Shift 2 gameplay wishlist

  • Thread starter Destinkeys
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Photo mode if it doesn't already have it. ;)
And a good one to. Not a bad one like TDU2 but I don't expect it to be as good as GT5's one.
 
Race penalties and damage is one of those 'damned if you do and damned if you don't' things. Yes, sure, for a video game, there are no stewards, nobody is reviewing the 'racing incidents' in realtime during the race, and you MIGHT get a penalty through no fault of your own. But the price for ensuring that is ensuring that EVERYONE can bash around all they want to.

Now, I don't know about you, but my experience with Shift 1 was that online turned into a complete free-for-all, with virtually NO penalties whatsoever except for the occasional 'off track' excursion (and those weren't without holes that were exploited). If you had the misfortune to not be able to drive away from the pack, you were treated as a piñata by giggling ten-year-olds, playing Mario Kart in supercars.

And THAT, my friend, is NOT racing...

So, for me, the off chance that I MIGHT get a penalty, against the CERTAINTY that I will get 'bashed' every chance they get if there is no penalty for it, I'll take the 'chance'...

Anyway, think about it as a GAME for a bit, and it is possible to weight penalties and damage to the FRONT of the car.. That way, ramming penalizes the rammer, not the ramee...!
 
Race penalties and damage is one of those 'damned if you do and damned if you don't' things. Yes, sure, for a video game, there are no stewards, nobody is reviewing the 'racing incidents' in realtime during the race, and you MIGHT get a penalty through no fault of your own. But the price for ensuring that is ensuring that EVERYONE can bash around all they want to.

Now, I don't know about you, but my experience with Shift 1 was that online turned into a complete free-for-all, with virtually NO penalties whatsoever except for the occasional 'off track' excursion (and those weren't without holes that were exploited). If you had the misfortune to not be able to drive away from the pack, you were treated as a piñata by giggling ten-year-olds, playing Mario Kart in supercars.

And THAT, my friend, is NOT racing...

So, for me, the off chance that I MIGHT get a penalty, against the CERTAINTY that I will get 'bashed' every chance they get if there is no penalty for it, I'll take the 'chance'...

Anyway, think about it as a GAME for a bit, and it is possible to weight penalties and damage to the FRONT of the car.. That way, ramming penalizes the rammer, not the ramee...!

I agree with you but in doing this people can exploit that as well by braking early and purposely blocking you in hope that you get a penalty. It's pretty tricky to be able to get the penalty system working right as there are so many different scenarios that can happen.
 
Not many people are going to like or agree with my wish but I'd like the have access to all the cars and tracks from the moment I install the game for the first time. GTR had this feature. NetKar Pro has it, although it doesn't has have many cars.

I'm not into career modes. I don't like them. Doesn't mean that I want a game without career modes because other gamers like career modes. Or let there be at least, as soon as possible, a trainer, like in shift, that allows me to cheat my way through all the career modes and win them without breaking a sweat.

Shift has such a trainer and it's fun to use this trainer. If I couldn't win, I just had to push a button and all the AI went off track, rolled over a few times and crashed into each other, giving me the change to win the race and unlock features. It was also a lot fun to watch.

Also, many mods that were in shift, like getting rid of the dashboard blur at higher speeds is welcome.

As mentioned before, unlimited garage slots.
 
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Not many people are going to like or agree with my wish but I'd like the have access to all the cars and tracks from the moment I install the game for the first time. GTR had this feature. NetKar Pro has it, although it doesn't has have many cars.

Why wouldn't people agree with that? Shift 1 made no bones about not subscribing to the "car collector" mindset.

In free race at least, I certainly agree. There are gameplay advantages to limiting access in career and online modes, but if you don't like those there should be somewhere that you can just go and use the cars.

I don't recall Shift 1 being too bad about this. They weren't unlocked from the word go, but 95% of the cars were unlocked in the tiers with a pretty trivial amount of play. The only ones that remained locked were the race cars given as level prizes, and they unlocked eventually no matter whether you played career, online, or free race.

Unlimited garage slots, and also being able to buy more than one of the same car.
 
Early braking could easily be detected. Plus, it's nowhere NEAR the force of impact that someone plowing at full strength into the back of you with no effort to brake at all while you come to an almost dead stop for a chicane or hairpin.

Personally, I don't see the problem. The goal is to get rid of the egregious ramming, not remove ALL racing contact. Racing contact above a certain strength HAS to be ramming. Look, GT5 isn't perfect (believe me!) but at least it TRIES. Try to do a deliberate full speed ram in GT5, your car just goes 'porous', you slide through the car in front, and you get the 'ramming' penalty engine cut. Is it perfect? No. But at least it TRIES. Shift 1 made no effort whatsoever. In fact, it REWARDED you for PIT-ing out opponents.

