SCC - Ferrari 348 Challenge Series - Series Complete - Results Posted!

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Two dreadfull races for me:indiff: I even maneged to do worst than Iwas doing in the pratices during the week:yuck: .
Guess it wasn't my night and I really never felt confortable in this track...:nervous:

To have a perfect ending of night you guys guess who Peter(Biggles) alowed staying in the lobby racing with us for 4 or 5 races...Kubika himself:scared::crazy::) and we were talking about nationality issues the other day:idea:

A word out for Bullie who did a very good first race,quick and consistent.👍
Congrats on that one Sergio:)
 
Really enjoyable races today. Congrats to mhm66 and new_soul. Somewhat humbling to think that they both had off-track moments yet still managed to pass me easily in the first race. :ill:

I went conservative on my tuning for todays races, because I figured there were several guys clearly much faster than I was and running consistantly was going to be my only chance of being competitive. This plan worked pretty well the first race as I managed a 3rd place finish.

Unfortunately getting home with only 30 minutes before the races were supposed to start meant I didn't have time to check my tuning on a wet track. Dumb move on my part, because my tuning was treacherous in the rain and I was much slower than I expected to be. I feel lucky to have salvaged 4th place.

Thanks go out to Jeff for organizing and hosting the Challenge Series, and I look forward to round two. :)👍
 
The beginning of the first race was very confusing for me. I started in 4th without being sure whether I had been either the 4th fastest or fourth slowest in qualifying. From new soul's description I now realize that, with some others putting in very poor qualifying laps, I somehow qualified 4th. When two of the cars in front went off at the 3rd corner, I unexpectedly found myself in second & then in first, & by quite a considerable distance. This was quite shocking & confusing to me as I had very definitely not expected to find myself in that position.

For a few laps I led the field by several seconds, being chased by Manny, who gradually chipped away at my lead. We had a nice race, exchanging the lead a few times, both of us still quite a distance ahead of the rest of the field. Eventually, I overshot the infamous first corner & was passed by Manny & 3 other cars before struggling my way back onto the track. There were then a series of laps battling with Bullie for 4th & 5th, with the lead changing hands several times, & both of us being chased by Jeff.

Jeff's superior speed eventually allowed him to overtake us & I again wandered off the track, letting Mario by. With a few laps to go, I went back to chasing Bullie & Mario without making much headway, until, on the last lap, I believe, I came around Turn 1 to see Mario, obviously confused & disoriented, driving straight towards me. :eek: Avoiding Mario I completed the race in 6th place.

All-in-all, not a bad race, with a number of exciting laps racing closely, at different times, with Manny, Bullie, Jeff & Mario.

The second race started embarrassingly for me, as I started braking too late going into the second right hander, & managed to take out Jeff & a couple of other cars.:embarrassed: Letting the remaining cars past me, I continued on in last place. Over a number of laps I caught up & overtook a couple of cars & with 5 laps to go was 3 seconds behind frawe. This was probably the most fun of the event for me: I gradually, painstakingly chipped away at frawe's lead & coming out of the last hairpin had narrowed the gap to about .5 second. As we came around the last banked turn I just managed to draft past him, finishing less than a car-length in front. A pretty exciting finish for me 👍

Sadly, the game, as it sometimes does, seemed to put frawe in front of me ... but it was fun anyway.

(Had four races afterwards with Manny, arvore, drivetar & kubica, all of which I won easily - thanks for the "assist" kubica. :sly:)

Really, I think Homestead is a miserable track, with only about 1/3 of the interest & challenge of tracks like Spa or Mugello, but nevertheless, it was a pretty successful racing event, with the fastest racers dominating, as expected, but some exciting racing further down the grid also.

Thanks to Jeff for organizing.
 
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Supercar Challenge - Ferrari Challenge Series - 348 Challenge Season


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Event No 1 : April 11th, 2010 - 20:00 GMT - Homestead Miami Infield - RACE RECAP


I want to thank everybody who participated in the first round of the Ferrari 348 Challenge Series from Homestead Miami. Everybody who showed up for this round deserves a pat on the back for (generally) nice clean racing and good sportsmanship. I had a lot of fun putting this event together and having only one track per weekend is a lot less hectic and dramatic. It's unfortunate for several reasons that my camera wasn't working. But my own race was marred by a lot of driving errors and suffice to say, despite a decent finishing position in both races, it's probably best not to highlight what wasn't one of my finer moments, with many off track excursions and silly errors.


