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- Houston, Texas, USA
- JMarine25
For most of you motorsports fans, you may have seen or heard of regular race winners and class winners. Part of the allure of bigtime sportscar racing is that you don't have to win outright all the time. In fact, if you were racing a Porsche 911 RSR at Sebring or Road Atlanta against bigtime competition, you know you obviously can't win because you have a reliable race car under 500hp. A low-level GT race car under 500hp cannot knock off an LMP even with a Stage 4 Turbo and/or Nitrous. But you can still win in class. In fact, the idea of seperate championships within a major title makes winning something all the more attracting. If Vision GT's 20-something car fields are any indication, you may place 11th Overall, but lead a certain class of car. Gran Turismo is already pretty good as a racing game series, so imagine a GT game where there are several championships within championships, making for more realistic series-within-series competitions as well as more chances to win. How would this work? Would you want something like this? I'll start.
To me, the key issue is knowing what class of car belongs in a certain class for a legitimate championship. How do we know what belongs? As Sega GT has done, cars are determined in terms of engine displacement. These are races ranging from less than 1,000cc displacement, all the way up to no displacement limits. Would it work for the next GT? Maybe, but it would be very tough to determine legit classes. With seperate classes, you would be able to race the GT World Championship with a Mercedes-Benz CLK-GTR and not have to worry about being laps down as long as you're leading in class. The rewards would be smaller with each lower class, but at least you can win more money by winning in class in addition to your overall placing. Another benefactor to seperate championships and class wins would be the series formerly known as the JGTC (now Autobacs Super GT). GT500 and GT300 would be sweet.
How do you think all of this should be implemented? Think of as many championships from GT4 that can be divided into classes and made into seperate championships. How do you feel about class victories as opposed to always wanting to be the outright winner all the time? Share your thoughts. Let the games begin.
To me, the key issue is knowing what class of car belongs in a certain class for a legitimate championship. How do we know what belongs? As Sega GT has done, cars are determined in terms of engine displacement. These are races ranging from less than 1,000cc displacement, all the way up to no displacement limits. Would it work for the next GT? Maybe, but it would be very tough to determine legit classes. With seperate classes, you would be able to race the GT World Championship with a Mercedes-Benz CLK-GTR and not have to worry about being laps down as long as you're leading in class. The rewards would be smaller with each lower class, but at least you can win more money by winning in class in addition to your overall placing. Another benefactor to seperate championships and class wins would be the series formerly known as the JGTC (now Autobacs Super GT). GT500 and GT300 would be sweet.
How do you think all of this should be implemented? Think of as many championships from GT4 that can be divided into classes and made into seperate championships. How do you feel about class victories as opposed to always wanting to be the outright winner all the time? Share your thoughts. Let the games begin.