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- The_EH_Team_43
GT League Merges with Spinning Arrows Club
Club No. 1004466
Here we are, not that anyone was really waiting for us to move. GT League has been run for just over a year and a half now by word of mouth on Gran Turismo 6, and with interest in the game and attendance beginning to dwindle GTPlanet is the best move for the league so like minded people can join and follow us.
The League: On Sunday nights for 4 weeks the league runs 3 points races that total for the championship. Races are 20 minutes in length and each has a 7 minute qualifier. Cars are BoP'ed beforehand and are chosen by the drivers no less than 2 days before a championship begins. Drivers already participating that don't declare their car are assumed to be using the same car they ran previously in the series.
The league runs 3 basic rules during competition:
Rule 1: No Track Cutting - The room settings do not include track penalties because they also prevent collisions. These same penalties also allow heavy cutting on some tracks or do not give a penalty fit to the amount of track cut (ex. Sarthe). The responsibility is put on the driver to keep 2 wheels on the track at all times ensuring that no more than half of his/her car is off the track at any given time. Penalties for cutting will be issued post-race at the discretion of the race organizer and can lead to banning of drivers from the league.
Rule 2: No Divebombing - Divebombing is a very serious offense and is not taken lightly, it is punishable on the first offense by being started in last place of the field on the immediate caution and having to complete a drive through penalty on the next time past the pits. Two offenses in one race will disqualify you and further offenses may result in a suspension or ban from the league.
If you are a driver without a microphone and you get divebombed and subsequently crashed press start and type CAUTION - DB. You will be allowed to retake your position and the incident will be investigated following the conclusion of the night's races. Note: you can be penalized for calling a divebomb that wasn't really a divebomb so be truly sure that you are making the right call and not being vindictive.
Rule 3: Passing Rules - To promote more passing, the car passing you has the same right to the corner as you do when it reaches your rear axle. The middle of the door is more common but in some cases is more difficult to achieve and the league is about good racing, not politics.
Rule 1: No Track Cutting - The room settings do not include track penalties because they also prevent collisions. These same penalties also allow heavy cutting on some tracks or do not give a penalty fit to the amount of track cut (ex. Sarthe). The responsibility is put on the driver to keep 2 wheels on the track at all times ensuring that no more than half of his/her car is off the track at any given time. Penalties for cutting will be issued post-race at the discretion of the race organizer and can lead to banning of drivers from the league.
Rule 2: No Divebombing - Divebombing is a very serious offense and is not taken lightly, it is punishable on the first offense by being started in last place of the field on the immediate caution and having to complete a drive through penalty on the next time past the pits. Two offenses in one race will disqualify you and further offenses may result in a suspension or ban from the league.
If you are a driver without a microphone and you get divebombed and subsequently crashed press start and type CAUTION - DB. You will be allowed to retake your position and the incident will be investigated following the conclusion of the night's races. Note: you can be penalized for calling a divebomb that wasn't really a divebomb so be truly sure that you are making the right call and not being vindictive.
Rule 3: Passing Rules - To promote more passing, the car passing you has the same right to the corner as you do when it reaches your rear axle. The middle of the door is more common but in some cases is more difficult to achieve and the league is about good racing, not politics.
Cautions are observed by this league in the full course variety only. The rules for them and what constitutes one are as follows:
A caution is to be observed on the entire race course when 2 or more cars are involved in a crash and are out of the driver's control. Cautions will not be thrown for single car incidents as those are the fault of that driver only and it is the responsibility of the crashing/spinning driver to ensure that they do not endanger other drivers when rejoining the track or moving their car out of the way.
A caution is to be lobbied by a driver involved in the incident to the organizer by saying what happened through the microphone chat or by typing CAUTION if you do not have a microphone. The organizer will decide whether to call a caution or not after this has happened. Cautions will be looked at following the completion of the night's races to ensure it was called legitimately. Penalties may be observed for calling an unnecessary caution.
The field is to then slow down to a speed chosen by the organizer, this speed MUST BE HELD CONSTANT to prevent everyone from ramming into each other from speeding up and slowing down.
As soon as the field is formed up single file the next sector line crossed, unless chosen otherwise by the organizer, will constitute the resuming of the race.
Procedural Notes: The leader controls the restart and no one is to push other cars leading up to the restart. The leader will accelerate to restart the race once they have crossed the chosen sector line.
