Since when did the GT-R become un-drivable?!

  • Thread starter BLiTZ
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Selby
spooned12000rpm
In past GT's the Nissan GT-R was usually a safe pair of hands, but in the daily one make race the road going GT-R was like a greased eel. Now I'm not the fastest driver, but my best lap was some 10-15 secs off the fastest qualifier (normally I'm maybe 2-3 secs off). It didn't matter what settings I tried TCS off, full, mid-way, etc, toggling other asssists on and off nothing seemed to make it want to grip. In the end I whacked the TCS up to 5 and nursed it round, but there was no way of getting the power down smoothly or taking turns without setting it up sideways and hoping you didn't hit anything on the other side. Not how a GT-R should drive at all.

At first I thought it was just me, but I wasn't alone as the majority of the field looked like they were trying to recreate Tokyo Drift. (Aside from the front runners who somehow wrangled a 2:13 out of it vs my best 2:23)

Is this just a bug in the physics or the tyres or what? The Gr.4 GT-R is a dream to drive and I know it's running 200 or so less bhp, but comparing how fully tuned GT-R's In GT5/6 used to handle, this is shocking. I even tried an arcade race on racing super softs and even that wasn't great!
 
AS driver. Drove a race and thought it behave like a heavy rear-bias on the brakes. I set the brakes on 2 towards front and found it much better, setting a time in 2:12.xxx - and I'm the kind of guy who usually really likes rear-biased brakes. Aside that, I didn't found any problem with this GT-R, slower corners I used 3rd gear to exit and all went well. You really got to avoid sliding too much though, as that's when you'll experience traction issues. I had
rides in several R35s in real life, if you turn the aids off, it will definitely power-oversteer if you're reckless. Also, for the comparison with the Gr.4, it runs race tyres, that's the main difference (and I think with all the Gr.3 and Gr.4 events, most people areused to them right now).

Lago Maggiore reverse is quite a particular track as well, braking in a long curve with elevation change is probably one of the most difficult thing to do properly. In general on this track, you really got to be on the safe side regarding your braking points, some places I'd rather brake earlier with a bit less pressure on the pedal.
 
I managed a 2:13.8, quite good. But I'm B-S, so started 3rd, finished 3rd, 22 secs behind the leader. Ouch. There was a pretty big gap behind me as well though :)

Anyway, it's a pretty heavy car. 1770kg vs 1450kg for the Gr4. Takes some planning to get a good line through corner sequences - get it wrong at the start and whole seconds can easily be lost. Once close to getting it right some sliding doesn't hurt too much, but until then try to build up to a lap rather than down :)
 
As others have said just take it smooth. Be smooth on the throttle and brakes. Also try to minimize the amount ABS kicks in, it saves you so much braking space/time. I finally got into the 2:11’s but I’m still a ways off from the leaderboards.
 
Abs? Don’t use abs. You play GT for realism right? Keep it real. A REAL race car won’t have abs enabled.

One tip I’ll add- use the whole track! Your car should go from rumble strip to rumble strip to rumble strip. If you can’t reach your inside rumble strip (the apex) you’ve entered too fast.
 
Abs? Don’t use abs. You play GT for realism right? Keep it real. A REAL race car won’t have abs enabled.

One tip I’ll add- use the whole track! Your car should go from rumble strip to rumble strip to rumble strip. If you can’t reach your inside rumble strip (the apex) you’ve entered too fast.
It's not a race car. And rest assured that the same car in real life has ABS. The game is not very accurate with a lot of cars and tires. Using a ds4 for this thing is a chore but you can do it with a few runs getting used to it.
 
It's not a race car. And rest assured that the same car in real life has ABS. The game is not very accurate with a lot of cars and tires. Using a ds4 for this thing is a chore but you can do it with a few runs getting used to it.
Every car is a race car when it meets the rules of the race. What I meant is that in a true sanctioned race ABS is banned. And therefore disabled. Most cars today have abs. But it’s completely possible to disable it on all vehicles. If you plan on using GT as a simulator to enhance your real life skills (like I do) then you’d do yourself a favor by disabling it.
 
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Every car is a race car when it meets the rules of the race. What I meant is that in a true sanctioned race ABS is banned. And therefore disabled. Most cars today have abs. But it’s completely possible to disable it on all vehicles. If you plan on using GT as a simulator to enhance your real life skills (like I do) then you’d do yourself a favor by disabling it.
Abs? Don’t use abs. You play GT for realism right? Keep it real. A REAL race car won’t have abs enabled.

