Should I buy Shift 2 on PS3 or 360

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Really struggling with which platform to buy this for. I'll be driving it with a Fanatec GT2 ClubSport setup so which version has better wheel support is a huge concern. It says that the Microsoft wheel and Fanatecs will be supported but I don't see anywhere where it says that you will get full 900deg rotation on xbox and I wonder if my Manual shift gate and clutch will work. I also wonder on the graphics and dlc.

I think that the 360 will have the DLC edge because they may get the Ferrari's just like last time due to Microsoft allowing them to do it for 360 only.

So thoughts?
 
Wait a bit, let user reviews come in so you can find out for sure which to buy, no one really need to buy games on the very first minute it hit the market.
 
Stuck with the Ps3 version myself, hopefully it will be good. Would love to consider the Pc version, but upgrading my Pc would be a tad on the expensive side.
 
Wait a bit, let user reviews come in so you can find out for sure which to buy, no one really need to buy games on the very first minute it hit the market.

This. If it's important enough to you to have the version that's slightly better, it's important enough that you can wait a few days and let the reviews tell you if there's any major reasons to choose one or the other.

Until release, anything anyone says here to justify one way or the other will be completely fabricated.
 
Really struggling with which platform to buy this for. I'll be driving it with a Fanatec GT2 ClubSport setup so which version has better wheel support is a huge concern. It says that the Microsoft wheel and Fanatecs will be supported but I don't see anywhere where it says that you will get full 900deg rotation on xbox and I wonder if my Manual shift gate and clutch will work. I also wonder on the graphics and dlc.

I think that the 360 will have the DLC edge because they may get the Ferrari's just like last time due to Microsoft allowing them to do it for 360 only.

So thoughts?

This is actually a very good question. Don't get locked into the biased opinions of some here who only own the title on ONE specific console. I'll give you my opinion because I actually own BOTH the PS3 and XBox 360. I have NFS Shift (first one) on both consoles too.

Truth is.., NFS Shift 1 (on the consoles) runs more efficiently on the XBox 360..., and the graphics are cleaner.., and sharper. The title on the PS3 has some issues. I notice major differences in how the system handles frame rates. A lot more skipping/stuttering is apparent on the PS3 version.

Plus the XBox did get that exclusive Ferrari DLC pack (I bought it and freakin love it).

I'm hoping that SMS/EA cleaned it up more for the PS3 version. If they essentially follow their same methods (as done on the previous Shift title).., we may be seeing the XBox handling it better again.

I'd strongly suggest you wait until the title is released and reviews start coming in. If you own both systems that's the best thing to do IMO. Not all crossover platform titles are created equal. A good example is F1-2010. Available on both consoles.., but runs better and with less bugs/glitches on the XBox 360.

Even though I have both consoles I kinda have no choice but to get the PS3 version. My wife has a pre-ordered game set to release the week before Shift 2 unleashed on the XBox 360. I have to get the PS3 version or I'll be fighting with the wife and kids everyday to use the damn XBox once their title comes out.
 
squeakD, that's exactly what I want to find out. I do own both consoles and am set with a wheel for both with the GT2. How was the wheel support on Shift 1 with the 360?
 
squeakD, that's exactly what I want to find out. I do own both consoles and am set with a wheel for both with the GT2. How was the wheel support on Shift 1 with the 360?

Wheel support on Shift 1 was so so (if you were lucky enough to get that particular Fanatec before it was discontinued). The MS wheel is what most were using (myself included) and it wasn't too bad. The major issue however with Shift 1 when using a wheel was the constant "floating feeling" that was a result of the center axis steering. You always felt like you were chasing down your own car. Hopefully this isn't an issue with Unleashed.
 
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Wheel support on Shift 1 was so so (if you were lucky enough to get that particular Fanatec before it was discontinued). The MS wheel is what most were using (myself included) and it wasn't too bad. The major issue however with Shift 1 when using a wheel was the constant "floating feeling" that was a result of the center axis steering. You always felt like you were chasing down your own car. Hopefully this isn't an issue with Unleashed.

Were you using a wheel on ps3? That's a big point I want to compare.
 
PS3 for sure. Its the primary dev console.
Oh really? where did you get that info? can you please post a link, because the first Shift had a lot less bugs and runned better on the Xbox.

I'd strongly suggest you wait until the title is released and reviews start coming in. If you own both systems that's the best thing to do IMO. Not all crossover platform titles are created equal. A good example is F1-2010. Available on both consoles.., but runs better and with less bugs/glitches on the XBox 360.

