Shift 2 Reviews

Actually, I think its the video card. Turned off AA and it runs like a champ with everything else max. Something is screwed up with AA in this game. I didnt notice much difference between normal and off, but performance is way better without AA turned on in the game. Running smooth 60fps now.

May I ask you what's your Pc specs?
Edit: found it
I have i5-760 3.6 ghz, 4gb of ram, ATI HD5870 1GB. I'm playing at full hd (1080p), everything completely maxed out except for blur and AA, have vsync on.
 
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Having not played the original NfS Shift I'll have to compare 2 to major games on the market. I race in real life too so I'll leave some input where needed.

Visuals: Visually the game is very pretty. The lighting is nice, the cars look good, and the in car is pretty nice. Lighting is similar to Forza 3 which I enjoy more than iRacing or GT5 (although I still believe in real life it's somewhere in between the 4 games). The in helmet view definitely needs some work. Last time I checked, everything was not blurry at 110 mph. When you turn your head in real life you are still 100% focused on the road ahead, where in the game for some reason I'm drawn to the roll cage that the driver is aimed towards or something of the sort.

Sounds: I'd honestly have to rate the sounds on Shift 2 as the best sounding game on the market. Nothing even comes close. Between the winding of the drivetrain, screeching brakes, and air rushing by EA has done an incredible job capturing the sounds of what is going on.

Physics: physics could definitely use some work. Try are still so similar to the old school NfS games. Sliding through every corner is still, for the most part, the fastest way through a corner in the game. This is most definitely not true in real life. NO MANUAL!!!!! :( I'd like to know what idiot thought of making the game semi auto? I've never heard of a race car being semi auto.

Playability: Shift 2 is definitely fun and will consume some of my time. I just don't know if I will take the game much further than just getting all of the trophies though.

3.5/5 stars for me.
 
Having not played the original NfS Shift I'll have to compare 2 to major games on the market. I race in real life too so I'll leave some input where needed.

Visuals: Visually the game is very pretty. The lighting is nice, the cars look good, and the in car is pretty nice. Lighting is similar to Forza 3 which I enjoy more than iRacing or GT5 (although I still believe in real life it's somewhere in between the 4 games). The in helmet view definitely needs some work. Last time I checked, everything was not blurry at 110 mph. When you turn your head in real life you are still 100% focused on the road ahead, where in the game for some reason I'm drawn to the roll cage that the driver is aimed towards or something of the sort.

Sounds: I'd honestly have to rate the sounds on Shift 2 as the best sounding game on the market. Nothing even comes close. Between the winding of the drivetrain, screeching brakes, and air rushing by EA has done an incredible job capturing the sounds of what is going on.

Physics: physics could definitely use some work. Try are still so similar to the old school NfS games. Sliding through every corner is still, for the most part, the fastest way through a corner in the game. This is most definitely not true in real life. NO MANUAL!!!!! :( I'd like to know what idiot thought of making the game semi auto? I've never heard of a race car being semi auto.

Playability: Shift 2 is definitely fun and will consume some of my time. I just don't know if I will take the game much further than just getting all of the trophies though.

3.5/5 stars for me.

You can make it manual. In the controller options menu (the one where you can choose between the different setups) under where it says the name of the setup there should be an option between auto, semi-auto and manual. Took me a while to find it at first. (This is on PS3, but I don't think that makes a difference.)



Parker
 
You can make it manual. In the controller options menu (the one where you can choose between the different setups) under where it says the name of the setup there should be an option between auto, semi-auto and manual. Took me a while to find it at first. (This is on PS3, but I don't think that makes a difference.)



Parker

What does semi-auto do, out of interest?
 
Not liking the floating feeling all the cars have and the pendulum swaying :/

On the other hand the grid girls are sweet :)
 
While each game will have its own character, modes of play, handling and individual benefits or issues. EA seem to of done a decent job of this...

