2.0
Regulations (in progress)
Time & Place:
Host: VeeDubberLow
Stewards: M1/Doctorpotford/Laryo/VeeDubber
Race Length:
All races will be run with the timed-endurance setting.
Races 1, 2 and 3 will all be of approx. 20 mins duration with 1 minimum pitstop required in each.
(races 2&3 will be 25 mins to allow for formation lap)
Qualifying with be of 4-laps + 30 secs duration (approx.)
Reverse grid for Races 2 and 3
Sports-medium tyres for podium finishers of previous race
Championship race every Sunday UK-time
19:30 (UK time) lobby open for general warm up
19:45 practice race (3 laps only)
20:00 Race 1 qualifying (10 mins)
20:10 Race 1 (20 mins)
20:30 15 min break
20:45 Race 2 (25 mins incl. formation lap)
21:10 15 min break
21:25 Race 3 (25 mins incl. formation lap)
21:50 approx. end of racing
Planned pre-season races: see track list, every driver new to this series must complete in one of the pre-season or testing event i) without causing an incident and ii) finishing the long race within 180 sec of the time limit.
Drivers can still join the event after it is started, we can set up ‘testing race’ event on weekdays to check new drivers.
- 4. Regulations and Lobby setup
All drivers aids prohibited
-Damage: weak
-Penalties: off
-Boost: off
-Grip reduction on track edge: Low
-Tire wear/fuel consumption
: very fast
-Slipstreaming: weak or real depends on track
-Mic on for management and emergency only, no talking at Q and race
-Tyres: Sports soft/Sports medium for podium finishers
- 5. Starting Procedure - Rolling Starts
Grid
- Races will be started from a stationary grid as normal with the polesitting driver responsible for leading the field around for a formation lap. They should wait until the starting lights turn green before steadily moving off.
- All other drivers will move off only when the driver who qualified ahead of them goes. (Note your position and the driver of car ahead prior to carefully moving off)
- Drivers required to start at the back of the grid (those automatically placed at front due to reverse grid due to missing race 1 for example) should make their way to the rear of the grid over the course of the formation lap in a consistent manner avoiding any incidents
Formation lap
- Formation laps shall be driven in single file. The polesitter shall maintain a consistent pace and should aim for a target speed of around 75mph/121kmh (where safe)
- No driver shall use excessive acceleration/braking/weaving during the formation lap.
- During the formation lap, a strict minimum of 1 car length should be maintained at all times. Note this is not a maximum and drivers should avoid travelling too far behind or excessively close to the car in front.
- Drivers are permitted (where safe) to exceed the 75mph/121kmh target speed only in order to close the gap to the car in front
Driver Error
- Any driver who because of a mistake stops, or who leaves the track is responsible for rejoining the formation lap safely.
This may mean waiting until the entire field has passed and rejoining in last place.
The driver shall not attempt to regain their original starting position
- If a mistake causes a significant amount of other drivers then a restart may be called at the discretion of race stewards M1/Doc/Yo/Vee. This will involve a further formation lap with the car instigating the incident starting at the back of the grid.
Race start - green flag
- Each driver shall *only* start to accelerate from 75mph/121kmh to full race speed upon crossing the start/finish line.
Penalties
- Any drivers deemed to have jumped the start or driven carelessly by race stewards will be demoted by an amount of positions relative to the advantage unfairly gained or 20 seconds added.
7.1 If you are responsible for an incident that could be avoided, there will be 10 sec added to your finishing time the first time on one night of racing, and 15 sec for the second time, 20 sec for the third time etc…..
7.2 If you are responsible for an incident, you must stop at a safe place immediately allow the innocent driver to pass freely to re-establish ahead of your position, failing to stop will net you another 15 sec added to your finishing time the first time on one night of racing, and 30 sec for the second time, 45 sec for the third time etc…..
In addition, time loses of the innocent driver as a result of the incident will also be added to your finishing time (max 30 sec).