Thats not what Ive read on the codemasters forum, in this case the xbox version got more bugs and framerate problems on the 360 http://www.youtube.com/watch?v=WG6ncOWKDIY&feature=player_embedded and the EGO engine was developed for the PS3. it was a colaboration between Sony and Codies - http://en.wikipedia.org/wiki/EGO_(game_engine)
 
Oh really? where did you get that info? can you please post a link, because the first Shift had a lot less bugs and runned better on the Xbox.

The first Shift was developed as an Xbox/PC game and ported to PS3.

Shift 2 is based on an engine that has been designed to be multiplatform. http://www.slightlymadstudios.com/slightly-mad-studios-tech-spotlight-the-madness-engine/

It has been said that the primary dev platform for Shift 2 is PS3, but I can't find the article. It's a bit irrelevant anyway knowing that the racing engine is multiplatform, most people couldn't care less if the menus on one platform are slightly worse than the other.
 
The first Shift was developed as an Xbox/PC game and ported to PS3.

Shift 2 is based on an engine that has been designed to be multiplatform. http://www.slightlymadstudios.com/slightly-mad-studios-tech-spotlight-the-madness-engine/

It has been said that the primary dev platform for Shift 2 is PS3, but I can't find the article. It's a bit irrelevant anyway knowing that the racing engine is multiplatform, most people couldn't care less if the menus on one platform are slightly worse than the other.

Its not the menus Im worried about (and I suppose the OP too) its the frame rate drop, screen tearing and bugs... and in Shift 1 (especially on release) it was much worse on the PS3.

I would just like for people not to misslead others and post based on facts... and right now the fact is we dont know wich platform will perform best.

I would go for the PS3 because of wheel support but thats it... unfortunatly (because I only own a PS3)
 
I'm pretty glad our American cousins are getting this a couple of days early.

This will be a good place to get info.

The Shift boards will be a nightmare.
 
Its not the menus Im worried about (and I suppose the OP too) its the frame rate drop, screen tearing and bugs... and in Shift 1 (especially on release) it was much worse on the PS3.

I would just like for people not to misslead others and post based on facts... and right now the fact is we dont know wich platform will perform best.

I would go for the PS3 because of wheel support but thats it... unfortunatly (because I only own a PS3)

I love it when people read the links I post. You're right, we don't know which one will perform best. But it's not because of which platform it was based on, because it's designed to be multiplatform (or so they say). It's because we just haven't been able to test it substantially. Video so far seems to indicate that the two are pretty comparable. Until Digital Foundry or some other tech outfit get their hands on it, you just won't know. It's impossible.

This Engine Moves a Lot More Than Cars
  • [*]Cross platform engine currently supporting XBox 360, PS3 and PC
    [*]Built specifically for multi-core and multi-processor architectures
    [*]Optimised to maximise the capabilities of each target platform
  • Automated tool chains built for distributed development
  • Advanced AI with decision making, finite state machines and custom behaviours
  • Advanced physics system for world physics, characters and objects with NVIDIA PhysX support
  • One of the most advanced vehicle physics/driving dynamics systems on the planet.

Please Do Not Look Directly at The Madness Engine
  • Fully featured, state of the art rendering system
  • Realistic depth of field and motion blur
  • HDR lighting and displacement maps, per-vertex, per-pixel and volumetric lighting
  • Radiosity, lightmapping, gloss maps, and cutting edge anisotropic lighting
 
Unfortunatly that info regarding the madness engine was exactly the same when Shift 1 came out (or a few months after)

PS: Imari I found that article that claims Shift 2 was developed primarily for the PS3, its the same article that claims Shift 2 will have dynamic weather :rolleyes:
 
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Well I traded PM's with Thomas at Fanatec and he said that Shift 2 should fully support the Fanatec GT2 Clubsport. That is my main concern. Hopefully they hold form on the graphics and framerates.

Honestly, the huge edge the Xbox has for me(not trying to start a debate, because this is my opinion) is Live. It is so much easier to play with friends, setup rooms, and chat and the servers in general work much better again IMHO. Granted you have to pay $50 but to me I gladly pay it.

Thanks for all of the replies, I'm getting closer to my decision lol I just would like to preorder it this week to take advantage of the extras!
 
Unfortunatly that info regarding the madness engine was exactly the same when Shift 1 came out (or a few months after)

PS: Imari I found that article that claims Shift 2 was developed primarily for the PS3, its the same article that claims Shift 2 will have dynamic weather :rolleyes:

Ooh, ouch. OK, that's that bit of information thrown into doubt then. I take it all back.
 
Well I traded PM's with Thomas at Fanatec and he said that Shift 2 should fully support the Fanatec GT2 Clubsport. That is my main concern. Hopefully they hold form on the graphics and framerates.

