Seperate Championships, Class Victories, and Outright Victories

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JohnBM01

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For most of you motorsports fans, you may have seen or heard of regular race winners and class winners. Part of the allure of bigtime sportscar racing is that you don't have to win outright all the time. In fact, if you were racing a Porsche 911 RSR at Sebring or Road Atlanta against bigtime competition, you know you obviously can't win because you have a reliable race car under 500hp. A low-level GT race car under 500hp cannot knock off an LMP even with a Stage 4 Turbo and/or Nitrous. But you can still win in class. In fact, the idea of seperate championships within a major title makes winning something all the more attracting. If Vision GT's 20-something car fields are any indication, you may place 11th Overall, but lead a certain class of car. Gran Turismo is already pretty good as a racing game series, so imagine a GT game where there are several championships within championships, making for more realistic series-within-series competitions as well as more chances to win. How would this work? Would you want something like this? I'll start.

To me, the key issue is knowing what class of car belongs in a certain class for a legitimate championship. How do we know what belongs? As Sega GT has done, cars are determined in terms of engine displacement. These are races ranging from less than 1,000cc displacement, all the way up to no displacement limits. Would it work for the next GT? Maybe, but it would be very tough to determine legit classes. With seperate classes, you would be able to race the GT World Championship with a Mercedes-Benz CLK-GTR and not have to worry about being laps down as long as you're leading in class. The rewards would be smaller with each lower class, but at least you can win more money by winning in class in addition to your overall placing. Another benefactor to seperate championships and class wins would be the series formerly known as the JGTC (now Autobacs Super GT). GT500 and GT300 would be sweet.

How do you think all of this should be implemented? Think of as many championships from GT4 that can be divided into classes and made into seperate championships. How do you feel about class victories as opposed to always wanting to be the outright winner all the time? Share your thoughts. Let the games begin.
 
That’s a great idea, in GT4 we only have single races, championships and endurance races, with a new type event we could double the number of events and use this series-within-series events for the manufactures races, like the GTi cup in WV, each car would have it’s own class and 3 to 4 car’s in each class, so even if you have a Polo GTi you could try to beat the other 2 or 3 cars in your class and later have more credits buy a turbo to compete with the Golf GTi 2005 for the 1st place in the race and maybe a bonus for the 1st place in your class.
 
I'd like to think I have ways to look into how championships should be done. I don't think EVERY championship series should have such a deal. I mean, you wouldn't want an all Honda Civic championship to have seperate titles, do you? Bear with me here.

Since the Nissan Skyline is the most popular car in the GT series, let's say that in a GT-R championship, let's divide them by years in this case. Let's say in an all-Skyline race series (to demonstrate championships within championships), that one class has R34 Skylines and Infiniti G35s, the next class with R33 Skylines, and the last class featuring R32s and older. Assuming that race cars are also allowed, this also means that if you have Racing Modifications (assuming they will be allowed), you can enter them too. Another way to divide the classes would be Racing Skylines vs. tuned and normal Skylines. To me, the only real problem with championships in championships would have to be dividing series by some certain denomination. Like in the highly-competitive British Touring Car Championship (or BTCC), there's the big timers, then the Production makes. The Autobacs Super GT series (formerly known as the JGTC) features GT500 and GT300. That distinction in classes is much easier since the series has two classes to begin with. The Gran Turismo World Championship is the signature championship in all of Gran Turismo racing. The series would have to be divided into Prototypes (LMP and GTP), high-horsepower GT cars, and low-powered GT cars.

The only problem with this, then, is deciding on what modifications and such will be allowable to compete in certain classes. How do you think PD should attack this if the next Gran Turismo will feature championship-within-championship action and class victories?
 
this COULD be cool. especially if they are aiming for a 20 car field. maybe they could do 3 classes with 6 - 7 cars per race. for manufacturer championships they should just do it normal though. i wouldnt want to race 3 classes of VW beetle in the same race. i think maybe they should keep this in the endurance or the longer sprint races (10 laps+) if of course they still have the 2 lap deals, they should keep those 1 class.
 
This idea is definately possible now with the ~20 car field. In GT4 it would have been nearly impossible (well, possible, but pointless) to have these classes with only 6 cars competing.
 
i wouldnt wanna see it unless it was an
established championship series like ALMS,
JGTC, le mans, etc where the cars are
already classified.

jgtc - 500/300
alms - p1/p2/gt1/gt2
etc. etc.

unless it's an established series like that,
i dont see any point in having it.
 
