Sick of Turning Off PS3...

  • Thread starter Bluepark
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Simply put because its aimed at those after a simulation racer, not those after an arcade racer.

Most serious sim racing titles don't feature restart options, forcing the player to maintain as much concentration as they can. Many people, myself included, believe that restart options on sims defeat much of the point of it being a sim. Get a corner wrong and simply restart is an easy way to advance by trial and error (and the rewind function on GRiD being the very worst example of this idea), rather than learning the hard way from your mistakes.

It doesn't suit everyone and not everyone will like the idea, but that's part of the reason why it is missing (and I would not want to see it). If you think that FC is cruel in that regard then consider Richard Burns Rally, that had an even more realistic physics engine and very realistic damage, you could drive in P1 for 5 miles down a stage, clip a curb 100m from the finish and end up with an un-drivable car. P1 to DNF within sight of the finish gate, now that was cruel, but boy did it make you focus.

Regards

Scaff
 
Simply put because its aimed at those after a simulation racer, not those after an arcade racer.

Most serious sim racing titles don't feature restart options, forcing the player to maintain as much concentration as they can. Many people, myself included, believe that restart options on sims defeat much of the point of it being a sim. Get a corner wrong and simply restart is an easy way to advance by trial and error (and the rewind function on GRiD being the very worst example of this idea), rather than learning the hard way from your mistakes.

It doesn't suit everyone and not everyone will like the idea, but that's part of the reason why it is missing (and I would not want to see it). If you think that FC is cruel in that regard then consider Richard Burns Rally, that had an even more realistic physics engine and very realistic damage, you could drive in P1 for 5 miles down a stage, clip a curb 100m from the finish and end up with an un-drivable car. P1 to DNF within sight of the finish gate, now that was cruel, but boy did it make you focus.

Regards

Scaff

100% right! Or take F1:CE - you can spend 30 mins, an hour or more on a race & destroy your car on the last lap - it's happened to me more than once! :ouch: It adds a whole different level of immersion & tension to the driving & makes it much more like RL (minus the life-threatening personal injuries! ;))

I would like it if FC had a basic damage option similar to F1:CE - if you hit something hard, the car has to retire - forget about the complex factoring of damage on the car's performance (as in Forza). This basic damage option (which I'm thinking would be relatively easy to implement), combined with the (rather hokey) existing visual damage, would provide 80% of the damage experience IMO.

By the way, Scaff, I would be curious to know what you think of FC's physics & particularly the heavy FFB, which is so different from GT5P. Even though I think the physics are much more "detailed" in GT5P, I think FC makes the driving much more "physical" than in GT5P - which better conveys the feeling of driving a car fast around a track. What's your impression?
 
What about when the game starts you off with the wheel somehow pointing the wrong way, so you immediately crash into the wall? There are valid reasons for restarting.

If the game was perfect, if the AI was perfect ... yes, I'd agree. But when it all goes Pete Tong, it's generally not because I've made a genuine mistake - it's because the game has metaphorically kicked me in the nether-regions.
 
What about when the game starts you off with the wheel somehow pointing the wrong way, so you immediately crash into the wall? There are valid reasons for restarting.

If the game was perfect, if the AI was perfect ... yes, I'd agree. But when it all goes Pete Tong, it's generally not because I've made a genuine mistake - it's because the game has metaphorically kicked me in the nether-regions.

I have the wheel problem occasionally - it's not the game however: you just need to make certain it's in the right position before you start the race.

I find the AI in the Challenge mode very slow, & as there is no functional damage, even getting smacked around doesn't have very severe consequences. The one thing that is problematic IMO, is that you have to run the races before being able to practice on the (unlocked) tracks. That is where I restart the PS3: in order to have a few qualifying runs & familiarize myself with the new track.

My suggestion is: run the 15 min races - this gives you more time to work up through the field without having to take too many risks. It also gives you more time to learn the new track...
 
I was in a bit of a bad mood earlier. :guilty:

I've now gotten through the Italian Challenge, so it's back to Monza for the European leg.

My favourite track in the Italian section, by far, was Mugello. What an absolutely fantastic track! My best time was a low 1:59, probably not a fantastic time but I felt on top of the world when I got under 2:00. I was so pleased when it came up again for the last race.

My next favourite was Monza, obviously I knew that track from other games. Misano I could take or leave, it didn't annoy me but it wasn't that much fun either.

My least favourite track, by far, was Vallelunga, followed by Paul Ricard.

If I could have any track in the world added ... it would be Suzuka! :)
 
I was in a bit of a bad mood earlier.

OK, just don't let it happen again! ;)

I also really enjoy Mugello. I think you're in for a treat when you come to Spa. I also just started on Infineon, which I found rather uninteresting in GT4, but in FC it is very nice, with a number of tricky off-camber turns & blind apexes.

Monza, although it's a classic track, really isn't that interesting IMO. It would be nice to have Imola...
 
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