Taking out the NSX to Laguna Seca

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MustangXS
MustangXS
Well I was watching Top Gear tonight, and I was watching the episode where Jeremy at the end talks about driving in a game and driving in real life. He took out a latest-gen NSX around Laguna Seca, and managed a 1:41.x in GT4. He then actually went to Laguna Seca, explained and showed how the Corkscrew was quite scary, and proceeded to take a NSX around the track.

His first run was a 2:01.x . Have a long way to go Jeremy. :scared:

He then tried some more, couldn't really improve, and went back to playing in GT4 to see what he was doing in the game. It appears that in the game, he was able to control the throttle and brake throughout a corner with no problems whereas he couldn't do that in real life. Also it looked like the car had better braking.

Anyway, he went around the track again, did a 1:59, decided that he couldn't replicate the game in real life, and then did a final run, which was supposedly quite good by his standards, but it was still only a 1:57, far away from the 1:41 in GT4. His conclusion was that in real life, that fear factor is so much bigger, and the forces the car makes on you that you just can't go that fast. He said that 1:41 is probably possible in the car, but that only a race driver would probably manage that.

Anyway, the show ended, and I decided to try it out in GT4 myself. Chose time trial in arcade mode, chose the NSX Type R '02 (awesome car BTW 👍 ), and went to Laguna Seca. I also chose "Comfort" tyres (N2) and I left the aids off.

I proceeded to get onto the track. First impression, the car drifted quite a bit. It needed to be careful through the first corner, and quite a lot of screaming from the tyres. First couple of laps, about 5 or so, I was desperately trying to get around his 1:41. Was going off track at several points, though I didn't have any crashes.

Then one lap I managed 1:44 (though I went just a tad offtrack on the outside at the Corkscrew). Even though I didn't experience the g-forces and all that, I still found the car pretty hard to control throughout the corners. There was a lot of oversteer, and you really had to left off and cruise through the corners (so it seemed). And on the 1:44 lap, I really gave it on most of the corners (used all of the track) and used all the side skirts on the road, really gave it a push. It still had some time left it, probably coulda done a 1:42, maybe even 1:41.

Anyway, after the 1:44 lap, I gave it some more push on the next lap, and went off track twice, so my lap was much slower.

After that crappy lap, I decided to give it one final go, and try and drive careful and not so risky like Jeremy would on the real track. I recalled that on the kink on the front straight he said it was much much scarier in real life taking at full throttle, and that if you'd play with the brakes and throttle throughout the corners the car would lose it. Sure enough, going into the kink with full throttle this time, I decided to let off the gas throut it. What came was... well, uhm..:nervous: ... the car just lost it completely. And when I say completely, I mean it just oversteered madly coasting out of the kink, and went into a slide. And when it did a slide, it did the full 1080 degrees (most likely more!! :scared: ). On that lap, I figured I might as well pretend as it would be in real life and that I would ease off the pushing in the corners and be more cautious. Sure enough, that intense spin just.. I was watching the mirror as the car was spinning madly, it scared the **** out of me. I could see the concrete wall going past in my mirrors. I was hoping I wouldn't end up in the wall at the end of the straight.

Sure enough, hitting the brakes hard during the spin did cause a big racket, but the car did manage to stop, and it stopped right on the track where the first turn starts. That incident left me.. well it left me thinking that GT4 really is quite accurate, and it's really what you make of it. I decided to use the N2 tyres instead of the sport ones and try to be more cautious like in rea life. What jeremy said about losing the car seems about right.

The whole incident left me impressed with GT4 in the end, albeit a bit scared. This was basically me before the spin (as i started last lap), during the spin, when the car finally came to stop and a few moments later -> :mischievous: :eek: :odd: :lol:

On a side note, one of the previous "crappy" laps where I did push it but the car backfired on me was 1:54, not too bad in terms of being close to Jeremy's 1:57.

Anyway, I hope you enjoyed reading that. If I get a decent response, I may go and try the same thing in Forza Motorsport, just to see the laptime and how that handles.
 
You made a worthwhile test, it seems that JC used Sports Medium tyres on his lap and that's enough to make the car go on rails through corners. And you're absolutely right, this game is just as realistic as you want it to be. 👍
 
MustangSVT
The whole incident left me impressed with GT4 in the end, albeit a bit scared. This was basically me before the spin (as i started last lap), during the spin, when the car finally came to stop and a few moments later -> :mischievous: :eek: :odd: :lol:
Nice write-up! 👍 I only watched this Top gear show in the college and without sound, but he was using the d-pad and his lines were a bit different in the PS than RL.
You managed a really good lap time there! Were you using a wheel? nice driving!
 
I would like to mention that I was using a DFP when I did this. It really does bring out the game quite a bit compared to the DS2. Though the DS2 is still quite good, it doesn't compare to the Xbox s-controller in my opinion, but the DFP makes the controls much better.

I will take out the NSX-R on Laguna Seca in Forza Motorsport when I get home today. I'm curious as to the comparison of lap times on the "road" tyres.
 
MustangSVT
I would like to mention that I was using a DFP when I did this. It really does bring out the game quite a bit compared to the DS2. Though the DS2 is still quite good, it doesn't compare to the Xbox s-controller in my opinion, but the DFP makes the controls much better.

