No, but it contributed to it. The more you have to work on something just to get it to run right, the less time you have to dream up more elegant things to add to it - which may well have to be worked on a lot to get right...GT3(arguably as it was my favorite)-GT6 proved TO ME that PD have lost sight of what made GT1+GT2 so great. Each game since then has become more and more scripted, linear, and closed off. I don't think hardware was to blame for that happening.
While this may... MAY... be true, I'm just not sold. Other companies have done a lot less. For all the accolades, F2010 and the others is a very tightly focused game in a smaller universe, and with very specific focus, Formula 1 racing. Ferrari Challenge was limited to Ferraris, and no way to do much more than grab one and race, and with physics reminiscent of Forza. Seriously, what other game is there like GT but Forza? And its fanbase complains about their own laundry list of shortcomings.A Viper is a difficult car to drive but that doesn't mean it can't be fully utilized and mastered.
You had 10 years to fully utilize and master a system. Difficult programming stopped being a legitimate excuse after the first couple of years.
I truly believe PD gave up on fully pushing the PS3 when it came to developing GT6. They had GT7 and the PS4 in their sights long before GT6 came out.
If PS3 and PS4 are as different to develop for as TEO says, then it's safe to say they would have to use different techniques across both systems and likely focused on improving their skill at the PS4 rather than getting the most from the PS3.
Absolutely. Maybe 1 day I'll be able to string 5 paragraphs together and fool myself and others into thinking otherwise.So maybe you don't know what you're taking about.
Yeah, I agree. I never said they still feel new.Also, I couldn't handle earlier games in the series. They're so primitive now. It's one thing to play Centipede or Dig Dug or Gradius and enjoy a classic game, but who would play a thirteen year old flight sim for more than nostalgia? I've watched YTs of those early GT games, and they just make me cringe. Yes, the PS2 games did up the ante, but all you have to do is grab a wheel controller and fire them up to realize how archaic they are now.
I'm glad you praisers are getting the most out of GT6.All the things you complainers want to see would be nice. But none of them really matter to many of us when we're taking a Skyline around the Nordschleife as fast as we safely can.
ANNOUNCEMENT: GT7 will be exclusive to the Sega Dreamcast.he announced it
What is everyone expecting from GT7P?
500,000 polygon cars.....
why dont use the Premium Cars from GT6. ? The Cars are good enough for PS4...and these cars done !!!
Polygoncount:Before everyone keeps saying these cars are good enough for PS4 I want to wait until PCars and DriveClub are out first before we start talking about how good these cars are for next-gen.
...
Suppose GT6 gets no more updates. Is it a bad game as it stands now? For you, it seems like it. For me, no. I have a ton of cars yet to explore, though the sweet spot seems to be half of the i-A series races, at least for me. The bots are challenging and don't let me win, and the cars aren't overwhelmingly powerful. Plus, no more updates means a GT7 coming in a year or so to tantalize me. I know this will vex a lot of people here, but I'm still in the win-win category. What PD will ultimately do, who knows, but I expected GT7 in two to three years anyway, so I'm good to go. And ready to go!
...
Polygoncount:
Driveclub 250,000
GT Premium: 400,000-500,000
Correct me if i'm wrong. At least in terms of polygon count they are. Maybe, they can improve the material rendering or something else.
It can't and it won't because if it does, oh lawdy...If GT7 still has the same sounds
If GT7 still has the same sounds PD/Sony will be crucified...and they know it.
Thats in photomode though isnt it and not ingame? Still this isnt a factor in my interest of gt7 (or lack of i should say)Polygoncount:
Driveclub 250,000
GT Premium: 400,000-500,000
Correct me if i'm wrong. At least in terms of polygon count they are. Maybe, they can improve the material rendering or something else.
Thats in photomode though isnt it and not ingame? Still this isnt a factor in my interest of gt7 (or lack of i should say)
Seems like a harsh punishment over some sounds in a poorly selling underrated franchise.
But... Yeah, the sounds will be exactly the same.
It can and it might.It can't and it won't because if it does, oh lawdy...
Yes i agree, Also i feel photomode is not as good as GT5 thanks possibly to the adaptive tesselation, I find only a small area of the car to be in focus regardless of the aperture i use, On gt5 i never came across this problemMost of the cars don't look very good inside even in photomode. A lot of the present details within the cars are awfully angular are they not? From the outside they look great, even if there is nothing behind the wheels... or an underbody
Err.... I would expect PD to bring something new to the table besides those living worlds I mentioned previously. A bunch of people here would have hysterectomies if online wasn't seriously beefed up with the Event Maker, club and league builder features and other goodies. Many of us want that Course Maker II, as well as the return of Race Mod and at least a Ferrari Challenge-level Livery Editor, as well as Event Maker for offline gaming. FAR more events and things to do in Single Player offline. More cars and tracks, naturally, including new fantasy tracks. Many of us also want B-Spec to return, shuffle racing, loads of stat tracking including leaderboards, more leagues represented in the game - properly, with championships for them, and a Career Mode that reflects more of a real life racing career, a la GT Academy at the least. But much of what I'm asking for is almost guaranteed to be there, so I'm not too fussed, and of course it can be, dare I say it, updated.I would be quite satisfied, if GT7 was GT6 without the hardware-limitations (no frame-rate drops, more cars on track) and a lot less bugs.