For me if this provides decent handling but a more exciting sensation, more agressive audio. Its EA so its going to be more brash and in your face, err isnt it? Importantly even if sacraficing 60fps on consoles having more than 7 compeitiors (Forza's Issue), using a good varation of tracks, various car types with great crashes and Autolog features could help it being very popular.


Eurogamer Review

Despite these reservations, SHIFT 2's handling (especially when played with a wheel or, if using a controller, tweaked to suit the input device) is wholly acceptable. What grace it lacks is made up for by the thrill of racing up to 15 other competitors and the creativity of championship design, which has you racing around Tokyo's docks at night in 1980s Japanese street cars one minute and taking on the tall endurance demands of the FIA GT1 the next.

But what causes SHIFT 2 to catch up with the pack are the innovations found in the metagame layer that sits over the basic racing. Autolog – the brilliant and engaging online competitive overlay introduced by Hot Pursuit – is present and correct, posting your best time in each and every event to a virtual wall, encouraging friends and rivals to top it.
 
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Now, my (so far) only negative is the performance. I have i5-760 3.6 ghz, 4gb of ram, ATI HD5870 1GB. I'm playing at full hd (1080p), everything completely maxed out except for blur and AA, have vsync on. I'm playing using the hood cam (or windshield cam), and when im using that I can notice that my fps is capped at 30fps mostly. I was expecting 60. It does get to 60 sometimes, but mostly capped at 30. The thing is, any other cam I use it stays in the 60s!! Especially with helmet cam I'm getting constant 60 fps. I think that's due to the hood's reflections as those look great, but probably eat a lot of GPU cycles. We'll see if it ever gets improved with a patch.

With a Core 2 Duo 3.0ghz and a 560Ti GTX running at 880mhz I'm getting 25 fps in this game regardless of graphics settings or camera views. It's a CPU issue. I have no idea why it says on the box the minimum is a 2.0ghz Core 2 Duo as that would probably result in <20 fps making the game completely unplayable. Oh well, maybe thats a good excuse to get a Sandy Bridge.
Odd...

I have everything set to the max, including AA and v-sync on; with FRAPS running it was anywhere between 40-60.
This is on my current Radeon 5750 (<-cheap mid-range card) and it's a little beyond me why I am getting better frame rates than you folks with more powerful cards. Doesn't sound like the 5870 I will be installing tonight is going to help any, shame.

Also, what do you really think of the graphics?

I played a copy of the 360 version over the weekend while waiting for my PC pre-order to arrive and the PC version does not really look all that better to me. I am kind of disappointed as it seems like AA hardly even works on the PC version (might explain why my weak GPU isn't dying with AA on). After I install the 5870 tonight I might force AA in the ATI CCC and see if that helps. The textures do look better on the PC, but it is aliased city&#8230;

NO MANUAL!!!!! :( I'd like to know what idiot thought of making the game semi auto? I've never heard of a race car being semi auto.
Formula One; you've never heard of those?!?!?!?!
Their transmissions are in line with what would be considered a semi-automatic transmission.
Also, almost any car with paddle shifters can be and is generalized as a semi-automatic.
http://en.wikipedia.org/wiki/Semi-automatic_transmission
 
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OK, here's my two cents after putting in 6 hours last night (XB360-Controller) . . .

If you're a race fan/fanatic, and thereby completely disappointed with the A-Spec racing in GT5, you must at least rent Shift 2 and give it a run.