7.3 If you've overtaken someone using "questionable tactics", such as push pass or corner cutting, you must give back that place, failing to do so will result in 10 sec added to your finishing time the first time on one night of racing, and 20 sec for the second time, 30 sec for the third time etc…..
7.4 When defending on the straight, the leading car has the right to choose his own line down a straight. He can change his racing line once while driving down a straight (move from the outside line to the inside, or vice versa). Each additional change of racing line will net 1 penalty point. As the leading car approaches the next corner, he can return to the racing line of their choice. However, he is not allowed to move into the path of an overlapping car or of the car behind and causes an accident.
7.5 After ballast check, you must stay in pits and not to go back to the lobby, it will cost 2 penalty points.
7.6 You must not disconnect from the lobby/race for oil change or any other reason (except for connection problems), it will cost 2 penalty points and you must start from the back on the next race (allow every car to pass you before turn 1) if not that will be another 3 penalty points.
7.7 You must not drive through to pass a transparent car you are battling with, that will cost you 2 points.
7.8 If you DNF/DNS the first race for any reason, or you came in late, you must start from the back on the next race (allow every car to pass you) if not that will be 3 penalty points.
7.9 Cars on the race track have right-of-way over cars entering the race track from the pits or recovering from an off. You have to take care not to interfere with other drivers on the track. Swerving in front of upcoming cars to defend your position is not allowed. When there are other cars around or other car(s) coming down the track, you must not cross the white line and stay on the same side of the track as the pit exit until the next corner, or there will be 2 penalty points. If you cause an incident, additional penalties from 7.1 and 7.2 will apply.
7.10 There is no going into car setup on restarts or at qualify, it will cost 3 penalty points.
7.11 2 WHEELS ON TRACK AT ALL TIMES, track as the black part between the white lines (Kerbs are not part of track). If you gain a place or defended a place by cutting the track, you must give up that place and allow the car behind to pass you, or there will be 3 penalty points.
7.12 race classification
To be classified, a car must:
a) Cross the finish line on the race track when the chequered flag is shown. It is prohibited to stop on the race track pending the showing of the chequered flag;
b) Have covered at least 70% of the distance covered by the car classified in first place in the overall classification.
c) The official number of laps will be rounded down to the nearest whole number.
The cars are classified according to the number of complete laps covered during the time of the race. For competitors having covered the same number of laps, the time at which they crossed the finish line will determine the order of the classification.
Official results / classifications:
The only official results and classifications are those published and posted by the organiser on the main GTP thread.
7.13 2 penalty points for overtaking other drivers when entering the pit lane.
7.14 2 wheels on track at all times
1st 15 pts
2nd 12 pts
3rd 10 pts
4th 8 pts
5th 6 pts
6th 5 pts
7th 4 pts
8th 3 pts
9th 2 pts
10th 1 pt
(There will be no points for fastest lap or pole position)
Dropped-Score System (REMOVED FOR SENNA F3 SEASON)
Each driver's 2 worst scores of the season will be dropped, meaning --- scores out of --- will count for the Drivers' Championship. This allows drivers to miss 1 race night without too much disadvantage.
-Save replay of each race.
-If you are the leading car in a battle you have the right to the racing line, whatever you may deem that to be.
You are no longer classed as the leading car when the driver behind has his front wheels level with your rear wheels. At this stage you are now classed as 'side-by-side'
When side-by-side you can no longer taker the optimum racing line as this will either result in an accident or someone being ran off the track, you must follow either the inside or outside line of the corner depending on which you are on. You are not allowed to cut across the track until you are clear of the car alongside.
Not sticking to these rules when in a 'battle' will result in someone's race being ruined, either by a crash or by penalties and most of all it spoils the fun!
-If you can’t see the car close from behind or side by side (may be at your blind spot) always give extra room when you turn into or out of the next corner, better then have an accident.
-It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to manoeuvre or brake to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.
-There may be stand in/guest driver racing with us from time to time, these will be clean drivers that we have raced together in the past. They will not be given any championship points, but will receive handicap ballast like any other drivers.