I just completed two Custom races at Catalunya. Gr.3(11 laps) and Gr.4(9 laps). Set the wear to 3x fuel, 10x tyre. No cars pit in either race.
HUD was off, no BOP for the Gr.4 race. I did notice my tyres going off in Gr.3, with some AI slowing down way sooner, than during the early laps. Other than PD refining the tyre model, are the multipliers even needed?
Would using a track surface rating of: Abrasive, New, Bumpy, Patchy, Dusty, etc, be more useful, than what's indicated in GTS? Reason being, I can't set my Custom Race to mimic an FiA scenario at "15x tyre" wear. Many players like to test their cars. Getting an understanding of how the tyres behave on varying surfaces, even artificially, could be advantages for players. Instead of leaving it to what car performs best at what multiplier. Casual players only need see that this or that track is hard on tyres, so,
Fuel. Some races in the Virgin Australia Supercars Championship, have a mandatory fuel drop. During the race, each team must fill their cars to a set limit. Could be 120L. the fuel tank only holds 110L. Teams may start with light, heavy, or average fuel load. Pit for a short fill or long fill and pit again for the remainder. I understand most FiA races in GTS, are Gr.3/Gr.4 and may have no such rules in real life(correct me if I'm wrong). Thing is, if every player has to put in a mandatory amount, it evens the playing field of some players doing no stops. Fuel economy could still be a variable with tyre wear.
Share a thought.
HUD was off, no BOP for the Gr.4 race. I did notice my tyres going off in Gr.3, with some AI slowing down way sooner, than during the early laps. Other than PD refining the tyre model, are the multipliers even needed?
Would using a track surface rating of: Abrasive, New, Bumpy, Patchy, Dusty, etc, be more useful, than what's indicated in GTS? Reason being, I can't set my Custom Race to mimic an FiA scenario at "15x tyre" wear. Many players like to test their cars. Getting an understanding of how the tyres behave on varying surfaces, even artificially, could be advantages for players. Instead of leaving it to what car performs best at what multiplier. Casual players only need see that this or that track is hard on tyres, so,
Fuel. Some races in the Virgin Australia Supercars Championship, have a mandatory fuel drop. During the race, each team must fill their cars to a set limit. Could be 120L. the fuel tank only holds 110L. Teams may start with light, heavy, or average fuel load. Pit for a short fill or long fill and pit again for the remainder. I understand most FiA races in GTS, are Gr.3/Gr.4 and may have no such rules in real life(correct me if I'm wrong). Thing is, if every player has to put in a mandatory amount, it evens the playing field of some players doing no stops. Fuel economy could still be a variable with tyre wear.
Share a thought.