Skyline comparo

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jeffgoddin

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Just hashing out my thoughts to begin with...

I've never gotten around to even trying out most of them, because what's the difference? Just get a R34 GT-R V-Spec, right? Or an '89 GT-R R32 if you're feeling cheap. Well, that's what I'm about to find out.

Over the course of the entire winter, I suspect, because we've got a boatload of Skylines (I count 39) in a dozen different categories:

the oldies (3): FR, small engines, lightweight, shabby handling
KPGC10 '71
R30 RS-X Turbo '84
R31 GTS-R '87

the modern FR's: (7)
R31 Tommykaira
R32 Tommykaira
R32 GTS-T type M '91
R32 GTS25 type S '91
R33 GTS25T type M '96
R33 LM Road Car
R34 25GT Turbo '98

the production GT-R's: (16) about 300hp to begin with
R32 '89
R32 '91
R32 NISMO '90
V-Spec R32 '93
V-Spec II R32 '94
R33 Tommykaira
R33 '95
R33 '97
4 Door R33 '97
4 Door NISMO R33 '97
V-Spec R33 '95
V-Spec R33 '97
Prince 280MR (R33 '97?)
R34 Tommykaira
R34 '99
V-Spec R34 '99

the Mine's: (3) 600+hp to start
R32.5
R33
R34

NISMO 400R's: (2) about 400hp to start
400R R33 '97
400R Preceding R33 '95

the race cars: (7)
R30 Silhouette FR '84
R34 Pennzoil '99
R34 Arta '99
R34 Calsonic '99
R34 Unisia '99
R33 Zexel '97
R33 Kure '97

and the idiotic HKS Drag R33 '97 (1)

I'll probably do a stock comparo, testing straight line speed and track handling, and looking at value for performance.

Then I'll try to do tuned state comparos, getting the Mine's, 400R's and regular 300hp GT-R's on about the same level with each other and have another go of it.

Then I'll probably finally go for a comparison of R-moddable GT-R's vs pure racing GT-R's to see where the ultimate performance can be found.

Yes, might never finish this one, but it ought to keep me busy... so stay tuned, for a very long time!
 
whats a Prince 280MR? do you have picture of it ?

oh i found some
http://www.skylinesaustralia.com/fo...ine-280-type-mr/page__p__2590823#entry2590823


specifications (from http://www.skylineowners.com/forum/showthread.php?p=581670 ) :
Only 7 of these cars were ever produced.

Power: 300ps @ 6400rpm
Torque: 35kg/m @ 4800rpm (343Nm)
Ground clearance: 105mm (lowered 25mm)
Engine: RB-XII
Bore x stroke: 87 x 77.7mm
Displacement: 2771cc
Compression ratio: 8.5 (lowered from 9)
Headgasket: Nismo 1.2mm metal
Conrod length: 119.5mm (std is 121.5mm)
Exhaust: Nismo Weldina type (76.3mm dia)
ECCS: 280TypeMR tune
Clutch: R32 GT-R Single plate
Brake pads: Nismo type 2
Shocks: Nismo 4-step adjustable
Springs: Nismo type D
 
280mrcarlot.jpg

280mrshowroom.jpg

280mrinfopg1.jpg

280mrinfopg2.jpg

280mrspecs.jpg


dang Paint giving me big white backgound...

also, you may notice in the info page is says how all the power goes to the rear wheels, when in fact PD modeled it to be 4WD... oops.
 
yeah kind of same thing happened to JGTC models (like PENNZOIL NISMO GT-R in game is 4wd, but in GT5 and real life it is FR)
 
The problem with those pictures in paint is that you have the image size (talking length and width, not kb or mb) too big. You can usually change it by hand by using the mouse to grab the small resizing square at the bottom right of the white space when you scroll all the way over and down.

Anyway....

I'm curious about this. I always felt that there wasn't enough difference between the different ones of each year to really justify the numbers of them present, but I never did any testing beyond building up an R34 to race with or driving the older ones because they were so pleasantly odd. My tastes in GT2 always leaned more toward the MR cars though, so I rarely used Skylines at all.
 