QUALIFYING: 2 laps - conditions 50% dry/wet chosen at random

I flipped a coin and dry qualifying it was. A stupid mistake right at the beginning of my lap meant I had a red qualifying lap and was slated to start at the back of the field. mhm66 also claims he had a red lap. But the grid order by fastest qualifying lap was:

1) new_soul 1:23.80
2) mhm66 1:25.73
3) arvore 1:26.25
4) Simcoeace 1:26.46
5) MannyMoenjack1 1:26.54
6) GTP_Hun 1:26.68
7) GTP_Bullie77 1:26.84
8) frawe 1:27.23
9) drivatar 1:27.37
10) jjaisli (only my first parade lap showed: 2:30.59)


RACE 1 (Feature Race): - 20 Laps - Dry

Without the benefit of watching my videos, and now with several hours having passed, I'm afraid my memory of the races have kind of faded. I remember starting the race and thinking since I was last anyway, I would take it easy into the first few corners as I figured at least 3-4 cars would fly off the track. Wrong. Everybody (save new_soul) kept it together and despite trying to take advantage of an off-line car or late braking here or there, I was still very much in last place going up the first infield straight. It was only then that I realized new_soul was behind me and was confused how he ended up so far back.

Coming around back onto the oval section of track, I managed to get around 3 cars who braked too late and was thrilled with the prospect of making up some time when I saw a lot of smoke, cars spinning and then saw GTP_Hun directly in front of me and facing me. I was full on the brakes but we still made some minor contact. I waited for just a second to make sure there were no other cars coming and then took off after the field, already 5-6 seconds behind the next car. I felt bad for Mario, not quite sure how or why he spun, but was also lamenting the fact that I really had it all to do now and would likely have no chance to catch up to the top guys unless they made some serious mistakes.

From that point on the race was a bit of blur and I was making a lot of unforced errors, partially through frustration but also because I seemed to be having a terrible time getting a rhythm into the first corner and went off the track several times, including once when battling with Arvore. I was quite angry with myself because I braked in plenty of time but I was just off line and the car just got away from me.

That said, I did mange to slightly better my fastest lap at this track by about .2, although I put this mainly down to the increased speed I picked up from drafting other cars. Overall, I made too many unforced errors to capitalize on my pace and that's unfortunate.

On lap 6 there was an incident when I was following drivatar and frawe down the 2nd infield straight. I braked early because I knew I would be caught in the draft behind both cars. Drivatar was at least 30 meters ahead of me and suddenly I watched his car and frawe's car latch onto each other and lurch forward, as if there was some strange lag issue between them. I remember thinking, I wonder what those two will have to say about the incident--probably Frawe thought drivatar hit him and drivatar probably thought frawe braked too early. I was too far behind to really tell for certain. And I was shocked after the race to hear that from drivatar's perspective, I hit him and smashed him into Frawe. :crazy: So there are still some unfortunate lag issues with this game. Although for the most part, they seem few and far between.

I know I had some tangles with Arvore and also with Bullie, who put up a great fight and went on to finish a very impressive 5th. The man clearly went to the Enrique Bernoldi school of defensive driving. I had hoped to catch Manny but by the time I was clear of the Bullie/Simcoeace/GTP_Hun battle, he was simply too far away and frankly, I was just making too many errors to cut into his enormous lead.

Over all, a great race for both mhm66 & new_soul who at one point, on their own or through error, were both regulated to the back of the field and managed to work their way back up to the front of the pack. Well done both. Good job also to Manny who proved his speed and consistency in his very first outing. And well done to Bullie who managed to hold off some stiff competition for 20 laps!