A caution is to be observed on the entire race course when 2 or more cars are involved in a crash and are out of the driver's control. Cautions will not be thrown for single car incidents as those are the fault of that driver only and it is the responsibility of the crashing/spinning driver to ensure that they do not endanger other drivers when rejoining the track or moving their car out of the way.
A caution is to be lobbied by a driver involved in the incident to the organizer by saying what happened through the microphone chat or by typing CAUTION if you do not have a microphone. The organizer will decide whether to call a caution or not after this has happened. Cautions will be looked at following the completion of the night's races to ensure it was called legitimately. Penalties may be observed for calling an unnecessary caution.
The field is to then slow down to a speed chosen by the organizer, this speed MUST BE HELD CONSTANT to prevent everyone from ramming into each other from speeding up and slowing down.
As soon as the field is formed up single file the next sector line crossed, unless chosen otherwise by the organizer, will constitute the resuming of the race.
Procedural Notes: The leader controls the restart and no one is to push other cars leading up to the restart. The leader will accelerate to restart the race once they have crossed the chosen sector line.
Drivers may form teams if they so choose, the guidelines are as follows:
Teams must use the same car for every driver
Teams must use the same colour for every driver
Teams must use different wheel colours for each driver
Teams will be able to compete for a team championship where only the first two drivers finishing the race from the team will have points count towards the championship.
A team championship will not be included officially until there are at least 3 teams entered
Teams must use the same car for every driver
Teams must use the same colour for every driver
Teams must use different wheel colours for each driver
Teams will be able to compete for a team championship where only the first two drivers finishing the race from the team will have points count towards the championship.
A team championship will not be included officially until there are at least 3 teams entered
Car restrictions for every championship are to be followed from these rules:
Rule 1: You cannot change your car at any point during a running championship. This is a hard and fast rule, if you have issues with your car's performance you may request a BoP review to help keep the car competitive.
Rule 2: The specified BoP numbers must be used for your car in every race. The exception to this rule is if the organizer deems a car too fast or too slow you must raise or lower your car's weight or horsepower to the required number by the organizer. Not following BoP requirements will delay the race start until you have complied with the directions given and a penalty may be applied for being defiant to the ruling.
Rule 3: BoP assumptions, you are assumed to be putting on all performance parts available for your car and adding weight and lowering horsepower accordingly. It is your responsibility to ensure your car has these parts fitted before racing.
Rule 4: Aero Kits and Wings, these are strictly prohibited in all series unless an exception is made. Some cars cannot have these parts fitted to them therefore giving cars that can have them an advantage. Drivers entering a race with cars using aero kits or wings will be disqualified from the results.
Rule 1: You cannot change your car at any point during a running championship. This is a hard and fast rule, if you have issues with your car's performance you may request a BoP review to help keep the car competitive.
Rule 2: The specified BoP numbers must be used for your car in every race. The exception to this rule is if the organizer deems a car too fast or too slow you must raise or lower your car's weight or horsepower to the required number by the organizer. Not following BoP requirements will delay the race start until you have complied with the directions given and a penalty may be applied for being defiant to the ruling.
Rule 3: BoP assumptions, you are assumed to be putting on all performance parts available for your car and adding weight and lowering horsepower accordingly. It is your responsibility to ensure your car has these parts fitted before racing.
Rule 4: Aero Kits and Wings, these are strictly prohibited in all series unless an exception is made. Some cars cannot have these parts fitted to them therefore giving cars that can have them an advantage. Drivers entering a race with cars using aero kits or wings will be disqualified from the results.
Points will be awarded as follows for each race of the season in the driver's championship:
1st - 20
2nd - 18
3rd - 16
4th - 14
5th - 12
6th - 11
7th - 10
8th - 9
9th - 8
10th - 7
11th - 6
12th - 5
13th - 4
14th - 3
15th - 2
16th - 1
Bonus Points:
Pole Position - 1
Leading a Lap - 1
Leading the Most Laps - 1
Team Points will be awarded in the same manner without bonus points.
1st - 20
2nd - 18
3rd - 16
4th - 14
5th - 12
6th - 11
7th - 10
8th - 9
9th - 8
10th - 7
11th - 6
12th - 5
13th - 4
14th - 3
15th - 2
16th - 1
Bonus Points:
Pole Position - 1
Leading a Lap - 1
Leading the Most Laps - 1
Team Points will be awarded in the same manner without bonus points.