I really liked driving the R33 LM Road Car because of it's odd-duck status, but the R32s, to me, have always had the best balance of sped, handling, and weight control. I like the aesthetic of the R33s a little better, but I find them slightly less responsive.

And the R34s? WAY too overplayed! :ill:

But jeffgoddin, it's awesome you're going to test them all and get some hard data! Keep up the great work! 👍
 
Thanks for the encouragement AMCNUT! Saw a Gremlin the other day, thought of you!

Also, looking for a little feedback here. When I'm testing the fully tuned versions, there's a boatload of possible settings I could go with. The gears I'm comfortable with. The DF when I race mod for the 4WD at leat I'm just going to set them all front at max and rear as it comes to help with understeer. But for the rest... the is what I'm going with, I'd like to keep them all the same, but I wondered if anybody out there had an idea for a better base setup:

Suspension (professional):
Springs, as they come, but I'm tempted to set them higher
Damper: Bound 7 front, 6 rear; rebound 6 front, 5 rear
Camber: 1.8 front, 1.2 rear
Stabilizer: 4 front, 3 rear
Limited slip: professional as it comes but acc reduced to 30 front and rear

all for 4WD so far
 
Cool, I'll be keeping a watch on this thread too, as I'm hungry for any Skyline material. I'm gonna try to do a bunch of new Skyline reviews and just stick with Skylines for awhile, and any info here could possibly come in handy.
 
Okay, have some preliminary results. Finished looking at all 5 of the R32 GT-R's: the '89, the '91, the V-Spec, the V-Spec II, and the NISMO.

All have the same body size, aerodynamics (both drag and DF), gear ratios, and engine (and so top speeds, 271-2kph stock, 345kph tuned, 334kph race kitted). Here's what's left to compare:

'89 GT-R R32: I'll use this as the baseline. 15,100 credits, great engine, 4.85 kg/hp stock, springs normal (3.57 kg/mm total per ton of car), decent rideheight (135mm), basic sport tires (205/45 R17). Mushy handling and never in 5th gear stock. Fully tuned it can handle however you like, and gets down to 2.00 kg/hp but at the cost horrible turbo lag. Can be race modified, too.

'91 GT-R R32: exactly the same as the '89 but heavier and more expensive, don't bother

NISMO R32 GT-R: 29,400 credits, same engine, 5.08 kg/hp stock, same DF, springs relatively softer (3.40 kg/mm per ton), sits higher (140mm), but better stock tires (225/45 R17). You'd expect this to be slower than the '89 and intially, you'd be right. It does have better tires stock than the '89, which should help its performance, but it also has a worse weight to power ratio and worse rideheight and springs, and these slightly more than offset any benefit you'd get from the tires, both in straight line acceleration and in handling. The slightly bigger tires do mean that AT shift points happen at a slightly higher speed (you can test this yourself at the high speed test track). Fully tuned, you get 2.10 kg/hp, and you can set the springs how you'd like so that's no longer a factor of comparison with the '89. Since the tires were better stock, they're still better when you slap on slicks, and you can start to see it here.

The '89 GT-R did the 400m in 10.308, the 1000m in 18.629, went around SSR5 in 1:17.726, and around Red Rock in 1:11.129. The NISMO did those same things in 10.31, 18.645, 1:17.852, and 1:11.142, so at this point despite being heavier and higher off the ground, the NISMO's performance is practically indistinguishable from that of the '89. When you add the race mod, tires get improved again, and surprisingly, at this level, the NISMO is actually faster than the '89 in all four of my tests, by 0.086 in the 400m, 0.024 in the 1000m, 0.025 at SSR5, and 0.096 at Red Rock. Plus it has a cool race livery, and starts Gunmetal Gray, and wears the NISMO badge. So, between this and the '89 GT-R, there's actually a decision to make! Which one will you have?