The final results:

1) - mhm66 - Enzo - 1:23.61 - 25 points
2) - new_soul - UKOG - 1:22.80 - 21 points
3) - MannyMoenjack1 - Jackrabit Racing - 1:24.43 - 16 points
4) - jjaisli - Forza G25 - 1:23.63 - 13 points
5) - GTP_Bullie77 - Lusitania Racing - 1:25.90 - 11 points
6) - SimcoeAce - Mad Dogs - 1:25.31 - 10 points
7) - GTP_Hun - T & L Team - 1:24.33 - 9 points
8) - arvore - team tgv - 1:25.25 - 8 points
9) - frawe - frawe - 1:26.13 - 7 points
10) - drivatar - team forza - RTD - 6 points

Total Race Time: 28 minutes, 32 seconds


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RACE 2 (Sprint Race): 15 Laps - Wet


Supercar Challenge does not allow you to run 12 lap races on-line. I made this error during one of my classic car events and I did it here yet again. So the sprint race was unfortunately run for 15 laps rather than the posted 12. Most likely, I will keep it this way, except for extremely long tracks where I may put it down to 9.

The starting grid for race two was reverse finishing order of race one. This time I said to myself I needed to be slightly more aggressive than the laid back approach I had at the beginning of the last race. But less than a minute after the race began, we had a three way tangle when Biggles had a sudden urge to look down at his Mandolin (;)) and caused a brief chain reaction. Both Arvore and Simcoeace were kind enough to wait but I let out a sigh of exasperation when I realized once again, the entire field was tearing away and I would have to struggle from the back of the pack. In fact, I would have to work hard just to catch up to the guys immediately in front of me.

In the end, I seemed to have much less difficulty running in the wet than I did in the dry. And while my race was far from perfect, compared to the feature race, I did much better overall, with far fewer self inflicted driving errors, finishing in 3rd, 14 seconds back from mhm in 2nd. I was pushing, pushing, pushing during the final 3 laps, after having slowing caught a consistent Manny, and was hoping, just maybe, mhm and new_soul might have a coming together and I would be close enough to capitalize on their trouble. But no such luck and the thought of shadenfreude came back to bite me when I went off the track myself on the Final Lap and Manny was able to close the gap down to a few seconds. From there until the finish line, I took it easy, least I throw away a podium position for Team Orange. :D

This race was unfortunately marred by disconnects and retirements from Bullie and Hun, a real shame since point accumulations matter and Bullie had put in such a great effort during the feature race.

Mario left without a word so I'm assuming and hoping he was simply frustrated with the situation.

The Final Results:

1) - new_soul - UKOG - 1:26.16 - 13 points
2) - mhm66 - Enzo - 1:26.45 - 10 points
3) - jjaisli - Forza G25 - 1:26.82 - 8 points
4) - Manny - Moenjack1 - Jackrabit Racing - 1:27.58 - 6 points
5) - drivatar - team forza - 1:28.75 - 5 - points
6) - SimcoeAce - Mad Dogs - 1:28.00 - 4 points
7) - frawe - frawe - 1:28.73 - 3 points
8) - arvore - team tgv - 1:29.09 - 2 points
9) - GTP_Bullie77 - Lusitania Racing - RTD - 1 points
10) - GTP_Hun - T & L Team - RTD - 0 points

Total Race Time: 22 minutes, 39 seconds


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Final (combined) Results from Round 1:

1) - mhm66 - Enzo - 35
2) - new_soul - UKOG - 34
3) - MannyMoenjack1 - Jackrabit Racing - 22
4) - jjaisli Forza - G25 - 21
5) - SimcoeAce - Mad Dogs - 14
6) - GTP_Bullie77 - Lusitania Racing - 12
7) - drivatar - team forza - 11
8) - arvore - team tgv - 10
8) - frawe - frawe - 10
10) - GTP_Hun - T & L Team - 9


Remember, points are accumulated through this series, so I hope to see you all back at Montreal in two weeks time. Great racing with the lot of you and I hope you all had as much fun as I did!

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EDIT: Thanks to Henrik for posting video on page 6. If you haven't already done so, watch at least the first half of the 2nd video. Great battle between Henrick and new_soul!👍
 
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Looks like this event was a lot of fun. If I can make it to any of these races I will try. The 348 Challenge is a fun car to push to the limit 👍
 
Hi guys!

