Rumours update multiplayer

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Netherlands
Netherlands
Is there already anything known about updates of the multiplayer lobby's? About features as:

  • results including time of everydriver and fastest lap
  • saving lobby settings for reuse later on
  • Qualifying mode
  • Host can change the grid position
  • Change the lobby settings from within the lobby and not closing it.


With our racing club we miss these functions very much. As do a lot of the players I asume.
 
Online racing is the most important feature of GT7 for me. In fact I couldn't care less for ALL the Gran Turismo pansy fantasy stuff. Never have since GT1.

Racing is life, collecting cars is for juvenile school boys. Until online lobbies are fixed, apart from the odd daily, GT7 is dead to me. The fact that PD seem to be treating a fix for this as a low priority insults me.

For these two reasons I've simply gone back to GTS (as have tens of thousands of other players according to kudosprime)
 
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Noted issues with online:

No host migration
Cannot save lobby settings to load for later use
Cannot change lobby settings once lobby has been launched
FIXED Can't boot players from lobby FIXED
Very hard to launch a race (says player still initializing)
Race payouts extremely low
No miles accumulated for free roam

ALL of these were non-issues in GT Sport. Please, Polyphony, don't make it so a side game is better than a numbered Gran Turismo. Fix this!
 
This thread needs bumping. With all the raging about payouts it's kinda been pushed to the back burner...

However this is much more important in my eyes (and many others I would expect) Anyone who runs organised events is being severely handicapped by the frankly near unusable state of the lobbies!

On top of the issues listed above, they are very laggy. The crew I race with all have good connections yet the lag is unbelievable at times.

The lobbies need fixing yesterday, infact we shouldn't even be talking about it being a thing since the GTS lobbies were fine.

PD have absolutely no excuse for this! 😠😠😠😠
 
These are the current “Known Issues” with regard to Multiplayer, as of April 13th. The core functional issues are totally ignored. PD, please address the Multiplayer shortcomings NOW!!

Multiplayer
 - In the Lobby, there have been cases where "Preparing" is displayed on screen but the Host cannot start the race. Having all room members leave and re-enter the room will allow the race to be started.
 - In the Lobby, there have been cases where entering the track in Practice does not let you drive and skip directly to the Final Race. In this case, please try to leave and re-enter the room.
 - In a 2P Split Screen race, the Assist Settings for Player 2 are locked. We plan to fix this in a future update. (Player 1 will use the same Assist Settings as defined in [Settings] > [Assist Settings].)
 - In the Lobby, there have been cases where players in the same room do not appear on the member list or during the race. In this case, an application error will occur when the host starts the race;
 - In the Lobby, there have been cases wherein completing a race would not let users progress further.
 - In the Lobby, there have been cases wherein players on a PlayStation®4 system are experiencing a black screen and their controller's inputs stop working when starting a race with a mix of both PS4™ and PS5™ players.
 
These are the current “Known Issues” with regard to Multiplayer, as of April 13th. The core functional issues are totally ignored. PD, please address the Multiplayer shortcomings NOW!!

Multiplayer
 - In the Lobby, there have been cases where "Preparing" is displayed on screen but the Host cannot start the race. Having all room members leave and re-enter the room will allow the race to be started.
 - In the Lobby, there have been cases where entering the track in Practice does not let you drive and skip directly to the Final Race. In this case, please try to leave and re-enter the room.
 - In a 2P Split Screen race, the Assist Settings for Player 2 are locked. We plan to fix this in a future update. (Player 1 will use the same Assist Settings as defined in [Settings] > [Assist Settings].)
 - In the Lobby, there have been cases where players in the same room do not appear on the member list or during the race. In this case, an application error will occur when the host starts the race;
 - In the Lobby, there have been cases wherein completing a race would not let users progress further.
 - In the Lobby, there have been cases wherein players on a PlayStation®4 system are experiencing a black screen and their controller's inputs stop working when starting a race with a mix of both PS4™ and PS5™ players.
In the world of software Issues are limited to things that don't work as intended. Changing core functionality or adding features would come under planned improvements/enhancements, and they don't share those beforehand.
 
