So it looks like Nenkai found some more events/championships that were cut



Seriously, PD. What is the reasoning behind this? To give the illusion of a live service game? if so, it is a terrible idea and is doing nothing good for your reputation.

It's no secret events were cut/held back. What PD seem to have done is PD designed a game, then decided to strip the game back somewhat before release so that they could add the stripped content back in as DLC. That's not the way to do it. Release the complete game and then add to that.

Though we don't have evidence that they have held back vehicle and track assets as well as events, it wouldn't surprise me if there were some of those assets held back for a later DLC release.

That said, I'm not sure even with the events above, the game would feel complete or balanced. It needs a lot of work to balance and a lot more content than this. But it all just highlights poor form IMO.
 
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It's no secret events were cut/held back. What PD seem to have done is PD designed a game, then decided to strip the game back somewhat before release so that they could add the stripped content back in as DLC. That's not the way to do it. Release the complete game and then add to that.

Though we don't have evidence that they have held back vehicle and track assets as well as events, it wouldn't surprise me if there were some of those assets held back for a later DLC release.

That said, I'm not sure even with the events above, the game would feel complete or balanced. It needs a lot of work to balance and a lot more content than this. But it all just highlights poor form IMO.
Yep, I agree 100%. No matter what way I look at it, I cannot find a positive spin to why they are taking this approach. Surely they are aware of the general distaste of the community with regards to the singleplayer portion of the game. The cannot have their heads buried that far in the sand. Surely.

I think you are correct in the assumption that even these events would not balance the game nor make it feel complete.

There is alot of work to bring this back to the series former glory.
 
It's no secret events were cut/held back. What PD seem to have done is PD designed a game, then decided to strip the game back somewhat before release so that they could add the stripped content back in as DLC. That's not the way to do it. Release the complete game and then add to that.

Though we don't have evidence that they have held back vehicle and track assets as well as events, it wouldn't surprise me if there were some of those assets held back for a later DLC release.

That said, I'm not sure even with the events above, the game would feel complete or balanced. It needs a lot of work to balance and a lot more content than this. But it all just highlights poor form IMO.
Exactly. We got the last classic car events and they were duds. No competition, no life to them, not even PD liveries to add some immersion.
 
It's no secret events were cut/held back. What PD seem to have done is PD designed a game, then decided to strip the game back somewhat before release so that they could add the stripped content back in as DLC. That's not the way to do it. Release the complete game and then add to that.

Though we don't have evidence that they have held back vehicle and track assets as well as events, it wouldn't surprise me if there were some of those assets held back for a later DLC release.

That said, I'm not sure even with the events above, the game would feel complete or balanced. It needs a lot of work to balance and a lot more content than this. But it all just highlights poor form IMO.
What PD is doing is what developers of GaaS games do, drip-feed content that might make a complete game by the game's end-of-life, and PD was relatively upfront about GT7 being a multi-year GaaS. For better or for worse (and I'll argue worse), that's the new model.
 
What PD is doing is what developers of GaaS games do, drip-feed content that might make a complete game by the game's end-of-life, and PD was relatively upfront about GT7 being a multi-year GaaS. For better or for worse (and I'll argue worse), that's the new model.
No, there are plenty of GAAS where the game released in a complete state and was simply added to over time. Sure there are those that do not as well, like GT7, but surely we can distinguish the good ones from the ones where obvious ****housery has taken place and call it out without people bleating that it's just the new model. It isn't, it's a model, and there are better more consumer friendly models out there that still represent good business for the developer.
 
No, there are plenty of GAAS where the game released in a complete state and was simply added to over time. Sure there are those that do not as well, like GT7, but surely we can distinguish the good ones from the ones where obvious ****housery has taken place and call it out without people bleating that it's just the new model. It isn't, it's a model, and there are better more consumer friendly models out there that still represent good business for the developer.
I'm not arguing that PD isn't pulling ***housery here. They are. The dearth of games that came "complete", especially GaaS, in the last decade tells me that ***housery GaaS is the predominant model.
 
I'm not arguing that PD isn't pulling ***housery here. They are. The dearth of games that came "complete", especially GaaS, in the last decade tells me that ***housery GaaS is the predominant model.
Its a shame really. I am really not a fan of GaaS at all. Some of them that are done right aren't too bad, but PDs idea of GaaS is just so frustrating in so many ways. So much awesome work has gone into the cars, physics, and tracks, and then they pull this.