I wish P CARS well, but a new thoroughbred racer has to be done right, or it's just another sim, or a flop like Enthusia which only a small number here liked. I hated it, connection with the car was dreadful. Even as wonky as Forza can be for me, at least I could squirrel around a turn more or less the way I want.Pcars is the real wild card here but they are following a PC model so they are dealing in lower numbers from the get go, that "3rd" is huge to them. If they do in fact get it to console, it could be the best kick in the ass to other racing developers... And awesome for us gamers. But Pcars has major licensing issues they need to get sorted to stand up next to MS and PD... It's not good enough to release with all fake companies and track names on console... On PC the modding comunity fixes this, not so much on mainstream platforms.
And believe me, the press has already got both barrels loaded to report on anything that toples the big guys... And I think it will take a thoroughbred racer to do it... One that actually has the racing communities talking/endorsement, not just a marketing platform (VGT) for manufactures.
Yes, I too feel like the demise of Americs is fast approaching and would like to enjoy GT 7 and many other things before then...Err.... I would expect PD to bring something new to the table besides those living worlds I mentioned previously. A bunch of people here would have hysterectomies if online wasn't seriously beefed up with the Event Maker, club and league builder features and other goodies. Many of us want that Course Maker II, as well as the return of Race Mod and at least a Ferrari Challenge-level Livery Editor, as well as Event Maker for offline gaming. FAR more events and things to do in Single Player offline. More cars and tracks, naturally, including new fantasy tracks. Many of us also want B-Spec to return, shuffle racing, loads of stat tracking including leaderboards, more leagues represented in the game - properly, with championships for them, and a Career Mode that reflects more of a real life racing career, a la GT Academy at the least. But much of what I'm asking for is almost guaranteed to be there, so I'm not too fussed, and of course it can be, dare I say it, updated.
I wish P CARS well, but a new thoroughbred racer has to be done right, or it's just another sim, or a flop like Enthusia which only a small number here liked. I hated it, connection with the car was dreadful. Even as wonky as Forza can be for me, at least I could squirrel around a turn more or less the way I want.
Another racer has to at least be what P CARS purports to be, a game which offers a variety of street cars as well as race cars in a slick, appealing package. A good mod and livery system would be pretty much essential. I'd be fine with that. I gave both Forza and Enthusia a chance, both more than one, and only Forza held my attention. Though if not for the mod system and Livery Editor, I wouldn't have bothered.
I'm not sure that PD would give a newcomer much more notice than any other game. After all, GT is already held up in judgment to almost every racer in history. Besides, I think Kaz has the right idea. His ideal is capturing real life motorsports, involving whatever goodies they can come up with to juice the experience. He and the team just need to focus on what they can achieve as completely as possible in their next game and build it. Then whatever they can add to that, and make it consistent, do that. Save monstrous improvements for the next iteration.
By the way, "all the time in the world"? How many years do you want to wait for GT7? I want it before our current misadministration wrecks America, so I want to see it within two years.
The only funny thing about Skyline jokes is how wrong those estimates are.... if GT7 has the same sounds???? more like if GT7 has 90 Skylines, 60 Miatas, 30 S2000s, and 25 NSXs!!!
Interesting to note that we are going back to having a 'prologue', does this indicate a mega wait for the full game a-la GT5?
... if GT7 has the same sounds???? more like if GT7 has 90 Skylines, 60 Miatas, 30 S2000s, and 25 NSXs!!!
Fix the sounds, yes. But also get rid of the redundancy. It wouldn't hurt to model a Konigsegg or two. Just get the sound right.
The only funny thing about Skyline jokes is how wrong those estimates are.
The thing is, though, if they model 1 R34, they really modeled 7, and just need to redo a couple bumpers and maybe some stitching in the seats.I just kind of don't see PD modeling 10 R34s because one of them is '99, another is '00, another is a V-Spec and so on...
To begin with, I want to see Premium cars EXCLUSIVELY in GT7. I believe this might eliminate all, if not most of, the duplicated cars. I just kind of don't see PD modeling 10 R34s because one of them is '99, another is '00, another is a V-Spec and so on...
Just make them the aero options, interior upgrade, nurburgring suspension, engine update to latest spec options, no need to lie and say there are 1200 cars. 300-500 can be considered a big car game already...The thing is, though, if they model 1 R34, they really modeled 7, and just need to redo a couple bumpers and maybe some stitching in the seats.