The R32 V-Spec is exactly the same as the NISMO but with even better stock tires (235/45 R17). Stock, it's faster than the NISMO at all tests, and even faster than the '89 GT-R at the 1000m. AT shift up happens at even higher speeds, not sure if this has much to do with it... Tune it up all the way and it becomes faster than both the NISMO and the '89 at the 400m, 1000m, and SSR5 about 0.3 seconds, though remains on par with the others at Red Rock. Add the Race Mod and it remains the fastest at the 400m and 1000m, but in my testing I wasn't able to go as fast as either the '89 GT-R or the NISMO at SSR5 or Red Rock (though that could've been due to the state of inebriation I was in while testing this one...)

So again, there's a decision to make. The R32 V-Spec is 31,400 credits, only 2000 more than the NISMO, so even if the performance improvement is minimal it might be worth it.

The R32 GT-R V-Spec II, disappointingly, doesn't continue this trend, but is exactly the same as the NISMO, a step back from the V-Spec I, so don't bother with this one either.

Well, that's it for the first installment of my comparo, and I have to say I was pleasantly surprised to dig up some real differences, though arguably they're not very dramatic. At least I discovered for sure that you can toss the '91 GT-R and the R32 V-Spec II.
 
how do you determine drag ? is it similar to stock downforce setting ?

drag is related to downforce, but the downforce setting we get in game is not the whole story with drag.

Drag, like tire size, is a hidden statistic used by the game. On no specifications, settings, or information page do we get to see the drag coefficient of our car or which tires the car has fitted (like 225/45 R17). Would be awesome to be able to change wheels+tires, and to see drag coefficient calculated on the Downforce settings menu, so that when you change the DF in the front and rear with a race modified car you can see what effect this has on drag and therefore top speed and high speed acceleration. I discovered for example that in real life if you have a R34 Skyline and you set the spoiler to neutral (no additional downforce generated) the drag coefficient is 0.36. When you set the spoiler moderately, you get 0.37, and when you set the spoiler strong, you get 0.38. So a race modified car with the DF set to maximum might have a Cd of 0.5-0.6.

The thing with drag, it's like thinking how "bricklike" is what I'm trying to push through the air. The brick has a "face" with rectangular dimensions which is doing all the work of forcing the air aside. The drag coefficient is like what percentage of a brick is the "face" of your car. The height may be 1200mm an with width 1800mm so the "face" of your car would be 1.2x1.8 = 2.16 square meters. Multiply by the drag coefficient, say 0.3, to give an "effective face" for the purposes of determining drag (0.648 square meters in this example). The faster you go, the harder the air pushes back, and the first thing your horsepower has to do is counteract this force, which at speed directly reduces the horsepower you have left available for acceleration. Eventually, the air pushes back with a force equal to your peak horsepower and this is your top speed. Horsepower and effective face, known as CdA, is all you have to know to determine top speed. Surprisingly, weight is not a factor.

An interesting note, given a car, as you increase the horsepower, the top speed only increases by a factor of the cube root of the increase in power. So if you go from 200 to 345hp, an increase of 1.725 times, your top speed will only increase by a factor of (1.725)^(1/3), or the cube root of 1.728, which is almost exactly 1.2. So if your car was the 406 Coupe with a drag coefficient of 0.315 and an effective face (CdA) of 0.638 square meters, at 200hp your top speed should be 255kph (given normal air conditions). At 345hp your top speed should be 1.2*255 = 306kph, 20% faster.
 
Wow, that can be called complete information :)
Thank you, i recently heard some about that in Top Gear, (but in their way of it...you know :) ) when Veyron SS was took to test top speed. Jeremy said that 200 bhp additional power was needed to push 10 km/h faster i think.

I guess it needs some maths when you play. How much time it takes ? I always though that R32 Vpec II is worse than Vspec or even GT-R (so for R33).

Iin GT1 you can see what tyre size is fitted, also some more information like suspension type, aspiration etc. Interesting, that no other GT provided these informations so clearly at one place in one table. Guess it took too much time to write that. pity.
 
Some more results to report. Did the rest of the R32's and started on the R33's.

