- 8
- Locash
- suspendedhatch
I'm confounded by the other tuning setups. I'd like to post up some of mine for people to try out and let me know what they think. If the responses are positive I'll post up some more and throw in some theory. Criticism is of course, welcome.
Here is my starting point for FF tunes
FF medium to long street tracks
Works particularly well on newer Hondas ie. 01 and 04 Civic EP, 08 Civic Type R, RSX/DC5, Integra Type R 95-01
Ride Height Adjustment = F: -25 R:-23 (range varies)
Spring Rate = F: 10.0 R: 7.0 (based on weight and weight distribution)
Dampers (Extension) = F: 7 R: 5
Dampers (Compression) = F: 7 R: 7
Anti-Roll Bars = 5:6
Camber = F: 3.5 R: 0.9
Toe Angle = F: 0.00 R: -0.10
Initial Torque: 50
Acceleration Sensitivity: 60
Braking Sensitivity: 15
Brake Balance: F: 8 R: 9
ABS: 3
Traction Control: 3
Same cars but for very tight tracks:
Ride Height Adjustment = F: -22 R:-22
Spring Rate = F: 8.0 R: 5.5
Dampers (Extension) = F: 7 R: 4
Dampers (Compression) = F: 5 R: 7
Anti-Roll Bars = F: 5 R:6
Camber = F: 2.5 R: 0.5
Toe Angle = F: 0.00 R: -0.20
Initial Torque: 45
Acceleration Sensitivity: 60
Braking Sensitivity: 15
Brake Balance: F: 8 R: 8
ABS: 3
Traction Control: 3
ABS and Traction control are a big help with high powered FF cars, particularly when using a joystick and not the wheel. Any ballast should be added to the rear and then the spring rates adjusted accordingly (more on this if I go into theory later).
Now for the older Hondas, I found that the spring rates had to be higher and the dampers had to be more aggressive. I developed this tune while doing the seasonal FF race. All weight reductions, adjustable trans according to the track, low range turbo kit. I almost always buy all the mods that don't affect PP ie clutch and flywheel.
For example, here are my tunes for 91, 92, 93, 95 Civic EG, 90 CRX
Tight tracks
Ride Height Adjustment = F: -23 R:-23
Spring Rate = F: 14 R: 9.4
Dampers (Extension) = F: 10 R: 8
Dampers (Compression) = F: 9 R: 8
Anti-Roll Bars = F: 5 R: 6
Camber = F: 3.0 R: 1.0
Toe Angle = F: 0.00 R: -0.20
Initial Torque: 45
Acceleration Sensitivity: 60
Braking Sensitivity: 30
Brake Balance: F: 9 R: 9
ABS: 3
Traction Control: 3
When people say FF cars understeer, this leads me to believe they don't have the spring rates set accordingly, aren't using LSD, and aren't driving the car like it should be driven. Toe is CRITICAL. The game defaults to +.2 in the rear when you get the fully customizable suspension, but this is BAD BAD BAD for anything other than high-powered FR and MR cars.
I'll elaborate on this if anyone is interested. I have a very good grasp of what each adjustment affects and "when". The game's descriptions are far too broad. The key to setting up a car is to identify the problem and under what conditions it's occurring.
It's very interesting to compare a FF to another layout's tune. Not so much by looking at the numbers, but by understanding what adjustments are made and why.
For example, 4WD. Here's my 02 STi tune (likely to work the same for all STi's):
Ride Height Adjustment = F: -21 R:-20
Spring Rate = F: 13.9 R: 11.7
Dampers (Extension) = F: 8 R: 9
Dampers (Compression) = F: 10 R: 8
Anti-Roll Bars = F: 6 R: 6
Camber = F: 3.0 R: 2.4
Toe Angle = F: -0.10 R: -0.10
Initial Torque: F: 25 R: 25
Acceleration Sensitivity: F: 10 R: 15
Braking Sensitivity: F: 60 R: 45
Brake Balance: F: 7 R: 8
Torque Split: F: 35 R: 65
ABS: 3
Traction Control: 0
All weight reductions, Low RPM turbo, all non-PP parts except adjustable center diff since the car comes like that stock, and then parts adding HP until you reach 530PP although I found it easy to beat most of the seasonal 4WD with 470PP.
