Well your lobby is online because you're interacting with other people over the internet. It's been proved (and it's noticeable) that the physics offline are different to the ones online, some say the online physics are slightly more realistic but I'm not sure.ok thanks for that, i didnt realize.
i use a DS3 controller. pretty stock setup. sensitivity is the default (0) and the only aid is ABS=1. i use the camera that is on the front of the car with the large dials for speed and revs.
i dont usually drift online, just in my lobby with some pals occassionally... interesting that it is different tho.
Well your lobby is online because you're interacting with other people over the internet. It's been proved (and it's noticeable) that the physics offline are different to the ones online, some say the online physics are slightly more realistic but I'm not sure.
I used to play Forza 3 before I got GT5 and used this tuning guide to tune every one of my drift cars. The values have changed slightly in the diff and suspension areas coming from Forza. However if you apply the formula and substitute the values in GT5 tuning the result is the same. It uses the weight distribution of the car to determine the appropriate suspension settings. It's seems a bit long winded but the formula is key.
Please note that negative toe is toe out in GT5 and there is no caster so don't take the guide too literally and it'll work magically.
EPIC drift tuning guide