- 1,078
- United States
- DGXR
- DGXR1
I am still trying to make sense of the ghosting system in GT Sport. I understand there are settings in the lobbies where you can indicate "strong" ghosting, or other settings. But there doesn't seem to be any consistency with the collisions I'm having on the track.
I'm not proud of the following instance but it is the best example I can come up with: I got punted hard off course by another driver (he was just a pr_ick) and when I went to return the favor -- in nearly identical track circumstances -- his car ghosted and I went through him, flying off course all by myself. I don't do vengeance often and I'm not asking because I want to play dirty and fake out everyone else. I just want to know...
What are the criteria used by the game to decide when to ghost and when not to? Is there something a player can do to make their car ghost at will? Or if they are ghosted, to make their car become solid at will?
I'm not proud of the following instance but it is the best example I can come up with: I got punted hard off course by another driver (he was just a pr_ick) and when I went to return the favor -- in nearly identical track circumstances -- his car ghosted and I went through him, flying off course all by myself. I don't do vengeance often and I'm not asking because I want to play dirty and fake out everyone else. I just want to know...
What are the criteria used by the game to decide when to ghost and when not to? Is there something a player can do to make their car ghost at will? Or if they are ghosted, to make their car become solid at will?