Physics- Keep in mind I am running the 360 version with a controller (only button assignment changes, no assist (elite) and AI on HARD.) Some cars in their stock form (read BMW 135i) are a bit "floaty" but less so than ANY of the cars in Shift 1. I upgraded my 135i before hitting the track, and a buddy took his out stock. Then I switched the lobby to "indentical" (more on that later) and he drove mine. He reported a world of difference with my mildly upgraded car. My car had a body kit, mild engine upgrade, brake kit (499PI- from 400PI.) That said, the floaty feeling appears to be present only in select models, and then only in stock form (I took out the Lambo Cop Car (awarded for having a Hot Pursuit game save) and there was absolutely no float.) From the controller to the road, the game demands timely braking (but seemingly less than GT5) and smooth transitions. I'd challenge anyone who said Shift 2 has more built in understeer than GT5 or FM3. The game's tire feedback isn't as fine as GT5, but it is a world better than Shift 1. The grip model feels solid (mind you, I haven't driven a GT3/GT1 car yet) unlike Shift 1, this game does not do the rear slide on every corner. And when you do push the rear out, revs drop and you lose time. Those folks reporting that it's the same as Shift 1 are likely being fooled by the helmet cam, which gives you the sense the rear is coming around on every corner (IT IS NOT.) Where I think the physics shines is in its weight transfer modelling and presentation. Hoods dive under braking, and grip appropriately moves from corner to corner and side to side in transitions. Sure FM3 and GT5 also model this, but Shift 2 does it faster. Call it arcade if you want, it reminded me of both Race Pro and Toca- and to me that is a good thing. To me, GT5 and FM3 feel numb compared to Shift 2.

Graphics- I really only raced from the helmet cam, so keep that in mind. It does appear that Shift 2 sacrifices some amount of resolution in order to provide a much larger number of moving objects on screen. Tires kick up sod, marbles collect offline, virtually every part of a car can be damaged and therby altered, and there are a fair amount of off track animations. Car modelling is solid, but compared to GT5 you can tell trade offs were made. Given the number of moving elements I'd say SHift 2 deserves above average marks. IMO the dusk and night driving are graphically superior to GT5- yep I said it.

Racing- To start, the career is acceptably deep. Probably double that of GT5 (I didn't actually count the races.) Regardless, the replay value is very high. Because of the active and dynamic AI, you'll definately return to events you already won to battle with a different car. For many of us, the same thing cannot be said for GT5. Folks, with the AI set to HARD, if you have a significant moment (an off, or heavy shunt, or a hard tank slapper) you likely just cost yourself first place if not a podium finish. The best part, you'll be happy to give it another go. If there is a fault with the AI, it would be that they have no issue with hitting you if you're not up to speed in the racing line, and they are a bit over active when racing each other.

Online lobbies support 12 cars/players, and you can drop in AI drivers (nice.) While I couldn't find a way to assign different cars for the AI (the game will select cars based on lobby restrictions), I did find that you can limit the lobby to a single model race (choose "identical" under model restriction.) The bonus here is that the host chooses a car from their garage, and every driver gets that car WITH it's upgrades even if they don't have that model in their garage (no can do in FM3, and BIG no can do in GT5.) The lobby even selects different liveries/paint jobs for each car- nice touch.

I haven't played with tuning yet, as I really wanted to get a feel for the physics out of the box, I suspect the default tunes are passable, and yet still improvable (to make tuning worthwhile.) Just briefly, I played with the custom livery editor and it's poop- cumbersome. I ran around 15 different tracks, all pretty well modelled, and all generally adorned with too much off the track animation (IMO.) The interface is passable, fonts are a bit rough, menu layout is nothing remarkable, but it's easy to get around and navigate. The nicest bit is being able to link between different menus (autolog for instance) directly to a race page- where you can then change your car and drop right in- well done. If you race with friends, Autolog will provide you hours of replay chasing down others times.

In racing/rock and roll terms, Shift 2 is Van Halen w/ DLR rocking "Panama" with the volume at 11, compared with GT5's Simon & Garfunkel "I am a rock" accoustic in Central Park.
 
OK, here's my two cents after putting in 6 hours last night (XB360-Controller) . . .

If you're a race fan/fanatic, and thereby completely disappointed with the A-Spec racing in GT5, you must at least rent Shift 2 and give it a run.