The Tommykaira R32 is probably the most remarkable among them. Frankly, its engine is rubbish. Don't know why tuners are so insistent on wrecking Nissan's wonderful RB26DETT. This one has been bored up or something to 3030cc, and even at less stock power, its powerband is not nearly as good as the standard you find in the R32 GT-R '89 for example. And for some reason all FR R32's get 205/50 R16 tires, and that also includes the Tommykaira, much worse than the 205/45 R17 and 225/45 R17 tires the 4WD GT-R's can expect. But this one does have better rideheight and stock springs, and the least drag of any R32. Well, let's see how it goes. Wheelspin off the line is not encouraging, and despite having the best stock weight to power ratio of all R32's, it's a full second slower at the 400m and 1000m than the 4WD GT-R's. But the 400m to 1000m time is actually on par with the GT-R's, that's hopeful. Let's take it for a spin around SSR5. Holy smokes! The '89 GT-R is faster by just a tenth of a second! And at Red Rock, the Tommykaira M30 '91 is a full 4/10 second faster than the fastest of the R32 GT-R's. And at full tuning, the engine looking even worse but now with an even bigger weight to power advantage, on the track no other R32 comes close (though drag race competitions still favor the 4WD's.) Alas, no RM to fully bring out the Tommykaira's potential, so the GT-R's will at the end of the day be able to go faster, but still, great showing by this tuner shop! I now see why they fitted the 3030cc engine, so that it could become the most powerful engine in any car in GT2 until the 3000GT Twin Turbo '92 (um, expect the Vector W8 supercar debuted in '89...)

The other R32's include two with 2L engines, one with 4WD (GT-R's baby brother) and one FR. And you get the 2.6L FR GTS25 Type S which is the only R32 which goes for Natural Aspiration. None of these are particularly remarkable, but are all good values. The 4WD 2L GTS4 is particularly weak, the GTS-T Type M with the same engine is lighter and much faster on the track. Even the NA powered GTS25 Type S though much weaker is still faster than the GTS4.

Also got started on the R33's. The base model '95 GT-R is faster than any R32, despite having a slightly worse weight to power ratio, which is encouraging for the rest of the R33's. Unfortunately, a programming error ruins the engines of the '97 R33 and both V-Spec R33's, and so none of them are worth considering. Especially unfortunate since the '97 V-Spec (also known as the GT-R '98) has much better springs and oddly less DF than the others, and would have been interesting to test...

Will continue with more results as they come in.

Edit: should note, interesting about the R33 GT-R, the engine is totally different from the R32. Stock, power drops a little too much to the redline, but the powerband is generally very broad. Almost as good as the R32 GT-R. But fully tuned, that earlier drop-to-the-redline and fat powerband turns into a great highpower engine, much better than the R32, still pretty fat at 650hp+ and not much drop anymore to redline.

Edit 2: despite having a worse weight to power ratio, the R33 '95 was only just slower than the Tommykaira R32 at SSR5, and was four tenths faster at Red Rock. I had earlier claimed that the R33 GT-R '95 was much faster than all R32's, but that wasn't really true as it turns out...
 
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Funny that you call them modern well it was modern at the game's release


i really found that the 95 R33 GTR Is very hard to handle and very heavy dude i got over taken by A Civic del sol and a MA70 Supra 3.0 Litre Turbo limited


what the hell i even got over taken by a subuaru impreza WRX STI


And my Skyline was 310 HP

BUT WHEN IT WAS IN THE DEALER IT WAS 276 HP WHY DO THE GAME DO THIS and i didn't do tuning to the hp
 
And my Skyline was 310 HP

BUT WHEN IT WAS IN THE DEALER IT WAS 276 HP WHY DO THE GAME DO THIS and i didn't do tuning to the hp

Because the power output shown in the dealer is the quoted figure by Nissan, since the power limit for production cars in Japan at the time was 280ps (276hp). The GT-Rs actually make north of 300hp like it says in your garage.
 
Okay, I've pretty well hashed out all the non-racing-only Skylines, and here's the results.

