Slow speed corners

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Talentless

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I think that the suspension is supposed to be set fairly low, with the rear springs at lower rates than the front springs. Camber: I'm not sure about sure about the front but I believe that increasing the rear camber should help with combating oversteer. I think the front traction settings should be a little higher than the rears.
I think the higher the stabilizer setting the more understeer, so I would consider lowering it one level.
If the turns are mostly sharp I would try a low damper setting, if sharp and very cambered I would not go too low on the dampers.  I'd go medium on the front downforce and high on the rear downforce. ss tires.
Close ratio trany with the final drive numerically low if there is sufficient engine power, and if the torque at the aftershift rpm is high. Probably set the gearing to be 10-15 mph higher than the estimated top end I would reach on a given circuit. I like to have the rebound one level lower than the bound in dampening.
 
More downforce on the back?  I've always put more on the front tires, thinking they would grip and pull through corners faster.
 
Depends on your drive wheels. I like to play rear wheel cars sometimes and they need the down force.
If the car has a lot of torque it needs rear grip. Make both as much as needed, but I'd bias towards the rear regardless of the layout.
 
I agree with most of it.  Generally my cars are set different depending on drivetrain, weight etc.  
Im still experimenting on all the settings but try to remember to set for all tracks and conditions. ;)  With that said, most of my cars are very competitive on all tracks and with the right track tweaking will win.  :)
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Yep, I understand.  With all the weight in the front, you need more holding you down in the back.
 
That's how I do it, Front wheel drive cars have more down force on the rear to keep it from sliding. 4WD, I don't mess with it unless it needs it. Rear wheel drive, only if it needs it. MR's, usually weight in the front. I have a question. Is it just me or do the NSX's have really bad oversteer on the turns at the test course? I've noticed that with all the NSX's but have no problem with R390GT1's or GT-One's, only NSX's......
 
I've never been big on the NSX in the game.

Oh, I straight the last turn at Trial Mountain, too.
 
I used to used NSX's like crazy it GT1 and tried them in GT2 but they are not the same. The front end pulls down ward and you just spin out and flie into the wall.

30 Laps at Trail Mountain, that little cheat I do saves me alot of time and positions. :)
 
i'm gonna have to stick up for my favorite car, the NSX
-my opiniom is that it just needs some loving care and a little practice and the turns will come naturally to you ;)
 
Originally posted by hsrdragger
i'm gonna have to stick up for my favorite car, the NSX
-my opiniom is that it just needs some loving care and a little practice and the turns will come naturally to you ;)

I just ran the NSX in the "normal car" endurance. It was ~heavenly~ to drive once I got the hang of it. I'm sure it would be even nicer with it modded out. I've also always enjoyed running the race NSX cars.

~LoudMusic
 
Yeah, I'm going to have, er, go ahead and, er disagree with you there....

I used a bog standard NSX Type S Zero (gold, and I put gold wheels on it - dunno what I was thinking there. I'm the type of guy who thinks people who anondize the normally chrome badges on their cars should themselves be anondized - 'Gold enough for you NOW, di%$head?!?') on superhard slicks for the Polyphony Digital Cup and the car was a joy to drive, it actually made what would have been quite dull races quite enjoyable. Bugger to launch though.

Has anyone noticed on GT3 (and this may just be me with the Logitech wheel) that cars that have reputations for being fun to drive actually are (I'm thinking Miata especially here) in the game now?

The Miata was a disaster in GT1 and 2, especially with a turbo, but the stock version in GT3 is good - quite a revelation in the Apricot Hill enduro.
 
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