Honestly, the huge edge the Xbox has for me(not trying to start a debate, because this is my opinion) is Live. It is so much easier to play with friends, setup rooms, and chat and the servers in general work much better again IMHO. Granted you have to pay $50 but to me I gladly pay it.

Thanks for all of the replies, I'm getting closer to my decision lol I just would like to preorder it this week to take advantage of the extras!

One thing Id really like to know is whats the difference in FFB feel in the same game between the two consoles (PS3 and Xbox) because from what Ive read PS3 and PC use similar tech when it comes to FFB and the Xbox uses a diferent tech.

For example does the FFB in F1 2010 feel the same in the PX3 and in the Xbox?
 
I really can't comment on FFB but I have a question:

Being Xbox a MS product sharing all that DirectX stuff, I would expect similarities between a PC (running windows obviously) and Xbox. Am I wrong?
 
DX9 on the 360 and DX9 on the PC are apparently pretty close (360 SDK apparently has some extra features over PC DX9C to do with using multiple cores for frame setup which are only in PC DX10/11). Asset wise - as far as the data that is actually on the disc for sounds, models, textures, etc - we found it was pretty much identical other than being big endian (ppc) and using some 360 native formats.

I think "lead platform" in this context has more to do with game design and features rather than "porting" (which would be an absolute 🤬 🤬 🤬 nightmare) code from the PS3 to 360/PC. So for example - they will have an internal target for load times, avg/min/max framerate in various performance cases, a minimum amount of AA required by Sony/MS's teams, etc, and if they can't deliver a feature (say for instance, projected lights distorting drop shadows, being able to call up the UI and save a replay in a 16 car race on a big track) acceptably on the PS3 then it doesn't end up in any SKU and/or they drop other stuff to fit it.
 
One thing Id really like to know is whats the difference in FFB feel in the same game between the two consoles (PS3 and Xbox) because from what Ive read PS3 and PC use similar tech when it comes to FFB and the Xbox uses a diferent tech.

For example does the FFB in F1 2010 feel the same in the PX3 and in the Xbox?

In terms of FFB, the protocols used for PS3 and PC are the same, HID. Xbox360 uses a different protocol, XID.

Famine explained it much better than I could here (https://www.gtplanet.net/forum/showthread.php?t=125840), so I'll quote him:

PS3 and PCs use HID force feedback mechanisms. The machine calculates the strength and direction of force feedback based on the actions in the game.

360/older PCs use XID force feedback mechanisms. The machine only calculates what force feedback profile to use based on actions in the game ("Profile 82!"), the wheel then determines the strength and direction based on that profile ("Profile 82? That's 42.6% left and 21.1% right, 0.04s apart!").

Since the machine only does some of the calculation and the wheel does some, it's more machine-efficient - more system resources are available to do other things - but it's also a technology tightly controlled by Microsoft and they will not licence it to Logitech. It also means all wheels - XID or HID - will work on HID devices (PS3/modern PCs), but you're limited to XID only on XID devices, and that means the official MS wheel (which is crap) or the Fanatec Turbo S (which is expensive).
 
I think "lead platform" in this context has more to do with game design and features rather than "porting" (which would be an absolute 🤬 🤬 🤬 nightmare) code from the PS3 to 360/PC. So for example - they will have an internal target for load times, avg/min/max framerate in various performance cases, a minimum amount of AA required by Sony/MS's teams, etc, and if they can't deliver a feature (say for instance, projected lights distorting drop shadows, being able to call up the UI and save a replay in a 16 car race on a big track) acceptably on the PS3 then it doesn't end up in any SKU and/or they drop other stuff to fit it.

So in that case, the lead platform would be the one that they would suspect to be most limiting to the game? Because that would match pretty well with what we saw in Shift 1, with the PS3 version having some non-trivial issues that didn't affect the other versions.
 
Hmm, autolog preview is up and says:

Gallery
The Gallery is where you can view all the pulse-pounding shots that you’ve captured during your racing career in SHIFT 2 Unleashed. You can save photos to your computer to show off as you wish, and as a bonus, PC and PlayStation 3 players will be able to view their in-game videos that were uploaded to YouTube. (For all our Xbox 360 players, nothing personal, just a tech limitation that doesn’t allow us to export directly to YouTube, but rest assured, you’ll still be able to view all your replays in-game.)
 
I'm surprised to see that I'm the first to point out that it might be a better idea to get just about any multi-platform game for the PS3, simply because it's a much more reliable system than the 360. It has been my experience that the former outlasts the latter by roughly 2:1.

Thoughts?
 
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