I will take out the NSX-R on Laguna Seca in Forza Motorsport when I get home today. I'm curious as to the comparison of lap times on the "road" tyres.
Looking forward to see the results! 👍
 
Well I just took the NSX-R '04 around the track in Forza Motorsport.

First impression was that grip was better than in GT4. I was using the "stock" tyres and left the car unmodified. The car still oversteered quite a bit through most of the corners, but it was a bit more controllable. I'll make a few quick points and then the conclusion.

Similar to GT4:
- went off track a couple times in turn 2 after the first 180 turn
- went off track on the outside of the corkscrew once
- elevation at the kink on the main straight


Different to GT4:
- had to brake earlier for the Corkscrew, or so it seemed to me
- not as much squealing of the tyres, but still oversteered a lot
- easier last turn

Now the best laptime I did was a 1:42.x, though there's still room for improvement and a 1:40, or even 1:39 is definetely possible, I just couldn't bother, as I pushed it quite hard and did make a few mistakes. I'd say in that 1:42, while it wasn't perfect, I really did push it hard and used most of the track with the side skirts.

On the lap where I drove a bit more cautious similar to Jeremy's lap, I did a low 1:52. So not quite close to GT4's "laptime" though I guess you could intentionally go slower, I can't say whether the GT4 laptime as as fast or faster (or slower). What I do know is generally Forza's laptimes are quicker on Laguna Seca and slower on Nurburgring. So I'm not surprised to be 2 seconds quicker than in GT4. It's very possible that the track itself is shorter in Forza, or longer in GT4, or a combination of both.

What I found really different in the two is that in Forza, the weather is a lot sunnier and seems much more desert like, whereas in GT4 it's a bit more bland. Also in GT4, the last turn is harder and takes a bit more control to navigate through. And as I said in Forza I found myself braking earlier for the Corkscrew.

The conclusion is that both games have pro and con. The laptime in GT4 seems more accurate, and it's quite possible that stock tyres in Forza are a tad better than real life like GT4's "sports" tyres. However, I liked the track itself a bit more in Forza due to better weather graphics and it gave a sense of desert feeling a lil better, also liked how the asphalt looked. In GT4, having the steering, it's quite an experience, and the road tyres proved to be quite accurate to the real thing.

Well that's about it. Hope you enjoyed reading about my adventure at Laguna Seca with the NSX. :)
 
I'd help to compare this a bit with ToCA3, but my DFP has died on me. Good comparison anyways.
 
Good comparison. Jeremy didn't use a NSX-R though, but it is a fantastic car. He did use the sports tyres though, which makes one hell of a difference.
 
Hey thanks for the input on the times of Forza!!
It's really intersting to see those subtle differences between the two games. 👍
This topic is very nice!!
 
Have you guys noticed that despite driving a stock NSX-R in the GT mode and turning all the aids off, there are still quite a lot of things unreal.

What I want to say is that the default settings of the NSX-R, or generally every car, was set in a standard way which is far from that of the real thing.

I want to emphasize two areas, the gear ratio and the suspension.

The gear ratios provided by the NSX-R official website,

1st gear 3.066
2nd gear 1.956
3rd gear 1.428
4th gear 1.125
5th gear 0.914
6th gear 0.717
Reverse 3.186
Reduction ratio 4.235

you can get the detailed specifications from here

I set my NSX-R that way and the whole driving experience changed ever since. I got no more wheel spins when taking off, of course you still shouldn't be too greedy on the throttle while using S2 tyres; the first gear lasts longer, which to me seems more reasonable; you spend more time in the 2nd and 3rd gear; and you just feel THIS gearbox fits the engine better.


And then there is the suspension, the official site tells us Honda actually sets their cars this way

t4_02.gif


So I tried figuring out how that related to the scales in GT4 and somehow made my modifications. Then after two laps in Suzuka vs level 10 opponets, I kinda felt that the heaven opened its door to me. This NSX is ALIVE. It goes where you merely suggest it to go, corners at an incredible speed and is not hard no tires. Unbelievable!
 
zipzep

Can you please post YOUR suspension settings. I hope the NSX feels more real because the NSX stock ingame, on N2's, no aids, somehow drags itsself to the ouside of corners. I'm guessing this is because the engine is in the middle but I dont like it.
Would be cool if you could post up your settings please?
 
I didn't give my suspension settings because it was only a rough guess based on the ratios of the datas. For example I assumed the 3393N of the rear bound and rebound was 10 in the game, and then set the others according to that.

Suspension
Spring Rate: 10.4 / 8.3
Ride Height: 125 / 125
Bound: 9 / 10
Rebound: 5 / 10
Camber: 2.0 / 1.0
Toe: 0 / 0
Stabilizers: 7 / 5

I dont know how to set the camber and toe, so I left the original ones there.

And I think the answer to the question that how well a car handles depends on a lot of things. It is a subjective statement that one cannot force others to believe it in the same way. I believe people will think this NSX-R is a great car so long as he/she likes the car to slide a bit when cornering and knows how to keep the engine in high revs all around the circuit.
 
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