Thanks for the compliments on my feature race. I am indeed very happy with my performance there!

I knew all along that I had probably the worst lap time from the whole pack (1:26.01 - done a couple of hours prior to the event), so instead of just putting the car in the track and try to top that during the race, which would likely cost several mistakes there, I put my efforts and trained the last couple of days for consistency. My logic would be to try and do the whole race on the :26 second mark and than wait for others to do mistakes or any accidents (while keeping me away from those, obviously!). I know it can seem like a cynical position of me but it was my best shot and I feel since I don't cause those accidents it would be fine.

The feature race
I started 6th and managed to hold it on the turn 1 discussion. There I gain 1 position and exiting that corner Mario's car was pushed towards me (I assume that because of the way contact was made - like someone else was pushing is back causing him to spin to the left - here I was). Entering the oval section, I saw mhm66 slow on the left side (nice fair-play:tup:) and ended lap 1 in 3rd! I clearly remember thinking to myself then "Hold your grips! Don't get over-excited! Just concentrate on doing clean laps, no matter if you loose positions!"

I briefly managed to get to 2nd place and, by mid-race I was in an outstanding 4th place! I was extremely happy with my consistency (I didn't make a red lap the whole race!) but I knew that the 'big boys' were coming after me and quickly (Jeff, Mario, Peter). I managed to hold Jeff behind me a couple of laps getting an eye entering every corner to the gap counter - whenever I saw more than 10 tenths of a second I closed the door. Not only I was trying my best to hold it but also to avoid being spunned out and definetively lost the race! When I couldn't hold it more - speed and consistency are obviously faster than consistency only - he passed me and off he goes...

Then I had the first part of an very interesting battle with Peter. Hard, exciting, rough but fair! - although I now think that I might be a little bit too aggressive in one occasion on the hairpin before the oval section. Peter outbraked a little bit and open the apex and I simply throw the car in there which prevent him from turning in and forced him to ease up and let me throw. Peter sorry if I was on the edge of fairness there!:guilty:

Than Mario joined us in that battle and we had an epical last 2/3 laps. Positions where changed between us often and entering the last lap Mario was 5th, I was 6th and Peter 7th. In turn 1 Mario went wide and he lost control of the car (right wheels on the grass and spin) in front of me. He spin towards the left to the track, I braked hard but did actually hit him (front to front). Managed to get thorugh and did the rest of the lap with Peter chasing me. Not to close but enough (- 1 sec.) to keep the pressure - any mistake from me and I blew it!

Great race I had the funnest of times! 👍

Sprint race
Not too much to say. Started 6th, managed to hold it during the first lap than a series of mistakes and several bumps on my car from other drivers get me to last (10th). Climbed to 9th (from Mario's retirement) and at mid race I was starting to get the grips of it but still was far ahead of Arvore (+ 10 sec.). I managed to be back on my consistency and a some mistakes from arvore (I suppose) dropped the difference to +3 secs. At the beginning of lap 11 or 12 I was disconnected... :grumpy:

Two words of opinion about the rain races:

I'm aware that its a cool feature and its extremely well done in this game but on such large lobbies seems that the rain races always have some sort of connection problems. Also I think most of us don't realize (or simply forget in the heat of competition) that under wet conditions the cars reactions are different and the braking distances do increase! Several small touches happened during the first laps (including some made by me!) that pushed cars away from the track. I wonder that due to this 2 situations we shouldn't simply choose to do dry races only.

I'm afraid to think how the VIR round would be under rain :nervous:
 
Glad i stayed out of this event because those times look very fast, i only had some practice sunday daytime but i was truggling to get under a 1.28, 22's and 23's are way too fast!

Were those times achieved using the ride height setup glitch or are you guys all using default type ride heights? I can't see where the extra speed is coming from...
 
Hi Paul,

Patch v.1.3 virtually eliminated the ride height bug. If you have a car that was tuned pre-patch, using maximum rear ride height and lowered front height and you don't take that car back to the showroom and enter the tuning screen, you can still exploit this bug. But it's visually obvious and I can tell you nobody did.

