- 757
- Paris
- BlueShift
Hello guys,
Here's come a new software, the Speedy Quasicool Adaptative Tool, or SQAT for short.
It's developped in C# 4.5 and would help you to tune your car. This is not an "autotuning" tool.
Garantied virus free, but don't be careless, have a virus check on the file if you don't thrust me and don't download this anywhere else than here, this will be the only place where I'll post it.
Weigth & Springs tab
- Look at the weigth of your car in the game, put the number you found in the box.
- Next, go find on google the gaz tank capacity of your car and put the number in the tab.
- The app will tell you how many kg that makes and update the weigth consequently.
- Go in the game, use same amount of ballast kg and the position of the gaz tank (usually rear).
- Check in the game if the weigth balance changed
- Put the weigth balance in the app
- The app will calculate stiff springs at 100mm rh for you.
-> if you want to lower a RH, check the rear RH and move front rh. The app will auto-calculate the springs you should have.
-> if you want to lower a spring without touching the rh, check the rear spring and move front spring. The app will auto-calculate the springs you should have.
(etc, etc).
After the weigth selection phase, you can also put numbers you have from an existing tune and move the rh/spring the way you want, ticking a spring or rh so the spring balance stays the same.
Gearbox tab
- First select your transmission type. For the moment, 4WD transmission is not supported.
- Find on internet the tire code of your car. Enter them in the app.
- select the number of your speeds, enter the gear ratio, final. Values are the Chevrolet C7 2014 by default (but 7 check).
- The app will calculate ateignable topspeeds for you but this doesn't account air effect on your car
- Click on the "aero" checkbox, then click on the set aero button.
- Check if you know : track temperature, heigth of the track, humidity of the air. Value are SS-Road-S characteritics by default, when entering the track via Arcade and no change but the "Realistic" option.
Humidity of the air is (i think) NOT the humidity of the track. I don't know why I put it, but it have an effect on air density, so why not.
- Go run on road-x, with a very high max speed autoset. The car should block at top speed without reving on the second straigth of the track or that won't work.
- Save replay, eventually.
- Watch replay, note the highest speed you got and it's rpm on a paper.
- Go find a ruler.
- Go in the setup menu. Find with your ruler, find how much Power or Torque you had at this rpm. Don't look stupid if you got a wife and/or kids.
- Put RPM, Torque or Power in the app. The app will calculate "somehow" A.Cd (or S.Cx). I'll explain the "somehow" later.
- Click set.
- Enter the torque peak, the power peak and eventually the rev "peak" either in torque or power (same as top speed, you need to find with a ruler, this is optional but it will give you the shifting points, so set this at rev rpm if you want with high Power or Torque if you're lazy and don't care "aero effects" there).
- Tada ! The app will show you where the car have not enough power to counter the "air".
- Latest fast addition, the app will compute a gear ratio according to your final to show you the best speed in this car with the current power she have +/- 1 km/h or +/- 1mph and it will give you the gear ratio (+/- few clics I think), you need to setup to atteign this speed... So This is a good tool for drag racing I think.
- Okay that was not so Speedy but Quasicool for sure
- You can vary gear ratio before or after the air is done, check/uncheck the aero checkbox, set the air again, change units via UK/US checkboxes, no problems (had an hard time with GB unit system).
To implement:
- Rolling resistance. Currently, the A.Cd is not really the true A.Cd. Ingame Aero losses + ingame Rolling resistance losses + ingame Transmission losses are computed into a "virtual" A.Cd set at very high speed. So to gain a few mph/kmph, this value will be extrapolated to be only A.Cd losses. That's why it's +/-1 kmh because most of the time you are very close to the Power Peak at top speed. If you are far, this virtual A.Cd will compute bad air top speeds. I need to perfect this, but rolling resistance is a little more difficult to find (I have an experiment involving the Road X hill maybe but we will see this later).
- Transmission losses could be computed maybe because they may be related to rpm at top speed vs power peak rpm.
- 4WD : yet to understand how the torque is given to the wheels. I think it's more difficult than the default 30% front 70% rear because if the front tires does 30% of the rolling, the rear tires, if same size should do 30% to. See what is my problem ?
- Accel checkbox to switch the view from speed to accel to help 1/4 mi drag
- If I've got plenty of time and you too, a way to take a photo of the power/torque curves and implement the files in the app. Very far future if not science-fictional.
-... Things I've forgot like lift after studying drag => aero tab I think, after all losses are identified.
Unit tab
- Enter a value in one unit to see the value in various units. HP to PS (or various other power units all based on PS), Lbsf.Ft to N.m to kgf.m, etc.
Not meant for tuning but can help and was easy to make.
---
Version 0.0.1
- basic weigth and spring support, garage and gearbox tab not working yet.
Version 0.0.2
- gearbox tab, air effect on topspeed, compute topspeed with air.
- unit tab
- SI / US / UK unit support (damn you, british ppl ! )
- undamped springs frequencies (spring tab)
- corrected a bug on mass instead of mass / 2 in the first tab.
- the numeric updown should display with no screen res issue. The app should be resizable (i have not tested the new unit and gearbox tab, damn it).
Next :
- Basic LSD support. Will make people understand easier the LSD for those who didn't understood it my way, that's quite propaganda
4WD won't have support until I 100% understand the transmission, so after the 4WD in gearbox tab I think.
For other people, this will have no great purposes I think. I'm thinking about a few usefull thing maybe, you will see that.
- Maybe garage. The more I wait, the more difficult it will be... But that's quite unfun work :/
Please do tell if you find bugs (there is some).