Physics- Keep in mind I am running the 360 version with a controller (only button assignment changes, no assist (elite) and AI on HARD.) Some cars in their stock form (read BMW 135i) are a bit "floaty" but less so than ANY of the cars in Shift 1. I upgraded my 135i before hitting the track, and a buddy took his out stock. Then I switched the lobby to "indentical" (more on that later) and he drove mine. He reported a world of difference with my mildly upgraded car. My car had a body kit, mild engine upgrade, brake kit (499PI- from 400PI.) That said, the floaty feeling appears to be present only in select models, and then only in stock form (I took out the Lambo Cop Car (awarded for having a Hot Pursuit game save) and there was absolutely no float.) From the controller to the road, the game demands timely braking (but seemingly less than GT5) and smooth transitions. I'd challenge anyone who said Shift 2 has more built in understeer than GT5 or FM3. The game's tire feedback isn't as fine as GT5, but it is a world better than Shift 1. The grip model feels solid (mind you, I haven't driven a GT3/GT1 car yet) unlike Shift 1, this game does not do the rear slide on every corner. And when you do push the rear out, revs drop and you lose time. Those folks reporting that it's the same as Shift 1 are likely being fooled by the helmet cam, which gives you the sense the rear is coming around on every corner (IT IS NOT.) Where I think the physics shines is in its weight transfer modelling and presentation. Hoods dive under braking, and grip appropriately moves from corner to corner and side to side in transitions. Sure FM3 and GT5 also model this, but Shift 2 does it faster. Call it arcade if you want, it reminded me of both Race Pro and Toca- and to me that is a good thing. To me, GT5 and FM3 feel numb compared to Shift 2.

Graphics- I really only raced from the helmet cam, so keep that in mind. It does appear that Shift 2 sacrifices some amount of resolution in order to provide a much larger number of moving objects on screen. Tires kick up sod, marbles collect offline, virtually every part of a car can be damaged and therby altered, and there are a fair amount of off track animations. Car modelling is solid, but compared to GT5 you can tell trade offs were made. Given the number of moving elements I'd say SHift 2 deserves above average marks. IMO the dusk and night driving are graphically superior to GT5- yep I said it.

Racing- To start, the career is acceptably deep. Probably double that of GT5 (I didn't actually count the races.) Regardless, the replay value is very high. Because of the active and dynamic AI, you'll definately return to events you already won to battle with a different car. For many of us, the same thing cannot be said for GT5. Folks, with the AI set to HARD, if you have a significant moment (an off, or heavy shunt, or a hard tank slapper) you likely just cost yourself first place if not a podium finish. The best part, you'll be happy to give it another go. If there is a fault with the AI, it would be that they have no issue with hitting you if you're not up to speed in the racing line, and they are a bit over active when racing each other.

Online lobbies support 12 cars/players, and you can drop in AI drivers (nice.) While I couldn't find a way to assign different cars for the AI (the game will select cars based on lobby restrictions), I did find that you can limit the lobby to a single model race (choose "identical" under model restriction.) The bonus here is that the host chooses a car from their garage, and every driver gets that car WITH it's upgrades even if they don't have that model in their garage (no can do in FM3, and BIG no can do in GT5.) The lobby even selects different liveries/paint jobs for each car- nice touch.

I haven't played with tuning yet, as I really wanted to get a feel for the physics out of the box, I suspect the default tunes are passable, and yet still improvable (to make tuning worthwhile.) Just briefly, I played with the custom livery editor and it's poop- cumbersome. I ran around 15 different tracks, all pretty well modelled, and all generally adorned with too much off the track animation (IMO.) The interface is passable, fonts are a bit rough, menu layout is nothing remarkable, but it's easy to get around and navigate. The nicest bit is being able to link between different menus (autolog for instance) directly to a race page- where you can then change your car and drop right in- well done. If you race with friends, Autolog will provide you hours of replay chasing down others times.

In racing/rock and roll terms, Shift 2 is Van Halen w/ DLR rocking "Panama" with the volume at 11, compared with GT5's Simon & Garfunkel "I am a rock" accoustic in Central Park.

Fantastic write up! 👍
 
What does semi-auto do, out of interest?

Honestly, I'm not 100% sure as I've never used it. I believe it either lets you shift up, but shifts down automatically, or the other way around. I'll try it out and get back to you.



