shaguar e type

  • Thread starter Mr ruf
  • 8 comments
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Has anyone got any good settings for the e type coupe? Have used this for the european events...classic car etc with great effect. My settings at present give great drift control and are practicaly sideways everywere! Great fun but need more stability to complete the 1000 miles events.

My E has the works but you cant fit a wing to get any downforce so at 180 mph, on the ring it blows onto the grass!!
Will post my 'driftish' settings if anyone is interested!! Try this car... seriously...500 bhp...great fun!! :dopey:
 
Hi Mr RUF

First, congratulations on your good taste for driving an E-Type.

Second, for attempting to put a wing on it and drifting it, I'm afraid to say that I'm forced to point and pour scorn upon your head :lol:.

More seriously, you don't need any modifications for the 1000 Miles Events. The Jag will easily cruise to victory stock. Tune down the horsepower and she'll turn back into a beautifully sweet drive with a chiffon of power-oversteer when you want it.

I have about twelve of these (guess who kept running the British GT in various cars :D) and do have a suite of settings but I'm at work right now so I can't assist directly. If no-ones helped out by tomorrow I'll try and remember to bring them with me and post them up.

EDIT: Forgot the Planet doesn't use the normal html tags.
 
Thanks mate!! Would appreciate the settings! I wasnt purposely drifting though. That sort of thing seems slightly grubby to me!
 
Hi Mr Ruf

It turns out that I didn't have to do an awful lot to my E-Type to make it handle like I wished with the following hardware:

Oil Change
Brakes & Balancer
Custom Gearbox, 3-plate clutch, Racing Flywheel, Custom LSD, Carbon Driveshaft
Racing Suspension
S3 Tyres
Racing Exhaust & Chip, Port & Polish, Engine Balance, Stage 1 NA Tune

Dialed her in at Fuji:

Springs: 10.6/9.4
Ride: 102/102
Damper B: 5/5
Damper R: 9/8
Camber: 3.3/2.2
Toe: 0/0
Stabs: 5/5

Tranny T'd the gearbox and set final to 3.111

LSD I/A/D: 9/45/15
Brake Balance: 7/6

Driving Hinderances are zero of course :).

A couple of other Final Drive values for reference are:

Deep Forest: 3.760
Opera Reverse: 4.000

Note that as I said above, the E-Type is rather excellent stock (other than a mushy suspension) - I only put the hardware on for the European Classic Car League because I thought the opposition would be more tuned than it turned out to be.

Enjoy.
 
Mr ruf
Thanks mate!! Would appreciate the settings! I wasnt purposely drifting though. That sort of thing seems slightly grubby to me!
Nice term, all that smoke and rubber squirm everywhere...

You knew I had to weigh in on this one :) I have only two of these, a grey with wires to match our own (although I can't move the taillights below the bumper and replace the 3.8 with a 4.2 on the rear hatch to complete the illusion- and they call this a sim) and a b.r. green one with carbon rims for getting scruffy on The 'Ring.
The key to this car at speed and all the older coupes without :scared: wings is downforce. I know there is no front dam or channeling fins under the rear, fact is, chassis DF is in the algorithm, so, cant it or eat dust (or grass). This tune will comfortably handle the 170mph (374kph) top end I've set the gears for; if you don't believe me, just take your own tune set and raise the rear 30mm (this one has 50). Don't forget to leave enough room under the front to make it through the landing after the Quiddelbacher rise though...
This car was tuned on sport tires with all available modifications including frame stiffener (if I told Dad I put nitrous on the Jaguar, he'd freak).
brakes 5/5
springs 4.8/4.7
height 108/158
bound 7/6
rebound 8/7
camber 2.8/1.7
stabilizer 4/4
auto 12
asm/o 0
asm/u 0
tcs 3
lsd 8/40/8

PS Is it possible to re-title the thread? I would hate to think of a nice car getting buried because of character string discrimination.
 
Hi Rk

Interesting set-up suite there (also, very interesting background info :envy:!).

A couple of questions. First, don't you find the ride too 'skittish' with the Damper Bound so high and the Spring Rates so soft? Second, with such a large disparity between Front and Rear Ride Height, do you have any problems with corner entry and general braking instability?

I could, of course, test these queries for myself but I've got VBH (my B-spec pilot) running the Nurburgring 24 Hour at the moment so I can't get in to play :D.
 
sukerkin
Hi Rk

Interesting set-up suite there (also, very interesting background info :envy:!).