There are surprisingly a lot of variables involved. Let's consider them.

1) Stock rideheight. This determines your ultimate minimum rideheight, and so center of gravity, and will affect your handling. Here's how the cars compare:
105mm - both NISMO 400R's and the R33 LM Road car
130mm - all Tommykaira's and the R34 GT-R V-Spec
135mm - all Mine's, '89 and '91 R32 GT-R's, and Prince 280MR
140mm - R31 GTS-R, R32 NISMO, V-Spec and V-Spec II, and R34 25GT-Turbo
145mm - R32 GTS-T Type M and GTS25 Type S, R33 GT-R '95, '97 and 4 Doors and R33 GTS25T Type M, and R34 GT-R
150mm - R32 GTS4 and R33 GT-R 4 Door NISMO
155mm - R30 RSX-2000
160mm - KPGC10

So, 400R's and the LM Road car are going to rule on this stat. Tommykaira's are looking pretty good, and the R34 GT-R V-Spec has a leg up on the base R34 GT-R.

2) Stock Spings. Of course this is unimportant if you're adding Pro suspension, but if you just want to go stock, sport, or semi-race, this is useful information.
Mine's are the best by far, of course, with 400R's a little behind. Then we have the R33 and R34 Tommykaira's, and together with them only a little behind the R34 GT-R V-Spec, the R33 4 Door NISMO, and the R33 LM Road Car. Following in order after that: the Prince 280MR, the other two Tommykairas, the R33 GT-R's, the R34 GT-R, the R33 GT-R 4 Door, the R34 GT-Turbo, the R33 GTS25T, the R32 GT-R '89, the KPGC10, the R32 GT-R '91, the R32 NISMO and both V-Specs, the two R32 FR's, the R31. the R30, and finally the R32 GTS4

3) Stock Downforce. Sum front and rear and you get the following totals:
45 - the NISMO 400R's - unusually high, 20F and 25R
40 - R32.5 and R34 Mine's, R33 and R34 Tommykaira's, and all R32, R33, and R34 GT-R's
36 - a funny number, 15F and 21R, R31 and R32 Tommykaira's, R34 GT25-Turbo, and R31 and R30
33 - the rest, including notably the R33 Mine's, the R33 LM Road Car, and the Prince 280MR

4) Drag coefficient. R32's have 0.40, R33's have 0.35, and R34's have 0.37. So, R33's are the best at cutting through wind resistance at high speed, and R32's are pigs. There are a few exceptions, however. The R33 LM Road Car appears to have a drag of 0.40. Both R32 FR's appear to have drag of 0.37. The R32 Tommykaira appears to have a drag of 0.35, as do both R31's, the R30, and the KPGC10.

5) Tire Size, from worst to best, stock
185/60 R13 - KPGC10
185/55 R16 - R30 RSX-Turbo
205/55 R15 - R31 Tommykaira
205/50 R16 - Both FR R32's, R32 Tommykaira, R31 GTS-R, and R33 GTS25T
205/45 R17 - '89 and '91 R32 GT-R's, R32 GTS4, and R34 25GT-Turbo
225/45 R17 - all Mine's, R32 NISMO, R32 GT-R V-Spec II, both 400R's, all R33 GT-R's including 4 Doors, Prince 280MR, and Tommykaira
225/40 R18 - R34 GT-R and GT-R V-Spec
245/45 R19 - R33 LM Road Car
245/30 R19 - Tommykaira R34 (amazing, but to be honest I'm not sure I'm right about this one, though it's definitely either 18" or 19")

6) Engine Displacement. The R31 and R32 Tommykaira's are both basically 3L. the 400R's and the Prince 280MR are 2.8L. The GT-R's are all 2.6L, as is the R32 GTS25 Type S. The R33 and R34 FR's are 2.5L. The KPGC10, R30, R31, R32 GTS4, and R32 GTS-T Type M are all 2L.