Manufacturer races (provided they were 5-10 laps or so) could be split up by levels of tuning. PD could have each part equipped have a sort of points, giving the car somewhat of a "level".
 
You could have a manufacturer cup with a standard class, sports class and racing class. In the standard class the car is stock, in the sports class you can upgrade what you wan't but only with sports parts, no racing parts. Then Racing class, do what you want to the car. Again, I wouldn't wan't to see this in every series, also with 22 cars on track, I think there should be no more than 3 classes EVER. 8 cars per class is still skimping a bit, ideally you'd need a 30 car grid or more for 3 classes, but we can't have everthing. To do a series like the ALMS with 4 classes s asking a lot, thats 6 cars per class, not much competition if you're in the top class eh.
 
One of the bigtime racing series which doesn't have classes is the Australian V8 Supercars. I don't think the ever-popular Holden vs. Ford Australia battle would be decided in a class victory deal. It would suck to see the division between Holden and Ford Australia in a class fight. For something like this, then, class championships aren't needed.

One thing I was thinking about was GT3's system for the GT World Championship. In the Beginner Class, the race cars were mostly rally cars and GT300 JGTC racers. In the Advanced/Intermediate class, the race cars were mostly GT500 race cars and maybe a few DTM race cars. In the Professional class, it's the bigtime Le Mans racers and pure GT race machines. If PD kind of wanted to cheat the rules on classes in terms of GT3, imagine racing your Subaru Impreza rally car against the Mitsubishi Lancer Evo VI Rally Car, while at the same time, dodging JGTC race cars and Toyota GT-Ones. In other words, you pick a class to compete in, bring in your car, and you're in the thick of battle against more powerful competitors.

I don't think PD would want to do that, though. I was just thinking about if GT3's GT World Championship races and choice of race cars was used in GT5. If you want class racing, try "Test Drive: Le Mans." The game isn't as good as the Dreamcast and PS2 Le Mans game, but there are such things as GT2 winner, GT1 winner, and Prototype winner. And in the Le Mans race, you get 12 to a track, but all three big classes. As a bit of a funny story, once, I won the 24 Hours of Le Mans in TDLM in a lowly GT2-class Porsche 911! Outright win!

I guess the next lifeless, dateless dork will want to beat an Audi R8 with a Fiat 500R at Le Mans in GT5...
 
I think more than five years ago, there was a race in Japan which featured many variations of the Nissan Silvia all racing at once. GT4 had a race deal called "Silvia Sisters" which featured all the Silvias over the years. I think if you are really creative, you can envision a seperate championship deal that probably wouldn't even be possible.

Anyone else with interesting ideas related to this thread, carry on.
 
GTPlanet, I've decided to update this topic with more experience. Apparently when I've had my little idea factory of topics for GT5. Well, I've subsided a bit. But now, I'd like to offer more experience.

SPEED Chanel shown highlights of the 24 Hours at the Nurburgring. One thing I didn't know about the race was that there were three different fields of starters. I guess the first pack are the bigtime race cars for the course, the second is probably mostly touring cars, and the third would be like mostly production cars. You must finish to classify. This is one of the reasons why I brought this topic up months ago. You may joke all you want, but I don't think we're going to see 220 cars on one track racing at once, but I think to see a lot more cars in Gran Turismo 5, it would be interesting to have certain cars all racing at once for various prizes. An idea I had about racing in multiple classes in races would mean that instead of racing the fastest-possible car for the race, you can race with a lower-powered automobile and still be competitive in the racing series you sign up for. There would have to be restrictions. Now, this doesn't mean that you can race a Pescarolo LMP in a field of Fiat 500R's. If you know you don't have a super car or a very powerful race car, then you can only sign up for what kind of muscle you have.

One of my concerns about all of this is that it may be possible to completely eliminate some racing series in specific championships. It's obvious that the lower-level races are usually the drivetrain-specific races are usually at the lowest level of competition. But when you consider series which allow all sorts of different car makes and car types (for example, traditional GT/sportscar racing and some touring car series), it could be possible to enter a race series in a lower class, then compete in tougher classes when done with the lower levels. And if you place first in class, but not overall, then you shouldn't have a loss in your win-loss column, granted you're into this deal.