A couple of questions. First, don't you find the ride too 'skittish' with the Damper Bound so high and the Spring Rates so soft? Second, with such a large disparity between Front and Rear Ride Height, do you have any problems with corner entry and general braking instability?
I will admit that my tunes have gradually slid from what I felt was an allegory of "practical" real settings, to what has by now become pure simulational "fiction"; but, mysteriously, they still somehow work. I will also concede that there are probably better in-game suspension settings, and you possibly have them, but I believe I have found factors that superceed ideal spring and damper rates. I will share my discoveries through your very astute questions, they point to the center of these "kinks" in the game physics. Before I start I want to affirm that I often test very slight variances meticulously, on such things as camber changes, brakes, I often make one click difference and go back out to test; and will do this into the wee hours when I am "nailing" a tune.
The ride may indeed be more skittish than necessary, but I don't think so. Furthermore I have long suspected the damper sliders to be relative, rather than absolute in GT4, the implication being they serve to "flavor", rather than define the ride. This is not an argument to prove the case, but please bear with me.
Early on, doing incremental testing with a lap ghost at Deep Forest, I learned my best laps were made when my damper settings were very close together, like, 6/7, 6/7; or 6/7, 7/8. The more I tried to make the dampers "realistic", the more wildly my car would gyrate when I lost control through upset, collision, whatever. That was my first clue: (in GT4) balance trumps suspension response. I had read somewhere that you need to keep settings close to preserve balance, and that seemed to hold true. I started all my tunes with an eye towards as similar settings as possible from front to rear.
Later, now tuning at Nurburgring, I made another discovery doing incremental spring adjustments: the settings I was meticulously learning as optimal could also be derived through a very simple formula, add the front and rear spring rates and divide by 2. I am sure it seems stupidly obvious from there, but remember I was clicking my way to these same settings, one tenth of one kgt/mm at a time. So now I had the magical algorithm. You may say my brake settings are all whacked, and my dampers are duds, but I know how to get the arcade/test spring rates for any car; and I believe most of the other settings fall under the category "to suit".
Still with me? About ride height, credit goes to you on this one, actually. I was having trouble with an Elan on The 'Ring, I could not get it to stay on the road above 125mph (200kph) and I tried absolutely everything (kitchen sink in the boot, on the carbs, etc.). Then I clicked on your link for the sequence on the GTR. From there it was on to an irritating explanation of why there is a vacuum over the LMP's, he was wrong, but something he said about chassis canting clicked. I remembered one or two prize cars that came with ride height pre-canted. Well, I tried it on the Lotus and of course it worked, the little sucker was topped out at 175 (280) and solid as a Panoz, well almost. The end result being and to answer your second question: chassis downforce trumps most dynamics except suspension bottoming.
30mm seems to be about the optimal and, oddly, if you have the front at ideal ride height (for suspension travel, in race cars it's usually default), there is always almost exactly 30mm left to raise in the rear :odd:
 
Hi RK

I think we've been working towards the same conclusions in some ways, my friend.

Instead of adding the springs rates together and applying the average to both ends, I calculate the percentage difference and apply half that to the Weight Distribution slider :D. Same result, different method (sort of).

I do think that you're right that there is a definite bias towards symetrical settings in the game but I find that I still like to work with my Rebounds at the high end of the spectrum and my Bounds at the low end. Maybe that's because I habitually stiffen the springs quite a bit and it's ingrained in me that you reduce Bound and increase Rebound when you do that :).

The Ride Height approach you mention intrigues me as I, again, have a habitual dislike of 'canted' rides that comes from GT3 and finding that having a non-equal height caused all kinds of handling unpleasantness. I shall have to experiment tonight and see what happens as high speed corner exit understeer has been the one tuning gremlin I've not been able to iron out of some of my tuned sports cars. Any advice you can give to prevent me re-inventing the wheel would be most welcome.

Oh, I also have my inerest piqued when you said you know how to get the settngs for any Arcade or Test car - can you elaborate?
 
sukerkin
Maybe that's because I habitually stiffen the springs quite a bit and it's ingrained in me that you reduce Bound and increase Rebound when you do that :).

The Ride Height approach you mention intrigues me as I, again, have a habitual dislike of 'canted' rides that comes from GT3 and finding that having a non-equal height caused all kinds of handling unpleasantness. I shall have to experiment tonight and see what happens as high speed corner exit understeer has been the one tuning gremlin I've not been able to iron out of some of my tuned sports cars. Any advice you can give to prevent me re-inventing the wheel would be most welcome.

Oh, I also have my inerest piqued when you said you know how to get the settngs for any Arcade or Test car - can you elaborate?
I completely agree with you about wedged cars and "non" intuitive damper rates. I believe it is my personal inability to overcome the ingrained notion that the bound MUST be lighter than the rebound that prevents me from enjoying additional favorably nuanced handling, because if my theory about dampers being relative holds true, then settings where damper bound and rebound intensities are actually reversed should be valid in appropriate circumstances, but I still think the set should be held as close together as possible.
As to the matter of your turn at speed issues, my advice is to establish the proper baseline settings in all categories: springs, shocks, camber and downforce (ride height and airfoil), then tune to suit from there. For example, if my SLR McLaren is plenty stable but won't turn in, I will first drop the front springs and raise the rear a click or two. If that makes it too throttle oversteery, I will restore the springs and try dropping the front bound and rebound one click, or I will raise the rears a click. If that has negative consequences, I will restore the setting and try another. I finally settled on springs about 6 clicks different (more than any other car), lighter than default but balanced stabilizers and a maddeningly exactly tuned lsd :yuck:
Perhaps I misled you about my discoveries, but I think the fact that the vast majority of my tunes work well with no or little changes to default settings like: lsd, front ride height, gears (I usually just use auto lately), most damper settings [seem to hover around 8], the springs are a evenly differenced sum of default settings- means that I am very close to discovering the basic tune algorithm, and from there it is just a matter of tuning to individual style, because there are arcade cars which have handling I consider inferior to my tuned versions, the F1 and CLK GTR being two of them.
Your feedback is always gratefully received, and thanks Mr ruf :)
 
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