One day we'll agree on something, Exorcet.
I agree... that was easy
I don't see why you make the distinction.
Mostly because I don't think the comparison with Halo is directly analogous. In GT, it's pretty easy to tell when you have an advantage over the AI. They even give you AI PP ratings if you're not sure. Selecting the right car is basically like selecting a difficulty in Halo.
Because if they're not, player options are being limited.
I don't think that because GT is a racing game that it is exempt from other game design elements.
What game elements are necessary and universal? I wouldn't put tight restrictions on that list. I'd probably omit many standard game design elements too. They are simply arbitrary most of the time.
In the other modes maybe, but not A-spec. A-spec is a campaign just like any other game. Start with 20k and make your way to the end, with challenges put in (by the developers, not the user).
If PD gives us a sim mode, this could work. Then you wouldn't need to use A-Spec. But if they're going to use the GT5 model, which is basically you must do A-Spec just to access all the stuff you payed $60 for, then there is no place for hard restrictions in the game. It will just turn a long chore into a long, long chore.
Without the hard limits, the challenge is still there, exactly as if the limits were in place. You just get to choose if you want to take up the challenge or leave it.
The only difference is that racing, or any sport, lends itself to one-off modes where you only do the core thing, which is racing (or football, or basketball, whatever).
Well that goes for anything doesn't it? In Halo you can just shoot a never ending wave of stuff. In LBP you can just build things for the sake of building. I honestly don't know why devs don't think that gameplay by itself is fun, but that's another topic.
arcade mode and practice mode satisfy that part mostly.
I would replace mostly with barely, especially since you need to go to GT Mode just to make full use of the other two.
But really, all I'm saying is I don't buy that it's all up to me as the player to create the challenge.
I agree, which is why I want optional rules listed. That way, it's easy to decide on what you want to do. If you know that the race is meant to be raced with 500 PP cars, and you feel like a challenge, it's pretty clear which is the right car(s) for the job. If on the other hand you wanted to challenge yourself and see if you could pass every car on lap 1 with a 600 PP car without contact, you'll have that option to. That would be an unavailable challenge if hard limits were in place.