One tip I’ll add- use the whole track! Your car should go from rumble strip to rumble strip to rumble strip. If you can’t reach your inside rumble strip (the apex) you’ve entered too fast.
the abs system in this game is rubbish and same without it. It not realizable enough. Trust me, I wouldn’t use abs if I could get an advantage out of not using it meself.
 
haha, i was having the same issues today. the car is fine... you can cut the understeer by pawing carefully at the brake but yes, it's difficult to master.
 
Drive smoother. Earlier input. Brake sooner and lighter. Use throttle lift and stab repeatedly to get rotation. CB driver here. 1st place. 3secs ahead of second.

I'm D S (d mainly as I find myself having to give up places to rammers and divebombers) and play with a DS4. After a few laps I manged to get to grips with the brakes and seemingly early braking points, but no matter how smooth I was with the controls after that it was like the weight shift was heavily exaggerated and car almost felt like it had NFS's brake to drift enabled.

AS driver. Drove a race and thought it behave like a heavy rear-bias on the brakes. I set the brakes on 2 towards front and found it much better, setting a time in 2:12.xxx - and I'm the kind of guy who usually really likes rear-biased brakes. Aside that, I didn't found any problem with this GT-R, slower corners I used 3rd gear to exit and all went well. You really got to avoid sliding too much though, as that's when you'll experience traction issues. I had
rides in several R35s in real life, if you turn the aids off, it will definitely power-oversteer if you're reckless. Also, for the comparison with the Gr.4, it runs race tyres, that's the main difference (and I think with all the Gr.3 and Gr.4 events, most people areused to them right now).

Lago Maggiore reverse is quite a particular track as well, braking in a long curve with elevation change is probably one of the most difficult thing to do properly. In general on this track, you really got to be on the safe side regarding your braking points, some places I'd rather brake earlier with a bit less pressure on the pedal.

Like I said, I tried every combination of assist on and off and nothing really helped gain cornering stabilty and grip.

In GTS I feel like the Gr.4 drives like the road cars in GT5P/5/6, I can turn TCS off and alter the brake bias depending on the track. There's a bit of power oversteer if you want it and the handling is has a more understeer-biased setup. The Gr.4 only has minimal aero so that isn't going to effect grip in and out of slow-mid speed corners and as I say, I've tried the road car on race tyres and it's not massively better (bare in mind that IRL GT4 spec cars are still heavily road based so a road car on race tyres shouldn't be too far removed).

The road car in GTS feels broken, at no point in a corner does it feel like a 4WD car, and nor does it feel like it did in older games. The fact the vast majority were struggling with it last night has to say something. You shouldn't have to drift every corner to get round.

I just hope they haven't messed with the BNR32 and '34 when they come to the game!
 
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Every car is a race car when it meets the rules of the race. What I meant is that in a true sanctioned race ABS is banned. And therefore disabled. Most cars today have abs. But it’s completely possible to disable it on all vehicles. If you plan on using GT as a simulator to enhance your real life skills (like I do) then you’d do yourself a favor by disabling it.
Please don't think you can handle a real car the same way you do in GTS. That would be really dangerous, and frankly stupid. GTS is not like driving IRL!!!
 
Every car is a race car when it meets the rules of the race. What I meant is that in a true sanctioned race ABS is banned. And therefore disabled. Most cars today have abs. But it’s completely possible to disable it on all vehicles. If you plan on using GT as a simulator to enhance your real life skills (like I do) then you’d do yourself a favor by disabling it.
GT3 cars have, and are allowed to use, ABS.

This is taken from the FIA GT3 technical regulations.
For cars fitted with anti‐lock and/or automatically variable power braking systems, the control module (ABS unit) must not have more than 8 active electro valves. The FIA Technical Delegate may at any time oblige the competitor to use the reference unit registered with the FIA by the manufacturer.
 
Drive smoother. Earlier input. Brake sooner and lighter. Use throttle lift and stab repeatedly to get rotation. CB driver here. 1st place. 3secs ahead of second.
Very well explained how to drive this awesome Car. Exactly that way I also managed to set a 2:14:880 and there was even more possible a little bit at least for me.

As others have said just take it smooth. Be smooth on the throttle and brakes. Also try to minimize the amount ABS kicks in, it saves you so much braking space/time. I finally got into the 2:11’s but I’m still a ways off from the leaderboards.
2:11 is a fairly good time could you tell me which Abs Setting you used and which setting you use in General for example for other Car Classes. I always use it on weak but I realized that setting it to default increased my laptimes in Gr3 and 4 Cars but it just feels dull using it and I prefer using it at weak it kind of gives me a better overall control and handling of the Car. Strange.
 
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If you drive it as if you're playing a game, you won't be fast, avoid using throttle and brake as if they're on-off switches.

GT3 cars have, and are allowed to use, ABS.