There is something a bit puzzling about the way certain settings affect speed as I can tell you I was down about 5-7 kmh against some other cars on the straights. There's really no magic to it. Setting competitive times is a matter of practice, finding the fastest line around the track and in particular, certain corners, finding a setting that works for you and allows you to 'work' the car around the track in the most effective manner. I can tell you my 'comfortable' tune for the 348 Challenge which I was using for casual race practice at Montreal and Mont Tremblant was a bit down on pace around Miami. I think the best I could do after many laps of practice was in the low 1:25s and with great effort. I was mainly in the high 1:25s or low 1:26s. After some experimenting, I had the car set up in a way during practice that was quite fast but very unstable. At least for me personally. The tune I finally settled on was probably not as ultimately fast but a bit more comfortable. A bit of a compromise, leaning toward speed. And I had to adjust my driving style slightly to compensate.

That said, keep in mind that guys like New_Soul are actually from another planet (despite his claims of being Latvian). The fastest laps listed above were our 'fastest laps' and are not representative of our 'average' pace around the track. There is no way I could manage a 1:23.X around the track, 20 laps in a row. (New_Soul probably could). For the rest of us normal humans, it was a matter of hitting every corner 'just right'.

Start practicing around Montreal and come join us on the 25th!


Two words of opinion about the rain races:

I'm aware that its a cool feature and its extremely well done in this game but on such large lobbies seems that the rain races always have some sort of connection problems. Also I think most of us don't realize (or simply forget in the heat of competition) that under wet conditions the cars reactions are different and the braking distances do increase! Several small touches happened during the first laps (including some made by me!) that pushed cars away from the track. I wonder that due to this 2 situations we shouldn't simply choose to do dry races only.

I'm afraid to think how the VIR round would be under rain

Sergio, you may indeed by correct but I honestly think the fact that you and Mario were both kicked out of the PSN, and not just the lobby, was more of a 'localized' Portuguese problem between yourselves, Sony and the PSN on that particular day, and nothing really to do with the rain or Eutechnyx. Especially considering the fact that you two are almost neighbors. I've seen this happen before and not just with this game, where people are randomly kicked out of the PSN. Your comments about running in the rain and how people react when driving are spot on. :) We'll leave it as is for the next race and see how it goes.

EDIT: FWIW, I know drivatar also had problems but I don't think the two issues were related.
 
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I did a 9 lap run with the 348 on default setups and i found out that i cold brake 15 to 20 m later, with the default car, but i think the corner and sraight line speed was not so good. my best time was 1'25.3.
 
Sergio, you may indeed by correct but I honestly think the fact that you and Mario were both kicked out of the PSN, and not just the lobby, was more of a 'localized' Portuguese problem between yourselves, Sony and the PSN on that particular day, and nothing really to do with the rain or Eutechnyx. Especially considering the fact that you two are almost neighbors. I've seen this happen before and not just with this game, where people are randomly kicked out of the PSN. Your comments about running in the rain and how people react when driving are spot on. :) We'll leave it as is for the next race and see how it goes.

EDIT: FWIW, I know drivatar also had problems but I don't think the two issues were related.

Speaking from my own experienced yesterday, I wasn't kicked from the PSN, just the lobby (I've got the messages 'connection to the host has been lost'). I actually kept connected to the PSN and I did give an mandatory 'WTF?!' at the chat room, because I was initally convinced that everybody was kicked out. I soon realize because of the silent on the chat room that everybody else was still racing.

I haven't spoked with Mario yet about it but if I recall correctly I first saw the indication that Mario left the lobby and only some minutes after he went offline, so I think he likely experienced the same as I did.
 
Interesting! So I'm guessing the camber and toe settings really DO affect braking distances much more than I thought. Although part of that could simply be stopping from higher speed. Perhaps Eutechnyx got it correct after all! Impressive.

But I'll be darned if I can figure out why some of you guys were so much faster on the straights. I found that by increasing my rear ride height (I guess better aerodynamics?) I could increase my terminal speed by about 4-5 kmh. But it's nowhere near the crazy 15~20 kmh differences that existed before the v.1.3 patch.