Hopefully this post generates some interest. It's much more useful to you if I describe HOW to tune the car rather than provide a handful of tunes, but to be taken seriously I have to generate some credibility.
Here is my starting point for FF tunes
FF medium to long street tracks
Works particularly well on newer Hondas ie. 01 and 04 Civic EP, 08 Civic Type R, RSX/DC5, Integra Type R 95-01
Ride Height Adjustment = F: -25 R:-23 (range varies)
Spring Rate = F: 10.0 R: 7.0 (based on weight and weight distribution)
Dampers (Extension) = F: 7 R: 5
Dampers (Compression) = F: 7 R: 7
Anti-Roll Bars = 5:6
Camber = F: 3.5 R: 0.9
Toe Angle = F: 0.00 R: -0.10
Initial Torque: 50
Acceleration Sensitivity: 60
Braking Sensitivity: 15
Brake Balance: F: 8 R: 9
ABS: 3
Traction Control: 3
Same cars but for very tight tracks:
Ride Height Adjustment = F: -22 R:-22
Spring Rate = F: 8.0 R: 5.5
Dampers (Extension) = F: 7 R: 4
Dampers (Compression) = F: 5 R: 7
Anti-Roll Bars = F: 5 R:6
Camber = F: 2.5 R: 0.5
Toe Angle = F: 0.00 R: -0.20
Initial Torque: 45
Acceleration Sensitivity: 60
Braking Sensitivity: 15
Brake Balance: F: 8 R: 8
ABS: 3
Traction Control: 3
ABS and Traction control are a big help with high powered FF cars, particularly when using a joystick and not the wheel. Any ballast should be added to the rear and then the spring rates adjusted accordingly (more on this if I go into theory later).
Now for the older Hondas, I found that the spring rates had to be higher and the dampers had to be more aggressive. I developed this tune while doing the seasonal FF race. All weight reductions, adjustable trans according to the track, low range turbo kit. I almost always buy all the mods that don't affect PP ie clutch and flywheel.
For example, here are my tunes for 91, 92, 93, 95 Civic EG, 90 CRX
Tight tracks
Ride Height Adjustment = F: -23 R:-23
Spring Rate = F: 14 R: 9.4
Dampers (Extension) = F: 10 R: 8
Dampers (Compression) = F: 9 R: 8
Anti-Roll Bars = F: 5 R: 6
Camber = F: 3.0 R: 1.0
Toe Angle = F: 0.00 R: -0.20
Initial Torque: 45
Acceleration Sensitivity: 60
Braking Sensitivity: 30
Brake Balance: F: 9 R: 9
ABS: 3
Traction Control: 3
When people say FF cars understeer, this leads me to believe they don't have the spring rates set accordingly, aren't using LSD, and aren't driving the car like it should be driven. Toe is CRITICAL. The game defaults to +.2 in the rear when you get the fully customizable suspension, but this is BAD BAD BAD for anything other than high-powered FR and MR cars.
I'll elaborate on this if anyone is interested. I have a very good grasp of what each adjustment affects and "when". The game's descriptions are far too broad. The key to setting up a car is to identify the problem and under what conditions it's occurring.
It's very interesting to compare a FF to another layout's tune. Not so much by looking at the numbers, but by understanding what adjustments are made and why.
For example, 4WD. Here's my 02 STi tune (likely to work the same for all STi's):
Ride Height Adjustment = F: -21 R:-20
Spring Rate = F: 13.9 R: 11.7
Dampers (Extension) = F: 8 R: 9
Dampers (Compression) = F: 10 R: 8
Anti-Roll Bars = F: 6 R: 6
Camber = F: 3.0 R: 2.4
Toe Angle = F: -0.10 R: -0.10
Initial Torque: F: 25 R: 25
Acceleration Sensitivity: F: 10 R: 15
Braking Sensitivity: F: 60 R: 45
Brake Balance: F: 7 R: 8
Torque Split: F: 35 R: 65
ABS: 3
Traction Control: 0
All weight reductions, Low RPM turbo, all non-PP parts except adjustable center diff since the car comes like that stock, and then parts adding HP until you reach 530PP although I found it easy to beat most of the seasonal 4WD with 470PP.
Hopefully this post generates some interest. It's much more useful to you if I describe HOW to tune the car rather than provide a handful of tunes, but to be taken seriously I have to generate some credibility.