Surely this is the grip bug in action?

  • Thread starter ___MIKE___
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Something is very up there, maybe worse than the grip bug. He even has some form of traction control when it's turned off. :lol:
 
he's getting more grip on the mud than I get on the tarmac :eek:

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Touching dirt while turning in and not losing any grip, the way the car maneuvers through the chicane, the super late braking (which could be done even later, it seems), late on the gas out of the final turn, the jerkiness of the car through turn 1, i mean come on, and still holding insane speeds. I am usually about 1-1.5 seconds off the top tenth time and my lines look nothing like this.
 
I think this is more than the known grip bug, I wasn't able to spot the RA grip bug without side by side video comparison, but this looks crazy??
maybe @GT_Alex74 can comment if this is the old or a new grip bug.
 
Has anybody noticed that Lap 2 is timed at 1:28.471 but displayed as 1:42.280 in the list on the right?

That's a known bug. Times are all messed up quite often...

On the video, it looks like a boring non BoP + super softs lobby (because another bug also shows RH for some reason even if they're on RM, RS or RSS). He's also running TCS. Cars always look a bit weird on chase cam for sure, but I have no idea what to make of this one tbh.

His lap times don't look that impressive without BOP...
 
Actually it really is an open lobby. Who knows what ridiculous options were activated to let the Car move like that. It just looks weird.
 
When you watch a replay of a lap where the car being viewed isn't the car of the replay owner, that car never moves smoothly.

Don't think you can make any conclusions from that replay without knowing what the room settings were.
 
First of all, opening a new thread for that was unnecessary, you could have posted this directly in the topic or even better send a PM.

Car is definitely not stock, it accelerate way too fast. Then as @zzz_pt mentionned, probably super soft tyres (in addition to aero and suspension tuning most probably), and as said by @Stotty, looking at someone else's car on your replay might give very strange looking things if their or even your connection is not perfect. The lobby may have had boost settings as well, so with a bad connection, I can see how the game could actually activate boost even for someone who is actually first.

We can't make anything of that, although that does look weird indeed. What's sure though is that grip bug alone won't make anyone that fast in a BoP, fixed setup RH tyres race.

@Spurgy 777 I'll have you take a look at that, although I doubt your conclusions will fall far from mine.

@Famine maybe you'll want to merge this into the main thread.
 
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The insane clipping of outside grass on entry to point the car into a sort of hyperspeed grip-drift is peak Gran Turismo physics as far as I'm concerned. Very sad to see under any combination of available settings.
 
Dragons Tail is my best track and I drive great on it, but holy cow that looks unnatural indeed.

I wonder if this grip bug can be reproduced on demand, thinking some of the top 10 drivers uses it (I've seen the red TCS light come on even when it was off).
 
I wonder if this grip bug can be reproduced on demand, thinking some of the top 10 drivers uses it (I've seen the red TCS light come on even when it was off).

I guess since people found they could activate SRF in the GT6 quick matches anything is possible.
 
In chat the guy basically said he’s a god and he really is that good, I do t see how a time like that is possible, no boost is involved.
1:28.4 is definitely possible in a fully upgraded Renault on supersofts. With that said, this lap in particular does seem odd.
 
At 1:36, that car should be spinning into the barrier.

Fingers crossed the update fixes this bug, hopefully he comes on here complaining the update has f'ed up his game.
 
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