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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on January 9th, 2019 in the Gran Turismo Sport category.
There is no practical application for 8k apart from super large screens more suited to outdoor events. I'd hardly call it a consumer product.
PS5 could be 8k
Not natively. The PS4 Pro doesn't even do 4K natively in most cases. We're talking 16x the resolution of a 1080P screen, or 33 million pixels.
AFAIK, there's very few companies producing 8K content right now. The Russo brothers filmed both Avengers 3 and 4 with IMAX/ARRI cameras that don't hit true 8K. Film companies are driving demand because an 8K camera can still produce better 4K content, but honestly, unless you're running a setup as big as this 98-inch Sony screen, you're not really going to notice a difference between 4K and 8K. 4K is still a hard sell for most folks — there's not a lot of content out there that's genuinely made for it — so good luck to any company trying to push for 8K to be remotely common place in the next decade.
...That said, I'm sure it's stunning to witness.
Wow. So I guess there are millions of people playing racing games on their TVs for no reason...There's no point playing a racing game on a TV because of input delay...I wonder what this thing's input delay is?
There's no point playing a racing game on a TV because of input delay...I wonder what this thing's input delay is?
Uhhh...sorry, don't get me wrong, I just meant that a 5ms delay, for example, makes a massive difference from the 38ms my TV has. I switched to an older monitor which has only 5ms delay and I could feel the difference instantly, I even managed to drift around a couple corners properly in Project Cars 2 for the first time ever... It's the improvement in reaction time that counts, especially in racing (and drifting in this case).Wow. So I guess there are millions of people playing racing games on their TVs for no reason...
PS5 could be 8k
Indeed you can, and it's actually quite fun once you accept it as not-really-rallyWait a minute,can you have more than 2 people racing at rally tracks?
It shouldn't be worse than a whole missed frame, should it? The risk is that developers take that for a don't-need-to-care-about-framerate free licence.Variable frame rate, as in, display as soon as a frame is ready, sounds great on paper. No screen tearing when a game drops a few frames and smoother when there's less to render. However when a game runs at 50 to 80 fps, does that mean that you're now dealing with variable input delay? That would be very bad as I notice after switching tvs.
My PC monitor IS a TV (40" 4K, that's the best fitting size for 4k as far as i'm concerned). Travelling my mouse from it to my old 120 Hz monitor plugged as a secondary side monitor, i don't notice the difference in response time.There's no point playing a racing game on a TV because of input delay...
Eye tracking rendering sounds brilliant on paper, but it's going to be a lot of fun to handle LOD-ing down things that aren't in focus - which can cause all sorts of problems in terms of image stability (do you want things popping in and out of LOD stages in the corner of your eye) and you're going to have the CPU doing heavy lifting figuring out what to render at max res vs what's a bit off, and with eye movement being so fast that's a lot of work.And VR. 8K spread over 150 degrees is comparable to 864p over 30 degrees, the recommended smpte viewing angle for 1080p tv. Of course in VR you can use foveated rendering with eye tracking, no need to render full 8K as your eyes only see sharp detail in a 2 degree cone.
Most likely yeah it'll be a more solid 4k console. 4k or something similar to the 1280x1080 (x4?) resolution that they did with GT6 on the PS3 for those hard-to-render games.Not gonna happen, it will be a 4K console and some demanding games won't even run at 4K.
Wait a minute,can you have more than 2 people racing at rally tracks?
And the way the headlights iluminates the tokyo track
Maybe the fact that consoles only supports up to 60 hertz for display plays the part?Wow. So I guess there are millions of people playing racing games on their TVs for no reason...
Human eyes see in 2k 24fpsI wonder if my eyes support 8K.
Input delay is more than refresh rate / frame time.Maybe the fact that consoles only supports up to 60 hertz for display plays the part?
(For those who dont know, most TV supports up to 60 hertz, while PC Monitor can do more than that, typically 144 Hertz for a high end ones. PC Gaming can reach more Hertz for obvious reasons.)
Dude most don’t even know how many hertz their tv support reason why most of us play on tvs is simple. It’s more convenient to hook a PS4 to a tv. I for one don’t even have a monitorMaybe the fact that consoles only supports up to 60 hertz for display plays the part?
(For those who dont know, most TV supports up to 60 hertz, while PC Monitor can do more than that, typically 144 Hertz for a high end ones. PC Gaming can reach more Hertz for obvious reasons.)
Maybe the fact that consoles only supports up to 60 hertz for display plays the part?
(For those who dont know, most TV supports up to 60 hertz, while PC Monitor can do more than that, typically 144 Hertz for a high end ones. PC Gaming can reach more Hertz for obvious reasons.)
I think most OLED panels are very good.Some tv can run in PC input mode that can support more variety resolutions from VGA to 1080p/higher, and higher refresh rate 75-85Hz are common AFAIK, maybe the high end ones can even reach 100+Hz. I used my tv for pc gaming as well
I think most OLED panels are very good.
My C7 is 120Hz Refresh and 0.2ms Response.
Refresh being image change, response being pixel colour change.0.2ms that's insane, how is that possible on 120Hz tv ?
-Edit : I think we are mixing something up here, what response you are referring to ?
Refresh being image change, response being pixel colour change.
I think OLED, as opposed to LCD, has effectively 0ms Response.
Yep.Oh, pixel response which is more related to motion blur and juddering which I think even most OLED still have issues and they usually have the fancy interpolation to much higher Hz like 240/480 or black frame insertion to combat them.