*Rumor* Gran Turismo 7 Prologue headed to PS4?

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GT3(arguably as it was my favorite)-GT6 proved TO ME that PD have lost sight of what made GT1+GT2 so great. Each game since then has become more and more scripted, linear, and closed off. I don't think hardware was to blame for that happening.
No, but it contributed to it. The more you have to work on something just to get it to run right, the less time you have to dream up more elegant things to add to it - which may well have to be worked on a lot to get right...

Also, I couldn't handle earlier games in the series. They're so primitive now. It's one thing to play Centipede or Dig Dug or Gradius and enjoy a classic game, but who would play a thirteen year old flight sim for more than nostalgia? I've watched YTs of those early GT games, and they just make me cringe. Yes, the PS2 games did up the ante, but all you have to do is grab a wheel controller and fire them up to realize how archaic they are now.

When I take the Audi R8 Team Phoenix around Motegi, it feels a lot like taking a race car around Motegi. Even GT4 just feels like an old video game now. All the things you complainers want to see would be nice. But none of them really matter to many of us when we're taking a Skyline around the Nordschleife as fast as we safely can.

Racing on these high def consoles is so much more immersive now. And PS4 is going to allow worlds to come to life as never before, and get even more immersive with each passing year. I know you're holding your breath over what GT7 can and should be. But I'm looking down the calendar to E3 and word on when this new Gran Turismo might show up.

A Viper is a difficult car to drive but that doesn't mean it can't be fully utilized and mastered.
You had 10 years to fully utilize and master a system. Difficult programming stopped being a legitimate excuse after the first couple of years.
I truly believe PD gave up on fully pushing the PS3 when it came to developing GT6. They had GT7 and the PS4 in their sights long before GT6 came out.
If PS3 and PS4 are as different to develop for as TEO says, then it's safe to say they would have to use different techniques across both systems and likely focused on improving their skill at the PS4 rather than getting the most from the PS3.
While this may... MAY... be true, I'm just not sold. Other companies have done a lot less. For all the accolades, F2010 and the others is a very tightly focused game in a smaller universe, and with very specific focus, Formula 1 racing. Ferrari Challenge was limited to Ferraris, and no way to do much more than grab one and race, and with physics reminiscent of Forza. Seriously, what other game is there like GT but Forza? And its fanbase complains about their own laundry list of shortcomings.

Suppose GT6 gets no more updates. Is it a bad game as it stands now? For you, it seems like it. For me, no. I have a ton of cars yet to explore, though the sweet spot seems to be half of the i-A series races, at least for me. The bots are challenging and don't let me win, and the cars aren't overwhelmingly powerful. Plus, no more updates means a GT7 coming in a year or so to tantalize me. I know this will vex a lot of people here, but I'm still in the win-win category. What PD will ultimately do, who knows, but I expected GT7 in two to three years anyway, so I'm good to go. And ready to go! :D

By the way, in order for PD to have ten years experience with the PS3, they would have had to have PS3 devkits in 2003, two years before GT4 came out. So maybe you don't know what you're taking about. :sly:
 
So maybe you don't know what you're taking about. :sly:
Absolutely. Maybe 1 day I'll be able to string 5 paragraphs together and fool myself and others into thinking otherwise.

Also, I couldn't handle earlier games in the series. They're so primitive now. It's one thing to play Centipede or Dig Dug or Gradius and enjoy a classic game, but who would play a thirteen year old flight sim for more than nostalgia? I've watched YTs of those early GT games, and they just make me cringe. Yes, the PS2 games did up the ante, but all you have to do is grab a wheel controller and fire them up to realize how archaic they are now.
Yeah, I agree. I never said they still feel new.

All the things you complainers want to see would be nice. But none of them really matter to many of us when we're taking a Skyline around the Nordschleife as fast as we safely can.
I'm glad you praisers are getting the most out of GT6.
I myself prefer taking the Cappuccino around the 'ring.
 
Before everyone keeps saying these cars are good enough for PS4 I want to wait until PCars and DriveClub are out first before we start talking about how good these cars are for next-gen.