This is taken from the FIA GT3 technical regulations.

This is why Nicki Thiim hates GT3 cars lol
 
Actually, most race cars have ABS today, and the feedback I have from real racing drivers is "don't bother, just slam that pedal as hard as you can". Of course, you still need to do trail braking when entering the corner, which is needed more than ever in GT as well.
 
Actually, most race cars have ABS today, and the feedback I have from real racing drivers is "don't bother, just slam that pedal as hard as you can". Of course, you still need to do trail braking when entering the corner, which is needed more than ever in GT as well.

That exactly how Robin Frijns would say it, however GTE class cars aren't allowed ABS, TCS or variable brake bias while moving, it's why Aston Martin's Paul Dalla Lana is so highly rated in GTE AM; a class where the quality of the AM driver makes the difference.
 
Actually, most race cars have ABS today, and the feedback I have from real racing drivers is "don't bother, just slam that pedal as hard as you can". Of course, you still need to do trail braking when entering the corner, which is needed more than ever in GT as well.

Learning good trail braking skills is critical. It tames many of the most intimidating curves.


If you drive it as if you're playing a game, you won't be fast, avoid using throttle and brake as if they're on-off switches.


Learning to just drive and not try to game it is easier to learn if you turn off race line, apex markers and cones and just drive the courses until you get used to it. You can then add cones or apex markers back in if you want to.
 
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I feel that people are trying to drive the Production car like the grade 4 . Im concerned with PD stating they want to reduce traction on production cars though.. they already feel like they are running on bald tires . My 79 Rx-7 behaves much like a race car does in this game , the little thing sticks to the road like glue the faster you go when turning but the second you let off the throttle it gets " light". In this game, production cars want to get drifty when you so much as a decrease or increase throttle input past the apex. My entire life i have grown custom to feathering the car until hitting the apex point and then applying constant power after there to 100% . I mean if I was wrong I would have wrecked my car down the mountain road I frequently travel up and down on weekends .
 
You don’t know jack, son. I compete in real life. Get off the couch and apply yourself.
Lol. Ok mate. Please go ahead and drive your RL road car like you do in GTS. No problem. (I wasn't referring to tracks days, obviously).
And your last comment, apply your self, does not makes sense as a response to my comment.
Please try and argue with just a slight touch of logic. Ok? Thanks. Bye bye.
 
In GTS I feel like the Gr.4 drives like the road cars in GT5P/5/6,

Indeed, I have the game since thursday and roadcars feel more sensible to the input in general. The overall feeling is like if roadcars now feel like they're all wearing GT5/GT6 comfort soft tyres. I used comfort in the past even with 400 - 700 cv cars because I thought it were more realistic. However I liked the grip of cars in GT6 with sport hard tyres.

Now in GTS I didn't expect sport hard tyres to behave like that but I think I can get use to it with some practise. Errors, powerslides and losing control are more common than in previous games. Also I had to setup the DS4 steering response because it was very slow by default.
 
Thankfully 1.06 has made the GT-R much better. So much so I was even able to turn off the TCS with race tyres in arcade mode!
 
Thankfully 1.06 has made the GT-R much better. So much so I was even able to turn off the TCS with race tyres in arcade mode!

What tyres were we on in that daily race? Sports soft? They were managable fine without TCS :P

Just teasing :) It was fun to have some races where I had an edge though.
 
What tyres were we on in that daily race? Sports soft? They were managable fine without TCS :P

Just teasing :) It was fun to have some races where I had an edge though.
Yeah SS, some people seemed to manage with them fine, I just couldn't get to grips (excuse the pun) with them!
 
Yeah SS, some people seemed to manage with them fine, I just couldn't get to grips (excuse the pun) with them!

Haha!

I guess we'd have to use SH or even CS to get the same now. Very early braking, clean line, good exit, and above all not trying to be 'fast' seemed to be what worked. Some people got the knack of it while most didn't.
 
Thankfully 1.06 has made the GT-R much better. So much so I was even able to turn off the TCS with race tyres in arcade mode!
I agree I think is better now. Tyres have more grip in general. I raced with the 458 gt3 the other day, racing hard, and it was lacking too much grip at low speeds even with tcs 2. Now it is more stable.

Also I tried the Project Cars 2 demo yesterday. Knowing some people say it has better physics, I tested some setups with the Lamborghini huracan and 488 gt3. Well both with and without TCS had more grip than cars in GT SPORT in 1.05. Before 1.06 huracan in GT SPORT had too much understeer with SH tyres, now seems to be better. The one In PC2 was easier to drive in comparison. The thing with PC2 is there seems to be a threshold when losing control, in which, from that moment you cannot recover and cannot avoid to spin
 
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