So, anyone still have any ideas about and sane thoughts to this issue?
 
live4speed
You could have a manufacturer cup with a standard class, sports class and racing class. In the standard class the car is stock, in the sports class you can upgrade what you wan't but only with sports parts, no racing parts. Then Racing class, do what you want to the car. Again, I wouldn't wan't to see this in every series, also with 22 cars on track, I think there should be no more than 3 classes EVER. 8 cars per class is still skimping a bit, ideally you'd need a 30 car grid or more for 3 classes, but we can't have everthing. To do a series like the ALMS with 4 classes s asking a lot, thats 6 cars per class, not much competition if you're in the top class eh.

I was going to make that exact point, before I read your post. Taking a 24 car field and deviding it up into 4 classes of 6 cars would basically get you right back to GT1-GT4 grids only with loads of annoying backmarkers or cars that are alot faster than you.

I think a 2 class maximum would have to be there. Like GT500/GT300 for JGTC style events, GT1/GT2 for FIA GT style events, LMP/GT for LM style events etc.

John, I like your ideas about there being different difficulties in each class. Like GT3 had three levels of difficulty for MR, FF , FR and 4WD races. I think you'd need different lisences in each class, but the race would be one. It could also be an easy preview for the top class with a lower car(replay). It would also be a way for advanced players to get through the races easier. Say you only need to clear the top class to get all the percentage (but youd only get the top class prize car, or the class you are in) , but you would have to do each class seperately to get all the prize cars.

For one make races, they could fuse two races into 1. Since there might not be enough of one type of car to fill out a grid of 20, they could make two classes. Like fuse the 'Club Z' and 'Silvia Sisters' races to have one class of 10 Zs and another of 10 Silvias. To get 100%, you'd need to win each race in a silvia (class win), in a Z (class win) and win the race outright in either type of car. It would work best for one make race for the smaller companies that only offer a limited amount of models. If Gt brings back race mods, one class could be race modded cars and the other class with bone stock cars. What do you guys think?
 
If you place first in your class, but not overall, I think that you should get credit for a win. For an overall race victory, maybe an additional 'Overall Wins' category in the stats page to go with 'Races Entered' and 'Victories'.
Just my thoughts on it....
 
I'm buying your ideas, Fatman_5050. I'd have to imagine how to implement it all. Do you get credit for only in-class positions, only outright positions, or do you get money bonuses judging on in-class positions and outright position? For example, let's say you race a Corvette C5 and place (assumption: 24 car fields) 1st in Class and 11th Overall. How much money should you take home from the race? The Class-winning bonus, your overall position, or both? In this example, you'd get credit only for the in-class victory, since not many people get big pay for placing in the middle of the pack as opposed to a points-paying position. Now here's another situation in the same style. Let's say that you race a 1998 Mitsubishi 3000GT in a race and place 2nd in Class, but 3rd Overall. You may wind up with a little less payoff for the in-class effort, but you get a lot more money for placing high up the ranks. In the final scenario to this issue, let's say you are the in-class winner AND the overall winner. How much you get? Well, you're getting a mad amount of money, player! Are you going to win in class all the time AND the Overall win? Obviously not. These races aren't gimmies. You still race hard even if everyone else looks like they are in slow motion. To me, the goals should be straightfoward: place first in the lowest class and all the way up to the highest class, then win the race outright. A plus to this is that you are able to play the game a bit longer and get more out of it. It MAY make the game a bit longer to beat, but it can be fun to work your way up.

Now, in the case of racing modifications, remember. Some cars weren't that easy to mod up. In fact, some cars COULDN'T be modded up. In these situations, a classic "worst to first" dash is still not a bad idea. Personally, I would LOVE to see a Production vs. Racing Battle for One-Make races. Why? It is because you won't have to waste at least $50K to race a a Racing variant of a car. In a simple example, you can race a road-going VW New Beetle in a Beetle series if you don't have the money for a VW New Beetle Cup Car. Then, you can WIN a Beetle Cup Car and be able to race it in the higher classes. In terms of One-Make series (you'll have to admit), the Honda R-Type series is the most diverse of cars. Not just Civics, not just Accords, ANYTHING with Type-R can be raced. How do you categorize? Can you categorize? Would there be one-off racing variants to be raced? Just something to think about before your next reply.
 