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In the world of software Issues are limited to things that don't work as intended. Changing core functionality or adding features would come under planned improvements/enhancements, and they don't share those beforehand.
Huh? GT Sport had everything we desired for the multiplayer environment. That template should have been PD’s starting point, bare minimum. It’s as if someone complained that Sport’s lobbies were too easy, too user friendly. Well, they sure took care of that. Boneheads!
 
Huh? GT Sport had everything we desired for the multiplayer environment. That template should have been PD’s starting point, bare minimum. It’s as if someone complained that Sport’s lobbies were too easy, too user friendly. Well, they sure took care of that. Boneheads!
I'm not disagreeing with you, I'm just telling you why the things you want would not be listed as a "known issue" in software dev world, even though you'd certainly consider not being able to change room owner an issue in general speech, for example.

So what I'm getting at is they may well be planning the improvements you want. The known issues list isn't relevant in that regard.
 
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I'm not disagreeing with you, I'm just telling you why the things you want would not be listed as a "known issue" in software dev world, even though you'd certainly consider not being able to change room owner an issue in general speech, for example.

So what I'm getting at is they may well be planning the improvements you want. The known issues list isn't relevant in that regard.
Yeah, I hear what you’re saying, no problem there. My point is PD’s known issues and our known issues regarding multiplayer do not mesh, not even close. If they could at least acknowledge our complaints, at least we might have some confidence they are working on it.
 
Yeah, I hear what you’re saying, no problem there. My point is PD’s known issues and our known issues regarding multiplayer do not mesh, not even close. If they could at least acknowledge our complaints, at least we might have some confidence they are working on it.
I'm not sure you do. In software, known issues are essentially bugs. Things that don't work as intended. That's it. Not things that are just rubbish but working as intended.
 
It is incredibly frustrating. Myself and the rest of my crew are loosing patience rapidly as we simply cannot run the events we want to run because it's just not feasible at the moment.

If someone from PD would at least acknowledge this is an issue and that it's been worked on, but we never know. They just don't communicate!

For all we know there might be a very good reason why the lobbies are the way that they are, but I fail to see what that can possibly be though, apart from utter incompetence and ignorance... 😒
 
Is there any sort of feedback group or the possibility to let PD know how frustrating the current multiplayer lobby situation is?
This needs to be addressed.
The current state is still far far away from the GTS standards and leaves us league organizers in a very bad place.
We cannot run the leagues/lobbies on GT7 and are forced to stay on GTS, but many players don't want to be on GTS anymore.
Those players might even leave the communities.
 
Why is it impossible to change tracks and other details about a lobby without closing it and creating a new one? How did this not only go unnoticed in the game, but this thread as well?

I would take this fix over anything at this point, for online only.

-Fix the lobby menus to allow car type, track and other details
-Fix the penalty system, as being run into by a wild torpedo should not give to a 3 second penalty
-Fix the FL rating when a player leaves to the pits during practice, and disappears from the rankings, but still holds FL
-Fix the DR rating dropping if you have to quit a session in qualifying in sport mode. So dumb to not even race and go down from say C to D when all you did was enter and start to qualify, but had to quit.

There are many other things that need fixed, but IMHO this is the main ones, as well as the actual issues listed above in orange.
 
Online racing is the most important feature of GT7 for me. In fact I couldn't care less for ALL the Gran Turismo pansy fantasy stuff. Never have since GT1.

Racing is life, collecting cars is for juvenile school boys. Until online lobbies are fixed, apart from the odd daily, GT7 is dead to me. The fact that PD seem to be treating a fix for this as a low priority insults me.

For these two reasons I've simply gone back to GTS (as have tens of thousands of other players according to kudosprime)
Using lobbies as an excuse to go back to the arcade version of GT. Lobbies leave a lot to be desired, yes. But using that to go back to a scud racer, sega rally version is wild. Fair play for admitting defeat though
 
Online racing is the most important feature of GT7 for me.
This statement is something that PD need to look at, hard.
The longevity of this game genuinely depends on the online aspect of this game and currently its a massive fail. There is no need for this either. Lets be frank, the core of GT7 is clearly GT Sport and the multiplayer lobbies in GTS were pretty decent.

They should have been expanded on and improved on but somehow they let this completely slip and have ruined a massive part of GT7. The game should have never been released like this, ever.
 