I just don't get it.
 
Its a shame really. I am really not a fan of GaaS at all. Some of them that are done right aren't too bad, but PDs idea of GaaS is just so frustrating in so many ways. So much awesome work has gone into the cars, physics, and tracks, and then they pull this.

I just don't get it.
PD is probably the worst one at handling GaaS. It feels like they have no idea how to run one. Ubisoft run Division 2 quite well even if I still think the content isn't enough but they have roadmaps every couple of weeks or months, they have communications even if it's not perfect. PD somehow handle this worse than them which makes it really damn bad.

They have almost zero communications, very lackluster "free" update every month that can probably be done in 3 hours if you don't rush through it and they really drip-feed contents to the point where it's so minimal that it's almost unacceptable. They couldn't just make new races and release the ones they already made but kept from the players because they're probably so lazy.
 
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PD is probably the worst one at handling GaaS. It feels like they have no idea how to run one. Ubisoft run Division 2 quite well even if I still think the content isn't enough but they have roadmaps every couple of weeks or months, they have communications even if it's not perfect. PD somehow handle this worse than them which makes it really damn bad.

They have almost zero communications, very lackluster "free" update every month that can probably be done in 3 hours if you don't rush through it and they really drip-feed contents to the point where it's so minimal that it's almost unacceptable. They couldn't just make new races and release the ones they already made but kept from the players because they're probably so lazy.
I think this is what frustrates me the most. The complete lack of communication by way of, well, anything at all. No road maps, no future look into the daily races, even their patch notes aren't even the complete story. Its up to the player base to 'discover' changes, some of which are game changing.

I get that GT has its quirks, as it always has. I have always learned to love them and just enjoy GT for what it is, GT. Nothing else is quite like it and that what I love about it.

This latest entry though just had me stop playing it out of pure frustration. It's ridiculous design just killed any fun for me.
 
I think this is what frustrates me the most. The complete lack of communication by way of, well, anything at all. No road maps, no future look into the daily races, even their patch notes aren't even the complete story. Its up to the player base to 'discover' changes, some of which are game changing.

I get that GT has its quirks, as it always has. I have always learned to love them and just enjoy GT for what it is, GT. Nothing else is quite like it and that what I love about it.

This latest entry though just had me stop playing it out of pure frustration. It's ridiculous design just killed any fun for me.
I get you, I'm really annoyed at what they're not doing. It's all basic stuff for live service games yet they seemed to refuse to work like any other developer. If there are any other company like this in my country, they would have been viewed as a national joke.

I hate that there are still people who defended their actions, or lack of actions. I mean, I'm okay if they're trying to run this as a live service but at least make some effort like any other developers.
 
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I get you, I'm really annoyed at what they're not doing. It's all basic stuff for live service games yet they seemed to refuse to work like any other developer. If there are any other company like this in my country, they would have been viewed as a national joke.

I hate that there are still people who defended their actions, or lack of actions. I mean, I'm okay if they're trying to run this as a live service but at least make some effort like any other developers.
Yeah man, I agree massively. I'm not holding out any hope for this game to get what it needs to make it better. If it does get the love it deserves then i'll be very happy, but until then I refuse to get my hopes up about anything relating to it. In fact, I would be pleasantly surprised if even GT8 turns out to be the return to the roots like it was promised that GT7 would be.

Man, even if they just re organised the singleplayer races into the traditional 'click on a series and race the races' type deal I would be very happy. I don't want to have to sift through each track until I find each race in the Neo-Classical series. The whole design is an exercise in what not to do when designing a menu system for a racing game.

Speaking of Menu's those things should also be tossed into the recycle bin and never spoken of again.
 
I think the drip feed of content is a 2 prong strategic move by PD.

Reason 2: give the game longer legs in the replay-ability department.

Reason 1: a lot of the content we haven’t been given; is because it wasn’t ready for VR yet.

I have a suspicion that all the current IG content, is ready for VR. “Most” of the stuff we have yet to receive, is because it wasn’t completely VR compatible yet.
-This includes already playable tracks/layouts that don’t yet have dynamic weather and time.