EDIT: Sergio--Mario told me he was kicked out of the PSN and I just assumed you were too because I thought I saw you re-enter the chat lobby. But perhaps that was drivatar.
 
I think the reasons the races are significantly better than they used to be are:

1) smaller lobbies - 10 is a more reasonable number than 14 - 16.

2) lowered expectations :( - participants are more focussed on doing the best they can & competing with their actual (human) competition.

3) non-random grids - participants are grouped together with their actual competition (I guess the first Homestead race worked out because Hendrik screwed up his qualifier & new soul screwed up his first lap!)

No problem with bumping me Bullie - I wasn't concerned at all, since being first out of the hairpin at Homestead isn't an advantage anyway (because of the drafting).

That's probably more laps at Homestead for me than I've done in the rest of my FC/SCC career. The first corner reminds me of Dayton Road on Prologue - but just think how much more challenging it is in SCC with all the weight-transfer issues, compared to just sliding into the corner in Prologue ...
 
The first corner reminds me of Dayton Road on Prologue - but just think how much more challenging it is in SCC with all the weight-transfer issues, compared to just sliding into the corner in Prologue ...

👍 100% agree!

I have a 5 months experience on wheel in SCC (used to play mainly on pad), and of those only the last 2 are on the G25. I had huge trouble in adapting to it. It was frustrating and led me to the edge (several times) in quiting playing the game. But its addictive. The feedback, the weight transfer, struggling to keep the line... :drool:

Only know I'm beginning to match my times on the pad and it is really rewarding!

I take my hat to Jeff for putting this new series in this way. A pre-schedule calendar that give you time to test, practice, experience setups in the upcoming track for the series... way better than what was done on the classic events (which was really fun also!).

In fact I'm looking forward to start practicing in Montreal to get the best lines, setups for the next round!

Hell, I'm already looking forward to the series with the F430 Challenge!!:drool:
 
First of all thank you Jeff for organizing the event! 👍 I like long races and definitely like this format much more than the "Old Timer" one. If anything I would go for 1 race event featuring a even longer race, but that's just me :dopey:

About myself well ... last night was mostly an embarassing experience for me. I really must practise more if I want to be able to keep up with all you guys, I'm just not the natural talent I'd like to be.

That said, I practised a bit saturday and even got a decent low 1.24 posted on the leaderboard, but two major factors determined my downfall:

1 - I had a very, very "difficult-to-drive" setup. Braking and overall stability were always a nightmare, I never understood what were my "safe" brake-markers. However, when I got it right, I managed to lap decently.

2 - I almost never "got it right" ... when you add a difficult car to some serious lack of practise ... and add also Homestead Infield to that cocktail ... disaster is what you deserve, and get.


So, a quick review:

a) quali was bad, but was bad for everyone, that's why a 1.26 got me in the middle of the grid.

b) race 1 I got mixed up in a few trade-paint moves and although I tried to take it easy ("it's a 20 laps race, no need to do-or-die right now") eventually I got punted, pushed, crashed and a few other things that saw me spinning in the end ... at the last hairpin before reetering the oval ... in lap 1.

So, lap 1 ends with me last (10th place), several seconds behind Jeff. From that moment on I started to recover, always following Jeff, and so I got to 9th, then 8th, then 7th (overtaking drivatar, frawe and arvore). Then I got to Biggles and Bullie (and Jeff) fighting for 4th place. Jeff managed to slip past to 4th , I didn't, although I was briefly in 5th until another mistake saw me end the race back in 7th.

c) race 2 is a bit blurred, I started behind arvore, frawe and drivatar, then I got to 3rd place, then again I got mixed up in the lead battle with frawe and drivatar, lost it, went backwards and finally my own PS3 - and the entire PSN - had mercy on me and shut me out (from the lobby and from PSN). I had my wife impaciently calling me to have dinner by then so I decided to leave it that way.

I have it all on film but some technicalities (and lack of time) prevented me so far from taking the movie files from the cam to the laptop in order to upload anything as a YT clip.
 