7) Stock engine powerband quality. Complicated formula I've developed which includes consideration of number of gears, redline RPMs, peak power RPMs, and 75% of peak power RPMs.
R34 Tommykaira best by far, great flat spot for 1000rpms on top
R32 GT-R's next
R34 GT-R's close behind
R33 LM Road Car
R33 GTS25T Type M
R31 Tommykaira
Prince 280MR
R33 GT-R 4 Door
R33 Tommykaira, GT-R '95, and R34 25GT-turbo
R32 GTS25 Type S
Mine's R34
R32 GTS4 and GTS-T Type M, and R30
R33 4 Door NISMO
400R Preceiding
Mine's R33
KPGC10 and Mine's R32.5
R32 Tommykaira
R31 GTS-R
400R

8) Fully tuned powerband quality:
R33 LM Road Car
R32 GTS25 Type S
R34 GT-R's
400R Preceiding
R31 Tommykaira
R32 GTS4 and GTS-T Type M
R34 Tommykaira, R33 GT-R '95, and Mine's R34
R33 4 Door NISMO
R32 GT-R's and 400R
Mine's R32.5
Mine's R33
R33 GTS25T Type M and Prince 280MR
R33 4 Door
R33 Tommykaira
R34 25GT-Turbo
R30
R31 GTS-R
R32 Tommykaira - appallingly rotten
KPGC10

9) Stock weight to power, in kg/hp:
2.43 - Mine's R32.5
2.49 - Mine's R33 and R34
3.72 - R33 Tommykaira
3.94 - 400R's
4.22 - R34 Tommykaira
4.71 - R32 Tommykaira
4.77 - R34 GT-R
4.78 - Prince 280MR
4.83 - R34 GT-R V-Spec
4.85 - R32 GT-R '89
4.95 - R33 GT-R's
4.98 - R33 GT-R V-Spec's
5.02 - R32 GT-R '91
5.08 - R32 GT-R NISMO
5.16 - R33 LM Road Car
5.22 - R34 25GT-Turbo
5.64 - R33 GTS25T Type M
5.71 - R31 Tommykaira
5.97 - R32 GTS-T Type M
6.44 - R31 GTS-R
6.73 - R32 GTS4
6.79 - R30 RS-X 2000 Turbo
6.81 - R32 GTS25 Type S
7.01 - KPGC10

10) Fully tuned weight to power, before race mod
1.77 - R34 GT-R
1.78 - R32 Tommykaira
1.79 - R34 GT-R V-Spec
1.94 - R33 4 Door
1.97 - Mine's R32.5
2.00 - R32 GT-R '89
2.01 - Mine's R34 and R33
2.02 - R33 GT-R '95
2.04 - R33 LM Road Car
2.06 - R34 Tommykaira
2.08 - R33 Tommykaira
2.10 - R32 NISMO and V-Spec
2.15 - 400R's
2.18 - R33 4 Door NISMO
2.26 - Prince 280MR
2.67 - R34 25GT-Turbo
2.70 - R30
2.79 - R33 GTS25T Type M
2.83 - R31
2.93 - R32 GTS-T Type M
2.99 - KPGC10
3.07 - R31 Tommykaira
3.29 - R32 GTS4
3.53 - R32 GTS25 Type S

11) Tuned turbo lag. Many of the cars that end up getting 600+ hp will also get nasty turbo lag. A few will not, however. Best high power cars (least lag): R34 GT-R's, R32 Tommykaira, all Mine's, R33 LM Road Car. Worst cars for lag: R32 GT-R's, R33 Tommykaira and 4 Door (not NISMO), Prince 280MR, R32 GTS4

Now, what does all this mean in terms of performance? Here's the top fully tuned 400m times:
1) 9.572 - R34 GT-R V-Spec
2) 9.649 - R34 GT-R
3) 9.940 - R33 GT-R '95
4) 10.015 - Mine's R32.5
5) 10.143 - R33 4 Door NISMO
6) 10.174 - 400R
7) 10.177 - R32 GT-R V-Spec
8) 10.189 - Mine's R34
9) 10.257 - 400R Preceiding
10) 10.308 - R32 GT-R '89
11) 10.310 - R32 NISMO
12) 10.339 - R34 Tommykaira, and the rest fall off quickly after that

When looking at 1000m times the story is much the same, though the 400R Preceiding did much better than expected and was the 5th quickest from 400m to 1000m.