I’m reminded of this thread from a while back:

 
Yeah man, I agree massively. I'm not holding out any hope for this game to get what it needs to make it better. If it does get the love it deserves then i'll be very happy, but until then I refuse to get my hopes up about anything relating to it. In fact, I would be pleasantly surprised if even GT8 turns out to be the return to the roots like it was promised that GT7 would be.

Man, even if they just re organised the singleplayer races into the traditional 'click on a series and race the races' type deal I would be very happy. I don't want to have to sift through each track until I find each race in the Neo-Classical series. The whole design is an exercise in what not to do when designing a menu system for a racing game.

Speaking of Menu's those things should also be tossed into the recycle bin and never spoken of again.
I'm actually getting bored day by day, I was planning on buying all the cars. I only have around 80 cars to buy but almost have no desire to even race just 1 time. Shame, there's a lot I haven't tried like the other engine swaps and other tuning.
 
I'm actually getting bored day by day, I was planning on buying all the cars. I only have around 80 cars to buy but almost have no desire to even race just 1 time. Shame, there's a lot I haven't tried like the other engine swaps and other tuning.
Yeah man, i am feeling that. I haven't played since the Watkins Glen update unfortunately. I am not a car collector so I don't really have any need to get the big bucks. Getting the cars that I do have still required repeating races though, the McLaren F1, CLK-LM, 787B and a handful of other legend cars. LeMans went from awesome to boresome. Thankfully I can still enjoy Spa on other games without getting bored.
 
I think the drip feed of content is a 2 prong strategic move by PD.

Reason 2: give the game longer legs in the replay-ability department.
It arguably doesn't though. If there's not enough content people just leave, as you can see in this thread. A trickle of content isn't enough to keep people around. They'd probably have been better off just having everything in there up front and letting people work through it on their own time knowing that was all they were going to get.
Reason 1: a lot of the content we haven’t been given; is because it wasn’t ready for VR yet.

I have a suspicion that all the current IG content, is ready for VR. “Most” of the stuff we have yet to receive, is because it wasn’t completely VR compatible yet.
-This includes already playable tracks/layouts that don’t yet have dynamic weather and time.
What constitutes "not ready for VR" or "not VR compatible" at this point?

If they have to go through and hand-tune every car, track and race for VR then we're going to get a cut-down VR mode like GTS again. The only way we're getting a decent VR implementation is if the content just works without major alterations and you get to play the game as normal.
 
I'm not arguing that PD isn't pulling ***housery here. They are. The dearth of games that came "complete", especially GaaS, in the last decade tells me that ***housery GaaS is the predominant model.
I don't know, it happens sure, but to clarify I'm referring to cutting content, not just requiring a day 1 patch for bugs, that's an issue but a seperate one. But even if it restores content it still comes on day 1 at least.

I'm struggling to think of a AAA game that is doing GAAS as poorly as GT7 is doing it, F2P games do it badly all the time, but you don't pay £70 for those.

Also, point of order, though slightly pedantic as I do know what you mean, but GAAS isn't the model, it's a broad term for models that can be identified as GAAS. Different developers can create a GAAS model very different to another but both are considered to be GAAS.
 
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PD don’t even need to communicate and/or give a road map. Even the update is lack luster

Nevermind about reading up on this car in our collections, but there’s nothing in the reveal to indicate how special the cars are.
Anything… something. Gtplanet does more writing about the content then the dang content providers!

How hard can it be to add a brief description of each car? Not just:

Four new cars, from a historically valuable classic to a new sports model, will be added.​

It’s Like a cryptic message, when the names and cars are clearly visible. Just give a brief d3scription and add something corny: “Learn more about the cars as you collect, tune, photograph and drive each one.” Ironically, their original spiel.
 
PD don’t even need to communicate and/or give a road map. Even the update is lack luster

Nevermind about reading up on this car in our collections, but there’s nothing in the reveal to indicate how special the cars are.
Anything… something. Gtplanet does more writing about the content then the dang content providers!

How hard can it be to add a brief description of each car? Not just:

It’s Like a cryptic message, when the names and cars are clearly visible. Just give a brief d3scription and add something corny: “Learn more about the cars as you collect, tune, photograph and drive each one.” Ironically, their original spiel.
Yet they keep putting the definiton of Hagerty in almost each update notes.
 