Parker
 
The "Automatic" mode appears to allow you to force upshifts (maybe downshifts as well- not sure.) The advantage is that the automatic upshifts a bit past the ideal shift point so shifting manually is preferable. Even so, I only run manual anyway. I guess this feature helps those that don't normally run manual to get accustomed to it with a safety net.
 
Odd...

I have everything set to the max, including AA and v-sync on; with FRAPS running it was anywhere between 40-60.
This is on my current Radeon 5750 (<-cheap mid-range card) and it's a little beyond me why I am getting better frame rates than you folks with more powerful cards. Doesn't sound like the 5870 I will be installing tonight is going to help any, shame.

Can you tell me what kind of CPU you have? Because I forced the game to run on only one core, and was left with about half the framerate (around 15 compared to earlier 30) on my machine, so for me that's definately the bottleneck, and a real fun-killer--but like I said I'm running a 4 year old Conroe with DDR2.

If you have a decent enough CPU I bet a GPU upgrade will help you, but this game definately needs a faster CPU that what is advertised on the box.
 
Can you tell me what kind of CPU you have? Because I forced the game to run on only one core, and was left with about half the framerate (around 15 compared to earlier 30) on my machine, so for me that's definately the bottleneck, and a real fun-killer--but like I said I'm running a 4 year old Conroe with DDR2.

If you have a decent enough CPU I bet a GPU upgrade will help you, but this game definately needs a faster CPU that what is advertised on the box.

Phenom II Quad-Core overclocked @ 4.0Ghz with 8GB of DDR3 @1333Mhz

That might explain why my Radeon 5750 is doing so well with it. Here in a couple hours I'll have my new GPU installed so hopefully it will be a constant 60fps then.
 
deftonesmx17
Odd...

I have everything set to the max, including AA and v-sync on; with FRAPS running it was anywhere between 40-60.
This is on my current Radeon 5750 (<-cheap mid-range card) and it's a little beyond me why I am getting better frame rates than you folks with more powerful cards. Doesn't sound like the 5870 I will be installing tonight is going to help any, shame.

Also, what do you really think of the graphics?

I played a copy of the 360 version over the weekend while waiting for my PC pre-order to arrive and the PC version does not really look all that better to me. I am kind of disappointed as it seems like AA hardly even works on the PC version (might explain why my weak GPU isn't dying with AA on). After I install the 5870 tonight I might force AA in the ATI CCC and see if that helps. The textures do look better on the PC, but it is aliased city...

Formula One; you've never heard of those?!?!?!?!
Their transmissions are in line with what would be considered a semi-automatic transmission.
Also, almost any car with paddle shifters can be and is generalized as a semi-automatic.
http://en.wikipedia.org/wiki/Semi-automatic_transmission

Semi auto is not what is in F1. You are talking about sequential manual gearing. BIG difference.
 
haehre
Can you tell me what kind of CPU you have? Because I forced the game to run on only one core, and was left with about half the framerate (around 15 compared to earlier 30) on my machine, so for me that's definately the bottleneck, and a real fun-killer--but like I said I'm running a 4 year old Conroe with DDR2.

If you have a decent enough CPU I bet a GPU upgrade will help you, but this game definately needs a faster CPU that what is advertised on the box.
Phenom II Quad-Core overclocked @ 4.0Ghz with 8GB of DDR3 @1333Mhz

That might explain why my Radeon 5750 is doing so well with it. Here in a couple hours I'll have my new GPU installed so hopefully it will be a constant 60fps then.

I have quad core i5-760 at 3.6 ghz and the performance is still sort of a problem. Are you guys playing in full hd? 1920x1080? Or 1680x1050 or even only at 720p? Cause that would explain why my performance isnt that great.
 
Formula One; you've never heard of those?!?!?!?!
Their transmissions are in line with what would be considered a semi-automatic transmission.
Also, almost any car with paddle shifters can be and is generalized as a semi-automatic.
http://en.wikipedia.org/wiki/Semi-automatic_transmission

I don't think that's what he meant. Semi-automatic in racing games usually means automatic but you can force up/downshifts if you want.