I think credit and prizes should be given by class, say you have GT type race with an NGT class and a GT1 class both racing together, the NGT class entry might require an IB license, but the GT1 an IA, so you get credits for position within your class but if your in the GT1 class the prize money could be a little higher.
 
There are some good ideas here. I like the sound of racing for class victory, and possibly beating a few of the cars in the class above you too.

However, I think that we should not be allowed to modify and race any race car. As an example, why should a JGTC Supra with a massive upgraded turbo be allowed to race in the JGTC series? Modifying it has pushed the car outside the rules of the JGTC championships, so it then shouldn't be eligible.

To me, different classes within the same race woud only work if race cars were unmodifyable (made up word?)
 
I like being able to further tune the race cars power outputs inGT, but some race like the JGTC should have bhp limits for each class so the GT300 would be linited to say 310 (allowing for oil changes knocking the GT300 cars up by a few bhp) and the GT500 should be say 520 giving an allowance for the same.
 
daan
There are some good ideas here. I like the sound of racing for class victory, and possibly beating a few of the cars in the class above you too.

However, I think that we should not be allowed to modify and race any race car. As an example, why should a JGTC Supra with a massive upgraded turbo be allowed to race in the JGTC series? Modifying it has pushed the car outside the rules of the JGTC championships, so it then shouldn't be eligible.

To me, different classes within the same race woud only work if race cars were unmodifyable (made up word?)

I´ve been waiting for that! BUT, PD would have to take into consideration the casual gamers, so the option to overpower should be there anyway. But I do think there should be some sort of "punishment" for using that option, like less prizemoney or something.
 
How about win ratios with different classes? If you win your class but finish fifth overall, is it credited as a victory? It would be a little stupid to win every race in your class and then have a win ratio of 24% because in the same races there were cars twice as powerful. :crazy:
 
I agree, entering a lower class should not require you to beat the class above it for a first place prize or series trophy, good win ratio ect.
 
what i want is to have le mens with all the right classes (LMP1, LMP2, GT1. GT2, etc) so that you can have a real le mens race instead of 6 cars being on different power fields. it would also be good because if the maximum amout of cars on a trcak at the same time is 20, you could have 4 classes so there could an average of 6 cars for each class!
 
daan
However, I think that we should not be allowed to modify and race any race car. As an example, why should a JGTC Supra with a massive upgraded turbo be allowed to race in the JGTC series? Modifying it has pushed the car outside the rules of the JGTC championships, so it then shouldn't be eligible.
Perhaps allow us to buy Stage 1 and Stage 2 turbo kits that allow us about 10-20 hp increases, which would mimic real-life motorsports. Not to mention, the price tag would be much greater. Face it, adding 100hp to a million-dollar race car is going to cost a lot more than 45 grand, if you stay within the rules.

Of course, there's no need for the upgrades to race cars, if the AI didn't give itself a power boost every so often...

To me, different classes within the same race woud only work if race cars were unmodifyable (made up word?)
I like the idea of forcing you to accept a race in a lower class (say, GT class in a field of LMPs), in which being lapped properly is part of the strategy, rather than all-out winning.

I highly doubt we'll see it though. We're all going to want the most out these supposed 20-car-fields!
 
JohnBM01
I'm buying your ideas, Fatman_5050. I'd have to imagine how to implement it all. Do you get credit for only in-class positions, only outright positions, or do you get money bonuses judging on in-class positions and outright position? For example, let's say you race a Corvette C5 and place (assumption: 24 car fields) 1st in Class and 11th Overall. How much money should you take home from the race? The Class-winning bonus, your overall position, or both? In this example, you'd get credit only for the in-class victory, since not many people get big pay for placing in the middle of the pack as opposed to a points-paying position. Now here's another situation in the same style. Let's say that you race a 1998 Mitsubishi 3000GT in a race and place 2nd in Class, but 3rd Overall. You may wind up with a little less payoff for the in-class effort, but you get a lot more money for placing high up the ranks. In the final scenario to this issue, let's say you are the in-class winner AND the overall winner. How much you get? Well, you're getting a mad amount of money, player! Are you going to win in class all the time AND the Overall win? Obviously not. These races aren't gimmies. You still race hard even if everyone else looks like they are in slow motion. To me, the goals should be straightfoward: place first in the lowest class and all the way up to the highest class, then win the race outright. A plus to this is that you are able to play the game a bit longer and get more out of it. It MAY make the game a bit longer to beat, but it can be fun to work your way up.
Maybe a standard prize amount for the class, plus a bonus amount for each car in a higher class, increasing as the class becomes better, that you beat?
For instance, you take an LMP out, take the class and overall wins and bring in, say, 10,000 for class, but nothing for overall because you didn't beat out a higher class car. Now say you take the lowest class car and get the overall win (divine intervention, anyone?). You get the same 10,000 for the class win plus (figuring two classes better with six cars in each) 30,000(5,000 per car) for the next class up and 60,000(10,000 per car) for the top class and come out with 100,000 for the race.
This is just an example, the numbers just make it easier to understand, I hope.
 