So, how about on the track? I went for best laps at SSR5 and Red Rock, and here's what I got, fully tuned:

R34 GT-R V-Spec fastest with a combined time of 2:25.384
+0.363 - R34 GT-R
+1.815 - Mine's R32.5
+2.274 - R33 GT-R '95
+2.355 - R32 Tommykaira
+2.605 - Mine's R34
+2.644 - 400R
+2.855 - R34 Tommykaira
+3.053 - 400R Preceiding
+3.246 - R32 GT-R V-Spec
+3.471 - R32 GT-R '89
+3.610 - R32 NISMO
+3.720 - R33 LM Road Car
+3.923 - R33 4 Door NISMO
+5.539 - R33 Tommykaira
+7.214 - R34 25GT-Turbo
+7.409 - Prince 280MR
+7.830 - R33 GTS25T Type M
+8.819 - R30 RS-X 2000
+9.576 - R32 GTS-T Type M
+10.755 - R31 GTS-R
+13.757 - R32 GTS25 Type S
+14.732 - R32 GTS4

That's the measurable stuff. Yeah, I left a few out of full testing. R33 GT-R 4 door is rubbish, use the NISMO instead. Mine's R33 is like the R34 but with one less gear, use the R34. Tommykaira R31 would fall just above the R30 RS-X, not sure why I didn't finish testing that one at Red Rock. KPGC10 2nd to last, right above R32 GTS4.

Out of all these Skylines, the ones I would recommend trying as most interesting/best in class are:

R34 GT-R V-Spec - sitting lower than the standard R34 does make a difference, enough to overcome the little bit of extra weight
Mine's R32.5 - surprisingly the fastest Mine's
R33 GT-R '95 - all other R33 GT-R's have an engine glitch. try this one and compare it to the R34 and R32 and see if you can notice that it has less drag
R32 Tommykaira - engine looks like rubbish, but there's so much of it it's okay. fastest FR Skyline, fun!
NISMO 400R - despite my predictions that the Preceiding model would be faster due to redline irregularity, this one came out on top in my testing. Try it to see what scraping your bottom on the ground feels like, lowest Skyline of them all. Definitely was the biggest over-achiever in terms of expected performance given tuned weight to power ratio. Most downforce helps it, too.
R34 Tommykaira - try it and let me know if you think it has great tires. in profile they look huge, but does it give better grip?
R32 GT-R, GT-R V-Spec, and NISMO - these three cars are very similar except for weight and tires and rideheight, fun to see if you can notice a difference
R33 LM Road Car - didn't perform as well as I wanted it to, but it was so different to drive I highly recommend it. Very wide and long, and huge tires. Power slides even when near stock, chuck-able. Definitely try it out.
R32 GTS25 Type S - only because it's the lone Skyline to get NA tuning




I could go on for a while longer, but I'll leave it at that and open the room for questions. And someday soon get back to the race cars and compare race modded Skylines.
 
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Wow, I think you've done the entire GT2 world a great service! That's awesome - too bad the R33 LM Road Car didn't dominate like I wanted it to though - oh well, still a fun car to drive. And you definitely came up with a slew of hard and interesting (not to mention dead useful) facts! Great work! 👍👍
 
And my Skyline was 310 HP

BUT WHEN IT WAS IN THE DEALER IT WAS 276 HP WHY DO THE GAME DO THIS and i didn't do tuning to the hp

Read it like a poem. It flows well.

A boy went to East City. Nissan garage, "Hey, let's try it".
He saw a new R34 and thought, "276? You know what? I'll buy it"
But 276, became 310 at home

SO WHO WAS PHONE?

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Excellent work jeff. I've always believed the R32s to be the best Skylines on balance. Especially the Mine's, it's sensational.
 
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