Guys, this year problably the last year is where you have to upset about GT.

Lets hope all the next Forza Motorsport in 2023 will be the game we all wanted and than let fall down GT.

Sorry, but this decisions of them make me very upset, to cut content and bring it as "free update". It's a bad joke.

I got some of this legendary cars and cant use them because of lack of events.

The same with the datamined car list. Instead of giving us the cars, they distribute it over the next years as "free updates", too.
 
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We don't know if these events are truly going to be stuck in a datamine forever. Besides, the payouts seem strangely low, even within the context of GT7. More specifically, I'm looking at that GT500 event at Autopolis, which doesn't even pay 100k credits.

Personally, I'd love to see a Bonus Menu that has a new championship - preferably one that requires one of the later licenses. My personal idea? One focused on the F1500T-A, requiring the Super license. It'd have rounds at Brands Hatch, Interlagos, Fuji Speedway, Monza, and the Nurburgring GP. The reward could be an engine ticket, or alternatively, one could have a prize car, specifically the McLaren MP4/4.

There's a lot of stuff we could see, too, like an event for the Red Bull X2014 Jr., the Dallara SF19, and so on. Heck, I find it strange that we still only have a single event at Monza and Mt. Panorama. They'd respectively be great for a round of the Gr.1 Prototype Series and the WTC 800. We also still have yet to get more missions, especially since the last drag race we're assigned seems to be one of more to come like it. (I think I also heard that not only 24h races are coming as missions, but also that Sophy will be implemented as another set of missions.)

Also, I frankly hope that event for historic race cars gets axed, because you just know everybody's gonna use the 2J that we've won from the missions. Instead, I'd split it into a couple different events:

-1950s Racers
Eligible cars: Porsche 550 Spyder, Jaguar D-Type, Aston Martin DB3S, Maserati A6GCS. (Maybe that Mercedes-Benz 300SL W194, too.)
Watkins Glen Short
Monza (No Chicane)
Nurburgring Nordschleife

-Historic Prototypes
Eligible cars: Ferrari 330 P4, Ford Mark IV, Jaguar XJ13. (Maybe the Porsche 917K could fit in?)
Le Mans (No Chicane)
Spa-Francorchamps
Daytona Road Course

I would've had a third event for 1960s GTs like the Alfa Romeo TZ2, the Ferrari 250 GTO, and the Shelby Daytona Coupe, but I sort of fear that it'd overlap too much with the other two event ideas.

Also, I hope they bring back the Goodwood Hillclimb, as this could task us with cars intended for time attack, like the Alpine A220, the Isle of Man WRX STI, the Escudo Pikes Peak, and of course, the Volkswagen ID.R. Maybe it could be a new set of missions, or maybe this will be where Pikes Peak could finally come into play.

Finally, here were my thoughts on 24h races. Firstly, I really hope they'll let us pause races somehow, like I hear we were able to in GT5. Secondly, here were the events I'd REALLY want to see when they finally add them:

-Daytona 24h (Gr.1)

-Nurburgring 24h (Gr.3)

-Le Mans 24h (Gr.1)

-Spa-Francorchamps 24h (Gr.3)

Then there were other endurances I'd like to see replicated:

-Bathurst 12hrs (Gr.3)

-Suzuka 10hrs (Gr.2)

There were other endurances, such as various 6-hour races that either are or were part of the WEC (Monza, Interlagos, Fuji, and the Nurburgring GP) or IMSA (Watkins Glen), but I feel like that'd be getting in the way of other potential endurances that use road cars, other non-categorized race cars, and/or some of the original venues in the game.

Naturally, if there are some 24hr races at these original venues, I'd be incredibly disappointed if these venues didn't support an appropriate day/night cycle, so if somebody could let me know which circuits in GT7 have a full cycle - both original and real-world - I'd appreciate it.

Given the car/track list that we do indeed have, we could see the return of older endurances like the Mazda Roadster 4hr endurance at Tsukuba - though I would be delighted if it took place at a returning Apricot Hill, just as it did in GT3. Though I'd really prefer this race to be available only after we get the NB and NC Roadster models, so that we could use the NA, NB, NC, ND, the ND NR-A, and possibly that M2 1001, but not necessarily the NA-based Touring Car. Especially since there's already a 1hr endurance that exclusively features the NA-based Touring Car, and guess what? It's at Tsukuba. So here's to Apricot Hill!

