Shift 1 - new Forza 3 conversions

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One of the most talented TDU modders around, tool831, has started cranking out converted Forza 3 cars for Shift. These are the prerace/showroom quality lod0 models. Drivable bullshots! :)

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You can grab them at NoGrip. Please note that you will require your Forza 3 disc in order to install the cars and nobody is going to help you pirate them if you don't have it.
 
Pretty sad how much better looking FM3 cars look in another graphics engine...that F50 is beautiful!

On the other hand, it's promising for future Forza games. There's nothing wrong with the models themselves, it's simply how they're displayed.

I have to say, it's pretty awesome that something like this can be done. It'd probably be a monster amount of work to get the models in and running right, then attached to spec data that was even moderately correct for each car. But I have no doubt that somewhere, someone will be quietly working on it.

I love the internet.
 
It's more promising for next gen consoles after this, I think. They're really, really heavy duty - even on the new slightly beastlier machine (4gb / core i3 at 4ghz, 4870), which has a graphics card alone with as much as a whole 360, I've seen some dips down into 40fps territory running just one car. Recommended spec for the 1995 F50 is for a card one generation ahead of mine, with 3x the graphics memory to run a full grid.

It's not so much the polycount of the car and cockpit, large as they are, it's also that the originals are designed to run with much less intensive shadows/lighting/textures/shaders as well. So you get shaders/etc that are designed to boost the look of low-ish polycount models native to Shift, performing those same operations on something about 3-4x the polycount, from a game that never stressed shading/shadows so much. EG, the F50 pit has some amazing shaders going on in there replicating the different refractions from the carbon fibre under different light intensity, leather, plastic, etc, all the objects cast different shadows and occlude each other, which aren't really apparent from the shots but look insanely nice.

However good it looks there, they look a lot better in motion :)
 
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Do these port over the physics and suspension, engine power and curves, etc. from the Forza models, too, or is this just the skin, grafted on to an existing model in Shift?

Mind you, it's kinda weird to see Forza/GT clarity of modeling superimposed on Shift's blur and lack of sharp focus...

But very neat. Glad it involves the game disk, otherwise Turn 10 might be anxious..! :sly:
 
It's more promising for next gen consoles after this, I think. They're really, really heavy duty - even on the new slightly beastlier machine (4gb / core i3 at 4ghz, 4870), which has a graphics card alone with as much as a whole 360, I've seen some dips down into 40fps territory running just one car. Recommended spec for the 1995 F50 is for a card one generation ahead of mine, with 3x the graphics memory to run a full grid.

So, is it reasonable to expect the PS4 to be able to do this? A full grid at this resolution and detail of say 25 cars (we got grids up to 16 already) running 60 fps+, plus dynamic lighting and weather effects?

I would hope so, but you being an expert, have you heard whether this is likely? Rumors on the PS4 put it, what? 2-3 years away or so? Are we likely to be there..?
 
Physics aren't portable (though easy enough to see what a lot of the data forza used was). They seem pretty basic at the moment and seems more "model is done, make it drivable at all ASAP" to me - eg - brake bias bug is present on all of them that I've seen. But still fun to drive and very pretty :)

The PS4? Who knows. I should mention I'm also using 8xAA and 16xAF to display them so that increases the load just a little :). I am sure such a thing is possible as tech demo in the current generation - and they work well enough if that's all that is onscreen nowadays - it's more the whole "and now you have to find a bunch of resources to actually run a game with them as well" that is an issue.

Worth remembering how old the PS3 and 360 actually are in 2011. Pretty old! Handheld and tablet machines are reaching a point where they will have more memory than them soon, even. There is a lot that could be done even just using off the shelf stuff (ssd/higher density and faster memory) - even leaving the rest of the machine unchanged - and that would be a pretty large kick in the backside to them in terms of potential performance.
 
Well, here's hoping! Thing is, Sony are going to want to keep it affordable, probably in the same price ballpark that the PS3 sits in. Some high end graphic cards cost more than the PS3!

I just hope we are not setting ourselves up for disappointment.

I think I read that the new PSP will have a graphics capability (or was it CPU, can't remember exactly) about as good as a PS3..! Things just keep moving along, don't they?!
 
Physics aren't portable (though easy enough to see what a lot of the data forza used was). They seem pretty basic at the moment and seems more "model is done, make it drivable at all ASAP" to me - eg - brake bias bug is present on all of them that I've seen. But still fun to drive and very pretty :)

Physics where done by car data and specs. Indestructible (user on nogrip) researches each spec data he can find and works with me I think he does a excellent job overall.

Btw the No DVD check are here, reason NoGrip has the DVD check only is because its part of their rules. :) >> http://tduforums.com/forum-26.html
 
Yeah, I think I read they're breaking 512mb RAM on it which puts it above both the 360 and PS3 in that resource. For me it only really got brought home how much better things are now when I was building the new PC - RAM is absolutely dirt cheap, new corei5s are cheaper and as fast/faster than some of the most expensive i7s you could buy not so long ago, SSDs approaching the (practical impact) speed of ramdisks not so long ago. Definitely crossed a line recently where things became not just faster but faster and also a hell of a lot cheaper for much greater performance.
 
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