Edit: Until then whatever comes out of PD's mouth to me is just hype material I'm not buying till I see it with my own eyes. That or Digital Foundry does a comparison video.
 
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Before everyone keeps saying these cars are good enough for PS4 I want to wait until PCars and DriveClub are out first before we start talking about how good these cars are for next-gen.
Polygoncount:
Driveclub 250,000
GT Premium: 400,000-500,000

Correct me if i'm wrong. At least in terms of polygon count they are. Maybe, they can improve the material rendering or something else.
 
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Suppose GT6 gets no more updates. Is it a bad game as it stands now? For you, it seems like it. For me, no. I have a ton of cars yet to explore, though the sweet spot seems to be half of the i-A series races, at least for me. The bots are challenging and don't let me win, and the cars aren't overwhelmingly powerful. Plus, no more updates means a GT7 coming in a year or so to tantalize me. I know this will vex a lot of people here, but I'm still in the win-win category. What PD will ultimately do, who knows, but I expected GT7 in two to three years anyway, so I'm good to go. And ready to go! :D
...

I do agree with you that GT6 is not a bad game. Actually it is a very good game, breathtaking at times, and with the announced features, it will be an even better game. But, disappointingly, it is also a game with lots of bugs.

So, if there were no more updates to GT6, nobody could claim they ever had the game that GT6 actually is conceptwise, because you never could experience certain things that basically are in the game, but unusable. (like mysterious changes in cars after pitstops, non-functioning sector timing, unstable online code, etc.)

I'm quite a fan of the GT-series, but 2.5 months after release, I would have expected them to have these issues fixed.

The general basis where the feel of driving and the graphics are going seem to be good for GT7 though, and most of the limiting factors from the PS3 will be a thing of the past. In that sense, I would be quite satisfied, if GT7 was GT6 without the hardware-limitations (no frame-rate drops, more cars on track) and a lot less bugs.
 
Polygoncount:
Driveclub 250,000
GT Premium: 400,000-500,000

Correct me if i'm wrong. At least in terms of polygon count they are. Maybe, they can improve the material rendering or something else.

Again I'll wait and see rather see it visually then just hearing a count people have said stuff a billion times for it to be proven false
 
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If GT7 still has the same sounds PD/Sony will be crucified...and they know it.

are-you-shtting-me-eccbc87e4b5ce2fe28308fd9f2a7baf3-149.gif


Seems like a harsh punishment over some sounds in a poorly selling underrated franchise.

But... Yeah, the sounds will be exactly the same.
 
Polygoncount:
Driveclub 250,000
GT Premium: 400,000-500,000

Correct me if i'm wrong. At least in terms of polygon count they are. Maybe, they can improve the material rendering or something else.
Thats in photomode though isnt it and not ingame? Still this isnt a factor in my interest of gt7 (or lack of i should say)
 
Thats in photomode though isnt it and not ingame? Still this isnt a factor in my interest of gt7 (or lack of i should say)

Most of the cars don't look very good inside even in photomode. A lot of the present details within the cars are awfully angular are they not? From the outside they look great, even if there is nothing behind the wheels... or an underbody :lol:
 
Seems like a harsh punishment over some sounds in a poorly selling underrated franchise.

But... Yeah, the sounds will be exactly the same.

Still haven't gotten my caffeine fix so not sure if sarcasm or serious.
 
Just the near mention of "prologs" is like admitting "we can't make a full game with all the time and budget in the world"

It's really viewed as complete incompetence from inside the development comunity.

Sims are only 10% of the market share (like sports) and between pd and MS owning nearly all of it on console, other publishers won't invest in dividing it by another third, and the time it will take to increase that 3rd.

Pcars is the real wild card here but they are following a PC model so they are dealing in lower numbers from the get go, that "3rd" is huge to them. If they do in fact get it to console, it could be the best kick in the ass to other racing developers... And awesome for us gamers. But Pcars has major licensing issues they need to get sorted to stand up next to MS and PD... It's not good enough to release with all fake companies and track names on console... On PC the modding comunity fixes this, not so much on mainstream platforms.