JohnBM01
For most of you motorsports fans, you may have seen or heard of regular race winners and class winners. Part of the allure of bigtime sportscar racing is that you don't have to win outright all the time. In fact, if you were racing a Porsche 911 RSR at Sebring or Road Atlanta against bigtime competition, you know you obviously can't win because you have a reliable race car under 500hp. A low-level GT race car under 500hp cannot knock off an LMP even with a Stage 4 Turbo and/or Nitrous. But you can still win in class. In fact, the idea of seperate championships within a major title makes winning something all the more attracting. If Vision GT's 20-something car fields are any indication, you may place 11th Overall, but lead a certain class of car. Gran Turismo is already pretty good as a racing game series, so imagine a GT game where there are several championships within championships, making for more realistic series-within-series competitions as well as more chances to win. How would this work? Would you want something like this? I'll start.

To me, the key issue is knowing what class of car belongs in a certain class for a legitimate championship. How do we know what belongs? As Sega GT has done, cars are determined in terms of engine displacement. These are races ranging from less than 1,000cc displacement, all the way up to no displacement limits. Would it work for the next GT? Maybe, but it would be very tough to determine legit classes. With seperate classes, you would be able to race the GT World Championship with a Mercedes-Benz CLK-GTR and not have to worry about being laps down as long as you're leading in class. The rewards would be smaller with each lower class, but at least you can win more money by winning in class in addition to your overall placing. Another benefactor to seperate championships and class wins would be the series formerly known as the JGTC (now Autobacs Super GT). GT500 and GT300 would be sweet.

How do you think all of this should be implemented? Think of as many championships from GT4 that can be divided into classes and made into seperate championships. How do you feel about class victories as opposed to always wanting to be the outright winner all the time? Share your thoughts. Let the games begin.


Damn it, THANK YOU.

Seriously. This would be absolutely awesome, and I seriously thank you for bringing that to my attention. I shall now get my hopes up and salivate because dammit, it SHOULD be implemented.
 
In keeping up with classification for championships and race series with certain classes, one must know what should be the highest series. Allow me to provide an example of a four-class series.

For the sake of this argument, I will use Gran Turismo 3 A-Spec for discussion of classes. The Gran Turismo World Championship is basically GT's signature championship series. When you race the different classes (Beginner, Advanced, Professional), you get certain sets of cars. The Beginner GTWC consisted of rally cars and Super GT/JGTC GT300 race cars. The Advanced GTWC consisted of DTM race cars and Super GT/JGTC GT500 race cars. The Professional GTWC consisted of Le Mans-style GT race cars, GT1s, and GT Prototypes. I'd like to add one more class using GT4 as my base. GT World Championship in GT4 was all race cars, so the LMPs would be the highest class of all of them. Let's have a makeshift race, okay.

To classify the fields, here is a pack I am thinking about for a race like at Grand Valley Speedway:
C1: LMPs and GTPs
C2: GT cars such as the Dodge Viper, Corvettes, Saleen S7, etc.
C3: DTM Race cars and GT500 race cars
C4: Rally Cars and GT300 race cars

The assumption here is that you have a car that can compete in the class represented. So if you race in what I have labeled as C2, C3, or C4, you can win in class and don't necessarily have to win the race. But if you race the highest class, you are almost expected to win because you are racing in the highest racing class permittable by the sanctioning body. Now, what if you're racing in the flagship series, but lose? Well, here are two American incidents. Remember Sears Point one year? The Audi R8s got upset by a (then) LMP675 competitor in an MG Lola. Then one of the biggest crimes in sportscar racing (if you want to call it that)... the winner of the 2003 24 Hours of Daytona was the The Racer's Group Porsche, edging out Daytona Prototypes and such. This is a case of a lower-powered racer winning it all. Credit them the win, or be ONLY in-class winners? More to come...
 