Semi-automatic in real life generally refers to an automatic transmission (with a torque converter) in which shifts can be controlled manually.

F1 cars, on the other hand, use an automated manual sequential transmission. Obviously gear changes are actuated manually, but clutch actuation is controlled electro-hydraulically by the ECU. This is similar to modern Ferrari's etc., although F1 drivers still operate the clutch during launch via a paddle mounted behind the steering wheel.

It can be tricky to describe the difference between semi-automatic and an automated manual transmissions, but they are quite different in principle.
 
I don't think that's what he meant. Semi-automatic in racing games usually means automatic but you can force up/downshifts if you want.

Semi-automatic in real life generally refers to an automatic transmission (with a torque converter) in which shifts can be controlled manually.

F1 cars, on the other hand, use an automated manual sequential transmission. Obviously gear changes are actuated manually, but clutch actuation is controlled electro-hydraulically by the ECU. This is similar to modern Ferrari's etc., although F1 drivers still operate the clutch during launch via a paddle mounted behind the steering wheel.

It can be tricky to describe the difference between semi-automatic and an automated manual transmissions, but they are quite different in principle.

I actually work on DCT transmission software at my job. Going to slightly correct you. Semi-automatics are now mostly DCTs, which have 2 clutches and ECU controls the torque transfer between them (software I'm actually working on a lot :) ). They don't use torque converters, but operate similar to F1, like you said.

The automated manuals are, on the other hand, transmissions with only a single clutch. ECU controls gear shifts and clutch engagement, but it feels like a manual, because of only a single clutch :)
 
I actually work on DCT transmission software at my job. Going to slightly correct you. Semi-automatics are now mostly DCTs, which have 2 clutches and ECU controls the torque transfer between them (software I'm actually working on a lot :) ). They don't use torque converters, but operate similar to F1, like you said.

The automated manuals are, on the other hand, transmissions with only a single clutch. ECU controls gear shifts and clutch engagement, but it feels like a manual, because of only a single clutch :)

I was going to add a note on dual clutch transmissions in at the end there but didn't want to confuse anybody :). I group DCT's with automated manuals because they still feel like a manual to drive, since they employ a clutch (well, 2) to transfer torque to the wheels rather than a torque converter (and hence there is a more direct feel between throttle application and torque delivery).

So a DCT is a form of automated manual, except it has two clutches rather than one. Again, it can be confusing, but I still think of automatic as having a torque converter and a manual as having a clutch (one or two). It all comes down to the way the torque is transferred to the wheels.
 
I was going to add a note on dual clutch transmissions in at the end there but didn't want to confuse anybody :). I group DCT's with automated manuals because they still feel like a manual to drive, since they employ a clutch (well, 2) to transfer torque to the wheels rather than a torque converter (and hence there is a more direct feel between throttle application and torque delivery).

So a DCT is a form of automated manual, except it has two clutches rather than one. Again, it can be confusing, but I still think of automatic as having a torque converter and a manual as having a clutch (one or two). It all comes down to the way the torque is transferred to the wheels.

True. However, actually a lot of DCTs now CAN feel like automatic. You usually have a "sport" mode, which feels aggressive, with short shift times, rapid clutch engagements, and more like a manual and a regular mode, which is pretty hard to tell from a normal automatic with a torque converter. Anyway, this is getting off-topic. Sorry!
 
No need to apologise, I like talking about this sort of stuff (although perhaps better suited to the automotive forums). I wasn't referring to shift times themselves, more the actual transfer of torque between the engine and the wheels and the difference in feel between a torque converter (fluid coupling) and a clutch (direct coupling). But yeah I see what you mean with regards to DCT's feeling like automatics.

Anyways, good chat. Now back on topic...
 
I think the graphics are ugly as hell for the PS3 version that I bought. There are a lot of jagged edges, and all the different lighting filters make the game look cartoony.