And believe me, the press has already got both barrels loaded to report on anything that toples the big guys... And I think it will take a thoroughbred racer to do it... One that actually has the racing communities talking/endorsement, not just a marketing platform (VGT) for manufactures.
 
Most of the cars don't look very good inside even in photomode. A lot of the present details within the cars are awfully angular are they not? From the outside they look great, even if there is nothing behind the wheels... or an underbody :lol:
Yes i agree, Also i feel photomode is not as good as GT5 thanks possibly to the adaptive tesselation, I find only a small area of the car to be in focus regardless of the aperture i use, On gt5 i never came across this problem
 
I would be quite satisfied, if GT7 was GT6 without the hardware-limitations (no frame-rate drops, more cars on track) and a lot less bugs.
Err.... I would expect PD to bring something new to the table besides those living worlds I mentioned previously. A bunch of people here would have hysterectomies if online wasn't seriously beefed up with the Event Maker, club and league builder features and other goodies. Many of us want that Course Maker II, as well as the return of Race Mod and at least a Ferrari Challenge-level Livery Editor, as well as Event Maker for offline gaming. FAR more events and things to do in Single Player offline. More cars and tracks, naturally, including new fantasy tracks. Many of us also want B-Spec to return, shuffle racing, loads of stat tracking including leaderboards, more leagues represented in the game - properly, with championships for them, and a Career Mode that reflects more of a real life racing career, a la GT Academy at the least. But much of what I'm asking for is almost guaranteed to be there, so I'm not too fussed, and of course it can be, dare I say it, updated.

Pcars is the real wild card here but they are following a PC model so they are dealing in lower numbers from the get go, that "3rd" is huge to them. If they do in fact get it to console, it could be the best kick in the ass to other racing developers... And awesome for us gamers. But Pcars has major licensing issues they need to get sorted to stand up next to MS and PD... It's not good enough to release with all fake companies and track names on console... On PC the modding comunity fixes this, not so much on mainstream platforms.

And believe me, the press has already got both barrels loaded to report on anything that toples the big guys... And I think it will take a thoroughbred racer to do it... One that actually has the racing communities talking/endorsement, not just a marketing platform (VGT) for manufactures.
I wish P CARS well, but a new thoroughbred racer has to be done right, or it's just another sim, or a flop like Enthusia which only a small number here liked. I hated it, connection with the car was dreadful. Even as wonky as Forza can be for me, at least I could squirrel around a turn more or less the way I want.

Another racer has to at least be what P CARS purports to be, a game which offers a variety of street cars as well as race cars in a slick, appealing package. A good mod and livery system would be pretty much essential. I'd be fine with that. I gave both Forza and Enthusia a chance, both more than one, and only Forza held my attention. Though if not for the mod system and Livery Editor, I wouldn't have bothered.

I'm not sure that PD would give a newcomer much more notice than any other game. After all, GT is already held up in judgment to almost every racer in history. Besides, I think Kaz has the right idea. His ideal is capturing real life motorsports, involving whatever goodies they can come up with to juice the experience. He and the team just need to focus on what they can achieve as completely as possible in their next game and build it. Then whatever they can add to that, and make it consistent, do that. Save monstrous improvements for the next iteration.

By the way, "all the time in the world"? How many years do you want to wait for GT7? I want it before our current misadministration wrecks America, so I want to see it within two years.
 
Err.... I would expect PD to bring something new to the table besides those living worlds I mentioned previously. A bunch of people here would have hysterectomies if online wasn't seriously beefed up with the Event Maker, club and league builder features and other goodies. Many of us want that Course Maker II, as well as the return of Race Mod and at least a Ferrari Challenge-level Livery Editor, as well as Event Maker for offline gaming. FAR more events and things to do in Single Player offline. More cars and tracks, naturally, including new fantasy tracks. Many of us also want B-Spec to return, shuffle racing, loads of stat tracking including leaderboards, more leagues represented in the game - properly, with championships for them, and a Career Mode that reflects more of a real life racing career, a la GT Academy at the least. But much of what I'm asking for is almost guaranteed to be there, so I'm not too fussed, and of course it can be, dare I say it, updated.