For a game that is trying to get itself taken seriously as a 'racing' simulator rather than a driving simulator (their words), they had better try to make the game steward itself at least as much as it CAN. Or it becomes a 'demolition derby simulator'. Now, there's nothing wrong with that as long as it doesn't try to pretend it is anything else. But the whole PR effort this time around is that they are taking racing 'seriously'.

In my book, taking racing serious means things like removing track obstacles after the pack has gone by, penalizing rammers hard enough they stop doing it, and don't REWARD people for driving like a madman.

At least as an OPTION for Lobby creators...
 
A lot of "angry" comments for the managing thing:tup: But indeed they need to focus on the penalties for punting etc, and damage, also a longer race would be good to see in the official races.

There was a a game called "formula 1 manager" quit a few years ago wich let you be in charge of a team. Played it a lot of hours back then, it was the times before schumacher went to ferrari....:drool:
 
Or it becomes a 'demolition derby simulator'.

That's the very reason why I stopped playing Shift online. I was never able to even get close to my usual offline lap times as I spent most of the race off the track. And you're definitely right about GT5: the way they try to limit and impede improper driving conduct in online races is not perfect but as a matter of fact is of great avail. I can even say a good half of GT gamers are clean racers. And by clean, I mean even if you make mistakes like braking a little too late, drafting a little too close or coming back on track a little too carelessly. In this respect, I truly hope playing Shift Unleashed online will be as great an experience as GT5.

PS: I also hope they'll fix the side mirror glitch! God lies in the details, they say... :)
 
What if you have to take a shortcut in order to avoid a big crash in a blind curve when you don't have proper braking distance? This necessary mistake, that real-life drivers would make too, would ruin your whole race and maybe make you want to spoil it for others as well so you can have a chance to win.

Simple it should eb done by speed, if you cut a corner you will be going at quite a speed where as if it is a crash situation you will slow and brake.
 
Indeed qualification would be great especially online.
Also a "bspec" "manager" mode should be fun, 2 drivers at the same time?
Leading your own racing team, would be great:) racing manager pro ;)

Qualification is a terrible idea for online games, if 1 person is far superior to others it means it's an easy win for him and after the first corner you would never see him again.
 
I wish gamepad settings are fully customizable this time round. I like manual transmission and for that I use the right stick but Shift 1 had preset configurations and unfortunately not the one that's best suited to my handling. I'm sure it's a simple feature to implement but surely quite a useful one. I'd hate to go back to automatic with so many great drives and tracks to race on.
 
I actually like the idea of qualification for online races, and I like the option in gt5. It gives me incentive to race hard before the race, I love trying to beat the best lap time. Also, If there's me and one other guy who are "fast", I don't want to get caught up in a bunch of idiot running me off the road. Let me get out front, and race the "fast" guy.
 
I actually like the idea of qualification for online races, and I like the option in gt5. It gives me incentive to race hard before the race, I love trying to beat the best lap time. Also, If there's me and one other guy who are "fast", I don't want to get caught up in a bunch of idiot running me off the road. Let me get out front, and race the "fast" guy.


What if your the only fast driver though in the lobby? Where is the fun in hammering everyone in qualification and getting pole and then not seeing anyone for the rest of the race? 👎
 
Well, Shift 1 had Time Attack mode, as well as Race Mode. Qualifying doesn't need to be mandatory, but as an OPTION for Lobby creators, a three lap Time attack (or two for longer tracks) before a race would suffice if the results were then used for the grid placement.

Listen, we've got to get out of thinking that these things HAVE to apply to everyone playing the game. All those of us that want a more accurate 'sim' of the rules of racing (as well as accurate physics and tracks and cars) are asking for is an OPTION to add these details to the game. Qualifying, heavy contact and track cutting penalties, track debris removed after the pack, tire wear, all of these are essential elements of the sport. But, for a GAME not necessary... But also, not that hard to include, so that casual, AND more hardcore racing fans all get their needs met.

Too many racing games get 'dumbed down' to appeal to the majority market of pre-pubescent kids. without the opportunity to add back in the dumbed down elements as an option, and for the want of a nail, the kingdom is lost. Sure, the kids get a great game, but anyone that loves RACING gets the shaft (oops, I meant Shift!) :crazy:

It would take so LITTLE to make the more serious players as happy as the bashers. Come on, SMS. Pay attention to us BOTH...
 
Qualification is a terrible idea for online games, if 1 person is far superior to others it means it's an easy win for him and after the first corner you would never see him again.

If someone is that superior then what are you going to do with him at the back? Block him all race? If a guy is quick, let him go at the front and if you can't catch him that's your fault, not his.
 