The game sucks with the Logitec G27, you don't get a feel of where the tires are as you do with GT5, the game doesn't respond to your inputs as well either, and there is the dreaded dead-zone issue; my car starts turning when going on a straight. adjusting dead-zone is a no can do, as even if you correct it a little there will be too much play in it.

i'm not a fan with the in your face attitude of the game either. all the f'ing menus jump out at you and you hear a sound like they are trying to break out of the inside of the screen in you TV. It gets annoying.

online this game is ruthless! Shift 2 simply is an arcade racer. It is designed to be a destruction derby game. it is intense but not realistic. it is way too easy to be spun completely around if another player taps you, and since you can actually lose axles now. if you get hit hard enough, you will have to reset your car. this isn't realism. i just know this game will infuriate me. i try to be a clean racer in GT5, but in Shift 2, it is gonna be really hard to do.

I love the car selection, the track selection, and the fluidity of the menues, and the autolog feature is gonna prove to be addicting. Shift 2 is Shift on steroids. It's basically the same game but is expanded in all respects.

2nd Day Impressions:
I didn't feel like setting up my wheel so I played with the DS3 controller instead. I think I started a race on Spa and I was pretty confident since I played Shift 1 a lot, and the track was in the game. Low and behold I'm in the sand off of turn 3. The default settings are horrible! It took me a good half hour to set up the sensitivity for the game to actually be playable. This is simply unacceptable. I would prefer SMS to have just left all control settings exactly like the last game, instead of failing at changing it. I haven't found the sweet spot for setting up either the wheel or controller yet but I doubt it will ever "feel" natural like GT5 does.

Other Annoyances:
the "look back" function has a delay now, how the f#$% is that better? I tried mapping the upshifts and downshifts to work with the right analogue stick like I have set up it GT5. It works but doesn't work well. The input response lags a bit plus if i upshift too fast, it sometimes registers a downshift as the stick snaps back. Also it sometimes didn't register multiple downshifts if I were to go from 5th to 2nd for a corner for instance. All in all this game is full of these little annoyances that give you a feeling of cheapness or a rush job SMS made in releasing it.

No Splitscreen...Again

maximum resolution is only 720p on the PS3!

I also simply hate the stupid-ass voice that is there to encourage you at the start of the race. He offered to let me know when the lights turn green--like the countdown in the center of the screen isn't clue enough. duh!:dunce: I know they had a voice in Shift 1, but I prefered the cool Australian accent to some dumb-ass American drift champ that I have never even heard of, plus the Australian was less chatty.

More things I like:
This game loads pretty quickly, driving at night looks awesome! the helmet cam, the sense of speed, and the sounds are epic. i love the rumble, and the mechanical feel of driving. I like how in the Shanghai track if you don't brake before that big hill, you fly over it, and the suspension bottoms out when you land. I noticed the engine bays are nicely done and very accurate when i crashed and the hood fell off.

For what it is, this new Shift is a good game but it is far from perfect. I am just mad how the game was advertised. This is not a realistic representation on real racing. I have been out doing laps, on a real track, in a real sports car and Shift 2 doesn't at all have things right. The only game I have played that feels like the real thing is GT5, with Forza 3 coming pretty far behind but 2nd.
 
I know they had a voice in Shift 1, but I prefered the cool Australian accent to some dumb-ass American drift champ that I have never even heard of, plus the Australian was less chatty.

Teehehe. He wasn't Australian. You've done a superb impression of an American stereotype though. :sly:👍

I believe you can turn the annoying voice off in the options.
 
The following is my highly subjective initial impression after only a few hours with the game.

There's alot to like about Shift 2: Their take on car customization is very interesting and done w/ great emphasis on conveying exactly what it is you're about to do to your car and the results of those actions. The driving model is unique and quite intricate, if not exactly accurate. The presentation in excellent, assuming you like EA's over-the-top style and the graphics themselves are passable on the PS3, but not much more than that. The 720P format and fairly sluggish framerate being my main gripes. The selection of tracks looks good thus far and are looking to be one of the game's strong points. The cars also look and sound fairly good as well.

