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- Ridley-X4
I mean, I can't remember if it already does this, but does the series in general differentiate between vehicles that are 4WD vs. AWD, at least on a gameplay level? And since the game already differentiates between RR vs. MR (the former has the engine's center of mass on top of the rear axle, whereas the latter has it between the cabin and the rear axle), should some cars also be similarly differentiated between FR and FMR? Especially if they were to add cars that have that sort of format like the Aston Martin Rapide, if they don't already.
Personally, if I could will it, I'd make sure to add in-game equivalents to interesting real-world mechanics like KERS or DRS to cars that have them like the LaFerrari, or only add certain "on-the-go" features to cars that can do that. In-game, not every car could have its TCS or brake bias adjusted as you drive, and some AWD cars could have you actively play around with the power generated to the front vs. rear - or, maybe only some of the various race cars would allow for active fuel-mapping. Or you could adjust downforce on road cars that have adjustable wings IRL, either in the garage, or on-the-go if the real-world equivalent permits it. I think it'd be more fun, but also more realistic, especially since it'd add more character to some cars and potentially allow for more variable gameplay. I also wonder if the active aero on some cars (e.g. the McLaren F1, Veyron) in-game really does have an effect, or if it's purely aesthetic?
Like, maybe you could even "unlock" of these features for cars that don't typically have them by converting them to race cars, similar to the RMs, but the RMs would be an actual group, like Gr.4.
Personally, if I could will it, I'd make sure to add in-game equivalents to interesting real-world mechanics like KERS or DRS to cars that have them like the LaFerrari, or only add certain "on-the-go" features to cars that can do that. In-game, not every car could have its TCS or brake bias adjusted as you drive, and some AWD cars could have you actively play around with the power generated to the front vs. rear - or, maybe only some of the various race cars would allow for active fuel-mapping. Or you could adjust downforce on road cars that have adjustable wings IRL, either in the garage, or on-the-go if the real-world equivalent permits it. I think it'd be more fun, but also more realistic, especially since it'd add more character to some cars and potentially allow for more variable gameplay. I also wonder if the active aero on some cars (e.g. the McLaren F1, Veyron) in-game really does have an effect, or if it's purely aesthetic?
Like, maybe you could even "unlock" of these features for cars that don't typically have them by converting them to race cars, similar to the RMs, but the RMs would be an actual group, like Gr.4.