Qualification is a terrible idea for online games, if 1 person is far superior to others it means it's an easy win for him and after the first corner you would never see him again.

Just curious, but why do you think there's qualifying in REAL RACING? It is there to prevent crashes. If the guy at the back of the pack is the fastest driver, he's got to get past YOU to get to the front. Now, drive like an idiot, block him every chance you get, and what choice has he got but to barge you out of the way...?

You see, in racing, there are RULES. It sounds as if you have never learned them, but they exist. You wouldn't consider playing a soccer game and completely ignoring the rules, would you? It wouldn't be soccer. But you seem to have no trouble ignoring the rules of racing.

BTW, I find it funny to watch people slam an 'easy win' if it is someone ELSE getting it, but (and I'm just assuming here, correct me if I'm wrong) they are probably GT5 players, and putting an X1 or a Minolta up against opponents with 300hp less, and quite HAPPILY getting an 'easy win' for themselves, all in the name of 'grinding' or whatever flimsy excuse they have for taking a nuclear weapon to a knife fight!

If you want close, even racing, the answer is not to hobble your opponent. The answer is to practice and get better until YOU are as good as he (or she!). And then, by the time you have invested that amount of time and skill, you won't be so happy about being stuck behind a bunch of idiots that can't drive, and crash you off the road as you try to pass cleanly..!
 
Qualification is a terrible idea for online games, if 1 person is far superior to others it means it's an easy win for him and after the first corner you would never see him again.

Yeah and they should scrap it out of real motorsport racing too... just flip a coin to see who starts first- its a lot more interesting - and if an idiot is lucky enough to be the first on the grid than we can have a bloody good show and I mean really BLOODY...

What a dumb thought...
 
You guy's realise this is a game not "real life"? If you crash in a game nothing happens...crash in real life injuries are possible and at worst death could occur...until playing games become dangerous i fail to see how qualifying is for the better. Games have to remain fun first and foremost.

The grid in games should always be random to keep things interesting! Really hope we dont see qualifying in Shift 2!
 
You guy's realise this is a game not "real life"? If you crash in a game nothing happens...crash in real life injuries are possible and at worst death could occur...until playing games become dangerous i fail to see how qualifying is for the better. Games have to remain fun first and foremost.

The grid in games should always be random to keep things interesting! Really hope we dont see qualifying in Shift 2!

No, nothing happens and you dont have any fun either... just waist a few minutes of your life, thats the main reason I stick to the single player mode - because of the morons playing online and the waist of time and fun it is to try and race there... besides not learning much also...

In GT5 for example I waist a few minutes connecting - choosing a looby with nice settings and track - start practicing just to find out theres two idiots running around in veyrons hitting anyone they can find and ramming them off the road... quit and start looking for another looby and thats 10 minutes of my life I wont get back...
 
You guy's realise this is a game not "real life"? If you crash in a game nothing happens...crash in real life injuries are possible and at worst death could occur...until playing games become dangerous i fail to see how qualifying is for the better. Games have to remain fun first and foremost.

The grid in games should always be random to keep things interesting! Really hope we dont see qualifying in Shift 2!

No. There should be qualifying. Then people can choose whether to use it. There can be no qualifying rooms for people like you. And there can be qualifying rooms for the rest of us.

I'd rather have a good battle against one person of a similar skill level to myself, than have to fight through a field of noobs. Qualifying puts people of similar skill beside each other on the grid. Random grids means half the time I get stuck behind Swervy McCrashalot. That's not fun for me.
 
I just hope that the game will be "alive" for 2 yrs or more but I doubt it will happen. With GT5 (I have the game), I expect that it will be online with the same people for maybe 2 years, but for other games, the fun lasts until a new version arrives.

Take one of my favorite game, NBA2k10, by the time my player was good enough to compete online, NBA2k11 was launched and I can't play NBA2k10 online anymore...

So for NFS S2, let's "pray" that we can create a community online that will last for at least a year and a half, 2 years.

So EA, no shift 3 until 2013-2014 !
 
I just hope that the game will be "alive" for 2 yrs or more but I doubt it will happen. With GT5 (I have the game), I expect that it will be online with the same people for maybe 2 years, but for other games, the fun lasts until a new version arrives.

Take one of my favorite game, NBA2k10, by the time my player was good enough to compete online, NBA2k11 was launched and I can't play NBA2k10 online anymore...

So for NFS S2, let's "pray" that we can create a community online that will last for at least a year and a half, 2 years.

So EA, no shift 3 until 2013-2014 !

Meh, racing games it's less of a hassle though. You just get your car and drive. Shift handed you almost all of the cars pretty quickly, so you get up to speed (pun, hah!) nice and easily. There's some adapting to new physics and such, but I wouldn't be averse to a new edition each year.
 
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