This class runs Racing Soft tires at all races
Mazda RX-7 GT-X 1990 (1/3 used)
255 HP / 1200 kg (final)
BMW M Coupe 1998 (3/3 used)
265 HP / 1200 kg (final)
Acura NSX 1991 (1/3 used)
255 HP / 1200 kg (final)
Lexus IS 200 1998 (0/3 used)
250 HP / 1200 kg (final)
Nissan Silva K's Dia Selection 1990 (2/3 used)
250 HP / 1150 kg (final)
Toyota Supra SZ-R 1997 (1/3 used)
255 HP / 1200 kg (final)
Mercedes 190 E Evolution 2 1991 (1/3 used)
265 HP / 1200 kg (final)
Mitsubishi Lancer Evolution 3 GSR (1/3 used)
265 HP / 1200 kg (final)
Subaru Impreza Sedan WRX STI 1994 (0/3 used)
270 HP / 1200 kg (final)
TVR Cerbera Speed 6 1997 (1/3 used)
238 HP / 1200 kg (final)
Further Series to be added at a later date.
Week 1:
High Speed Ring
Brands Hatch GP 1980's
Cote d'Azur
Week 2:
Ascari
Tsukuba Circuit
Apricot Hill
Week 3:
Laguna Seca
Sierra
Autumn Ring
Week 4:
Grand Valley Speedway
Special Stage Route 5
Circuit de Spa-Francorchamps
High Speed Ring
Brands Hatch GP 1980's
Cote d'Azur
Week 2:
Ascari
Tsukuba Circuit
Apricot Hill
Week 3:
Laguna Seca
Sierra
Autumn Ring
Week 4:
Grand Valley Speedway
Special Stage Route 5
Circuit de Spa-Francorchamps
Confirmed Drivers:
@GTracerEHTeam - The_EH_Team_43
Mr_SideWayz
coltsjugg
Irish_Tiger11
PaxAmericana55
@sgohsixthree - smcinnis
@jr4737 - mazda3pro
@alcheng - alexmavis
@PaulGrey - stockerace
@Brutaka - Brutaka_GT
STICKY115
v121163
@FAN_Lawless - FAN_Lawless
Part Time/Unknown Status:
SS-BUZZ - car unknown
anthnytdwg - car unknown
i_DRUM777 - car unknown, possibly part time
@griff_theo - griff_theo - car unknown
@GTracerEHTeam - The_EH_Team_43
Mr_SideWayz
coltsjugg
Irish_Tiger11
PaxAmericana55
@sgohsixthree - smcinnis
@jr4737 - mazda3pro
@alcheng - alexmavis
@PaulGrey - stockerace
@Brutaka - Brutaka_GT
STICKY115
v121163
@FAN_Lawless - FAN_Lawless
Part Time/Unknown Status:
SS-BUZZ - car unknown
anthnytdwg - car unknown
i_DRUM777 - car unknown, possibly part time
@griff_theo - griff_theo - car unknown
At the end of each season the idea is to have a race purely for bragging rights where there is currently just a break where usually nothing happens. In order to participate you must have completed at least one race during the season. The format would go as follows:
X No. of Laps race depending on lap length of the chosen track
3 segments during the race of decreasing lap numbers
Pitting is only permitted between segments
Car will be chosen outside of the one make filter with no tuning allowed whatsoever
The grid will be set back to front in this order:
Champion of most recent season
Race winners from most recent season with more wins placing those drivers further back in the grid
Drivers with the highest average points per event completed accumulated in the season will then fill the grid forward with Pole Position going to the driver scoring the lowest number of points per event completed.
Segments 1 and 2 would be considered complete at the start of the final sector of the track. The field would then slow down to a prescribed pace to allow positions further down to catch up before pitstops begin. The race would then resume after everyone has pitted that chooses to from the next sector that the field is formed up and ready for.
X No. of Laps race depending on lap length of the chosen track
3 segments during the race of decreasing lap numbers
Pitting is only permitted between segments
Car will be chosen outside of the one make filter with no tuning allowed whatsoever
The grid will be set back to front in this order:
Champion of most recent season
Race winners from most recent season with more wins placing those drivers further back in the grid
Drivers with the highest average points per event completed accumulated in the season will then fill the grid forward with Pole Position going to the driver scoring the lowest number of points per event completed.
Segments 1 and 2 would be considered complete at the start of the final sector of the track. The field would then slow down to a prescribed pace to allow positions further down to catch up before pitstops begin. The race would then resume after everyone has pitted that chooses to from the next sector that the field is formed up and ready for.
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