see my flickr set of an Ferrari F40 winning an epic battle

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Jamaica
Jamaica
boesermensch
I have now experienced for the first time a purely thrilling, entertaining race in B-Spec mode.

The usual races are just what most people here call "grinding" - a necessary practice, to level one's drivers and earn money in the process.

I felt highly bored and limited at the same time, having to use the very few controls, one has in B-Spec in it's current state.
I wish for improvement for the future, namely more control, a more team director/ race engineer feel to it with all it's plays and duties (a great opportunity, to finally implement an extensive chassis data recording and displaying telemetry data live and recorded).

So back to the race then - my driver S. Masuda has been leveled up to Level 16 in the course of this weekend. It was the first time, I really paid attention to B-Spec mode and had mostly feelings of impatience and disappointment connected to the many chances, left unused by Masuda San.

I consistently had to provide him the finest, highly tuned racing machines, he demanded, to clear the many races on his way to refining his driving skills to the point, where his big coming out as a fine and highly intelligent racing driver has been dated.

It had been in Le Mans, on the Circuit de la Sarthe, where he fought the greatest battle of his career in racing what turned out, to be an epic showdown between three drivers in three of the greatest super cars in history.

Masuda San had to compete a field full of fast drivers with his fiercest competitors racing an McLaren F1 and a Pagani Zonda down the unforgiving Mulsanne Straight at speeds far higher than 300 km/h.

Masuda had not to fear, standing his grounds with an unequal machine.
As a real race spec machine is not available as of yet in the great world of Gran Turismo, he was given a highly tuned Ferrari F40, to find his match.
The machine, given to him has been extensively raced on the very circuit and it's setup refined during endless sessions, day and night.

The flickr set can be found here: http://www.flickr.com/photos/teknopunk/sets/72157625607041703/

a few samples from the set:

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I do photograph motor sports and make prints. When GT5 arrived, I was overwhelmed by it's new photo mode.
There are some kinks, to iron out, but so far everything just fits - from "operating the camera gear" to small things like fully intact EXIF data with exposure information - very well done PD!

There are discussions about having extensive rewind, slow motion and frame by frame controls in the replays.
I find that this would be a nice addition for editing motion pictures, but it should be limited to a jump by lap, as this way, the real way of taking photographs from quickly moving race cars is a lot more to reality, than it would with these controls.

It takes well timed shots and a portion of luck, to get a beautiful shot from these machines, backfiring at dusk, breaking for a corner.
It would be bad, if anybody could just rewind and select the frame afterwards. PD should think about implementing this specific character even more realistically.

Please visit the flickr set, to read up the story of the whole race.
Thanks for looking.
 
awesome picks

Thanks AliasJR.

The photo mode in GT5 indeed is very advanced.
I am convinced, that some truly puzzling shots are possible now, to trick one or the other person into thinking of seeing a real photograph.

Part of this effort of course is, how well the controls feel in this first version in GT5. Let's hope, it get's even better (more realistic).

I really enjoyed the read.

I am glad, you liked it Alex ;-)

I still wish for some improvement of the photo mode.

I hope, PD will fix the odd exhaust back fire bug.
If you are shooting a back firing race car at a high shutter speed, the exhaust flame will freeze with the shutter speed to a very distinct, sharp and detailed flame.
In GT 5 it will render as an out of focus blob, regardless of shutter speed.

The panning modes also are odd, with their implementation via an extra menu a bit linkish.

I would hope for the future for selectable prime lenses with their respective realistic limitations (it is quite impossible, to think about hauling an 14−500 mm f1 zoom around :sly:)

Some photographers do have some preferences of certain lenses, which they could set and use on the track in GT5's photo mode.

How about implementing flash photography?
It is common practice, to get some very close shots of passing race cars with wide or normal zooms + fill flash from a close fence (at hairpins or the pit mostly).
Flash would introduce fantastic opportunities regarding lighting and motion effects, one could play endlessly with in GT5.

I also hope for the future for accessible pit lanes, grand stands, fences, …
These are the areas, a photographer operates from.

That goes together of course with also providing longer prime lenses for the areas with big gravel traps between photographer and race track.

Anyway, GT5 ups the ante - the photo mode is brilliant - I am enjoying it ;-)
 
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