I've taken John's class structure proposal and made a few additions/adjustments:
P1: LMP1, GTP, C1, Daytona Prototypes and IMSA GTP prototypes (Audi R8, Toyota GT-One, Jaguar XJR-9 LM, Pontiac-Crawford, Toyota-Eagle, etc.)
P2: LMP2, C2 and IMSA GT Light prototypes (Porsche RS Spyder, Spice-Cosworth, Mazda-Kudzu, etc.)
GT1: GT1, GT500, IMSA GTO and PD "LM Edition" production based cars (Corvette C6.R, Supra GT, Audi 90 Quattro, Mitsubishi FTO LM, etc.)
GT2: GT2, GT300, IMSA GTU and DTM production based cars (Porsche 996 RSR, Toyota MR-S, Mazda FC RX-7, Mercedes-Benz C-Class AMG, etc.)
GT3: Grand Am GT, Speed GT, WRC, and pre-electronic-everything madness original DTM production based cars (Maserati Trofeo, Dodge Viper Competition Coupe, Peugeot 206 WRC, Mercedes-Benz 190E 2.5-16 Evo, etc.)
and finally, just because I think it'd be cool :mischievous: ,
GT4: Race-modified kei cars and superminis (Honda Beat, VW Lupo Cup Car, etc.)

Also, if race-modifications or something similar do in fact return, have some sort of power-to-weight-to-tire size-to-downforce type formula for fitting modified road cars into their appropriate class (Something Forza should have had but doesn't :irked: ).
Of course, this is all just one self-described fanboy's opinion... ;)
 
Rally cars should have their own categorys ;)

R1: Fast rallycars (RS200,Escudo PP,Group B cars too)
R2: Modern WRC cars (Impreza WRC,Focus WRC,Delta Integrale and so on)
R3: Other rally cars (slower than the two above: Mini Cooper S Monte-Carlo)
 
Another thread resurrection: :dopey:

I´ve been watching that E3 vid of Vision GT a few times now, and I suddenly noticed something that has to do with this thread. There are both GT500 and GT300 cars on track at the same time! Sure, that happens in GT4 too, but not to that extent. Maybe that is a hint on things to come.
 
Well as I say, as long as you have something useful to revive threads with, it's all good.

Yes. The JGTC (called "Super GT" nowadays, not to be confused with Sega's Super GT/SCUD Race game) would be the perfect candidate for a multi-level racing series. If you check the Super GT website (Japanese: http://supergt.net ; English: http://supergt.net/en ) you'll note the Flash animation indicating the champions across GT300 and GT500 competitors. If you got the AU Cerumo Supra in GT4, you'll be glad to know the Cerumo team took the GT500 Driver's title. The Motul Pitwork 350Zs won the team championship in GT500. Two different Toyota MR-S teams took GT300 Driver's and Team Championships respectively, I believe. Last season was almost all Nissan, now it's almost all Toyota... continuing the classic Toyota vs. Nissan rivalry. They just DON'T like each other.

Recently in the racing media, the ALMS was considering a class within GT2 to allow for luxury-type vehicles to compete in class with Porsches and such. Two prime entrants include the (as someone like Vicki Butler-Henderson would say) delicious Lexus IS350, and the return of the BMW M3s (about damn time, right?). So if you're looking into the Gran Turismo World Championship, imagine racing a 2004 BMW M3 that you modded up to be a full-on race car against the bigtime competition the GTWC has to offer.

GTPlanet, many championships can potentially benefit from a racing series with classes. Think about One-Make series that could be seperated in classes, bigtime championships, rallies, and even endurance races (imagine having to do a 4-24 hour race three different times with three different types of car!). Here's a question for you all to think about. If not official class championships, would you at least rule out stuff like Rookie championships, manufacturer's championships, tire championships (if actual sponsors are used), nationality championships, and that sort of in-class racing?
 
No. Simply because the more the merrier! Races are the same thing as cars. All the more challenging races we get, and the more races we get, the more fun the game becomes. Same for cars, the more there are, the better the game. Thats it!
 
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