 million barrier. Edit: numbers as of Mar 2013.

No fanfarre? Granted it won't be in cnn/bloomberg/bbc as main story, but they made many parties, extravagant ascari/ronda launch, many cities had gt livery cars parading around, kaz documentary, vision announcements, senna partnership, stores marketing, should i continue? Also on the 6th installments there were many game review sites that were making "free ads" for them.
Yes, and as I mentioned, almost all of that online. Many of us were all over that, seeing as we're a part of GT Planet, but there are quite a number of anecdotal stories of people sharing the game with friends, and none of them knew it had been released. Do you recall me relating my experience of going to GameStop the day of release, that afternoon, and the clerk having no clue that GT6 was even out? "I thought that game was coming next year on PS4," he told me. I was stunned. I'm amazed how much this game hasn't been on a lot of gamers' radar.
 
You mean the don't-give-a-poop-pot-smoking-almost-suicidal-working-at-a-dead-end-job clerk didn't know? In my city too but didn't stop 2 mil people buying the game... Lol...
In many countries they actually did phisical advertising, also the wec(?) or some endurance championship have gran turismo as one of the main sponsors, with the windshield sticker and circuit ads all over the world, that is shown to tens of mil people...
 
Yeah, GT5 did well, but not so good as GT4.

And GT3 did better than GT4. Is that due to a decline in quality, interest, or something else?

Although I do agree with some of your post - the lesser sales is reflecting something, at least.

In regards to a possible GT7... I don't think a GT7 is the saviour Gran Turismo needs; it needs a complete overhaul at this point. I love GT6 to bits, don't get me wrong, but this whole short-career and releasing with limited functionality compared to what they intend (even if some is to come in updates), along with the lack of communication really hurts the game at the moment, sadly :(

I miss the simpler times of PS and PS2 GT
 
GT5
Oh yes it did...

Gran Turismo 4:11,730

Gran Turismo 5:10,660

And it took about seven years for GT4 to break through that 10 million barrier. Edit: numbers as of Mar 2013.


Yes, and as I mentioned, almost all of that online. Many of us were all over that, seeing as we're a part of GT Planet, but there are quite a number of anecdotal stories of people sharing the game with friends, and none of them knew it had been released. Do you recall me relating my experience of going to GameStop the day of release, that afternoon, and the clerk having no clue that GT6 was even out? "I thought that game was coming next year on PS4," he told me. I was stunned. I'm amazed how much this game hasn't been on a lot of gamers' radar.
I'm amazed that you think a few pieces of anecdotal evidence mean anything at all. There was plenty of buzz for the game beforehand, let's not use our 20/20 hindsight to rework history.
 
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