Here's come a new software, the Speedy Quasicool Adaptative Tool, or SQAT for short.
It's developped in C# 4.5 and would help you to tune your car. This is not an "autotuning" tool.
Garantied virus free, but don't be careless, have a virus check on the file if you don't thrust me and don't download this anywhere else than here, this will be the only place where I'll post it.
Weigth & Springs tab
- Look at the weigth of your car in the game, put the number you found in the box.
- Next, go find on google the gaz tank capacity of your car and put the number in the tab.
- The app will tell you how many kg that makes and update the weigth consequently.
- Go in the game, use same amount of ballast kg and the position of the gaz tank (usually rear).
- Check in the game if the weigth balance changed
- Put the weigth balance in the app
- The app will calculate stiff springs at 100mm rh for you.
-> if you want to lower a RH, check the rear RH and move front rh. The app will auto-calculate the springs you should have.
-> if you want to lower a spring without touching the rh, check the rear spring and move front spring. The app will auto-calculate the springs you should have.
(etc, etc).
After the weigth selection phase, you can also put numbers you have from an existing tune and move the rh/spring the way you want, ticking a spring or rh so the spring balance stays the same.
Gearbox tab
- First select your transmission type. For the moment, 4WD transmission is not supported.
- Find on internet the tire code of your car. Enter them in the app.
- select the number of your speeds, enter the gear ratio, final. Values are the Chevrolet C7 2014 by default (but 7 check).
- The app will calculate ateignable topspeeds for you but this doesn't account air effect on your car
- Click on the "aero" checkbox, then click on the set aero button.
- Check if you know : track temperature, heigth of the track, humidity of the air. Value are SS-Road-S characteritics by default, when entering the track via Arcade and no change but the "Realistic" option.
Humidity of the air is (i think) NOT the humidity of the track. I don't know why I put it, but it have an effect on air density, so why not.
- Go run on road-x, with a very high max speed autoset. The car should block at top speed without reving on the second straigth of the track or that won't work.
- Save replay, eventually.
- Watch replay, note the highest speed you got and it's rpm on a paper.
- Go find a ruler.
- Go in the setup menu. Find with your ruler, find how much Power or Torque you had at this rpm. Don't look stupid if you got a wife and/or kids.
- Put RPM, Torque or Power in the app. The app will calculate "somehow" A.Cd (or S.Cx). I'll explain the "somehow" later.
- Click set.
- Enter the torque peak, the power peak and eventually the rev "peak" either in torque or power (same as top speed, you need to find with a ruler, this is optional but it will give you the shifting points, so set this at rev rpm if you want with high Power or Torque if you're lazy and don't care "aero effects" there).
- Tada ! The app will show you where the car have not enough power to counter the "air".
- Latest fast addition, the app will compute a gear ratio according to your final to show you the best speed in this car with the current power she have +/- 1 km/h or +/- 1mph and it will give you the gear ratio (+/- few clics I think), you need to setup to atteign this speed... So This is a good tool for drag racing I think.
- Okay that was not so Speedy but Quasicool for sure
- You can vary gear ratio before or after the air is done, check/uncheck the aero checkbox, set the air again, change units via UK/US checkboxes, no problems (had an hard time with GB unit system).
To implement:
- Rolling resistance. Currently, the A.Cd is not really the true A.Cd. Ingame Aero losses + ingame Rolling resistance losses + ingame Transmission losses are computed into a "virtual" A.Cd set at very high speed. So to gain a few mph/kmph, this value will be extrapolated to be only A.Cd losses. That's why it's +/-1 kmh because most of the time you are very close to the Power Peak at top speed. If you are far, this virtual A.Cd will compute bad air top speeds. I need to perfect this, but rolling resistance is a little more difficult to find (I have an experiment involving the Road X hill maybe but we will see this later).
- Transmission losses could be computed maybe because they may be related to rpm at top speed vs power peak rpm.
- 4WD : yet to understand how the torque is given to the wheels. I think it's more difficult than the default 30% front 70% rear because if the front tires does 30% of the rolling, the rear tires, if same size should do 30% to. See what is my problem ?
- Accel checkbox to switch the view from speed to accel to help 1/4 mi drag
- If I've got plenty of time and you too, a way to take a photo of the power/torque curves and implement the files in the app. Very far future if not science-fictional.
-... Things I've forgot like lift after studying drag => aero tab I think, after all losses are identified.
Unit tab
- Enter a value in one unit to see the value in various units. HP to PS (or various other power units all based on PS), Lbsf.Ft to N.m to kgf.m, etc.
Not meant for tuning but can help and was easy to make.
---
Version 0.0.1
- basic weigth and spring support, garage and gearbox tab not working yet.
Version 0.0.2
- gearbox tab, air effect on topspeed, compute topspeed with air.
- unit tab
- SI / US / UK unit support (damn you, british ppl ! )
- undamped springs frequencies (spring tab)
- corrected a bug on mass instead of mass / 2 in the first tab.
- the numeric updown should display with no screen res issue. The app should be resizable (i have not tested the new unit and gearbox tab, damn it).
Next :
- Basic LSD support. Will make people understand easier the LSD for those who didn't understood it my way, that's quite propaganda
4WD won't have support until I 100% understand the transmission, so after the 4WD in gearbox tab I think.
For other people, this will have no great purposes I think. I'm thinking about a few usefull thing maybe, you will see that.
- Maybe garage. The more I wait, the more difficult it will be... But that's quite unfun work :/
Please do tell if you find bugs (there is some).
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