Hi
Cheezman
Welcome to what seems to be the never-ending discussion (in that it periodically resurfaces again and again
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).
Altho' I take your comments as well meant and congratulate you that they are not un-intelligent submissions {written in grammatical English too 👍}, there are just a couple of snippets of information I'd add.
Firstly, the guides have largely been an attempt to meld real world tuning knowledge and experience into the GT environment. So they're not really matters of opinion as such (or at least only insofar as that there are issues in tuning which are in and of themselves matters of opinion).
Scaffs guide stands out because it is very well presented and quite concise for the ground it covers but scattered throughout this fora there are quite a number of threads which contain a good deal of real world knowledge and resource links. In fact, oh the irony, the comment most often leveled is that the guides are about real world suspension tuning and aren't written from within the perspective of the game
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As to the Front End Bias I mentioned, my intent was to say that this is over and above what you would expect from any car, even an FF.
Now, most production cars are set to understeer, as you no doubt know, but even my battered old Cavalier doesn't understeer like the cars in the game ... and I can't do anything to that because it has all stock parts
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What I was referring to tho' is not weight distribution per se but the fact that tuning changes made to the front of the car, in-game, appear to have a magnified effect compared to those done to the rear. The code seems to have this in-built bias to the extent that A-Spec points are not influenced at all by what tyres you put on the rear of the car. Also, front tyre wear is significantly worse than rear. Plus, short wheelbase cars with an MR drive-train, whilst notoriously twitchy in the real world, are lift-off-oversteer-death-waiting-to-happen in-game
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. Plus, FR cars understeer for England when you plant the throttle ... et al.
That all implies that the 'grip model' is biased towards the front, or at least it does to me, and that's why I refer to the phenomenon as "Front End Bias" as a form of shorthand for that list of characteristics.