I wish P CARS well, but a new thoroughbred racer has to be done right, or it's just another sim, or a flop like Enthusia which only a small number here liked. I hated it, connection with the car was dreadful. Even as wonky as Forza can be for me, at least I could squirrel around a turn more or less the way I want.

Another racer has to at least be what P CARS purports to be, a game which offers a variety of street cars as well as race cars in a slick, appealing package. A good mod and livery system would be pretty much essential. I'd be fine with that. I gave both Forza and Enthusia a chance, both more than one, and only Forza held my attention. Though if not for the mod system and Livery Editor, I wouldn't have bothered.

I'm not sure that PD would give a newcomer much more notice than any other game. After all, GT is already held up in judgment to almost every racer in history. Besides, I think Kaz has the right idea. His ideal is capturing real life motorsports, involving whatever goodies they can come up with to juice the experience. He and the team just need to focus on what they can achieve as completely as possible in their next game and build it. Then whatever they can add to that, and make it consistent, do that. Save monstrous improvements for the next iteration.

By the way, "all the time in the world"? How many years do you want to wait for GT7? I want it before our current misadministration wrecks America, so I want to see it within two years.
Yes, I too feel like the demise of Americs is fast approaching and would like to enjoy GT 7 and many other things before then...

Forgetting sub sku's, GT is 6 games in 15 years... I've done nearly 50 in 25% more time... Sure, not all are equal but the tradition game dev cycle is 18-24 months. So if I had the luxury of PD and thinking back to same rather painful dev cycles... It seems like loads of time...

Btw; Enthusia is an example of another large publisher trying to break into the GT space, and the leading example marketing departments use to shoot down the idea today, or to take a more arcade approach (as that considered a hybrid - action game with cars)... Still to this day.
 
... if GT7 has the same sounds???? more like if GT7 has 90 Skylines, 60 Miatas, 30 S2000s, and 25 NSXs!!!

Fix the sounds, yes. But also get rid of the redundancy. It wouldn't hurt to model a Konigsegg or two. Just get the sound right.
 
Interesting to note that we are going back to having a 'prologue', does this indicate a mega wait for the full game a-la GT5?
 
Interesting to note that we are going back to having a 'prologue', does this indicate a mega wait for the full game a-la GT5?

It's hard to say, GT4P released roughly a year prior to the full game.
 
... if GT7 has the same sounds???? more like if GT7 has 90 Skylines, 60 Miatas, 30 S2000s, and 25 NSXs!!!

Fix the sounds, yes. But also get rid of the redundancy. It wouldn't hurt to model a Konigsegg or two. Just get the sound right.
The only funny thing about Skyline jokes is how wrong those estimates are.

To begin with, I want to see Premium cars EXCLUSIVELY in GT7. I believe this might eliminate all, if not most of, the duplicated cars. I just kind of don't see PD modeling 10 R34s because one of them is '99, another is '00, another is a V-Spec and so on...
 
I just kind of don't see PD modeling 10 R34s because one of them is '99, another is '00, another is a V-Spec and so on...
The thing is, though, if they model 1 R34, they really modeled 7, and just need to redo a couple bumpers and maybe some stitching in the seats.
 
To begin with, I want to see Premium cars EXCLUSIVELY in GT7. I believe this might eliminate all, if not most of, the duplicated cars. I just kind of don't see PD modeling 10 R34s because one of them is '99, another is '00, another is a V-Spec and so on...

I hope everything's premium, but only if they premiumize a good selection of the remaining standards - cough, Corvette C5.R for example.

In the back of my mind I keep thinking how funny it will be to watch people flip out if/when standards show up in GT7. :D
 
The thing is, though, if they model 1 R34, they really modeled 7, and just need to redo a couple bumpers and maybe some stitching in the seats.
Just make them the aero options, interior upgrade, nurburgring suspension, engine update to latest spec options, no need to lie and say there are 1200 cars. 300-500 can be considered a big car game already...
 
With GT7 Prologue, we will just get a slightly lowered (that is, a little lower than usual) dangly carrot.
 
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