Guys I was just sitting here tuning as normal when all of a sudden 2 thoughts hit me. 1) tuning itself is just as much fun as driving. Especially with this v1.02 patch. I am understanding tuning better here than I was in the GT franshise. Only thing I hate about tuning is that damn auto scrolling menu on the longer tuning description menus such dampers. I am knocking off several seconds anywere from 1-6 seconds in some cases now. We all know that a .001 second can make or break your race.
I am also having more fun (more sucess) tuning each car to each track. Versus having settings for multiple tracks (being lazy). In the real world, race teams set the car to each track. Which brings me to my 2nd thought. If this game crashes, if you mess up, if you want to share, take settings to a different game or what ever your case may be, you'd be pissed if you lost your settings or what not. So I just created a Tuning chart for S2U. Its more work involved because you have to record your settings but in the end, you'd be glad you did if you lost your settings. I haven't seen anyone do this yet here so here it is. Modify as needed. This is a brainstorming rough draft example chart. If there are spelling errors or dislikes, correct on your end.
Alphabetize it to make finding your cars easier. Especially if you have multiples of the same car. To distinglish mulitple cars, I colored the tune the closet color as my car. Make a per track list, a per car list, per Manufacturer, per class......Its up to you how to catergorize it. Enjoy
****Update - 2011-05-16
Alright guys I just finished the doc to include all tracks and all cars. I referenced the game and the official Shift 2 website. Let me know of any errors or corrections to make. I don't have the DLC packs so some thing might be missing or not filled out.
I am also working on a multi tab version based on the 9 Class types (ex. Modern, Retro, Muscle...) to shorten the Master List. Just another way to organize. But I can't upload it because the file is over the 2mb limit though so you guys will have to do that one yourselves.
I am also having more fun (more sucess) tuning each car to each track. Versus having settings for multiple tracks (being lazy). In the real world, race teams set the car to each track. Which brings me to my 2nd thought. If this game crashes, if you mess up, if you want to share, take settings to a different game or what ever your case may be, you'd be pissed if you lost your settings or what not. So I just created a Tuning chart for S2U. Its more work involved because you have to record your settings but in the end, you'd be glad you did if you lost your settings. I haven't seen anyone do this yet here so here it is. Modify as needed. This is a brainstorming rough draft example chart. If there are spelling errors or dislikes, correct on your end.
Alphabetize it to make finding your cars easier. Especially if you have multiples of the same car. To distinglish mulitple cars, I colored the tune the closet color as my car. Make a per track list, a per car list, per Manufacturer, per class......Its up to you how to catergorize it. Enjoy
****Update - 2011-05-16
Alright guys I just finished the doc to include all tracks and all cars. I referenced the game and the official Shift 2 website. Let me know of any errors or corrections to make. I don't have the DLC packs so some thing might be missing or not filled out.
I am also working on a multi tab version based on the 9 Class types (ex. Modern, Retro, Muscle...) to shorten the Master List. Just another way to organize. But I can't upload it because the file is over the 2mb limit though so you guys will have to do that one yourselves.
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