Slipstream

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Going by the demo we've played and by the videos we've watched, the slipstream has not been improved. On GT5, you can breeze past drivers from miles behind and it looks like GT6 is the same. How can they not fix such a simple feature!

Does anyone know anything or have any information on the slipstreaming in GT6?
 
Link of Jordans confirmation. I was also looking at the latest replay video, and noticed the SLS AMG not gaining on the Ferrari ahead. Perhaps the Ferrari was just much faster. I really hope they got the slipstream right.
 
All they need to do is build us a slider so we can adjust it on a 100 point, or jeez, even 10 point. Done. It could very well be just like GT5 in singleplayer, but I'm really hoping we have expanded options regarding things like this in multiplayer at least.
 
All they need to do is build us a slider so we can adjust it on a 100 point, or jeez, even 10 point. Done. It could very well be just like GT5 in singleplayer, but I'm really hoping we have expanded options regarding things like this in multiplayer at least.
but which point of the scale would be the realistic setting? The middle? Well, sliders solve most problems it seems, at least according to the SoulCalibur 5 devs...
 
All they need to do is build us a slider so we can adjust it on a 100 point, or jeez, even 10 point. Done. It could very well be just like GT5 in singleplayer, but I'm really hoping we have expanded options regarding things like this in multiplayer at least.

It would change the whole dynamic of online racing especially for us! So many time's I've kept up with faster drivers because of the slip and many times slow slugs have kept up with me! Really confused of why they didn't fix it in GT5, they made it 'weak' but it was still to much
 
but which point of the scale would be the realistic setting? The middle? Well, sliders solve most problems it seems, at least according to the SoulCalibur 5 devs...

Doesn't matter what's realistic, it's what's best for each host, or race type, or format. But, to relate to what we have no, I suppose 5 would be the current "weak" setting, 8 would be "strong."

So, having said that, for my current series, JGTS 3, I'd probably want to run something like a 2 or 3.
 
Doesn't matter what's realistic, it's what's best for each host, or race type, or format. But, to relate to what we have no, I suppose 5 would be the current "weak" setting, 8 would be "strong."

So, having said that, for my current series, JGTS 3, I'd probably want to run something like a 2 or 3.

Well, it would be good if they made one level that was realistic and labeled it "real" or something. Like, you could have "1, 2, Real, 4, 5, 6, 7, 8, 9, 10", for instance.

Edit: Actually, I don't think that many levels are needed. It would probably be enough with 1, Real, 3, 4, 5.
 
Yeah, that could probably encourage more people to use it. Alternatively, so people can "get it" at a glance a bit easier, you could break it up into percentage, " 20, 40 (real), 60, 80, 100%"
 
Well, it would be good if they made one level that was realistic and labeled it "real" or something. Like, you could have "1, 2, Real, 4, 5, 6, 7, 8, 9, 10", for instance.

Edit: Actually, I don't think that many levels are needed. It would probably be enough with 1, Real, 3, 4, 5.

Don't forget, PD think the currnet slip system is 'Weak' lol
 
Don't forget, PD think the currnet slip system is 'Weak' lol

Because the only other option is strong. It doesn't make sense to name them "strong" and "medium" when there's only two options. The names are relative to the other option.
 
With them saying that the redid the aerodynamics part of the engine, I wouldn't think they would be the same as GT5 even if they forgot to fix it directly.
 
For me the problem with the slipstream isn't the strength of the effect it's the distance at which it takes effect, which is too far for away. Adding a slider would work best if the slider changes the distance it takes effect and/or the strength.
 
Because the only other option is strong. It doesn't make sense to name them "strong" and "medium" when there's only two options. The names are relative to the other option.

Well maybe if they actually made it weak then there isn't an issue
 
I do agree that the slipstream was still strong even if u do put on weak. I hope they improve it. It wasn't that bad that in gt5 but still to strong.
 
For me the problem with the slipstream isn't the strength of the effect it's the distance at which it takes effect, which is too far for away. Adding a slider would work best if the slider changes the distance it takes effect and/or the strength.

Really hated this in online races:( All my races at Spa got ruined this way. Being the fastest on track through the first corner leaving a good gap, the car behind gaines a bit up to Eau Rouge and you become a sitting duck half way on the first straight. No point in taking a defensive line because the car behind you just flies by you. After that you do the same to him on the final straight so that you can start the game all over on the next lap. Stuff like that made me do some evil things being in first on the final lap. All of this on the weak setting...

You can hear when you are in someones slipstream because the sound changes. The distances i've seen really made me go:eek: F1 would't need KERS and DRS if it was like this in real life.
 
With the supposedly new aerodynamic model, I really hope they get the slipstream right in GT6, in GT5 it's one of my biggest bug bears. It is far too strong even on the weak setting, works from too far of a distance away, is sudden and not gradual when you are approaching a vehicle from behind and it does not affect the handling enough (if at all), especially when you're tucked up behind someone through a section of corners. This is all IMO mind you.

Reminds me of when the SSRX track was released as DLC, the slipstream was so ridiculous that myself and a group of others began making a game out of it by abusing it's flaws. In the end, we were able to get a train of X2011s to hit around the 750mph/Mach 1 area. Though fun, this is supposed to be a simulator, not Wipeout.
 
Really hated this in online races:( All my races at Spa got ruined this way. Being the fastest on track through the first corner leaving a good gap, the car behind gaines a bit up to Eau Rouge and you become a sitting duck half way on the first straight. No point in taking a defensive line because the car behind you just flies by you. After that you do the same to him on the final straight so that you can start the game all over on the next lap. Stuff like that made me do some evil things being in first on the final lap. All of this on the weak setting...

You can hear when you are in someones slipstream because the sound changes. The distances i've seen really made me go:eek: F1 would't need KERS and DRS if it was like this in real life.

Truth be told F1 tend to disrupt the air behind them pretty badly that's why slip streaming isn't very useful at more than two car lengths. Those cars aren't exactly smooth towards the rear end, so air coming off that spoiler is all sorts of terrible.
GT5 slip stream was effective at too far a distance behind the car and it was basically a turbo boost to the car within it as it seemed that you had a free run down a greasy hill. In the video the ferrari was also slip streaming the car ahead of him and eventually passed that car. I can't wait to see how the aerodynamics work and how well it works. I intend to really sink my teeth in this game. I certainly hope PD still continues to tweak and refine as they did with GT5.
 
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