On the subject of GT3, there could similarly be endurances at Laguna Seca, as well as a 2hr endurance at Trial Mountain, with the latter featuring road cars up to 600PP. (The original version of the event in GT3 had road cars as your typical opponents.) The event at Laguna Seca seemingly takes about 2hrs according to a YouTube vid I found, so I wonder if the original 90-lap duration should be kept, or if it should be changed to a time-based one of 2hrs instead. At any rate, I found the GT4 iteration of this event to be a bit more interesting as far as eligible cars go, as it seems to focus on American road cars. Meanwhile, the GT3 version uses touring cars, so instead of making it another Gr.3 endurance, I'd only permit American road cars with a PP limit of 600.

Moving on, it would seem that Blue Moon Bay and Tokyo Expressway are a couple of the more notable original circuits with a full day/night cycle - and therefore ideal for a potential 24hr endurance. I do love Tokyo Expressway South, but I don't believe the southern layouts can have rain yet, whereas the Central and East layouts can. That ability to feature rain could make a longer endurance much more interesting. Either way, a 24hr race at Tokyo Expressway East (or South) featuring Japanese road cars up to 600 PP could be really fun! Blue Moon Bay, of course, would ideally feature the Infield A layout, though I'm unsure of what sort of cars I'd feature. Maybe it could be Gr.4 for a change?

Besides all this talk of endurances that last for at least 2hrs, I think there's also still the possibility of there being endurances lasting 30mins or 1hr that aren't part of a mission set, such as the events at Le Mans and Spa-Francorchamps. For example, the GT7 version of the Porsche Cup could have new rounds that could draw inspiration from the GT Sport version of that event. Then, the Gr.1 Prototype Series could also take a page from the book of GTS, and have longer rounds at the Nurburgring GP, Monza, and Fuji Speedway. I don't think these three venues have a day/night cycle - but if I'm wrong, please correct me.

Ah, but I think I'm getting a bit off topic.

EDIT: Gah, I almost forgot! I really doubt GT7 will break the trend of having the "Like the Wind" event, so I'm hoping that this event will be another Bonus Menu, with rounds at Daytona Speedway, Blue Moon Bay Speedway, and Special Stage Route X - all while being limited to Gr.1 cars. Even GT Sport had a reference to it in the mission challenge, if I remember right.
 
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Ok now I’m really getting angry, this is what I’m missing in this game, exactly these kinds of events and even a Championship that looks really interesting.
I don’t get why we have to look at screenshots like this and then dream about how cool this game could be, instead them just adding these from the beginning or at least adding more races in the monthly updates than they do right now.
 
I guess we will never know for sure if these events were made before GT7 released or recently? To me it looks bad either way. If they were more before the game released, they should have been in at launch, if they were made recently the payouts are too low.
 
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I mean, aside from the 1h missions, we still don't have endurances.
You can always make a custom endurance race. I mean the cars will put their blinker on and move out of the way and you'll be in 1st by the 2nd lap but it's something. 🙄

It wouldn't be so bad if the online portion of the game was playable and better thought out. Not many people play anymore ot talk about GT7 anymore. Mainly just us.
 
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It arguably doesn't though. If there's not enough content people just leave, as you can see in this thread. A trickle of content isn't enough to keep people around. They'd probably have been better off just having everything in there up front and letting people work through it on their own time knowing that was all they were going to get.

What constitutes "not ready for VR" or "not VR compatible" at this point?

If they have to go through and hand-tune every car, track and race for VR then we're going to get a cut-down VR mode like GTS again. The only way we're getting a decent VR implementation is if the content just works without major alterations and you get to play the game as normal.


I have no clue what constitutes something being VR ready. But I’m guessing there has to be some sort of tweaking done.

But that’s exactly my point on why content has been slow to come and/or GT7 was launched with not a lot of content to begin with.


…assuming that GT7 will be VR compatible, and hoping Pd gives us a full-fat version of the game this time; it’s fair to assume that PD was optimizing this game for PSVR2 long before it was even really announced.

👆🏼If that’s not the case (or some version of it). Then I agree with you that we’ll get a stripped down VR version like last time
 

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