I'm glad you guys all seem to like the format. I tried hard to emulate a real Ferrari Challenge Series race event, at least as far as the game would technically allow. And because it was closer to an actual race, it seems somehow to work and flow better than the Classic events. And I do agree with Mario. I like longer events. If the game had an option for 25 laps I would have done it for the feature race, although this would be truly pushing the limit considering there are no pitstops

I know you dislike larger lobbies, Peter. But I think so long as there's some symmetry to the qualifying order and nobody is trying to win the race on the first lap, a full lobby is certainly workable. And perhaps even more enjoyable. Don't forget, Miami is a short track. Had this race run at Spa or Riviera, it might have been quite different. There's nothing worse than running 15 laps on your own without another car in sight. It gets boring very quickly. Eventually, longer races with many drivers break down to individual battles. But keep in mind, a race with only 4 very closely matched players can effectively end if one or two of them have a moment, drive off the track and lose 5~10 seconds. With a larger lobby, there's much more interaction.

I hope we'll have greater participation for the rest of the series. :) AND I hope to see the video posted, Mario. I'm especially waiting for the part where I smashed into you. :sly:

Wasn't there somebody else in the lobby who mentioned they had a video camera rolling? Who was it?
 
I will say that having a more modest race schedule - one track only - makes much more sense, as the time commitment with multiple track events in just too much. Long races are great if the drivers are grouped together. Long races suck if, due to driver error, everyone ends up spread apart. There's really no way to control that - sometimes things work out, sometimes they don't.
 
after som corners i was behind Drivatar, he had a very wide car, and it tock me som laps to get past him
Not wide enough :)

On lap 6 there was an incident when I was following drivatar and frawe down the 2nd infield straight. I braked early because I knew I would be caught in the draft behind both cars. Drivatar was at least 30 meters ahead of me and suddenly I watched his car and frawe's car latch onto each other and lurch forward, as if there was some strange lag issue between them. I remember thinking, I wonder what those two will have to say about the incident--probably Frawe thought drivatar hit him and drivatar probably thought frawe braked too early. I was too far behind to really tell for certain. And I was shocked after the race to hear that from drivatar's perspective, I hit him and smashed him into Frawe. :crazy: So there are still some unfortunate lag issues with this game. Although for the most part, they seem few and far between.

From my view I was hit by you and then I saw frawe off the track some meters ahead. I don't think frawe was in my reach before.
When I saw you driving away afterwards it was clear to me that lag was involved. Lag was visible in the long straight sometimes when cars warped around (the usual prediction code issue on ovals).
Sadly I lost connection to the lobby a few laps later. Later this day my connection got better.
 
Lag was visible in the long straight sometimes when cars warped around (the usual prediction code issue on ovals).
Sadly I lost connection to the lobby a few laps later. Later this day my connection got better.

If you watch mhm66's Wet Race 1 video, look from about 5:25~5:30 in and you'll see your car shoot forward and back along the straight in a very unnatural way, so I think it might have been poor connection issues. I can only say, when this incident happened, your car never shot back--just forward. But at one point, immediately after you made contact, it almost looked like your car was inside Frawe's car. :dopey: And then both of your cars lurched forward.

One thing kind of neat about NFS Shift, is that underneath the race (name) tags, it also lists the ping speed, which can be quite helpful in catching odd behavior.
 
First of all I want to say thank you Jeff for organizing this event. I like the format of the Challenge Series with one track per race. Next I want to congratulate Bullie for his very outstanding performance, well done.

Now to my own experience. To be honest I was disappointed with my performance. After my trials I expected more for me. But I can not blame anyone for my poor racing, it was just me.
In the beginning it was a little bit chaotic. I really felt my missing race practice. It stabilized later in the races but it was too late to get a better position.
Now to the accident with drivatar. From my view I was hit by him and went off the track. For me it was that me missed his brake point or that he was very very late on the brake and lost his car. This accident was caused by lag after hearing the other meanings. In the video from Henrik you can see that there was some lag as he passed drivatar in the 5th round. Drivatars car jumped a little bit for- and backwards.
I hope the next race will more sucessful for me.
 
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This event was a premiere for me: I've never used car setups before. I'll try to post my setup later.

@jjaisli
The points aren't equally distributed now:

25 points for 20 laps
12 points for 15 laps

I know you intended to race 12 laps in the second race but it wasn't possible. How will this be handled in the next event?
 