There are also a few things to dislike strongly, chief among them: Input lag. So, so, so bad. It seems like hours between my actions and the corresponding on-screen reaction. By comparison, GT5 (and every other racing game I've ever played for that matter) is damned near telepathic, where as this is more 'telegraphic'...heh. Sad, but true. The main menu is awful. It reminds me of some of the crap I used to put up with on Sega CD. The 3-D crash scene is a good concept, but falls to incredibly poor execution, due to the use of pre-rendered video, versus actual 3D. As mentioned earlier in this thread, using the right stick to shift often results in missed shifts as they've forgotten to include a deadzone. Being more deliberate and less 'flicky' while shifting solves this problem. A minor concern was the game defaulting to the automatic transmission after the first time trial event, but was easily remedied in the main menu options after the second event was done and the career was started.

The following are my numerical scores w/ GT5 listed for comparison.

-S2U-
GFX: 7.5
SFX: 9
Controls: 6
Physics: 8.5
Realism: 7.5
Depth: 9

Overall: 8

-GT5-
GFX: 8.5
SFX: 8
Controls: 10
Physics: 9
Realism: 8
Depth: 10

Overall: 9
 
You can make it manual. In the controller options menu (the one where you can choose between the different setups) under where it says the name of the setup there should be an option between auto, semi-auto and manual. Took me a while to find it at first. (This is on PS3, but I don't think that makes a difference.)



Parker

Thanks man. Just made the game so much more enjoyable.
 
It can be tricky to describe the difference between semi-automatic and an automated manual transmissions, but they are quite different in principle.
Automated manuals fall under the broad terminology of a Semi-automatic transmission.
Semi auto is not what is in F1. You are talking about sequential manual gearing. BIG difference.

No, try reading the link next time; I was correct. Semi-auto merely means there is no need for the user to press a clutch. Therefore any type of system that does not require user input for the clutch will fall under the general term of semi-auto transmission.

Guess what, Formula One does indeed fall under said general term.

http://en.wikipedia.org/wiki/Semi-automatic_transmission#Racing
A semi-automatic transmission is one that does not change gears automatically, but rather facilitates manual gear changes by dispensing with the need to press a clutch pedal at the same time as changing gears.
Racing
According to the Car Crazy episode "Le Mans Museum of the Automobile", the paddle shifter interface could be found as early as 1912. The system used an inner steering wheel to select a gear level and can be seen on the "Bollée Type F Torpédo" of 1912, on show at the "Musée Automobile de la Sarthe" at the Le Mans race circuit.

In Formula One, the first attempt at clutch-less gear changing was in the early 1970s, with the system being tested by the Lotus team. However, it would be much later that attention was turned back to the concept. In 1989, John Barnard and Harvey Postlethwaite, then-Ferrari engineers and designers, created a automated gearbox for use in the Ferrari 640 single-seater. Despite serious problems in testing, the car won its first race at the hands of Nigel Mansell. By 1994, the automated transmission was dominant in terms of gearbox technology, and the last F1 car fitted with a manual gearbox raced in 1995.

After concerns that the technology allowed software engineers to pre-program the cars to automatically change to the optimum gear according to the position on the track, without any driver intervention, a standardized software system was mandated, ensuring the gears would only change up or down when instructed to by the driver. Buttons on the steering wheel, which go directly to a certain gear&#8212;rather than sequentially&#8212;are still permitted
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I have quad core i5-760 at 3.6 ghz and the performance is still sort of a problem. Are you guys playing in full hd? 1920x1080? Or 1680x1050 or even only at 720p? Cause that would explain why my performance isnt that great.
1920x1080
I just installed the 5870 last night, saw zero performance increase over my 5750 I had before it. I don't get it, every other game I own saw a massive increase between the two cards, but this one runs the same as far as I can tell by running FRAPS.
 
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