Should the series get a bit more specific with drivetrain classifications?

  • Thread starter MIE1992
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I mean, I can't remember if it already does this, but does the series in general differentiate between vehicles that are 4WD vs. AWD, at least on a gameplay level? And since the game already differentiates between RR vs. MR (the former has the engine's center of mass on top of the rear axle, whereas the latter has it between the cabin and the rear axle), should some cars also be similarly differentiated between FR and FMR? Especially if they were to add cars that have that sort of format like the Aston Martin Rapide, if they don't already.

Personally, if I could will it, I'd make sure to add in-game equivalents to interesting real-world mechanics like KERS or DRS to cars that have them like the LaFerrari, or only add certain "on-the-go" features to cars that can do that. In-game, not every car could have its TCS or brake bias adjusted as you drive, and some AWD cars could have you actively play around with the power generated to the front vs. rear - or, maybe only some of the various race cars would allow for active fuel-mapping. Or you could adjust downforce on road cars that have adjustable wings IRL, either in the garage, or on-the-go if the real-world equivalent permits it. I think it'd be more fun, but also more realistic, especially since it'd add more character to some cars and potentially allow for more variable gameplay. I also wonder if the active aero on some cars (e.g. the McLaren F1, Veyron) in-game really does have an effect, or if it's purely aesthetic?

Like, maybe you could even "unlock" of these features for cars that don't typically have them by converting them to race cars, similar to the RMs, but the RMs would be an actual group, like Gr.4.
 
I mean, I can't remember if it already does this, but does the series in general differentiate between vehicles that are 4WD vs. AWD, at least on a gameplay level? And since the game already differentiates between RR vs. MR (the former has the engine's center of mass on top of the rear axle, whereas the latter has it between the cabin and the rear axle), should some cars also be similarly differentiated between FR and FMR? Especially if they were to add cars that have that sort of format like the Aston Martin Rapide, if they don't already.
I'd like to see this happen. FR and FMR is just as different as MR and RR, so it confuses me why it's not differentiated in the game :irked:
Also, I also want to know if a car's 4WD because of a hybrid system (and thus, part-time), or is permanently 4WD. I'm looking at you, NSX and Gr. 1 LMPs
Personally, if I could will it, I'd make sure to add in-game equivalents to interesting real-world mechanics like KERS or DRS to cars that have them like the LaFerrari, or only add certain "on-the-go" features to cars that can do that
This is already implemented in the game, although you cannot control it. LMP 1s, the LaFerrari, and the NSX deploys KERS automatically, and cars with active aero (mainly VGTs) have a "DRS-mode" on the straights.
I also wonder if the active aero on some cars (e.g. the McLaren F1, Veyron) in-game really does have an effect, or if it's purely aesthetic?
It should be functional. The manufacturers who made VGTs shouldn't have bothered with active aero if they knew that GTS' physics engine won't simulate it
 
I dont think this iteration of Gran Turismo is going to get more in depth physics and engineering wise. The focus is on providing a fairly narrow selection of similar handling cars that everyone can pick up and play within minutes. I'd love it for sure but there's other more technical games out there that already cater for gear heads and do it well enough.
 
I love the Alpine VGT prototype, but I wonder how they can call that thing rear-engined. There's hardly any realistic room for an engine ahead of the rear tires, but behind it's nothing but empty space. :lol:
 
I love the Alpine VGT prototype, but I wonder how they can call that thing rear-engined. There's hardly any realistic room for an engine ahead of the rear tires, but behind it's nothing but empty space. :lol:
There's in fact, none at all :lol: Based on memory, it doesn't even have bodywork in between those wheels, and directly behind it is that wing
Unless the engine's in that massive wing, I have no idea how they were able to call it an RR :lol:
 

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