You're right about the points not really matching the race distance. In fact I thought about this (while turning red with embarrassment) sitting in the lobby yesterday when I realized 12 laps wasn't an option. I never did address this directly but I'm going to leave the points as is. It would be unfair to change it at this point. The feature race is simply worth more points than the sprint race, regardless of the number of laps. I may in fact change some of the sprint races in this series from 15 to 9 laps (I have to take a look at the tracks and check lap times before making a decision. But the points will stand as is.


I have two requests (from everybody participating). And both are completely optional.



1) I would like everybody to post a picture of their car livery. during the races, you rarely get a chance to admire some of the time and work people put into custom liveries. (I SO wish we had a replay option for on-line races) (sigh). And I think it would be a neat idea just to have them all listed here in this thread.

picture.php




2) Based on Drivatar's post, at least AFTER the race, I think it would be a neat idea for everybody to post their setup details.


Dampeners: soft / soft
Springs: soft / soft
Sway bars: hard / hard
Ride Height: -.005 / +.025
Camber: -3.00 / -2.25
toe: 00 / +.07

(I'll double check later because I'm not sure if this is 100% accurate) but it's pretty far from my original setting).
 
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I did make an effort to create a custom livery, based on the livery I used for a couple of cars in FC. Unfortunately, my 348 wound up looking like it had been the victim of an unexpected explosion while driving past a paint factory. :eek:
 
I did make an effort to create a custom livery, based on the livery I used for a couple of cars in FC. Unfortunately, my 348 wound up looking like it had been the victim of an unexpected explosion while driving past a paint factory. :eek:

Well, you sell art for a living, I'm sure you'd know best. ;) The livery editor is primitive but looking at the wonderful liveries created by guys like Bruno72 and Higgiracer (not to mention New_Soul's Road Runner) it's amazing what you can do. With a little work, I'm sure you could do a great Mandolin. As an example.

I remember back in the Ferrari Challenge days, I went through great lengths to recreate my PSN crazy bomb avatar on the back window of my car. And I think it came out pretty well.

picture.php



Unfortunately I quickly discovered to my horror, that from in car view, I couldn't see a damn thing out of my rear view mirror. :lol:
 
No skin, just rosso corsa or something similar.

My setup based on what I've heard about SCC and my own considerations:

dampers: all hard
ride height front: -0.01
ride height rear: +0.03
anti roll bars: all hard
springs: all soft
camber front: -2.5
camber rear: -0.8
toe front: -0.12
toe rear: +0.10

What do the SCC setup experts have to say about this?
 
I too spent quite a lot of time on some of my favourite FC cars - as you know it takes several hours for each car. I just don't have the time or motivation to do it all over again. :indiff:
 
After.

Before reproducing cold fusion I already took my time to explain the following ...

1 - I had a very, very "difficult-to-drive" setup. Braking and overall stability were always a nightmare, I never understood what were my "safe" brake-markers. However, when I got it right, I managed to lap decently.

Now ... the default livery for the 348 Challenge is WHITE. Therefore, when I wrote:

I had a default car - all white - and the only thing I did was add a 13 number to it.


... I was talking about running that car with the default LIVERY!


btw, I think once I met you at CERN. Aren't you from Graz, or Vienna? :sly:
 
This set up i used in the race.. fastest time without drafting 1'22.9
Dampeners: hard / soft
Springs: soft / soft
Sway bars: hard / hard
Ride Height: -0.020 / +0.030
toe: +25 / +25
camber - 4.00 / - 3.20

and i did som testing today..

with a compleate default 348 car i did 1'25.3 in Homested

with that set up above and camber 000 / 000 i did 1'23.7

with that set up above and camber 1.5 / 1.2 i did 1'23.1 ( the car had more traction in 1st and 2nd gear and better brakes, than the extreme camber setup.
i increased the camber gradualy by 1/4 and the car started to move around more and lost 1st and 2nd gear traction and the braking distance was increasing.
I also tryed to finde somthing changing the toe setings, but the only thing i found was that changing anything slowed my lap times un to 1sec
 
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