Using lobbies as an excuse to go back to the arcade version of GT. Lobbies leave a lot to be desired, yes. But using that to go back to a scud racer, sega rally version is wild. Fair play for admitting defeat though
Games have evolved. Players have evolved. Why play against (crap) AI when you can play against humans? PD seem stuck in the previous century. They MUST have known the appeal of online racing with all the GTS Esports competitions THEY ran AND promoted. Losing the option for private leagues is killing GT7 too.

Dunno why racing against other people with better physics is wishing for GTS all over again though?
 
While I agree that online play is paramount to the longevity of this game, the fact of the matter is the vast majority of players don’t do sport mode.

I think PD is prioritizing the list of things that need to be fixed on this game, and I think fixing the private lobbies are below fixing the physics (which affect everyone), and fixing the cross play aspect of sport mode in the daily’s and FIA.

With no insight to back this next claimup, I think the umbrella issue to all of this revolves around the PS4. There’s so much more going on under the proverbial “hood” of this game compared to GTS Between the weather, the physics, the dynamic track conditions, the whatever…. That the base PS4 is struggling to keep up with all the computing and calculations.

I would even go as far to say that the reason the physics model is jacked up is because PD had to make some late tweaks somewhere to the physics model to even get it to play on the PS4, WHILE keeping all of the aforementioned details somewhat intact for the PS4. I just have a problem believing that PD would give us a “seemingly unfinished” version of this game unless they were forced to make compromises throughout the game for this so-called “cross play”
 
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Yeah, I hear what you’re saying, no problem there. My point is PD’s known issues and our known issues regarding multiplayer do not mesh, not even close. If they could at least acknowledge our complaints, at least we might have some confidence they are working on it.

GT5 online and its features, in my opinion was a 99% complete package, and it was bloody brilliant.

So they must be totally aware that the GT7 online is falling short, I just don't understand the decision for holding back.
 
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I think or lets say strongly believe that the main Reason for the very archaic Online Lobby Features in GT7 is due to incompatibility issues between PS4/PS5 Crossplay.
I‘m strictly referring to Server Compatibility.
I think it must be down to Server Infrastructure.
At least that’s what I most likely think it should be .
No way PD would have not tried their best to port their proven GTS Multiplayer Online Features to GT7 if it Technically would have been possible.
I mean I‘m no Network Crack, but to me it’s the only feasible Reason for the current disappointment the Lobbies have to offer.
It must be due to to some PS4/PS5 Server Incompatibility in my opinion.
I can only hope and wish that they find a way to solve this Issue.
But I’m quite optimistic that within some Future Updates, they‘ll solve these Problems.
Until then, I’m going to enjoy the Offline Part as much as possible and make the most out of the given Product 😁
 
I wonder... last night I realised the online lobbies behave like a peer-peer session. When the host quits, there is no migration and the lobby ends. The inconsistent lag, especially when the host hasn't got a good ping.

Is this running on GT7 servers or is it local host?
 
I wonder... last night I realised the online lobbies behave like a peer-peer session. When the host quits, there is no migration and the lobby ends. The inconsistent lag, especially when the host hasn't got a good ping.

Is this running on GT7 servers or is it local host?
Hummm, maybe you are right...

But I think that lag is caused by cross-play sync issues.

The crew I play with is about 50/50 PS5 PS4 ratio. I am on PS5 so I tested this theory by hosting a lobby and a couple of PS5 guys joined. No lag.

As soon as a PS4 guy joined, (who I know has superfast internet) major lag...

Makes sense as there are differences between the PS5 & PS4 versions of the game, it's not like they are exactly the same (like GTS) but why allow cross-play in the first place if it's going to be problematic?

I suppose the other option is to keep the different consoles separate but that would split the playerbase, and doing that brings others issues, like what R* have done with GTA online...

No win situation really, the onus is on PD though to make cross-play work. However the above is still no excuse for the lack of lobby options!
 
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I wonder... last night I realised the online lobbies behave like a peer-peer session. When the host quits, there is no migration and the lobby ends. The inconsistent lag, especially when the host hasn't got a good ping.

Is this running on GT7 servers or is it local host?
Only Sport Mode is on their servers, yes. Lobbies are P2P, same as GTS.
 
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